Snowfire
2014-12-17, 12:47 PM
The Fourth Tellurian Games
-Summer, 482-
All Guests note - any alliances or trades or betrothals can be merged into your action of attending the games, so long as you summarize all occurrences in your action post.
With the joined voices of Lady Sucheta and Lord Aethlwygg, Masters of Raaneka, may all the realms lend ear!
The first Lord and Lady of Raaneka ruled for fifteen years, and great contests of prowess were held at their coronation and their abdication. These games have repeated themselves every fifteen years for centuries, and were gifted to the world 45 years ago. Now, in the summer of 482, on the six longest days of the year, the Games shall be held yet again. The Raaneki are eager to receive you in peace, and our athletes eager to compete. Come one and all, to partake of our hospitality and our fabled wine.
The Fourth Tellurian Games begin in the capitol, Bandar of Many Colors. They will conclude in the city of Sarab.
Signed,
Sucheta and Aethlwygg
Lady and Lord of Raaneka
Success in Joy!
All rulers in attendance are invited to stay in in the homes of wealthy Raaneki, or their Embassies in the nearby Eastern Floor if they would prefer the comforts and privacy of home.
Demonstration events from any realm are welcome. They serve as an opportunity for a culture to show off their most prized feats in a noncompetitive atmosphere.
Locations
Bandar Harbor:
Like a crashing wave, great blocks of blue and white stone formed the stadium of Bandar Harbor. Bleachers of pale green stone provided seating for 30,000, including luxurious box seating for foreign regents and the Lady and Lord of Raaneka. The harbor itself was large enough for two forces of three ships each. Though built for the Games, it was home to Bandar’s sea trade at all other times.
Mounted Racecourse:
Filling the second, third, and fourth days of the Games, athletes mounted a trusted steed to race almost two hundred miles from the gates of Bandar of Many Colors to the gates of Sarab. There were three legs to the journey: the treacherous Painted Coast, the sublime Lower Berrylands, and the final climb to Sarab.
Raaneka Stadium:
The field of grass was long enough to hold the ranged tournament, and wide enough for the mass melee. A long track of raised earth encircled the field for the foot race. A platform of and stone was raised in the center for the field for dueling, wrestling, and demonstrations of worthy skills. Victors were crowned in glory upon it.
The stadium was raised in purple sandstone on the field’s southern edge. Audiences looked out from under shaded awnings, as the Upper Berrylands and the Mountains of Dis beyond framed the field of play in majesty. Golden-yellow sandstone benches provided seating for 30,000 spectators, again with luxurious box seating for foreign regents and the Lady and Lord of Raaneka.
The Victors’ Plaza was erected outside the stadium in pure white stone. It was ringed by the statues of crowned victors and many warm taverns. A huge statue of a Berunda, wrought of gold and gems, topped a fountain at its center. Here many streamers were hung and many kites unfurled, and all manner of revelry and celebration found in its welcoming arms.
Schedule
Day 1
Revelry in the streets of Bandar of Many Colors
Day 2
Mock Naval Battle in Bandar Harbor
Diving Contest in Bandar Harbor, following the Mock Battles
Mounted Race begins at the gates of Bandar
Day 3
Archery Tournament at Raaneka Stadium
Duel Tournament at Raaneka Stadium
Mass Melee at Raaneka Stadium
Mounted Race through the Lower Berrylands
Demonstration Events
Day 4
Caragita at Raaneka Stadium (foot race, long jump, javelin throw, wrestling)
Mounted Race ends at the gates of Sarab
Aerial Display at Raaneka Stadium
Day 5
Art Contest at Raaneka Stadium Plaza
Vocal Arts Contest at Ranneka Stadium Plaza
Day 6
Revelry in the streets of Sarab
Event Descriptions
Aerial Display: A contest of both skill and ingenuity, this display consists of multiple riders flying in formation with generally intricate choreography to dazzle the crowds below. Special recognition is given to the team that displays the greatest precision in flight and the greatest sense of artistry.
Arts Contest: Any craft or display of art may be submitted. Prize awarded for finest skill and overall beauty.
Caragita: A contest in four parts: foot race, long jump, javelin throw, and wrestling. Prizes awarded for individual events. Prize for best overall is the highest honor of the Games.
