Yael
2014-12-11, 08:22 PM
I have been building a Yang-themed weapon of legacy, where in this setting I'm in, the Yin-Yang represents an Iaijutsu house from the distant east. For this time, I want to build Yin and Yang, the Right Hand, and the Left Hand, respectively.
As with the concepts, light within darkness and darkness within light, Yang should be focused in darkness and/or negative energy, and Yin in the opposite. Because of the rules of WoL, I am kinda confused of what to place in certain slots to do not make the weapon useless at almost every level. This is what I have come up so far with Yang, as I haven't started Yin (my character actually wields Yang, so this is why I want to finish this quickly.)
TBDYANG, THE LEFT HAND.
Yang is a katana with black-colored metal on its blade. On the tip of the blade it is a white circle, made of the same metal, that appears to leave a trace of light at every swing.
Nonlegacy Game Statistics: +1 katana; costs 2,335gp.
Omen: Whenever Yang strikes an opponent in-combat, that opponent can see (if it has vision) a Yin-Yang symbol behind the wielder of the blade. This symbol continues to be in the opponent's sight as long as Yang is drawn. Whenever the sword is sheathed, for half a second, every creature around 30-ft can see a sphere of darkness cover the wielder, as the spell.
Shared Omen: If Yang is any close to Yin (5 ft.), both blades will emmit a black and white sphere for half-a second, forming a medal-like object that levitate 5 ft. above them, if a creature is holding both weapons, the medal floats behind its head. The symbol appears as an illusion, but it cannot be disbelieved. It does not appear inside an anti-magic field.
The First Trial: You must summon a Guardian of the Balance* and have an Iaijutsu Duel with it. Whether survival or dead is enough to pass this trial. Though mostly the Guardian of the Balance won't kill the character, if it has enough Karma accumulated, it will.
Cost: 2,000 gp. Feat Granted: Least Legacy (Yang, the Left Hand)
Inner Darkness: You must enter the Dreamscape, and have a fight with yourself. You will be fighting inside your own mind, and you must do it alone. Whether the battle is made inside any dreamscape or the Dreamheart is up to where you find your inner self. To enter the Dreamscape, you must perform the oratory and the next time you sleep, you will be inside the dreamscape.
Cost: 13,500 gp. Feat Granted: Lesser Legacy (Yang, the Left Hand)
Light Within Darkness: You must own both Yin and Yang. You also must travel to the Clockwork Nirvana of Mechanus and swear in front of a Marut eternal care of balance within the Light and Darkness inside your heart. Wether the Marut kills you or not depends on your Karma.
Cost: 38,000 gp. Feat Granted: Greater Legacy (Yang, the Left Hand)
Level
Skill Check
Penalty
Hit Point
Loss
Abilities
5th
Skill Enhancement +5
6th
2
+1 eager katana (+2 Weapon)
7th
-1
8th
2
Darkness, self 1/day
9th
2
AC Bonus
10th
2
11th
Initiative
12th
2
+2 eager katana (+3 Weapon)
13th
-2
Invisibility, at will.
14th
2
Evasion
15th
16th
2
17th
Skill Enhancement +15
18th
-3
2
?
19th
2
?
20th
2
?
Yang, the Left Hand Wielder Requirements
Base Attack Bonus +3
Iaijutsu Focus 8 ranks
Lucid Dreaming 1 rank
Legacy Item Abilities
Skill Enhancement +5 (Su): At 5th level, Yang grants a +5 competence bonus on Iaijutsu Focus skill checks.
Eager Weapon Enhancement: At level 6th, Yang gains the Eager enhancement (MIC, p34).
Darkness, Self (Sp): Begining at level 7th, once per day on command (whispering Darkness), you can cause Yang to shed darkness as the spell (CL 5th).
AC Bonus (Ex): Starting at 8th level, you can add your Intelligence modifier as a bonus to Armor Class, so long as you wear no armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
Initiative: Yang's battle experience guides you at every battle. Starting at level 10th, you gain a +5 bonus on initiative checks.
Evasion (Ex): As long as you are carrying Yang within arm's reach, you gain the benefits of the Evasion class feature (see the rogue's class feature in the PHB).
Skill Enhancement +15 (Su): Beggining at Level 17th, your mastery over the Iaijutsu when wielding Yang is notable, you gain a +15 competence bonus on Iaijutsu Focus skill checks.
As you can see, I have a lack of imagination when rules are being used, and I need some help, here... About the features already in, those were aproved by my DM (including AC). Also, features in this handbook (http://brilliantgameologists.com/boards/index.php?topic=5907) are approved.
