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N. Jolly
2014-12-15, 06:26 PM
Man, I've been working on this for 5 days and barely anyone found it. Must have been because of how stealthy it was.

I give my life
Not for honor, but for you
In my time there'll be no one else
Crime, it's the way I fly to you
I'm still in a dream, Snake Eater
I'm still in a dream, Snake Eater! (https://docs.google.com/document/d/1En2ECuP1v63kTqGIUx5dpuhZQuoXl9Tc0UEj3P_xYN0/edit?usp=sharing)

That's right, I'm back with a new guide for the gunslinger, and surprise, it's already finished! No WIP tag on this, it's officially done, although that doesn't mean I'm not still taking suggestions, looking for feedback, and hoping to have everyone play the best Solid Snake they can.

Tohsaka Rin
2014-12-15, 07:06 PM
So should we call you 'Big Jolly' now?

...That sounds a tad perverted, now that I think about it...

grarrrg
2014-12-15, 10:05 PM
Few things:
Since the Errata, Mysterious Strangers only lose Gun Training at level 5, they still get Gun Training at levels 9, 13, etc...

Mutagen Warrior Fighter takes a penalty to WIS when boosting DEX, most of the time this won't be a problem, but it may occasionally prevent you from regaining a Grit.

Dune Drifter (http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---cavalier-archetypes/dune-drifter-cavalier-archetype) Cavalier has potential, keeping the Mount/Expert Trainer and (most) Challenge bonuses, it can regain you a lost Gunslinger Deed if you took an archetype, and it lets you use your Hat as your Banner (if desired).
On that note, Trophy Hunter (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trophy-hunter) Ranger can also regain you a Gunslinger Deed you traded to an archetype.

No mention of Shieldmarshal (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/grand-marshal) PrC.
Requirements are easy enough that most should have no problems qualifying.
It has a good Will Save progression.
Levels count 1/2 towards Gunslingers deeds (and stacks with Gunslinger levels).
Gains Judgement effects, of which Sure Shot reducing Miss Chance seems quite nice.
Bonus on Initiative equal to 1/2 class level, and can always act in Surprise round.
Variety of other bonuses.

Also, no mention of Alchemist for 2 levels to pick up a Vestigial Arm to enable Two Weapon Fighting.
Comes with a side bonus of Mutagen, and your choice of Archetype Bomb-trade-out.

The Random NPC
2014-12-15, 10:23 PM
I think there's a mistake in your guide, the Bolt Ace's 11th level deed, Vigilant Shooting, requires spending 1 grit.

Elricaltovilla
2014-12-15, 10:33 PM
Nice work! Your guides are way prettier than mine that's for sure.

N. Jolly
2014-12-15, 10:48 PM
So should we call you 'Big Jolly' now?

...That sounds a tad perverted, now that I think about it...

Nah, just call me Major Tom.


Few things:
Since the Errata, Mysterious Strangers only lose Gun Training at level 5, they still get Gun Training at levels 9, 13, etc...

Mutagen Warrior Fighter takes a penalty to WIS when boosting DEX, most of the time this won't be a problem, but it may occasionally prevent you from regaining a Grit.

Dune Drifter (http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---cavalier-archetypes/dune-drifter-cavalier-archetype) Cavalier has potential, keeping the Mount/Expert Trainer and (most) Challenge bonuses, it can regain you a lost Gunslinger Deed if you took an archetype, and it lets you use your Hat as your Banner (if desired).
On that note, Trophy Hunter (http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trophy-hunter) Ranger can also regain you a Gunslinger Deed you traded to an archetype.

No mention of Shieldmarshal (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/grand-marshal) PrC.
Requirements are easy enough that most should have no problems qualifying.
It has a good Will Save progression.
Levels count 1/2 towards Gunslingers deeds (and stacks with Gunslinger levels).
Gains Judgement effects, of which Sure Shot reducing Miss Chance seems quite nice.
Bonus on Initiative equal to 1/2 class level, and can always act in Surprise round.
Variety of other bonuses.

Also, no mention of Alchemist for 2 levels to pick up a Vestigial Arm to enable Two Weapon Fighting.

1. Yeah, it's not perfect, but it's still adding to att/dmg which is the big concern, as well as a net +4 to AC.

2. Does Dune mix with Luring? Honestly I think Luring is too good to skip out on, although if they can be mixed, that'd be fine. I should probably list mixing archetypes, maybe I'll add those later.

