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QuintonBeck
2014-12-17, 03:09 PM
This is the dice-rolling thread for EMPIRE! (http://www.giantitp.com/forums/showthread.php?t=329919), a community world-building game of conquest, scheming and getting rich.

First off, a recap of How To Roll Dice in the spoiler below.
#d# diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
1d6 gives you

#d# displays individual dice results, then cumulative.
3d6 gives you [roll1]

[roll]#d#+X displays the cumulative results, with the added modifier (X) totalled into it.
3d6+5 gives you

[roll]#d#-X displays the cumulative results, with the added modifier (X) subtracted from it.
3d6-5 gives you

[roll]#d#b# diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
4d6b3 gives you

#d#b# DOES NOT WORK! It only gives the cumulative result of all the dice, not the best # of dice. You have to do the math yourself if you want to see the best-of results, or remove the v from the roller.

[roll]#d#b#+X DOES NOT WORK! It gets ignored.

Negatives results are possible if you give a modifier on the end that can cause a negative. The dice themselves cannot give you negative numbers, even if you were to type in d-40 or something. 1d-40 will do nothing.

d0 always give you 1. 6d0 gives you 6, and so on.

Spaces are NOT your friend in the code. They will result in the whole lot being ignored.
3 d 6 + 4

A short recap of dice-rolling rules of EMPIRE!
Attribute rolls for your first ruler (if you are a new player) are five times 1d4, then assign the results to the attributes. After that, you may add +1 to two of them.

Attribute rolls for any ruler after your first are four times 1d4 in order (Diplomacy, Military, Curiosity, Faith). Bonuses to these may apply as per the current rules, see the main OOC thread for that. Luck does not have to be re-rolled for each ruler.

Diplomacy checks, Military checks, Curiosity checks, Faith checks and Luck checks all use 2d6+Attribute.

Rolls for Military battles use 2d10, but these are not made by players.

Military checks can be made for Tactical Manoeuvring to move a battle to a more favourable location. Bonuses from technologies may apply.

Curiosity checks can be made to steal or reverse engineer technology from your allies/trading partners or regions in which you've got a military unit--either one you are currently in the process of conquering/colonizing, or by sending a military unit to a region to specifically take the technology you want. You do not need Curiosity 10 for this. Curiosity 10 is only for creating a new technology yourself.

Faith checks can be made to convert people by making an opposed Faith check against the ruler of the region whose people you wish to convert. If you wish to convert your own people, or the ruler of the region you wish to convert is willing to allow you to do that, the people will be more open to it but not completely.

If you have a secret action that does not involve making Diplomacy, Military, Curiosity or Faith checks, and the result is not certain to be a success, it involved a Luck check. Dice rolling does not function in PMs, so you just make the roll here, link the results in your secret action PM and include what modifiers apply for a final result.

Please remember to make your checks (other than battles) so the GM does not have to make them for you! Thank you.

...Also, don't put your rolls inside spoilerblocks. They mess up your rolling. I forgot about that, which is why the example rolls in the spoilerblock above don't show up.

...And there is also no EDIT button in this forum, keep that in mind.

DurkBlanston
2014-12-17, 03:58 PM
Aerial Display - Eduard Gilbartsan
[roll1d12+1[/roll]
[roll0]

Arts Contest - Domitia Vesellius
[roll1]

Caragita - Achille Caercia (National Focus)
[roll2]
[roll3]
[roll4]
[roll5]

Diving Contest - Magnus Caercia
[roll6]
[roll7]

Mass Melee - Minotine Officers
[roll8]
[roll9]
[roll10]

Mounted Race - Achille Caercia (National Focus)
[roll11]
[roll12]
[roll13]

Naval Battle - Achille Caercia heading the Sterk Classium (National Focus)
[roll14]
[roll15]
[roll16]

Ranged Tournament - Fredrick Gilbartsan
[roll17]
[roll18]
[roll19]

Vocal Arts - Lucius Abn Tnyn (Poetry to come)
[roll20]

Walk of the Ancestors - Golden Guru Markus Caercia
[roll21]

DurkBlanston
2014-12-17, 04:05 PM
Aerial Display re-roll 1st roll

[roll0]

Aedilred
2014-12-17, 04:13 PM
Tellurian Games rolls

(Relevant attributes are Dip5 Mil7, Cur5, Faith 4)

Specialist events are the naval battle, the ranged tournament and the vocal arts.

Aerial Display
[roll0]
[roll1]

Arts Contest
[roll2]

Caragita
Foot Race [roll3]
Long Jump [roll4]
Javelin Throw [roll5]
Wrestling [roll6]

Diving Contest
[roll7]
[roll8]

Mass Melee
War Cry - [roll9]
Mock Battle - [roll10] - +2
Revelry [roll11]

Mounted Race
[roll12] - Horses
[roll13]
[roll14]

Naval Battle
Manoeuvring - [roll15]
Mock Battle - [roll16] - Ships
Revelry - [roll17]

Ranged Tournament
[roll18]
[roll19]
[roll20]

Vocal Arts
[roll21] (piece forthcoming)

Walk of Ancestors
[roll22] - Alfmyr will do this

Aedilred
2014-12-17, 04:16 PM
Caragita
Foot Race [roll3]
Long Jump [roll4]
Javelin Throw [roll5]
Wrestling [roll6]
I suppose I'd better decide who this was! Prince Elwyn, I think.

Specialist events are the naval battle, the ranged tournament and the vocal arts.

