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View Full Version : Player Help Factotum build path.



Yael
2014-12-15, 07:06 AM
So, following another thread (http://www.giantitp.com/forums/showthread.php?385282-One-handed-swordsman-build), we all achieved my final descision (yay).

My character is this one (http://www.myth-weavers.com/sheet.html#id=65454), and it follows the build:
Factotum 4/Warblade 1/Factotum 5-18/Warblade 2, for 6th level maneuvers and 7th-level spells. But then I was wondering if that was the right path to go... See, 7th-level spells are nice, but what about fighting stuff? What about the fluff! I am aiming for a one-handed swordsman with no armor, wielder of Yang, the Left Hand of God (a weapon of legacy), seeker of legacy swords and future swordsmaster from Rechesse (campaign stuff), and I wondered if Warblade was the right path... Or instead of Warblade, Swordsage, but then I remembered Weapon Aptitude, so I aimed for Warblade, even tho I have negative Wis, I can talk to my DM and use Kung-fu Genius to get Int to AC, so that wouldn't be a problem, but then again, is it better to go for 7th-level spells and 6th-level maneuvers, or to go for 8th-level maneuvers and 3rd-level spells, of course, the spells being the Arcane Dilettante class feature from the Factotum. And if any one chosen, what would be fitting feats for 12th, 15th and 18th level slots? Because I just can't think of any, and actually thought of filling with Fonts of inspiration... (I have 18 Int ATM)

Yael
2014-12-17, 10:07 PM
Nothing at all?