3. It can get back a deed, but there's no early level deed that feels VITAL to get back ASAP.

4. Yeah, I really should mention it, after I put this up last night I was thinking about prestige classes, I might add this and Duelist later.

5. This has been brought to my attention, and Alchemist as a multiclass option will be added to the list with appropriate archetypes. I don't know what it is, I just feel weir about dipping into casting classes, but that's a stigma I need to get over.


I think there's a mistake in your guide, the Bolt Ace's 11th level deed, Vigilant Shooting, requires spending 1 grit.

It does, and changed. Thank you for pointing that out.


Nice work! Your guides are way prettier than mine that's for sure.

I'm sure your guides are fine (I haven't checked out POW myself), and all that matters is that they're easily navigated to help everyone use them.

Just added a comparison section of xbows vs. Guns and an xbow build, going to add the Alch stuff in a bit, might take out the Ranger info, since Ranger is a bit of a weak option for multiclassing what with everything Fighters give.

deuxhero
2014-12-16, 12:43 AM
If you do go charisma based, potentially even if you don't, Fabulist (Champions of Balance) is a feat worth mentioning: take a full round action to exaggerate your record and recover grit for every enemy that fails a sense movie check (how many grunts even have ranks in it?) and has at least half your HD. Worthless for its intended function due to restrictions (how many non-hostile NPCs under friendly with half your HD or more are you talking to after expending grit in a campaign, let alone a day?) but notable for that.

The pocket watch comment on the wayfinder doesn't really work for a gunslinger like it does an Alchemist.

Raven777
2014-12-16, 11:27 AM
Forget Gun Twirling (http://www.d20pfsrd.com/feats/grit-feats/gun-twirling-grit). One can take two levels of Juggler (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/juggler-bard-archetype) and just juggle two pistols full time t be considered as having a free hand for reloading purposes. All gun safety measures can now go cry in a corner.

N. Jolly
2014-12-16, 02:08 PM
If you do go charisma based, potentially even if you don't, Fabulist (Champions of Balance) is a feat worth mentioning: take a full round action to exaggerate your record and recover grit for every enemy that fails a sense movie check (how many grunts even have ranks in it?) and has at least half your HD. Worthless for its intended function due to restrictions (how many non-hostile NPCs under friendly with half your HD or more are you talking to after expending grit in a campaign, let alone a day?) but notable for that.

The pocket watch comment on the wayfinder doesn't really work for a gunslinger like it does an Alchemist.

It's okay, but as you stated, it's rare to actually work above low levels. No bragging to rubes to get back your grit. And everyone needs a pocket watch.


Forget Gun Twirling (http://www.d20pfsrd.com/feats/grit-feats/gun-twirling-grit). One can take two levels of Juggler (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/juggler-bard-archetype) and just juggle two pistols full time t be considered as having a free hand for reloading purposes. All gun safety measures can now go cry in a corner.

Honestly while I love the image of, and I quote:


Blazing Nine-Millimeter Semi-Automatic DEATH JUGGLE!

I'm not sure it's worth the dip just for that when an Alchemist dip does the same thing by making you a monster and giving what I'd consider slightly better benefits.

Raven777
2014-12-16, 06:43 PM
Having an extra arm sprouting out my back would kinda cramp my style :smallwink:

Tohsaka Rin
2014-12-16, 07:41 PM
Having an extra arm sprouting out my back would kinda cramp my style :smallwink:

Multiclass in Aegis, and pick up an extra pair of arms with which to either carry spare ammo, or spare pistols.

This way, you can rock the 'arms crossed over chest' look, and still go in guns a blazin'.

Double style points bonus.

Baroncognito
2014-12-16, 09:29 PM
I suppose Kasatha (http://www.archivesofnethys.com/RacesDisplay.aspx?ItemName=Kasatha) is out of the question as to races?

Raven777
2014-12-16, 10:23 PM
I suppose Kasatha (http://www.archivesofnethys.com/RacesDisplay.aspx?ItemName=Kasatha) is out of the question as to races?

Dexterity and Wisdom bonuses? Four arms? Mother of gods, you have found the perfect Gunslinger race.

Tohsaka Rin
2014-12-16, 10:28 PM
Dip Aegis for another pair.

Arm ALL the arms!

grarrrg
2014-12-16, 10:52 PM
Not sure why Improved Critical only ranks a Green, would think Blue would be more accurate. Double the chance to regain Grit AND do stupid amounts of damage? Yes please!

Should mention that TWF with Two Pistols means you eat a -4/-4 on your attacks since Pistols are not "light" weapons.