Naval Battle
Manoeuvring - [roll15]
Mock Battle - [roll16] - Ships
Revelry - [roll17]
Wut.

Reggiejam
2014-12-17, 09:00 PM
Arts Contest - National Focus
[roll0]

Caragita
[roll1]
[roll2]
[roll3]
[roll4]

Mass Melee
[roll5]
[roll6]
[roll7]

Mounted Race
[roll8]
[roll9]
[roll10]

Ranged Tournament
[roll11]
[roll12]
[roll13]

Vocal Arts - National Focus
[roll14]

Walk of Ancestors
[roll15]

Reggiejam
2014-12-17, 09:06 PM
Forgot I have horses +2 to mounted race to the [roll0] phase.

zabbarot
2014-12-18, 12:25 AM
Wut.

Raanekan subterfuge. Your men started celebrating too soon. :smallwink:

Rain Dragon
2014-12-18, 08:31 AM
Ruler rolls

[roll0] | [roll1] | [roll2] | [roll3] | [roll4]

Population roll

[roll5]

As an aside, I don't have any details yet. I'm just getting the rolling out of the way...

TheWombatOfDoom
2014-12-18, 08:39 AM
Ruler rolls

[roll0] | [roll1] | [roll2] | [roll3] | [roll4]

Population roll

[roll5]

As an aside, I don't have any details yet. I'm just getting the rolling out of the way...

Rain, did you stop being Feran? :smallconfused:

Rain Dragon
2014-12-18, 08:42 AM
Rain, did you stop being Feran? :smallconfused:

Uh, yeah. :smallredface:

WaylanderX
2014-12-18, 08:54 AM
Tellurian Games rolls

(Relevant attributes are Dip8 Mil7, Cur7, Faith 3)

Specialist events: Aerial Display, Duel Tournament and Mounted Race

Aerial Display (National Focus)
[roll0]
[roll1]

Arts Contest
[roll2]

Caragita
Foot Race [roll3]
Long Jump [roll4]
Javelin Throw [roll5]
Wrestling [roll6]

Diving Contest
[roll7]
[roll8] (+1 faith, +2 because Cuan)

Mass Melee (Team consists of Magnas, Peddis and.....Grďend!)
War Cry - [roll9]
Mock Battle - [roll10] (+2)
Revelry [roll11]

Mounted Race (National Focus)
[roll12]
[roll13]
[roll14]

Naval Battle
Manoeuvring - [roll15] (+2 because Aeromancers)
Mock Battle - [roll16]
Revelry - [roll17]

Ranged Tournament (-1 penalty because Magnus is the one participating)
[roll18]
[roll19]
[roll20]

Vocal Arts
[roll21]

Walk of Ancestors (This is done by Yron Fireguard, a nephew of Ryena, young stupid fool)
[roll22]

Duel Tournament (First 3 fights, Combatant is Orion Airguard)

I
[roll23]
[roll24]
[roll25]

II
[roll26]
[roll27]
[roll28]

III
[roll29]
[roll30]
[roll31]

Non Games Rolls:

I: [roll32]

II: [roll33]

III: [roll34]

Aedilred
2014-12-18, 09:06 AM
Elwyn will fight Orion (as his first opponent). Using the Sea Serpent style:

[roll0]
[roll1]
[roll2]

DurkBlanston
2014-12-18, 03:28 PM
Achille Caercia will fight Orion as his second Opponent (Using Caercian Butterfly Katana Scrolls Style)
[roll0]
[roll1]
[roll2]

DurkBlanston
2014-12-19, 06:43 PM
Roll on.
[roll0]

SamBurke
2014-12-20, 01:31 AM
Rolling for Dulari's Death:

[roll0]

TheDarkDM
2014-12-20, 12:55 PM
Hunting down some assassins with more assassins.

TN = ???

Bonus = 4 (1/2 Mil) + 3 (1/2 Cur, rounded up) + 2 (Agent bonus)

Roll = [roll0]

Kitsanth
2014-12-20, 07:38 PM
Aerial Display - National Focus:

roll 1: [roll0]
roll 1: [roll1]

Arts Contest - National Focus:

roll: [roll2]

Caragita:

foot race: [roll3]
long jump: [roll4]
javelin throw: [roll5]
wrestling: [roll6]

Mounted Race:

roll 1: [roll7]
roll 2: [roll8]
roll 3: [roll9]

Ranged Tournament:

roll 1: [roll10]
roll 2: [roll11]
roll 3: [roll12]

Vocal Arts - National Focus:

roll: [roll13]

QuintonBeck
2014-12-21, 12:41 PM
Grand Minister Tredia Iberial
[roll0]
[roll1]
[roll2]
[roll3]

QuintonBeck
2014-12-21, 01:17 PM
143
[roll0]

[roll1]

WaylanderX
2014-12-21, 02:11 PM
Cthulhu ROLL PROWESS!!!

[roll0]

WaylanderX
2014-12-21, 02:47 PM
Bla! Bla! Bla!