Diving Contest: Taking place after the Mock Naval Battle, the diving contest is a new event created by the Raaneki in response to their newest Lady. A test of wits as well as will, it is not a challenge undertaken lightly - although the discovery of the Mhaki Jana has made it rather safer.
Duel Tournament: Any blunted weapons may be used. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Demonstration Events: Noncompetitive display of any cultural artifact (e.g. weapons styles, poetry, etc.).
Mass Melee: Party-based combat against all realms from other parties. Prize awarded to the last party standing.
Mock Naval Battle: Two forces of three ships face off in Bandar Harbor. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Mounted Race: A race in three parts from Bandar to Sarab. Any landborne mount may be used. Prize awarded to the first to enter the gates of the city.
Ranged Tournament: Any ranged weapons may be used. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Vocal Arts: Poetry and song are a thriving part of Raaneki culture, and bringing it into the games is done carefully, but brought all the same so that the many cultures of Telluris may share a part of their arts in a manner beyond the visual.
Walk of the Ancestors: The Raaneki hold great stock by their ancestors, and whilst they do not impose that belief, they do like to share it if ears are willing. The Walk of the Ancestors is a rite that few Raaneki take, but exists as a means of guidance for those who lose their way. Utilising Osuro Mirc under controlled conditions in the Ancestral Shrines, it allows those strong-minded enough to walk the lines of their ancestors in search of guidance.
Whilst in no way a contest, the existence of a such a rite very well may attract attention from many who attend the Games.
Event Mechanics
Event
Roll 1d12+...
# of Rolls
Victory Condition
Aerial Display
1/3 Military on the first roll and 1/3 Curiosity on the second
2
Highest individual and highest cumulative results
Arts Contest
1/3 Curiosity
1
Highest Result
Caragita
1/3 Military
4 (Foot Race, Long Jump, Javelin Throw, Wrestling)
Highest individual and highest cumulative results
Demonstration Events
None
None
None
Diving Contest
1/3 Curiosity on the first roll, 1/3 Faith on the second
2
Highest cumulative result.
Duel Tournament
1/3 Military
3 (Rounds 1, 2, and 3)
Best 2/3
Mass Melee
1/2 Military
3 (War Cry, Mock Battle, Revelry)
Best 2/3
Mounted Race
1/3 Military
3 (three stage race)
Highest Cumulative Result
Naval Battle
1/2 Military
3 (Maneuvering, Mock Battle, Revelry)
Best 2/3
Ranged Tournament
1/3 Military
3 (Rounds 1, 2, and 3)
Best 2/3
Vocal Arts
1/3 Diplomacy + a piece of poetry or song, suited to your nation.
1
Highest Result
Walk of Ancestors
1/2 Faith
1
Highest Result
All stats are rounded up.
Bonuses
Aerial Display: +2 if you have Athletes are a resource
Caragita: +2 if you have Athletes as a resource
Duel: +2 if you use a Scrolls of Prowess style in your duel
Diving Contest: +2 to either phase if you can raise Aquatic Units.
Mass Melee: +2 to any 1 phase: war cry, mock battle, revelry
Mounted Race: +2 to any 1 phase if you have horses as a resource
Naval Battle: +2 to any one sortie if you have Ships or Aeromancers as a resource, or if you can raise Aquatic Units.
Walk of the Ancestors: +1 for Radurjic adherents
National Focus
Pick any three events where 1/3 is used. For those events, you may roll using 1/2 of the appropriate score.
Extra Consequences
The Diving Contest, even with access to amphibious races and the Mhaki Jana, is not the safest of events. If the natural roll for this event is a one or two, the contestants of that team push themselves too far and run out of air during the contest. All teams are, given free access to Mhaki Jana as part of the event, and if so this risk does not apply. However, if risk is in the spirit and soul of your people, you many choose to refuse the use of this resource. Raaneki divers with Mhaki Jana will attempt to save any who run out of air, but if they succeed is up to the player.
The Walk of the Ancestors - no part of the Games officially - is also not without danger, as those without the strength to hold themselves together in the spirit world can lose themselves inside it. On a result of a natural 1, the participant in the Spiritwalk loses their way on the walk to their ancestors. If this occurs, that character is removed from play until the next round opener.