Drop a mention of the Monastic Legacy (http://www.d20pfsrd.com/feats/combat-feats/monastic-legacy-combat) feat in the Monk-Multiclass section.
While we're here, Zen Archer (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/zen-archer) can get you a Ranged Feat at 1st and 2nd level, and Point Blank Master at 3rd (it doesn't say it has to be for a bow). You do lose Evasion and Still Mind>Monastic Legacy though.

Dwarven Boulder Helm (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/helmet-dwarven-boulder) is a valid option for Pistol/'punch' type builds. The base damage is only 1d4, but it's cheaper than an Amulet. As an Exotic would need to spend a Trait/Feat, or be a Dwarf.

No mention of the Distance (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/distance) property. For the price of a +1 you can double the range increment of your Guns. Pushes Pistols up to 40ft. and Muskets up to 80ft.

Finally, more for the sake of being thorough than anything, Pit Fighter (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/pit-fighter) PrC. Only for the first level ability:
"At 1st level, a pit fighter can spend a swift action to ignore the broken condition of a single weapon or piece of armor he wields or wears for the remainder of the encounter."
You can Misfire all you want, that gun ain't never gonna 'splode.



Forget Gun Twirling (http://www.d20pfsrd.com/feats/grit-feats/gun-twirling-grit). One can take two levels of Juggler (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/juggler-bard-archetype) and just juggle two pistols full time t be considered as having a free hand for reloading purposes. All gun safety measures can now go cry in a corner.

I'm not sure it's worth the dip just for that when an Alchemist dip does the same thing by making you a monster and giving what I'd consider slightly better benefits.

Having a 3rd arm can be difficult to explain in polite company.
Inspire Courage still buffs yourself, and is easily used in multiple combats (whereas Mutagen requires a 1-hour prep for each dose).
Juggler also gets Evasion at level 2, the same level it can start Juggling.
Bards benefit from CHA, which multiple Gunslinger archetypes support, whereas the only INT based Gunslinger is "eh" unless you can regularly use Siege weapons.

Spore
2014-12-16, 10:58 PM
*sigh* What I needed in that roleplaying free time? MORE incentive to play a new character. :D

I always thought a Gunslinger is pretty forward in its concept and realization but I never saw how weirdly different the weapon choices tend to be. All I saw was players hitting touch AC FOR MASSIVE DAMAGE (with expensive ammunition but still).

Some stuff for your FAQ should include a main deterrent for any gunslinger: the DM. Some DMs aren't comfortable with guns in their settings and this is perfectly acceptable but you should provide SOME arguments for any player still having to convince their DM from a balancing point.

Yes, guns are powerful, yes, they shoot at touch AC and almost never miss. But the ammunition costs much gold, the class devotes itself almost solely to gun combat and you can't break the game in worse ways than a wizard anyway.

N. Jolly
2014-12-17, 01:51 AM
Not sure why Improved Critical only ranks a Green, would think Blue would be more accurate. Double the chance to regain Grit AND do stupid amounts of damage? Yes please!

Yeah, I probably should up that rating, I'm too use to Keen being the better option.


Should mention that TWF with Two Pistols means you eat a -4/-4 on your attacks since Pistols are not "light" weapons.

I'll have to think of a good place to mention that, although I want to read over Effortless Lace again, see if it'll work since it's a one handed piercing weapon, can't remember if it says 'melee'.


Drop a mention of the Monastic Legacy (http://www.d20pfsrd.com/feats/combat-feats/monastic-legacy-combat) feat in the Monk-Multiclass section.
While we're here, Zen Archer (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/zen-archer) can get you a Ranged Feat at 1st and 2nd level, and Point Blank Master at 3rd (it doesn't say it has to be for a bow). You do lose Evasion and Still Mind>Monastic Legacy though.

Monastic Legend for me doesn't warrant an inclusion since it requires Monk 3, and aside from Monastic Legend and Still Mind, I don't see a huge reason to stay in Monk past Monk 2 unless you're a Zen Archer who ironically enough drops Still Mind. I will admit I forgot Zen Archer, and that they do make a good fighter substitute if you're looking for Point Blank Master, which oddly enough is only super important for Crossbowers since Gunslinger has low requirements.


Dwarven Boulder Helm (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/helmet-dwarven-boulder) is a valid option for Pistol/'punch' type builds. The base damage is only 1d4, but it's cheaper than an Amulet. As an Exotic would need to spend a Trait/Feat, or be a Dwarf.