[roll0]

Reggiejam
2014-12-21, 06:38 PM
Poda vs Orion
[roll0]
[roll1]
[roll2]

Aedilred
2014-12-22, 07:02 AM
Elwyn fighting someone from Faedas, using the Sea Serpent as before:
[roll0]
[roll1]
[roll2]

Reggiejam
2014-12-22, 10:12 AM
Oedric Darkjewel vs Elwyn using Razdissi Underfoot Warrior Style
[roll0]
[roll1]
[roll2]

Morph Bark
2014-12-24, 02:09 PM
Arts: [roll0] (1/3 Cur)
Vocal Arts: [roll1] (1/3 Dip)
Caragita: [roll2] (1/2 Mil, +2 Athletes)

Morph Bark
2014-12-24, 02:11 PM
Arts: [roll0] (1/3 Cur)
Vocal Arts: [roll1] (1/3 Dip)
Caragita: [roll2] (1/2 Mil, +2 Athletes)

Just noticed I can pick three events for 1/2 (and of course do need to roll more for for Caragita)

Caragita
Long Jump: [roll0]
Javelin Throw: [roll1]
Wrestling: [roll2]

Kitsanth
2014-12-24, 07:33 PM
roll for investigation

[roll0]

2014-12-25, 05:56 PM
Conversion rolls:

Vales: [roll0]

Promise:[roll1]

SamBurke
2014-12-25, 10:38 PM
Roll: [roll0]+Bonuses.

Morph Bark
2014-12-26, 07:16 PM
Conversion: [roll0]
Murder: [roll1]

Elemental
2014-12-27, 07:48 AM
Second diplomacy roll concerning the Warriors of Syvine (or is it Yphine now?):

[roll0]+1+9

zabbarot
2014-12-27, 05:25 PM
Rolls
Consult the Oracles about the watcher: [roll0]
Giant Spider questioning? [roll1] +1 or +5 not sure.

Secret Action [roll2]

New Senate Head - Unrelated Ruler, +1 Diplo, +1 Curiosity +1 Oracles [roll3] 1:Dip 2:Mil 3:Cur 4:Fth
[roll4]
[roll5]
[roll6]
[roll7]

Gengy
2014-12-28, 12:05 PM
Population Roll: [roll0]

150,000 + (the above rollx10)

Reggiejam
2014-12-28, 12:23 PM
Keldagrim to Majority CoK
TN: 12
Roll: [roll0]

Reggiejam
2014-12-28, 12:24 PM
Keldagrim to Majority CoK
TN: 12
Roll: [roll0]

Wow, snake eyes. Still enough, but dang.

DoomHat
2014-12-28, 12:31 PM
New Ruler of the Cree Tyranny: Second Good Tyrant, Khoonbish the Inhuman
Diplomacy [roll0]
Military [roll1]
Curiosity [roll2]
Faith [roll3]

DoomHat
2014-12-28, 12:34 PM
New Ruler of the Cree Tyranny: Second Good Tyrant, Khoonbish the Inhuman
Diplomacy [roll0]
Military [roll1]
Curiosity [roll2]
Faith [roll3]

Khoonbish simply does not have a good head for military strategy I guess!
She's just too kindhearted...:smallfrown:

HalfTangible
2014-12-28, 02:43 PM
KHOONBISH is the new Tyrant? =D

I don't know whether to cheer because Khoonbish is awesome or quake in fear because she's psycho!

Attempting to introduce a religious minority to Maur:
[roll0]

Gengy
2014-12-28, 04:33 PM
First Ruler of Praeclarus

(A) [roll0]
(B) [roll1]
(C) [roll2]
(D) [roll3]
(E) [roll4]

come on fours...

Gengy
2014-12-29, 09:16 AM
Curiosity Rolls for exploration along the (?) ocean floor.

[roll0]
[roll1]
[roll2]

Rain Dragon
2014-12-30, 03:08 AM
An Nádur population shenanigans.

Passive population gain
[roll0]

Actions
[roll1]
[roll2]
[roll3]

DoomHat
2014-12-30, 05:47 AM
Send Envoys to Region 98 (Vantalaan)
[roll0]
TN14

DoomHat
2014-12-30, 06:15 AM
Region #98(Vantalaan)'s Population:
300,000 + ([roll0] X 10,000) - What's Left When I'm Done With them.

QuintonBeck
2014-12-30, 01:08 PM
Watcher
Dip: [roll0]
Mil: [roll1]
Cur: [roll2]
Fai: [roll3]

First Brother Charles
Dip: [roll4]
Mil: [roll5]
Cur: [roll6]
Fai: [roll7]

QuintonBeck
2014-12-30, 01:22 PM
Dong Nam colonize region 143
TN: 12 [roll0]

Warriors of Syvine convert Serdtsezimiya to a Minority Doctrine of the Frost
TN: 10 or opposed [roll1]

Blazing Temple convert Bordeux to Lord of Fire to Majority
TN: 12 or opposed [roll2]

QuintonBeck
2014-12-30, 01:24 PM
Warriors of Syvine convert Warriors of Syvine to a Majority Doctrine of the Frost
TN: 12 [roll0]

WaylanderX
2014-12-30, 05:01 PM
Bowchikkewowow!

I: [roll0]

II: [roll1]

III: [roll2]

IV: [roll3]

V: [roll4]

RandoMan
2014-12-30, 11:50 PM
Colonize under Minotron Target 16
[roll0]

Colonize under Bor-Teire Target 18
[roll1]

Colonize under Bracia Target 18
[roll2]

SamBurke
2015-01-02, 03:21 PM
Tactical Maneuvering, Maos: [roll0] Bonuses to be applied in the thread post, but I believe they will be around +16.

QuintonBeck
2015-01-02, 03:23 PM
Ironarm Tactical Maneuvering in Planinfrag
[roll0]

QuintonBeck
2015-01-02, 03:24 PM
I believe they will be around +16.

:smallconfused: I'm interested in seeing this.