Instructions
For the duel tournament, challenge as many people as you would like and resolve each 3-round bout individually. Victory goes to the contestant with the greatest win/lose/draw ratio.
For all other events, roll the indicated number of times. Everyone competes in a single contest, as opposed to the challenge method above.
Feel free to ask about any rules clarifications (or suggest changes! This is a perpetual work in progress).
Embrace the Anachronism
Feel free to make all of your rolls for the events as soon as you’d like. In the interest of letting people RP whatever they’d like, I think it’s a good idea to free ourselves from linear time. Your first post could be about something at the end of the Games or vice versa. Go nuts!
Standings
Realm
Aerial Display
Arts
Caragita
Duel (W/L/D)
Diving Contest
Mass Melee
Mounted Race
Naval Battle
Ranged Tournament (W/L/D)
Vocal Arts
Walk of the Ancestors
Leader
Awards
In addition to whatever awards are given by their nations, victorious contestants will receive a crown made of berry vines, one years' store of Raaneki wine, and a life-size statue of their likeness in the Victors’ Plaza.
Past Games
The First Worldwide Raaneki Games (http://www.giantitp.com/forums/showthread.php?330727-Empire!-The-Raaneki-Games-of-347&p=16975881#post16975881), Summer 347
The Second Raaneki Games (http://www.giantitp.com/forums/showthread.php?334602-Empire-The-Second-Raaneki-Games-year-362), Summer 362
The Third Raaneki Games (http://www.giantitp.com/forums/showthread.php?339070-Empire-The-Third-Raaneki-Games-year-377), Summer 377
The Fourth Raaneki Games (http://www.giantitp.com/forums/showthread.php?344990-Empire-The-Fourth-Raaneki-Games-year-392), Winter 392
The Fifth Raaneki Games (http://www.giantitp.com/forums/showthread.php?351797-Empire-The-Fifth-Raaneki-Games-year-407&p=17525799#post17525799), Summer 407
The Sixth Raaneki Games (http://www.giantitp.com/forums/showthread.php?358331-Empire-The-Sixth-Raaneki-Games-year-422), Summer 422
The First Tellurian Games (http://www.giantitp.com/forums/showthread.php?366320-Empire-The-First-Tellurian-Games-Year-437), Summer 437
The Second Tellurian Games (http://www.giantitp.com/forums/showthread.php?373382-Empire!-The-Second-Tellurian-Games-452 ), Summer 452
The Third Tellurian Games (http://www.giantitp.com/forums/showthread.php?381751-EMPIRE!-Third-Tellurian-Games-Summer-467), Summer 467
Roll of Champions
These proud and doughty champions have earned victory and glory in the games of the past. Their likenesses surround the plaza outside the stadium in Sarab in Raaneka.
Caragita:
Princess Anguri Adite, Raaneka, 2nd Raaneki Games
Cascade "Casca" Pitch, AQUA, 3rd Raaneki Games
[S]Tupelo "Freak" Cornus, AQUA, 4th Raaneki Games
Prince Li Tailong, Salterri Imperium, 5th Raaneki Games
Princess Ambryn Jarrow, Jarrland, 6th Raaneki Games
Tecoumsay, AQUA, 1st Tellurian Games
General Caris of Psilberg, Glazfell & Prince Li Gun Huang Jarrow, Salterri Imperium, 2nd Tellurian Games
Guilderene Expanse, 3rd Tellurian Games
Aerial Race:
Triumvirate, 6th Raaneki Games
Kingdom of the Carmine Sea, 2nd Tellurian Games
Guilderene Expanse, 3rd Tellurian Games
Arts Contest:
Papa Raana, Raaneka , 2nd Raaneki Games
Anonymous, Lyradis, 3rd Raaneki Games
Tarn and Firth Grant-Tremblor, AQUA, 4th Raaneki Games
Paryna Earthguard, Hurosha Empire, 5th Raaneki Games
Palas Caercia, 6th Raaneki Games
Hurosha Empire, 2nd Tellurian Games
Faedas Freehold/Hurosha Empire, 3rd Tellurian Games
Duel Tournament:
Trumbo Bashskull, Grmanhil, 2nd Raaneki Games
Grïend of Gwrîstîn, Hurosha Empire, 3rd Raaneki Games
Grïend of Gwrîstîn, Hurosha Empire, 4th Raaneki Games
Tie: Dame Dusari Adite, Raaneka; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Tie: Hawkeye Grumby, AQUA; Princess Ambryn Jarrow, Jarrland, 6th Raaneki Games
