Ruethgar
2014-12-12, 02:25 AM
I want to be able to literally build a world, or perhaps more realistically a moon. What spells would I need?
War Wall of Stone and War Mudslide both help for the land mass. Create Water and the Grass Growth side effect are very useful when properly abused resulting in massive tracks of swampy grasslands. One issue I've found though is the lack of air. There is a homebrew spell that would work, but I was wondering if there were any official methods to make air aside from slowly true creating it?
Edit: So a gnome with Magic in the Blood and Magical Adept takes Twin Widen Repeat Sanctum War Ocular Split Chain Ray Extending Extend Persist Create Water, Prestidigitation, and Arcane Mark as his SLA's and three bloodline and three paragon levels for a total CL of 7. That amounts to being able to concentrate for 24hr on create water at a rate of about one 10ft cube generated per round along with double downpour side effects for a minimum normal rainfall of 1 inch per round but now persisted and multiplied by 4200 divided by 12 for feet multiplied by the 120ft area and 24hr and raise to the power of 1/3 for a 724ft cube of water per day. Use swift concentration and familiar concentration to get two more spells going, both should be primarily grass growth to cover a total 125ft square in grass assuming that the DM is a stickler and says in only makes 1 cell of grass. If it makes full grown plants you get a 1639ft square of greenery. Soil at low level is harder to come by, odd that dirt would be a valuable resource.
So gnome 6... leadership can help! Be Magic Blooded and Unseelie Fey. Assuming 18 to start 22 +the base of operations made out of your summoned bamboo and let's say you're nice and fair and have great renown for being able to flood a planet on a whim. Leadership score of 12 to start for a paltry 8 gnomes to add to your task force and retrain to do what you do(however their CL would be 2 and they can't familiar concentrate or swift concentrate).
War Wall of Stone and War Mudslide both help for the land mass. Create Water and the Grass Growth side effect are very useful when properly abused resulting in massive tracks of swampy grasslands. One issue I've found though is the lack of air. There is a homebrew spell that would work, but I was wondering if there were any official methods to make air aside from slowly true creating it?
Edit: So a gnome with Magic in the Blood and Magical Adept takes Twin Widen Repeat Sanctum War Ocular Split Chain Ray Extending Extend Persist Create Water, Prestidigitation, and Arcane Mark as his SLA's and three bloodline and three paragon levels for a total CL of 7. That amounts to being able to concentrate for 24hr on create water at a rate of about one 10ft cube generated per round along with double downpour side effects for a minimum normal rainfall of 1 inch per round but now persisted and multiplied by 4200 divided by 12 for feet multiplied by the 120ft area and 24hr and raise to the power of 1/3 for a 724ft cube of water per day. Use swift concentration and familiar concentration to get two more spells going, both should be primarily grass growth to cover a total 125ft square in grass assuming that the DM is a stickler and says in only makes 1 cell of grass. If it makes full grown plants you get a 1639ft square of greenery. Soil at low level is harder to come by, odd that dirt would be a valuable resource.
So gnome 6... leadership can help! Be Magic Blooded and Unseelie Fey. Assuming 18 to start 22 +the base of operations made out of your summoned bamboo and let's say you're nice and fair and have great renown for being able to flood a planet on a whim. Leadership score of 12 to start for a paltry 8 gnomes to add to your task force and retrain to do what you do(however their CL would be 2 and they can't familiar concentrate or swift concentrate).