SamBurke
2015-01-02, 03:26 PM
:smallconfused: I'm interested in seeing this.

On the last stages, still working out militia, but I can explain.

+10 Mil, +2 Lenses, +1 each for Berundas, Hovercraft, and Kralax, and then +1 from Mtambuzi (I choose to put it on my tac roll).

2015-01-02, 03:26 PM
:smallconfused: I'm interested in seeing this.

I'd guess he's including Vizini's military score and several techs. 10 mil plus Aerial, Naval/Hovercraft, Cavalry, Lenses is 15 though, so I must be forgetting something. And I'm not sure the military score even counts for tactical maneuvering.

QuintonBeck
2015-01-02, 03:30 PM
On the last stages, still working out militia, but I can explain.

+10 Mil, +2 Lenses, +1 each for Berundas, Hovercraft, and Kralax, and then +1 from Mtambuzi (I choose to put it on my tac roll).

I'd guess he's including Vizini's military score and several techs. 10 mil plus Aerial, Naval/Hovercraft, Cavalry, Lenses is 15 though, so I must be forgetting something. And I'm not sure the military score even counts for tactical maneuvering.

Ah, very well then, carry on. Mil score does apply although I'm applying half for Ironarm since he isn't the leader of the Saroc but is the one making the tactical maneuvering, so bear in mind that fact if making a tactical maneuvering check for an area Vizini isn't leading in.

SamBurke
2015-01-02, 03:32 PM
Ah, very well then, carry on. Mil score does apply although I'm applying half for Ironarm since he isn't the leader of the Saroc but is the one making the tactical maneuvering, so bear in mind that fact if making a tactical maneuvering check for an area Vizini isn't leading in.

Vizini is only taking command of the defense of Maos, given that it's the capitol. Other commanders are taking the other areas, I believe. Wombat may change that later, but I'm fairly sure it's not gonna be me, unless some major things change.

QuintonBeck
2015-01-02, 03:54 PM
Vizini is only taking command of the defense of Maos, given that it's the capitol. Other commanders are taking the other areas, I believe. Wombat may change that later, but I'm fairly sure it's not gonna be me, unless some major things change.

All I'm saying is the full bonus from military score only applies on tactical maneuvering made in the area the leader making the tactical maneuvering is in. If the leader isn't there, use half military or someone else needs to make the roll.

SamBurke
2015-01-02, 04:02 PM
All I'm saying is the full bonus from military score only applies on tactical maneuvering made in the area the leader making the tactical maneuvering is in. If the leader isn't there, use half military or someone else needs to make the roll.

Right. Vizini is commanding in the region where the roll is taking place.

SamBurke
2015-01-02, 04:54 PM
Rolling for Clanships cause fail.

300,000 + [roll0]x10,000

WaylanderX
2015-01-02, 05:22 PM
Beep, because the boop

[roll0]

TheDarkDM
2015-01-02, 05:32 PM
Orcish diplomacy!

[roll0]

Aedilred
2015-01-02, 05:33 PM
Beep, because the boop

[roll0]

Trying to poison another orc warlord, eh? :smallwink:

2015-01-02, 05:34 PM
Trying to poison another orc warlord, eh? :smallwink:

Yep. It's all part of his maniacal plan to take over the world by starting a world war and cleverly staying out of it until everyone has killed everyone else. :smalltongue:

SamBurke
2015-01-02, 05:38 PM
Yep. It's all part of his maniacal plan to take over the world by starting a world war and cleverly staying out of it until everyone has killed everyone else. :smalltongue:

I always did wonder why Switzerland didn't try to pull moves... :smallbiggrin:

QuintonBeck
2015-01-02, 06:00 PM
Stormskull maneuvers to valleys and to block reinforcements marching through to aid Ironarm at the behest of the Zaltek
[roll0]

SamBurke
2015-01-02, 06:08 PM
Stormskull maneuvers to valleys and to block reinforcements marching through to aid Ironarm at the behest of the Zaltek
[roll0]

Noice. Low roll there, hoping for a high roll here. Roll to escape them: [roll0]

QuintonBeck
2015-01-02, 06:20 PM
Noice. Low roll there, hoping for a high roll here. Roll to escape them: [roll0]

Shouldn't that be +11 for half Vizini's military (5) and +6 in techs? Not that it really matters.

SamBurke
2015-01-02, 06:21 PM
Shouldn't that be +11 for half Vizini's military (5) and +6 in techs? Not that it really matters.

Mtambuzi applies to one roll per round, I believe. If it applies to all of that type of roll, I'm gonna be pretty delighted though... :smallbiggrin:

QuintonBeck
2015-01-02, 06:52 PM
Mtambuzi applies to one roll per round, I believe. If it applies to all of that type of roll, I'm gonna be pretty delighted though... :smallbiggrin:

Duh. You're right, I'm wrong. Ignore me, it's not like I'm in charge or anything. Oh wait... (Seriously though, trying to get it all straight now to avoid mistakes in the actual round opener)

2015-01-02, 06:54 PM
Fun fact! There is no statute of limitations on interception except that each player can only make one roll, the person rolling Tactical Maneuvering does not have to be the same as the commander of the Campaign, and only the highest roll counts.

Duke Ironfang attempts to intercept Guilderene troops before they reach Planinfrag, pulling the battle into the mountains! (+1 Special Cavalry Bonus, +1 Aerial Bonus, +1 Ship Bonus, +2 Lenses, +7 Military Score)

[roll0]

(Note: Ironfang has a winning tactic in the Mountains.)