Prince Eldred Jarrow, Kingdom of the Carmine Sea, 2nd Tellurian Games
Footrace
Hurosha Empire, 3rd Tellurian Games
Mass Melee:
Raaneka, 2nd Raaneki Games
Sympolemou, 3rd Raaneki Games
Raaneka, 4th Raaneki Games
Hurosha Empire, 5th Raaneki Games
Crown of Jarrow, 6th Raaneki Games
Hurosha, 2nd Tellurian Games
Hurosha, 3rd Tellurian Games
Mounted Race:
Prince Tikta Satato, Raaneka, 2nd Raaneki Games
Princess Uristine, Razdis, 3rd Raaneki Games
Sir Bapa Adite, Raaneka, 4th Raaneki Games
Tie: Helga Grimhammer, Hurosha Empire; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Prince Atheldynn Jarrow, Jarrland, 6th Raaneki Games
Emperor Wayve Earthguard, Hurosha Empire, 2nd Tellurian Games
Faedas Freehold/Sovereign Principality of Niskovia, 3rd Tellurian Games
Naval Race:
Kingdom of the Carmine Sea, 2nd Tellurian Games
Hurosha, 3rd Tellurian Games
Past Events:
Mock Naval Battle:
Raaneka, 2nd Raaneki Games
Lyradis, 3rd Raaneki Games
Raaneka, 4th Raaneki Games
Hurosha Empire, 5th Raaneki Games
Raaneka, 2nd Tellurian Games
Ranged Tournament:
Prince Tikta Satato, Raaneka, 2nd Raaneki Games
Prince Avam Devdano, Raaneka, 3rd Raaneki Games
Alara Sacco, Raaneka, 4th Raaneki Games
Jielf Tournament:
Tie: Grïend of Gwîstîn, Hurosha Empire; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Walk of the Molten Sea
Faedas Freehold, 3rd Tellurian Games
-Summer, 482-
All Guests note - any alliances or trades or betrothals can be merged into your action of attending the games, so long as you summarize all occurrences in your action post.
With the joined voices of Lady Sucheta and Lord Aethlwygg, Masters of Raaneka, may all the realms lend ear!
The first Lord and Lady of Raaneka ruled for fifteen years, and great contests of prowess were held at their coronation and their abdication. These games have repeated themselves every fifteen years for centuries, and were gifted to the world 45 years ago. Now, in the summer of 482, on the six longest days of the year, the Games shall be held yet again. The Raaneki are eager to receive you in peace, and our athletes eager to compete. Come one and all, to partake of our hospitality and our fabled wine.
The Fourth Tellurian Games begin in the capitol, Bandar of Many Colors. They will conclude in the city of Sarab.
Signed,
Sucheta and Aethlwygg
Lady and Lord of Raaneka
Success in Joy!
All rulers in attendance are invited to stay in in the homes of wealthy Raaneki, or their Embassies in the nearby Eastern Floor if they would prefer the comforts and privacy of home.
Demonstration events from any realm are welcome. They serve as an opportunity for a culture to show off their most prized feats in a noncompetitive atmosphere.
Locations
Bandar Harbor:
Like a crashing wave, great blocks of blue and white stone formed the stadium of Bandar Harbor. Bleachers of pale green stone provided seating for 30,000, including luxurious box seating for foreign regents and the Lady and Lord of Raaneka. The harbor itself was large enough for two forces of three ships each. Though built for the Games, it was home to Bandar’s sea trade at all other times.
Mounted Racecourse:
Filling the second, third, and fourth days of the Games, athletes mounted a trusted steed to race almost two hundred miles from the gates of Bandar of Many Colors to the gates of Sarab. There were three legs to the journey: the treacherous Painted Coast, the sublime Lower Berrylands, and the final climb to Sarab.
Raaneka Stadium:
The field of grass was long enough to hold the ranged tournament, and wide enough for the mass melee. A long track of raised earth encircled the field for the foot race. A platform of and stone was raised in the center for the field for dueling, wrestling, and demonstrations of worthy skills. Victors were crowned in glory upon it.
