metabolicjosh
2014-12-17, 01:22 AM
Our Foe
Elf
Really high HD
Has the ability to teleport, using some kind of a portal that I may have followed through in the last game.
Has spells, but isn't really high in the dps department.
Has access to regeneration, either through himself or connections.
Has a good anti grapple roll.
Our Party
Dwarf Barbarian 6
Elf Ninja 6
Human Investigator 6
Human Paladin 6
Human Sorcerer 6
Elf Monk 6
Human Artificer/Wizard 5/1
Advanced, Clockwork Construct, Animated Object (Bones) HD3
The party has spent it's wealth on standard equipment, with the exception of me. My character has put all his feats into crafting cost and time reduction.
I have a total pool of 50,000gp worth of assets. About half is used in the creation of my construct buddy. I am able to liquidate my used assets, and use them in the construction of new magic items, construct, ect...
Im thinking about creating a magical item of forbiddance to stop his annoying telportation habit. http://paizo.com/pathfinderRPG/prd/spells/forbiddance.html
Rules wise, the magic item guidelines are used as rules. We sometimes use the rule of cool, such as the fact that my construct is able to use the abilities of a bodythief. (Took a lot of gold and research.)
Elf
Really high HD
Has the ability to teleport, using some kind of a portal that I may have followed through in the last game.
Has spells, but isn't really high in the dps department.
Has access to regeneration, either through himself or connections.
Has a good anti grapple roll.
Our Party
Dwarf Barbarian 6
Elf Ninja 6
Human Investigator 6
Human Paladin 6
Human Sorcerer 6
Elf Monk 6
Human Artificer/Wizard 5/1
Advanced, Clockwork Construct, Animated Object (Bones) HD3
The party has spent it's wealth on standard equipment, with the exception of me. My character has put all his feats into crafting cost and time reduction.
I have a total pool of 50,000gp worth of assets. About half is used in the creation of my construct buddy. I am able to liquidate my used assets, and use them in the construction of new magic items, construct, ect...
Im thinking about creating a magical item of forbiddance to stop his annoying telportation habit. http://paizo.com/pathfinderRPG/prd/spells/forbiddance.html
Rules wise, the magic item guidelines are used as rules. We sometimes use the rule of cool, such as the fact that my construct is able to use the abilities of a bodythief. (Took a lot of gold and research.)