SamBurke
2015-01-02, 06:58 PM
Fun fact! There is no statute of limitations on interception except that each player can only make one roll, the person rolling Tactical Maneuvering does not have to be the same as the commander of the Campaign, and only the highest roll counts.

Duke Ironfang attempts to intercept Guilderene troops before they reach Planinfrag, pulling the battle into the mountains! (+1 Special Cavalry Bonus, +1 Aerial Bonus, +1 Ship Bonus, +2 Lenses, +7 Military Score)

[roll0]

(Note: Ironfang has a winning tactic in the Mountains.)

Almost 100% certain this is false. Not that it matters, of course, given that good of a roll.

QuintonBeck
2015-01-02, 07:01 PM
Almost 100% certain this is false. Not that it matters, of course, given that good of a roll.

I think what Blade means is if Nation A and Nation B are sending allies and Nation A is leading the coalition with his military score than Nation B can roll tactical maneuvering, it doesn't have to be Nation A who does it. Which is true historically and would be unfair to alter at this juncture but might warrant examination since Tactical Maneuvering is no longer its own action burning up action economy.

SamBurke
2015-01-02, 07:05 PM
I think what Blade means is if Nation A and Nation B are sending allies and Nation A is leading the coalition with his military score than Nation B can roll tactical maneuvering, it doesn't have to be Nation A who does it. Which is true historically and would be unfair to alter at this juncture but might warrant examination since Tactical Maneuvering is no longer its own action burning up action economy.

Ahhhhh. That is true, but doesn't it require him to send troops into the Clanships?

2015-01-02, 07:37 PM
Ahhhhh. That is true, but doesn't it require him to send troops into the Clanships?

It does, and I am. (Though I haven't specified the actual number of troops in the action post yet; sorry about that. This is the main mass of the Sympol Army, though.)

SamBurke
2015-01-02, 07:49 PM
It does, and I am. (Though I haven't specified the actual number of troops in the action post yet; sorry about that. This is the main mass of the Sympol Army, though.)

Ah! Sounds good then. Fair'n'square, roll away!

2015-01-02, 09:26 PM
While I'm thinking about it, I should also roll Rufus of Stolok's tactical maneuvering.

(2d6 + 1 Aerial + 1 Ship (Hovercraft) + 1 Special Cavalry + 2 Lenses + Mil 7)

[roll0]

SamBurke
2015-01-03, 06:54 AM
While I'm thinking about it, I should also roll Rufus of Stolok's tactical maneuvering.

(2d6 + 1 Aerial + 1 Ship (Hovercraft) + 1 Special Cavalry + 2 Lenses + Mil 7)

[roll0]

Does Planinfrag have all of those resources...?

2015-01-03, 08:04 AM
Does Planinfrag have all of those resources...?

No, but the Sympol and Glazelli auxiliaries do.

2015-01-03, 08:06 AM
No, but the Sympol and Glazelli auxiliaries do.

The Sycian Knights do as well. Let's not ignore the efforts of others, Blade.

Snowfire
2015-01-03, 08:15 AM
I think what Blade means is if Nation A and Nation B are sending allies and Nation A is leading the coalition with his military score than Nation B can roll tactical maneuvering, it doesn't have to be Nation A who does it. Which is true historically and would be unfair to alter at this juncture but might warrant examination since Tactical Maneuvering is no longer its own action burning up action economy.

Except that this, from what I've seen, has usually been a case of "I'll roll tactical maneuvering because I have a winning tactic" or similar, not rolling for the same thing twice, which strikes me as against the spirit of the rules here. I mean, in the end w/e, but it's something to consider.

QuintonBeck
2015-01-03, 09:59 AM
Except that this, from what I've seen, has usually been a case of "I'll roll tactical maneuvering because I have a winning tactic" or similar, not rolling for the same thing twice, which strikes me as against the spirit of the rules here. I mean, in the end w/e, but it's something to consider.

I think it may have happened in the GC/UN War. That said, as I mentioned earlier in the thread I think the ramifications and implementations of Tactical Maneuvering will likely need to be examined after this war since it's no longer a separate action with it's own action economy cost.

HalfTangible
2015-01-03, 01:21 PM
Religious conversion attempts (minority)

Selyra: [roll0]
Requiem: [roll2]

Aedilred
2015-01-03, 07:19 PM
I think it may have happened in the GC/UN War. That said, as I mentioned earlier in the thread I think the ramifications and implementations of Tactical Maneuvering will likely need to be examined after this war since it's no longer a separate action with it's own action economy cost.

It certainly happened in the Salterri civil wars; I think tactical manoeuvring for the Priory was rolled at least three times (by Rizban, Burch and Sam). We don't necessarily have to accept that as a binding precedent, though, and in some ways I think it would be better if we didn't; as far as possible I think one roll per roll-requirement is desirable from a rules perspective, otherwise it's effectively free re-rolls, and there's no loss of action economy any more either.

A problem is, conceivably, someone jumping the gun and rolling before all troops are committed when there was a better option available - but I don't think that necessarily has to be a major problem if the roll is taken as a roll and we apply bonuses later depending on what turns out actually to be present. Obviously it's great if the number in the roll is accurate but we have no issue with knocking inappropriate bonuses off and taking the base roll; conversely it would probably be reasonable to take the base roll and apply additional bonuses not initially accounted for if they later appear.

I'd make that incumbent on players to flag up as far as possible, though.