The stadium was raised in purple sandstone on the field’s southern edge. Audiences looked out from under shaded awnings, as the Upper Berrylands and the Mountains of Dis beyond framed the field of play in majesty. Golden-yellow sandstone benches provided seating for 30,000 spectators, again with luxurious box seating for foreign regents and the Lady and Lord of Raaneka.
The Victors’ Plaza was erected outside the stadium in pure white stone. It was ringed by the statues of crowned victors and many warm taverns. A huge statue of a Berunda, wrought of gold and gems, topped a fountain at its center. Here many streamers were hung and many kites unfurled, and all manner of revelry and celebration found in its welcoming arms.
Schedule
Day 1
Revelry in the streets of Bandar of Many Colors
Day 2
Mock Naval Battle in Bandar Harbor
Diving Contest in Bandar Harbor, following the Mock Battles
Mounted Race begins at the gates of Bandar
Day 3
Archery Tournament at Raaneka Stadium
Duel Tournament at Raaneka Stadium
Mass Melee at Raaneka Stadium
Mounted Race through the Lower Berrylands
Demonstration Events
Day 4
Caragita at Raaneka Stadium (foot race, long jump, javelin throw, wrestling)
Mounted Race ends at the gates of Sarab
Aerial Display at Raaneka Stadium
Day 5
Art Contest at Raaneka Stadium Plaza
Vocal Arts Contest at Ranneka Stadium Plaza
Day 6
Revelry in the streets of Sarab
Event Descriptions
Aerial Display: A contest of both skill and ingenuity, this display consists of multiple riders flying in formation with generally intricate choreography to dazzle the crowds below. Special recognition is given to the team that displays the greatest precision in flight and the greatest sense of artistry.
Arts Contest: Any craft or display of art may be submitted. Prize awarded for finest skill and overall beauty.
Caragita: A contest in four parts: foot race, long jump, javelin throw, and wrestling. Prizes awarded for individual events. Prize for best overall is the highest honor of the Games.
Diving Contest: Taking place after the Mock Naval Battle, the diving contest is a new event created by the Raaneki in response to their newest Lady. A test of wits as well as will, it is not a challenge undertaken lightly - although the discovery of the Mhaki Jana has made it rather safer.
Duel Tournament: Any blunted weapons may be used. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Demonstration Events: Noncompetitive display of any cultural artifact (e.g. weapons styles, poetry, etc.).
Mass Melee: Party-based combat against all realms from other parties. Prize awarded to the last party standing.
Mock Naval Battle: Two forces of three ships face off in Bandar Harbor. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Mounted Race: A race in three parts from Bandar to Sarab. Any landborne mount may be used. Prize awarded to the first to enter the gates of the city.
Ranged Tournament: Any ranged weapons may be used. Prize awarded to the character with the best win/lose/draw record. Please organize your own 1v1 matches.
Vocal Arts: Poetry and song are a thriving part of Raaneki culture, and bringing it into the games is done carefully, but brought all the same so that the many cultures of Telluris may share a part of their arts in a manner beyond the visual.
Walk of the Ancestors: The Raaneki hold great stock by their ancestors, and whilst they do not impose that belief, they do like to share it if ears are willing. The Walk of the Ancestors is a rite that few Raaneki take, but exists as a means of guidance for those who lose their way. Utilising Osuro Mirc under controlled conditions in the Ancestral Shrines, it allows those strong-minded enough to walk the lines of their ancestors in search of guidance.
Whilst in no way a contest, the existence of a such a rite very well may attract attention from many who attend the Games.
Event Mechanics
Event
Roll 1d12+...
# of Rolls
Victory Condition
Aerial Display
1/3 Military on the first roll and 1/3 Curiosity on the second
2
Highest individual and highest cumulative results
Arts Contest
1/3 Curiosity
1
Highest Result
Caragita
1/3 Military
4 (Foot Race, Long Jump, Javelin Throw, Wrestling)
Highest individual and highest cumulative results
Demonstration Events
None
None
None
Diving Contest
1/3 Curiosity on the first roll, 1/3 Faith on the second
2
Highest cumulative result.
