AOKost
2014-12-14, 08:51 PM
This material is based off the book series Wheel of Time. In the series (for those that haven't read it) there is a substance created from steel/metals (it's not really too specific what metal) that is transmuted into something akin to porceline that's virtually impossible to break 'obsorbing any and all damage and making it harder and stronger than it was before' is roughly how its described in the books. My idea is that an item must first be formed and then transmuted into Heartstone.
Using Mithril as the base mettal required, the material has the following abilities. It keeps all the properties of Mithril, but any damage to its hardness or HP are instantly repaired the next round if the item isn't broken. Any hardness and HP damage taken are added to the current hardness and the HP is double the Hardness. For example, a breastplate starts off with 15 hardness, and 30 HP. It takes 8 points of damage, not enough to deal HP damage, but that damage is still added to the items' hardness the next round, making the breastplate have a hardness of 23 and 46 HP. If the same breastplate with 15 hardness and 30 HP takes 20 points of damage (15 to get past the hardness, and 5 HP damage) the next round (if the item hasn't been broken) the breastplate now has a Hardness of 35, and 70 HP. Armor that becomes hardness of 20 or more acts like Adamantium for DR for armors, and bypasses Hardness anything less than it's hardness for weapons.
Heartstone is extremely easy to enhance with spells and abilities, costing 1/4 as much to do so.
Heartstone costs roughly 3 times as much as Adamantium for all catagories of items made from it.
Thoughts? Suggestions?
Using Mithril as the base mettal required, the material has the following abilities. It keeps all the properties of Mithril, but any damage to its hardness or HP are instantly repaired the next round if the item isn't broken. Any hardness and HP damage taken are added to the current hardness and the HP is double the Hardness. For example, a breastplate starts off with 15 hardness, and 30 HP. It takes 8 points of damage, not enough to deal HP damage, but that damage is still added to the items' hardness the next round, making the breastplate have a hardness of 23 and 46 HP. If the same breastplate with 15 hardness and 30 HP takes 20 points of damage (15 to get past the hardness, and 5 HP damage) the next round (if the item hasn't been broken) the breastplate now has a Hardness of 35, and 70 HP. Armor that becomes hardness of 20 or more acts like Adamantium for DR for armors, and bypasses Hardness anything less than it's hardness for weapons.
Heartstone is extremely easy to enhance with spells and abilities, costing 1/4 as much to do so.
Heartstone costs roughly 3 times as much as Adamantium for all catagories of items made from it.
Thoughts? Suggestions?