Kasanip
2015-01-04, 01:18 AM
Chivalric Republic of the United Free Cities

Diplomatic Colonization Action of #142.
TN: 10 [roll0]

2015-01-04, 05:34 AM
Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]
Luck: [roll4]

2015-01-04, 07:17 PM
One Beneath The Sky
[roll0]

Aedilred
2015-01-04, 08:05 PM
Conversion in Trinacria:
[roll0]

TheDarkDM
2015-01-07, 01:13 AM
New roll for the hunt!

[roll0]

TheDarkDM
2015-01-07, 01:17 AM
Tactical maneuvers in Maos! (into the mountains on the border with Tzalteclan if successful)

[roll0]

WaylanderX
2015-01-07, 04:15 PM
Tact Rollz Prowess!

Rollin': [roll0]

TheWombatOfDoom
2015-01-07, 08:27 PM
[roll0]+bonuses

For attacking the Gladwell enemy in estglaz before they enter sahra'a.

Aedilred
2015-01-07, 10:46 PM
Rolling for something very unimportant:
[roll0]

Tychris1
2015-01-08, 12:31 AM
Population "Stolen" from Aimplach:[roll0] x 1,000

Number of times Malengorius punches Cheron:[roll1]

Number of broken bones Cheron has:[roll2]

2015-01-08, 12:32 AM
Number of times Malengorius punches Cheron:[roll1]

Number of broken bones Cheron has:[roll2]

...Ouchie.

Tychris1
2015-01-08, 12:49 AM
...Ouchie.

Don't question the Fel's decision making.

Tactical Manuevering:[roll0] (+9 Mil, +5 bonus from various techs used).

2015-01-08, 12:54 AM
+5 bonus from various techs used

To clarify this (since the Dunfel force is moving with the Glazfelli Army), these techs are being supplied by Glazfell's troops and are the Special Cavalry Bonus, the Ship Bonus (From hovercraft), the Aerial Unit Bonus, and Lenses tech.

WaylanderX
2015-01-08, 04:38 AM
Research Roll:

[roll0]

Snowfire
2015-01-08, 07:27 AM
To clarify this (since the Dunfel force is moving with the Glazfelli Army), these techs are being supplied by Glazfell's troops and are the Special Cavalry Bonus, the Ship Bonus (From hovercraft), the Aerial Unit Bonus, and Lenses tech.

I think you may need to clarify what it was rolled for too.

2015-01-08, 10:05 AM
I think you may need to clarify what it was rolled for too.

At the moment, it does nothing at all. Whenever Wombat gets around to posting his tactical maneuvering boni, commander, and number of troops sent for the interception attempt in Sah'raa, it'll be the roll for that. (Tychris has been ill, but he was feeling up to it yesterday.)

QuintonBeck
2015-01-08, 10:06 AM
[roll0]+bonuses

For attacking the Gladwell enemy in estglaz before they enter sahra'a.

You can only tactically maneuver to stop an army from entering your/allied land in the land they're trying to pass through or on the border of the enemy's land that shares a/the border with the land being passed through. If you really want to attack the Estglaz you'll have to maneuver through Skarval (56) and Frosskov (57) (Two maneuvering rolls) to reach it and a failure will stop you in the region you failed in.

So, you can tactically maneuver to stop the Glazfell army in Sah'Ra (55), Skarval (56), or Drugaud (52) however if they beat your tactical maneuvering (which I assume was Tychris's roll and looks like it's probably the better result) they continue on to their prescribed destination, in this case Maos, and your troops will attack/defend whichever region you were trying to stop the Glazfell in.

2015-01-08, 10:10 AM
You can only tactically maneuver to stop an army from entering your/allied land in the land they're trying to pass through or on the border of the enemy's land that shares a/the border with the land being passed through. If you really want to attack the Estglaz you'll have to maneuver through Skarval (56) and Frosskov (57) (Two maneuvering rolls) to reach it and a failure will stop you in the region you failed in.

So, you can tactically maneuver to stop the Glazfell army in Sah'Ra (55), Skarval (56), or Drugaud (52) however if they beat your tactical maneuvering (which I assume was Tychris's roll and looks like it's probably the better result) they continue on to their prescribed destination, in this case Maos, and your troops will attack/defend whichever region you were trying to stop the Glazfell in.

Note that Wombat's action post says Sah'raa, so Estglaz was probably an error. That doesn't change the fact that he didn't specify what troops he was sending or who the commander is, though, and I'm pretty sure you can't make an interception attempt in a region where you don't have active troops anyway.

TheWombatOfDoom
2015-01-08, 10:13 AM
You can only tactically maneuver to stop an army from entering your/allied land in the land they're trying to pass through or on the border of the enemy's land that shares a/the border with the land being passed through. If you really want to attack the Estglaz you'll have to maneuver through Skarval (56) and Frosskov (57) (Two maneuvering rolls) to reach it and a failure will stop you in the region you failed in.

So, you can tactically maneuver to stop the Glazfell army in Sah'Ra (55), Skarval (56), or Drugaud (52) however if they beat your tactical maneuvering (which I assume was Tychris's roll and looks like it's probably the better result) they continue on to their prescribed destination, in this case Maos, and your troops will attack/defend whichever region you were trying to stop the Glazfell in.

Alright, I thought 56 was Estglaz, my mistake. Alright, well I'll have troops in Sahra'a as well, which means they get stopped there per the rules, tactical manuvering or not.