While it's a valid option, I don't see how it beats out the Cestus which also has a better critical range. Remember, two handed firearms can be fired in one hand, so you could even punch/gun with a rifle with not a lot of accuracy loss. Also I don't know of any trait that gives EWP, although if you do let me know so I can jam it in the guide.


No mention of the Distance (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/distance) property. For the price of a +1 you can double the range increment of your Guns. Pushes Pistols up to 40ft. and Muskets up to 80ft.

Yeah, this is another one that's rarely worth it, although it's still hard to fit onto a weapon that already wants to be reliable and lucky. Jeezy pete, these weapons need a TON of enchants.


Finally, more for the sake of being thorough than anything, Pit Fighter (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/n-r/pit-fighter) PrC. Only for the first level ability:
"At 1st level, a pit fighter can spend a swift action to ignore the broken condition of a single weapon or piece of armor he wields or wears for the remainder of the encounter."
You can Misfire all you want, that gun ain't never gonna 'splode.

Eh, I can't imagine when you're keeping your gun broke, it's generally going to get unjammed by having a grit and using a move/standard action, so taking a dip just to keep that from happening is just meh. I'd include more if formatting wasn't just a witch.


Having a 3rd arm can be difficult to explain in polite company.
Inspire Courage still buffs yourself, and is easily used in multiple combats (whereas Mutagen requires a 1-hour prep for each dose).
Juggler also gets Evasion at level 2, the same level it can start Juggling.
Bards benefit from CHA, which multiple Gunslinger archetypes support, whereas the only INT based Gunslinger is "eh" unless you can regularly use Siege weapons.

Any slinger should be poncho'd up, the perfect place to hide the disgusting third arm that you grew in order to wield more guns. And while there's a few that benefit from Cha, most of them aren't great (HATE BUCS), but it's the second time I've seen this mentioned and I have room in the multiclass section, so a small mention won't destroy my formatting.


Some stuff for your FAQ should include a main deterrent for any gunslinger: the DM. Some DMs aren't comfortable with guns in their settings and this is perfectly acceptable but you should provide SOME arguments for any player still having to convince their DM from a balancing point.

Yes, guns are powerful, yes, they shoot at touch AC and almost never miss. But the ammunition costs much gold, the class devotes itself almost solely to gun combat and you can't break the game in worse ways than a wizard anyway.

That's actually in the 'thoughts' section at the beginning of the guide, it's the first bullet point.


I suppose Kasatha (http://www.archivesofnethys.com/RacesDisplay.aspx?ItemName=Kasatha) is out of the question as to races?

I...I did not know about this race...I think I need a drink...Yeah, I'll list it, and then I'll feel dirty about it.

grarrrg
2014-12-17, 02:27 AM
While it's a valid option, I don't see how it beats out the Cestus which also has a better critical range. Remember, two handed firearms can be fired in one hand, so you could even punch/gun with a rifle with not a lot of accuracy loss. Also I don't know of any trait that gives EWP, although if you do let me know so I can jam it in the guide.

Heirloom Weapon Trait (http://www.d20pfsrd.com/traits/equipment-traits/heirloom-weapon)
Technically only gets you proficiency with that specific weapon you are currently using and not others of it's type. It also must be non-masterwork, but that's easily fixed with a level 2 spell (http://www.d20pfsrd.com/magic/all-spells/m/masterwork-transformation).
Good luck explaining how a Dwarven helm is a "family heirloom" if you aren't a Dwarf though.
Dwarves drop the proficiency to Martial, and have solid enough Gunslinger stats.

Actually, forgot one, the Blade Boot (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/blade-boot), this one is a straight up Martial Light weapon, same damage as the Helm (1d4, 20/x2). Has an annoying side effect though...



Lastly, I hear tell of a Gunslinger/Synthesist Summoner multi-class that can be quite entertaining...

deuxhero
2014-12-17, 02:33 AM
Your ancestor killed a (n evil) dwarf and took it. Done.

N. Jolly
2014-12-17, 02:37 AM
Heirloom Weapon Trait (http://www.d20pfsrd.com/traits/equipment-traits/heirloom-weapon)
Technically only gets you proficiency with that specific weapon you are currently using and not others of it's type. It also must be non-masterwork, but that's easily fixed with a level 2 spell (http://www.d20pfsrd.com/magic/all-spells/m/masterwork-transformation).
Good luck explaining how a Dwarven helm is a "family heirloom" if you aren't a Dwarf though.
Dwarves drop the proficiency to Martial, and have solid enough Gunslinger stats.