Duel Tournament
1/3 Military
3 (Rounds 1, 2, and 3)
Best 2/3
Mass Melee
1/2 Military
3 (War Cry, Mock Battle, Revelry)
Best 2/3
Mounted Race
1/3 Military
3 (three stage race)
Highest Cumulative Result
Naval Battle
1/2 Military
3 (Maneuvering, Mock Battle, Revelry)
Best 2/3
Ranged Tournament
1/3 Military
3 (Rounds 1, 2, and 3)
Best 2/3
Vocal Arts
1/3 Diplomacy + a piece of poetry or song, suited to your nation.
1
Highest Result
Walk of Ancestors
1/2 Faith
1
Highest Result
All stats are rounded up.
Bonuses
Aerial Display: +2 if you have Athletes are a resource
Caragita: +2 if you have Athletes as a resource
Duel: +2 if you use a Scrolls of Prowess style in your duel
Diving Contest: +2 to either phase if you can raise Aquatic Units.
Mass Melee: +2 to any 1 phase: war cry, mock battle, revelry
Mounted Race: +2 to any 1 phase if you have horses as a resource
Naval Battle: +2 to any one sortie if you have Ships or Aeromancers as a resource, or if you can raise Aquatic Units.
Walk of the Ancestors: +1 for Radurjic adherents
National Focus
Pick any three events where 1/3 is used. For those events, you may roll using 1/2 of the appropriate score.
Extra Consequences
The Diving Contest, even with access to amphibious races and the Mhaki Jana, is not the safest of events. If the natural roll for this event is a one or two, the contestants of that team push themselves too far and run out of air during the contest. All teams are, given free access to Mhaki Jana as part of the event, and if so this risk does not apply. However, if risk is in the spirit and soul of your people, you many choose to refuse the use of this resource. Raaneki divers with Mhaki Jana will attempt to save any who run out of air, but if they succeed is up to the player.
The Walk of the Ancestors - no part of the Games officially - is also not without danger, as those without the strength to hold themselves together in the spirit world can lose themselves inside it. On a result of a natural 1, the participant in the Spiritwalk loses their way on the walk to their ancestors. If this occurs, that character is removed from play until the next round opener.
Instructions
For the duel tournament, challenge as many people as you would like and resolve each 3-round bout individually. Victory goes to the contestant with the greatest win/lose/draw ratio.
For all other events, roll the indicated number of times. Everyone competes in a single contest, as opposed to the challenge method above.
Feel free to ask about any rules clarifications (or suggest changes! This is a perpetual work in progress).
Embrace the Anachronism
Feel free to make all of your rolls for the events as soon as you’d like. In the interest of letting people RP whatever they’d like, I think it’s a good idea to free ourselves from linear time. Your first post could be about something at the end of the Games or vice versa. Go nuts!
Standings
Realm
Aerial Display
Arts
Caragita
Duel (W/L/D)
Diving Contest
Mass Melee
Mounted Race
Naval Battle
Ranged Tournament (W/L/D)
Vocal Arts
Walk of the Ancestors
Leader
Awards
In addition to whatever awards are given by their nations, victorious contestants will receive a crown made of berry vines, one years' store of Raaneki wine, and a life-size statue of their likeness in the Victors’ Plaza.
Past Games
The First Worldwide Raaneki Games (http://www.giantitp.com/forums/showthread.php?330727-Empire!-The-Raaneki-Games-of-347&p=16975881#post16975881), Summer 347
The Second Raaneki Games (http://www.giantitp.com/forums/showthread.php?334602-Empire-The-Second-Raaneki-Games-year-362), Summer 362
The Third Raaneki Games (http://www.giantitp.com/forums/showthread.php?339070-Empire-The-Third-Raaneki-Games-year-377), Summer 377
The Fourth Raaneki Games (http://www.giantitp.com/forums/showthread.php?344990-Empire-The-Fourth-Raaneki-Games-year-392), Winter 392
The Fifth Raaneki Games (http://www.giantitp.com/forums/showthread.php?351797-Empire-The-Fifth-Raaneki-Games-year-407&p=17525799#post17525799), Summer 407
The Sixth Raaneki Games (http://www.giantitp.com/forums/showthread.php?358331-Empire-The-Sixth-Raaneki-Games-year-422), Summer 422
The First Tellurian Games (http://www.giantitp.com/forums/showthread.php?366320-Empire-The-First-Tellurian-Games-Year-437), Summer 437
The Second Tellurian Games (http://www.giantitp.com/forums/showthread.php?373382-Empire!-The-Second-Tellurian-Games-452 ), Summer 452
The Third Tellurian Games (http://www.giantitp.com/forums/showthread.php?381751-EMPIRE!-Third-Tellurian-Games-Summer-467), Summer 467
Roll of Champions
These proud and doughty champions have earned victory and glory in the games of the past. Their likenesses surround the plaza outside the stadium in Sarab in Raaneka.