Question on my agents - I'm going to be having a mounted unit at 56 which my mounted units are trained at the training center in Lyradis. Does that mean I get a +2 to attack and tactical manuvering, or just one of those rolls?

QuintonBeck
2015-01-08, 10:13 AM
Note that Wombat's action post says Sah'raa, so Estglaz was probably an error. That doesn't change the fact that he didn't specify what troops he was sending or who the commander is, though, and I'm pretty sure you can't make an interception attempt in a region where you don't have active troops anyway.

Indeed, there will need to be troops and a commander specified as well as which region the interception is actually being attempted in.

QuintonBeck
2015-01-08, 10:16 AM
Alright, I thought 56 was Estglaz, my mistake. Alright, well I'll have troops in Sahra'a as well, which means they get stopped there per the rules, tactical manuvering or not.

Question on my agents - I'm going to be having a mounted unit at 56 which my mounted units are trained at the training center in Lyradis. Does that mean I get a +2 to attack and tactical manuvering, or just one of those rolls?

"+2 on Military battle checks involving mounted units from Lyradis"

So the battle, not the maneuvering.

TheWombatOfDoom
2015-01-08, 10:21 AM

"+2 on Military battle checks involving mounted units from Lyradis"

So the battle, not the maneuvering.

Oh, yeah that works I guess. Alright, good to know. I've been out due to a lot of issues with my wife, including two ER visits. I'm trying to get everything out today, and may need help on Sam's actions to get them doing what he wants them to do.

I figured I could stop an invasion in the region he's coming from, but I guess that doesn't really make sense. Alright. Sahra'a it is. I'll get my stuff up in that regard shortly. Just gotta figure out what I have.

Aedilred
2015-01-08, 11:59 AM
Tactical Manoevring!

[roll0]

... Not really :smallwink:

(In fact it is for religious conversion.)

Aedilred
2015-01-08, 01:11 PM

[roll0]

TheWombatOfDoom
2015-01-08, 01:15 PM

[roll0]

Is that one religious as well? Or legit?

Aedilred
2015-01-08, 01:20 PM
Is that one religious as well? Or legit?

I have a military score of 9 plus techs, so it's not tactical manoeuvring.

zabbarot
2015-01-09, 12:34 PM
I have a military score of 9 plus techs, so it's not tactical manoeuvring.

Tactfully maneuvering your religion into the hearts and minds of the people :smallwink:

Reggiejam
2015-01-09, 11:39 PM
[roll0] Target: 10 Elbaraz

2015-01-10, 03:17 AM
Tactical Maneuvering in Drugaud:

[roll0] (+7 Commander, +5 Techs)

WaylanderX
2015-01-10, 06:53 PM
Tactical Manouvering to Defend Borlmyn.

[roll0]

WaylanderX
2015-01-10, 07:00 PM
To steal Popcorn recipe:

[roll0]

Snowfire
2015-01-10, 07:01 PM
Roll to defend the recipe of Raaneki Popcorn from Hurosha.

[roll0]

Kasanip
2015-01-10, 07:24 PM
New Character Creation for Round 33: Steward Euco of Verbena

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Aedilred
2015-01-10, 07:31 PM
New Character Creation for Round 33: Steward Euco of Verbena

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]

Bear in mind you only need to roll four times for new rulers, as Luck carries over.

Kasanip
2015-01-10, 08:00 PM
Bear in mind you only need to roll four times for new rulers, as Luck carries over.

Sorry, I couldn't find this rule. :smallredface:

Last roll became useless.

Aedilred
2015-01-10, 08:09 PM
Sorry, I couldn't find this rule. :smallredface:

Last roll became useless.

It's under Luck, but not mentioned in the Rulers section. Worth noting though that unless Euco is Commelina's son he can arrange his stats as he likes. You still get a bit screwed on the 1s though. I'm not sure if the re-roll for multiple 1s applies to later rulers or just the first; perhaps someone can remind me.

zabbarot
2015-01-10, 11:13 PM
Hushyarr's stats.
[roll0]
[roll1]
[roll2]
[roll3]

Oracles: [roll4] 1=Dip 2=Mil 3=Cur 4=Fth

Convert Nyroth to Radurja (only) [roll5] vs. 14
Convert Woodwind to Radurja (only) [roll6] vs. 14
Convert Grizland to Radurja (only) [roll7] vs. 14
Convert Cridan to Minority Radurja [roll8] vs. 10

Elemental
2015-01-11, 01:22 AM
Yet another roll to vassalise the Warriors of Syvine.

[roll0]+1+10

Morph Bark
2015-01-11, 08:02 AM
[roll0]

wan of deez tings aint laik dem odders

Snowfire
2015-01-11, 08:44 AM
Hushyarr's stats.
[roll0]
[roll1]
[roll2]
[roll3]

...

What.

