Krimm_Blackleaf
2007-03-27, 10:50 PM
Bender
http://img.search.com/thumb/4/43/Bender.png/250px-Bender.png
Bender, baby
Art by Matt Groening
Medium Construct
HD: 4d10+20 (42 hp)
Initiative: +1
Speed: 30 feet (6 squares)
Armor Class: 21 (+1 Dex, +10 natural)
Base Attack/Grapple: +2/+8
Attack: Slam +8 melee (1d4+6, x2)
Full Attack: 2 Slams +8 melee (1d4+6, x2)
Space/Reach: 5ft/5ft.
Special Attacks: Bend, flaming burp
Special Qualities: Alcohol fueled, construct traits, chest of holding, DR 5/adamantine, fire resistance 10
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 22, Dex 12, Con --, Int 13, Wis 10, Cha 14
Skills: Bluff +9, Diplomacy +5, Profession (gambler) +4, Sleight of Hand +11
Feats: Lightning Reflexes, Skill focus (Sleight of Hand)
Environment: New new york
Organization: Alone or with 1d3+1 humanoids
Challenge Rating: 3
Treasure: Triple standard
Alignment: Chaotic Nuetral
Advancement: --
Level Adjustment: +3
Standing here appears to be a humanoid made completely of cilindrical tubes with a very grey hue. He sports a small antenna on his head, aswell as a pair of pale yellow eyes and grid-like mouth of the same color. On his chest cavity is a small door, which he opens and takes out a brown bottle, quickly drinking it and belching flame. Afterward he takes out a cigar and lights it in his mouth.
Bender is an alcoholic, whore-mongering, chain-smoking gambler native to the future in New New York City. He commonly spends his time duping chumps into giving him their money, or burgling places of business and homes.
COMBAT
Bender is a coward in the face of combat, usually. He claims to be a conciencious objector (aka a coward) and often makes excuses as to why he cannot fight, such as feigning illness or otherwise.
Bend (Ex): If bender has someone in a grapple, he may as a move action bend his target. The two grapplers must make opposing grapple checks and if bender wins he bends them. This causes 3d6+6 damage and paralyzes the foe for 1d4 rounds. This also allows bender to bend large pieces of metal with ease, such as weaponry and steel gerders.
Flaming Burp (Ex): Bender is an avid drinker, and after consuming a bottle of liquor (a move action) he may make a flaming burp. This is an area affect that affects a single 5 foot square adjacent to bender that deals 2d6 fire damage (reflex DC 12 half) and on a failed save the target catches fire. Greater amounts of alcohol may cause greater areas of effect and greater damage.
Alcohol Fueled (Ex): Benders fuel cells are run on alcohol, and he must consume it nearly constantly to remain active. If he doesn't consume a suitable amount of alcohol every day he enters a state of inebriation as his power begins to die. In this state his Dexterity, Intelligence, Wisdom and Charisma scores all drop by 2 a day and he becomes more boistrous, unintelligible and 'drunk'. After 4 days bender becomes completely innert until he recieves more alcohol and an electric jolt to his batteries.
Chest of Holding (Su): Bender's chest cavity has an unusual amount of space for a creature his size. His chest cavity counts as a bag of holding type II for the purpouses of carrying and weight. Though, unlike bags of holding, if his body is pierced it simply puts a hole in him and does not lose the contents of the bag to the astral plane.
http://img.search.com/thumb/4/43/Bender.png/250px-Bender.png
Bender, baby
Art by Matt Groening
Medium Construct
HD: 4d10+20 (42 hp)
Initiative: +1
Speed: 30 feet (6 squares)
Armor Class: 21 (+1 Dex, +10 natural)
Base Attack/Grapple: +2/+8
Attack: Slam +8 melee (1d4+6, x2)
Full Attack: 2 Slams +8 melee (1d4+6, x2)
Space/Reach: 5ft/5ft.
Special Attacks: Bend, flaming burp
Special Qualities: Alcohol fueled, construct traits, chest of holding, DR 5/adamantine, fire resistance 10
Saves: Fort +3, Ref +2, Will +1
Abilities: Str 22, Dex 12, Con --, Int 13, Wis 10, Cha 14
Skills: Bluff +9, Diplomacy +5, Profession (gambler) +4, Sleight of Hand +11
Feats: Lightning Reflexes, Skill focus (Sleight of Hand)
Environment: New new york
Organization: Alone or with 1d3+1 humanoids
Challenge Rating: 3
Treasure: Triple standard
Alignment: Chaotic Nuetral
Advancement: --
Level Adjustment: +3
Standing here appears to be a humanoid made completely of cilindrical tubes with a very grey hue. He sports a small antenna on his head, aswell as a pair of pale yellow eyes and grid-like mouth of the same color. On his chest cavity is a small door, which he opens and takes out a brown bottle, quickly drinking it and belching flame. Afterward he takes out a cigar and lights it in his mouth.
Bender is an alcoholic, whore-mongering, chain-smoking gambler native to the future in New New York City. He commonly spends his time duping chumps into giving him their money, or burgling places of business and homes.
COMBAT
Bender is a coward in the face of combat, usually. He claims to be a conciencious objector (aka a coward) and often makes excuses as to why he cannot fight, such as feigning illness or otherwise.
Bend (Ex): If bender has someone in a grapple, he may as a move action bend his target. The two grapplers must make opposing grapple checks and if bender wins he bends them. This causes 3d6+6 damage and paralyzes the foe for 1d4 rounds. This also allows bender to bend large pieces of metal with ease, such as weaponry and steel gerders.
Flaming Burp (Ex): Bender is an avid drinker, and after consuming a bottle of liquor (a move action) he may make a flaming burp. This is an area affect that affects a single 5 foot square adjacent to bender that deals 2d6 fire damage (reflex DC 12 half) and on a failed save the target catches fire. Greater amounts of alcohol may cause greater areas of effect and greater damage.
Alcohol Fueled (Ex): Benders fuel cells are run on alcohol, and he must consume it nearly constantly to remain active. If he doesn't consume a suitable amount of alcohol every day he enters a state of inebriation as his power begins to die. In this state his Dexterity, Intelligence, Wisdom and Charisma scores all drop by 2 a day and he becomes more boistrous, unintelligible and 'drunk'. After 4 days bender becomes completely innert until he recieves more alcohol and an electric jolt to his batteries.
Chest of Holding (Su): Bender's chest cavity has an unusual amount of space for a creature his size. His chest cavity counts as a bag of holding type II for the purpouses of carrying and weight. Though, unlike bags of holding, if his body is pierced it simply puts a hole in him and does not lose the contents of the bag to the astral plane.