As with the concepts, light within darkness and darkness within light, Yang should be focused in darkness and/or negative energy, and Yin in the opposite. Because of the rules of WoL, I am kinda confused of what to place in certain slots to do not make the weapon useless at almost every level. This is what I have come up so far with Yang, as I haven't started Yin (my character actually wields Yang, so this is why I want to finish this quickly.)
TBDYANG, THE LEFT HAND.
Yang is a katana with black-colored metal on its blade. On the tip of the blade it is a white circle, made of the same metal, that appears to leave a trace of light at every swing.
Nonlegacy Game Statistics: +1 katana; costs 2,335gp.
Omen: Whenever Yang strikes an opponent in-combat, that opponent can see (if it has vision) a Yin-Yang symbol behind the wielder of the blade. This symbol continues to be in the opponent's sight as long as Yang is drawn. Whenever the sword is sheathed, for half a second, every creature around 30-ft can see a sphere of darkness cover the wielder, as the spell.
Shared Omen: If Yang is any close to Yin (5 ft.), both blades will emmit a black and white sphere for half-a second, forming a medal-like object that levitate 5 ft. above them, if a creature is holding both weapons, the medal floats behind its head. The symbol appears as an illusion, but it cannot be disbelieved. It does not appear inside an anti-magic field.
The First Trial: You must summon a Guardian of the Balance* and have an Iaijutsu Duel with it. Whether survival or dead is enough to pass this trial. Though mostly the Guardian of the Balance won't kill the character, if it has enough Karma accumulated, it will.
Cost: 2,000 gp. Feat Granted: Least Legacy (Yang, the Left Hand)
Inner Darkness: You must enter the Dreamscape, and have a fight with yourself. You will be fighting inside your own mind, and you must do it alone. Whether the battle is made inside any dreamscape or the Dreamheart is up to where you find your inner self. To enter the Dreamscape, you must perform the oratory and the next time you sleep, you will be inside the dreamscape.
Cost: 13,500 gp. Feat Granted: Lesser Legacy (Yang, the Left Hand)
Light Within Darkness: You must own both Yin and Yang. You also must travel to the Clockwork Nirvana of Mechanus and swear in front of a Marut eternal care of balance within the Light and Darkness inside your heart. Wether the Marut kills you or not depends on your Karma.
Cost: 38,000 gp. Feat Granted: Greater Legacy (Yang, the Left Hand)
Level
Skill Check
Penalty
Hit Point
Loss
Abilities
5th
Skill Enhancement +5
6th
2
+1 eager katana (+2 Weapon)
7th
-1
8th
2
Darkness, self 1/day
9th
2
AC Bonus
10th
2
11th
Initiative
12th
2
+2 eager katana (+3 Weapon)
13th
-2
Invisibility, at will.
14th
2
Evasion
15th
16th
2
17th
Skill Enhancement +15
18th
-3
2
?
19th
2
?
20th
2
?
Yang, the Left Hand Wielder Requirements
Base Attack Bonus +3
Iaijutsu Focus 8 ranks
Lucid Dreaming 1 rank
Legacy Item Abilities
Skill Enhancement +5 (Su): At 5th level, Yang grants a +5 competence bonus on Iaijutsu Focus skill checks.
Eager Weapon Enhancement: At level 6th, Yang gains the Eager enhancement (MIC, p34).
Darkness, Self (Sp): Begining at level 7th, once per day on command (whispering Darkness), you can cause Yang to shed darkness as the spell (CL 5th).
AC Bonus (Ex): Starting at 8th level, you can add your Intelligence modifier as a bonus to Armor Class, so long as you wear no armor, are unencumbered, and do not use a shield. This bonus to AC applies even against touch attacks or when you are flat-footed. However, you lose this bonus when you are immobilized or helpless.
Initiative: Yang's battle experience guides you at every battle. Starting at level 10th, you gain a +5 bonus on initiative checks.
Evasion (Ex): As long as you are carrying Yang within arm's reach, you gain the benefits of the Evasion class feature (see the rogue's class feature in the PHB).
Skill Enhancement +15 (Su): Beggining at Level 17th, your mastery over the Iaijutsu when wielding Yang is notable, you gain a +15 competence bonus on Iaijutsu Focus skill checks.
As you can see, I have a lack of imagination when rules are being used, and I need some help, here... About the features already in, those were aproved by my DM (including AC). Also, features in this handbook (http://brilliantgameologists.com/boards/index.php?topic=5907) are approved.