Actually, forgot one, the Blade Boot (http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/blade-boot), this one is a straight up Martial Light weapon, same damage as the Helm (1d4, 20/x2). Has an annoying side effect though...

Lastly, I hear tell of a Gunslinger/Synthesist Summoner multi-class that can be quite entertaining...

Yeah, but it only works for simple or martial weapons (RIP when that trait was good), or else it'd be the default way to use Minotaur Double Crossbow. It's a decent weapon for Slingers, but only dwarven ones, and even with dwarven slingers, it doesn't lift it up to a point where I feel it needs to be discussed.

The boot blade maybe, although that speed reduction is ugly.

Also I know I didn't say this in the guide, but no Gundolons. That build doesn't exist, you can't make it exist, and it's gone forever.


Your ancestor killed a (n evil) dwarf and took it. Done.

So basically...this?

http://v.cdn.nuklearpower.com/comics/8-bit-theater/071106.png

deuxhero
2014-12-17, 03:01 AM
There's also the "Weapon Style" trait is a "trait that gives EWP" (though only [monk] ones, which the helm is not) and Shoanti Tattoo+Varisian Tattoo give profs (but also for other weapons.)

Desiani
2014-12-17, 12:22 PM
I noticed that you don't mention the gunslinger wizard archetype as a caster option. Is there a reason? I know that the 4 school ban is a big hit but I haven't used it enough to find any other faults.

Also... what's a gundolon? How does Slinger/Synth even work o.o

The Random NPC
2014-12-17, 02:51 PM
I noticed that you don't mention the gunslinger wizard archetype as a caster option. Is there a reason? I know that the 4 school ban is a big hit but I haven't used it enough to find any other faults.

Also... what's a gundolon? How does Slinger/Synth even work o.o

I think it goes, use Synthesis to get a million arms, and then do some kind of diving shot to fire them all as a standard action.

squiggit
2014-12-17, 03:13 PM
Also... what's a gundolon? How does Slinger/Synth even work o.o
You get lots of arms and put guns in them.

Bonus points if you use a serpentine eidolon with multiple machine guns.

N. Jolly
2014-12-17, 07:36 PM
There's also the "Weapon Style" trait is a "trait that gives EWP" (though only [monk] ones, which the helm is not) and Shoanti Tattoo+Varisian Tattoo give profs (but also for other weapons.)

Yeah, saw those, but they're not giving anything we really need sadly. Unerrata'd Heirloom Weapon is great since honestly EWP isn't worth a feat.


I noticed that you don't mention the gunslinger wizard archetype as a caster option. Is there a reason? I know that the 4 school ban is a big hit but I haven't used it enough to find any other faults.

Also... what's a gundolon? How does Slinger/Synth even work o.o

Spells are outside of the guide's scope, since they're not a Gunslinger class features. Plus slinger wizard archetype is garbo, 4 banned schools is ugly.

And yeah, they've describe the Gundolon as well as I could, although now it's probably just better to do with Trench Fighter or Guns Anywhere setting, since the real brutality of this is the guns + dex damage.

grarrrg
2014-12-17, 08:32 PM
Also... what's a gundolon? How does Slinger/Synth even work o.o

Quite well thank you *rimshot*

Here, have a build (http://www.giantitp.com/forums/showthread.php?213035-PF-The-Gunslinger-s-Handbook/page5&p=12152413#post12152413).
That's an older version, there are better options now, but it'll give you the idea of the shenanigans level.

Yeah, I figured with the multiple times you say in the guide "TWF with Double Pistols is no" that Gundolon would be slightly worse... But a dudes gotta try. :smallwink:


So basically...this?

[comic]

Love how he shoved a Princess Bride reference in there.

Ninjaxenomorph
2014-12-18, 12:17 AM
If you are building a 'sniper' character (with something like a rifle, or those crossbows you love so much), Run Like Hell isn't bad for a Dare. You are likely already as far away as you can manage.

N. Jolly
2014-12-19, 02:10 AM
Quite well thank you *rimshot*

Here, have a build (http://www.giantitp.com/forums/showthread.php?213035-PF-The-Gunslinger-s-Handbook/page5&p=12152413#post12152413).
That's an older version, there are better options now, but it'll give you the idea of the shenanigans level.

Yeah, I figured with the multiple times you say in the guide "TWF with Double Pistols is no" that Gundolon would be slightly worse... But a dudes gotta try. :smallwink:

Love how he shoved a Princess Bride reference in there.

