herrhauptmann
2014-12-13, 07:43 PM
I'm currently playing in a level 12 gestalt game where every PC is a Gish of some sort. (Yeah, I've made several threads based on this game before) My character is a Wizard/Spellsword1/AbjChamp5/Incantatar3//Fighter/Warblade. I haven't really decided what classes to take next level, though incantatatar//warblade would not be a bad idea.
Further we get feats at the pathfinder progression so I'll get another feat next level (or more depending on class choice). There are no enhancement bonuses; so Bite of the Were- is a much less useful spell line. There's a few other houserules regarding semi-Gish PrC like the green-steel mage or spellsword which won't really be applicable to this discussion.
My metamagic feats: Extend Spell, Persist Spell, Invisible Spell, Eschew Materials.
Most of my spells are spells for gishes, where I buff myself rather than debuff, save or lose/die, or battlefield control. But my allies use a wider variety of spells than I do. We've got an unarmed swordsage//sorc/JPM, a swiftblade/duelist, two psionics (unnecessary to this discussion) and a druid. Also a bunch of friendly NPCs of varying power levels and combat/casting styles.
As this is a game with a lot of casters, my Cooperative Metamagic could see a bit more use than it would in a game with a normal spread of character types. But at the end of 2 game days, I haven't done much with it yet.
I've tried checking for incantatrix threads and guidebooks.
Optimizing Incantatrix. http://brilliantgameologists.com/boards/index.php?topic=4679.0
Endarires handbook. http://community.wizards.com/forum/previous-editions-character-optimization/threads/1774761
Malachei's handbook. http://www.giantitp.com/forums/showthread.php?223438-3-5-Incantatrix-Handbook-%28WIP%29 Never finished.
And most of the threads I checked never gave a list of spells beyond "Those to persist/extend."
Metamagic handbook. http://www.minmaxboards.com/index.php?topic=972.0 I don't know how complete this is, a shame I didn't make this thread before dndtools went down.
My question, does anyone have advice for maximizing Cooperative Metamagic? I've already got a +34 to spellcraft, and one or two open feats next level.
At first glance Twin (+4) and Chain (+3) spell would probably be my best choices for the party. If I Twin a buff like Haste, an enemy would have to succeed on two dispel checks to get rid of it, ditto for a spell like Charm or Dominate. Chain Dominate of course could turn an entire group of enemies into minions for days at a time.
Repeat Spell (+3) may also be a good choice, but I'm having trouble seeing how having my spell occur again a round later is better than having it happen twice simultaneously. Unless it's an issue of math and I'd rather risk buffing a spell to a 10th rather than 11th level spell.
Further we get feats at the pathfinder progression so I'll get another feat next level (or more depending on class choice). There are no enhancement bonuses; so Bite of the Were- is a much less useful spell line. There's a few other houserules regarding semi-Gish PrC like the green-steel mage or spellsword which won't really be applicable to this discussion.
My metamagic feats: Extend Spell, Persist Spell, Invisible Spell, Eschew Materials.
Most of my spells are spells for gishes, where I buff myself rather than debuff, save or lose/die, or battlefield control. But my allies use a wider variety of spells than I do. We've got an unarmed swordsage//sorc/JPM, a swiftblade/duelist, two psionics (unnecessary to this discussion) and a druid. Also a bunch of friendly NPCs of varying power levels and combat/casting styles.
As this is a game with a lot of casters, my Cooperative Metamagic could see a bit more use than it would in a game with a normal spread of character types. But at the end of 2 game days, I haven't done much with it yet.
I've tried checking for incantatrix threads and guidebooks.
Optimizing Incantatrix. http://brilliantgameologists.com/boards/index.php?topic=4679.0
Endarires handbook. http://community.wizards.com/forum/previous-editions-character-optimization/threads/1774761
Malachei's handbook. http://www.giantitp.com/forums/showthread.php?223438-3-5-Incantatrix-Handbook-%28WIP%29 Never finished.
And most of the threads I checked never gave a list of spells beyond "Those to persist/extend."
Metamagic handbook. http://www.minmaxboards.com/index.php?topic=972.0 I don't know how complete this is, a shame I didn't make this thread before dndtools went down.
My question, does anyone have advice for maximizing Cooperative Metamagic? I've already got a +34 to spellcraft, and one or two open feats next level.
At first glance Twin (+4) and Chain (+3) spell would probably be my best choices for the party. If I Twin a buff like Haste, an enemy would have to succeed on two dispel checks to get rid of it, ditto for a spell like Charm or Dominate. Chain Dominate of course could turn an entire group of enemies into minions for days at a time.
Repeat Spell (+3) may also be a good choice, but I'm having trouble seeing how having my spell occur again a round later is better than having it happen twice simultaneously. Unless it's an issue of math and I'd rather risk buffing a spell to a 10th rather than 11th level spell.