Caragita:
Princess Anguri Adite, Raaneka, 2nd Raaneki Games
Cascade "Casca" Pitch, AQUA, 3rd Raaneki Games
[S]Tupelo "Freak" Cornus, AQUA, 4th Raaneki Games
Prince Li Tailong, Salterri Imperium, 5th Raaneki Games
Princess Ambryn Jarrow, Jarrland, 6th Raaneki Games
Tecoumsay, AQUA, 1st Tellurian Games
General Caris of Psilberg, Glazfell & Prince Li Gun Huang Jarrow, Salterri Imperium, 2nd Tellurian Games
Guilderene Expanse, 3rd Tellurian Games
Aerial Race:
Triumvirate, 6th Raaneki Games
Kingdom of the Carmine Sea, 2nd Tellurian Games
Guilderene Expanse, 3rd Tellurian Games
Arts Contest:
Papa Raana, Raaneka , 2nd Raaneki Games
Anonymous, Lyradis, 3rd Raaneki Games
Tarn and Firth Grant-Tremblor, AQUA, 4th Raaneki Games
Paryna Earthguard, Hurosha Empire, 5th Raaneki Games
Palas Caercia, 6th Raaneki Games
Hurosha Empire, 2nd Tellurian Games
Faedas Freehold/Hurosha Empire, 3rd Tellurian Games
Duel Tournament:
Trumbo Bashskull, Grmanhil, 2nd Raaneki Games
Grïend of Gwrîstîn, Hurosha Empire, 3rd Raaneki Games
Grïend of Gwrîstîn, Hurosha Empire, 4th Raaneki Games
Tie: Dame Dusari Adite, Raaneka; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Tie: Hawkeye Grumby, AQUA; Princess Ambryn Jarrow, Jarrland, 6th Raaneki Games
Prince Eldred Jarrow, Kingdom of the Carmine Sea, 2nd Tellurian Games
Footrace
Hurosha Empire, 3rd Tellurian Games
Mass Melee:
Raaneka, 2nd Raaneki Games
Sympolemou, 3rd Raaneki Games
Raaneka, 4th Raaneki Games
Hurosha Empire, 5th Raaneki Games
Crown of Jarrow, 6th Raaneki Games
Hurosha, 2nd Tellurian Games
Hurosha, 3rd Tellurian Games
Mounted Race:
Prince Tikta Satato, Raaneka, 2nd Raaneki Games
Princess Uristine, Razdis, 3rd Raaneki Games
Sir Bapa Adite, Raaneka, 4th Raaneki Games
Tie: Helga Grimhammer, Hurosha Empire; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Prince Atheldynn Jarrow, Jarrland, 6th Raaneki Games
Emperor Wayve Earthguard, Hurosha Empire, 2nd Tellurian Games
Faedas Freehold/Sovereign Principality of Niskovia, 3rd Tellurian Games
Naval Race:
Kingdom of the Carmine Sea, 2nd Tellurian Games
Hurosha, 3rd Tellurian Games
Past Events:
Mock Naval Battle:
Raaneka, 2nd Raaneki Games
Lyradis, 3rd Raaneki Games
Raaneka, 4th Raaneki Games
Hurosha Empire, 5th Raaneki Games
Raaneka, 2nd Tellurian Games
Ranged Tournament:
Prince Tikta Satato, Raaneka, 2nd Raaneki Games
Prince Avam Devdano, Raaneka, 3rd Raaneki Games
Alara Sacco, Raaneka, 4th Raaneki Games
Jielf Tournament:
Tie: Grïend of Gwîstîn, Hurosha Empire; Prince Xiu Tailong, Salterri Imperium, 5th Raaneki Games
Walk of the Molten Sea
Faedas Freehold, 3rd Tellurian Games