Don't you bring that evil into my guide, don't you put that on me! Last thing I want is more slingers banned, although at this point you'd be better off doing that with a Trench Fighter.

And yeah, the comic's great, easily the best non serious gaming comic ever.


If you are building a 'sniper' character (with something like a rifle, or those crossbows you love so much), Run Like Hell isn't bad for a Dare. You are likely already as far away as you can manage.

Don't you mock my love for crossbows, this is the first time they've been good in 3.X!

And most encounters don't happen at a long enough distance to make that a viable method of play, as well as not wanting to play a scaredy babby.

grarrrg
2014-12-19, 02:26 AM
Don't you bring that evil into my guide, don't you put that on me! Last thing I want is more slingers banned

Slingers banned? The most abusive part of that build is the Synthesist.
Actually that's true for pretty much all Synthesist builds...

Raven777
2014-12-19, 08:33 AM
I blame Paizo entirely for Gunslingers being so easy to ban. The devs could have been much more assertive about including gunpowder in their setting and content, recalcitrant players be damned. As things stand, there is a tremendous and voluntary lack of anything gun related as loot or NPCs in Adventure Paths and Scenarios, which means the class might as well not exist and the game wouldn't even notice. Which is a shame, because in my opinion the integration of guns is one feature that makes Golarion more vibrant and unique.

grarrrg
2014-12-19, 11:38 AM
I blame Paizo entirely for Gunslingers being so easy to ban. The devs could have been much more assertive about including gunpowder in their setting and content, recalcitrant players be damned. As things stand, there is a tremendous and voluntary lack of anything gun related as loot or NPCs in Adventure Paths and Scenarios, which means the class might as well not exist and the game wouldn't even notice

Part of the problem is that Gunslinger is designed around Firearms. You remove guns from the setting and *poof* go the Gunslingers, as they have no reason to exist otherwise. It is the only class literally designed round 'a thing'.
I suspect if they had released Guns and 'gun archetypes' first, and only later brought in the Gunslinger that people wouldn't have had as much of a problem with it. As is, there was this 'new gun class' that just obliterated certain scenarios, and left a bad taste in some peoples mouths.

dascarletm
2014-12-19, 12:28 PM
In your description of never stop shooting you say feat when it should say trait

N. Jolly
2014-12-19, 03:51 PM
I blame Paizo entirely for Gunslingers being so easy to ban. The devs could have been much more assertive about including gunpowder in their setting and content, recalcitrant players be damned. As things stand, there is a tremendous and voluntary lack of anything gun related as loot or NPCs in Adventure Paths and Scenarios, which means the class might as well not exist and the game wouldn't even notice. Which is a shame, because in my opinion the integration of guns is one feature that makes Golarion more vibrant and unique.

Interesting fact here: I went to sit on on a panel at Gencon a few years back, and I asked if there were any classes they specifically didn't use, and the two biggest ones at the time (Pre ACG) were Summoner and Gunslinger, stating that they only ever purposefully put in guns in one AP. That AP was Skull and Shackles, and it's because the Hurricane King is specifically stated to use firearms.

Firearms could have been a super hype part of Golarion, but they've been reduced to "Yeah they exist, but only if you REALLY want them to...but they have their own class."

grarrrg
2014-12-20, 12:03 PM
Far Strike Monk (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/far-strike-monk-monk-archetype) is going to give Zen Archer a run for his money. It's based around 'throwing' but not many of it's abilities require throwing to use them.

Ranged Feat options for Bonus Feats.
Quick Draw at level 1.
Shot on the Run at level 4 (no reqs!), and if you stay until level 8 you can make an Iterative while Shot-on-the-Running!

After level 4 is gets much more focused on Thrown weapons. But those 4 levels seem solid enough (and OF COURSE it loses Still Mind...).

N. Jolly
2014-12-21, 04:12 PM
Far Strike Monk (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/far-strike-monk-monk-archetype) is going to give Zen Archer a run for his money. It's based around 'throwing' but not many of it's abilities require throwing to use them.

Ranged Feat options for Bonus Feats.
Quick Draw at level 1.
Shot on the Run at level 4 (no reqs!), and if you stay until level 8 you can make an Iterative while Shot-on-the-Running!

After level 4 is gets much more focused on Thrown weapons. But those 4 levels seem solid enough (and OF COURSE it loses Still Mind...).

I am deeply shocked at how good monk is a dip for Gunslingers, like it startles me. Someone also suggested that in the other thread, and it's been added, but freaking wow is monk almost a required dip. And here I thought swashbuckler would be the dip master for slingers...