QuintonBeck
2015-01-11, 12:41 PM
AOKVD
[roll0]

Sympolemou Attack Roll
[roll1]

Sympolemou Defense Roll
[roll2]

Planinfrag Attack Roll
[roll3]

Planinfrag Defense Roll
[roll4]

Frontier Attack Roll
[roll5]

Frontier Defense Roll
[roll6]

Clanships Attack Roll
[roll7]

Clanships Defense Roll
[roll8]

Borlmyn Attack Roll
[roll9]

Borlmyn Defense Roll
[roll10]

Rannara Attack Roll
[roll11]

Rannara Defense Roll
[roll12]

Domhan Abhaile Attack Roll
[roll13]

Domhan Abhaile Defense Roll
[roll14]

QuintonBeck
2015-01-11, 02:17 PM
Winner Losses
Sympolemou Defenders: [roll0] X 700

Planinfrag Defenders: [roll1] X 300

Frontier Defenders: [roll2] X 500

Clanships Attackers: [roll3] X 200

Borlmyn Defenders: [roll4] X 200

Sympolemou defense led by Glazfell: [roll5]

Sympolemou attack led by Triumvirate: [roll6]

Planinfrag defense led by Sympol: [roll7]

Planinfrag attack led by Orcs: [roll8]

Frontier defense led by Guilder: [roll9]

Frontier attack led by Tzalteclan: [roll10]

Clanships attack led by Orcs: [roll11]

Borlmyn defense led by Hurosha: [roll12]

Size Losses (1=Loss 2=Safe)

Sympolemous Glazfell desertions: [roll13], [roll14], [roll15], [roll16], [roll17]

Sympolemous Faedas desertions: [roll18], [roll19], [roll20], [roll21]

Sympolemous Sycian desertions: [roll22]

Sympolemous Serendel desertions: [roll23], [roll24], [roll25], [roll26]

Sympolemous Triumvirate desertions: [roll27], [roll28], [roll29]

Sympolemous Raaneka desertions: [roll30]

Sympolemous Guilder desertions: [roll31]

Planinfrag Sympol desertions: [roll32], [roll33]

Planinfrag Planinfrag desertions: [roll34]

Planinfrag Sycian desertions: [roll35]

Planinfrag Orc desertions: [roll36]

Planinfrag Guilder desertions: [roll37]

Planinfrag Serendel desertions: [roll38]

Frontier Tzaltec desertions: [roll39], [roll40], [roll41], [roll42]

Frontier Dunfel desertions: [roll43], [roll44], [roll45]

Frontier Glazfell desertions: [roll46], [roll47], [roll48]

Frontier Triumvirate desertions: [roll49], [roll50], [roll51], [roll52], [roll53], [roll54], [roll55]

Frontier Hurosha desertions: [roll56], [roll57], [roll58], [roll59], [roll60]

Frontier Raaneki desertions: [roll61], [roll62]

Frontier Calorum desertions: [roll63], [roll64]

Frontier Guilder desertions: [roll65]

Clanships Orc desertions: [roll66], [roll67], [roll68], [roll69]

Borlmyn Serendel desertions: [roll70]

Borlmyn Hurosha desertions: [roll71]

QuintonBeck
2015-01-11, 03:07 PM
Winner Losses

Frontier Defenders: [roll2] X 500

Should be X 1400 ^^

Rannara
[roll0] X 200

QuintonBeck
2015-01-11, 03:09 PM
Domhan Abheile Serendel Desertions: [roll0]

QuintonBeck
2015-01-11, 03:50 PM
Blurdi

[roll0]

[roll1]

[roll2]

SamBurke
2015-01-11, 07:46 PM
Diplomacy: [roll0] (Unsure of bonuses, not including them right now)
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

Oracle Bonus: [roll4]
Bonuses from this round should be +2 Military.

Here goes! Please don't fail me now diceroller...

SamBurke
2015-01-11, 07:47 PM
Diplomacy: [roll0] (Unsure of bonuses, not including them right now)
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

Oracle Bonus: [roll4]
Bonuses from this round should be +2 Military.

Here goes! Please don't fail me now diceroller...

Well everything but Military sucked... but I do not MIND. AT ALL. Mtambuzi bonus on top, that means Wesley starts with a 9 on Military.

Mind you he's an idiot with every single other thing.

But.

2015-01-11, 08:41 PM
Well everything but Military sucked... but I do not MIND. AT ALL. Mtambuzi bonus on top, that means Wesley starts with a 9 on Military.

Mind you he's an idiot with every single other thing.

But.

Can Mtambuzi be used on ruler rolls? Because that sounds like a ruling for Quinton. I did not get away with Agents for ruler rolls, so you may wish to ask about that one.

Lord_Burch
2015-01-11, 09:44 PM
Rolls!

Alexander Bordeux
[roll0]
[roll1]
[roll2]
[roll3]

Assassination
[roll4] +Half-Mil, Half-Luck, right? Sure.

Gengy
2015-01-11, 11:05 PM
Rolling for further exploration along the ocean floor.

Roll 1 (east): [roll0]
Roll 2 (south): [roll1]
Roll 3 (west): [roll2]

Rain Dragon
2015-01-12, 12:55 AM
An Nádur population shenanigans

Passive population gain
[roll0]

Actions
[roll1]

2015-01-12, 07:47 AM
Exploration of Formor rumors: [roll0]

SamBurke
2015-01-12, 08:39 AM
Can Mtambuzi be used on ruler rolls? Because that sounds like a ruling for Quinton. I did not get away with Agents for ruler rolls, so you may wish to ask about that one.

Apparently not. Mil8 isn't bad, though, especially since Tech bonuses will be more tenuous this round.

QuintonBeck
2015-01-12, 11:08 AM
Domhan Abhaile Serendel desertions: [roll0]

lt_murgen
2015-01-12, 04:36 PM
Top secret roll of secrety secretedness.

[roll0]

RandoMan
2015-01-12, 10:21 PM
Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

XIII
2015-01-13, 11:17 AM

[roll0]
[roll1]
[roll2]
[roll3]

Population:

10,000+ [roll4] x1000

2015-01-13, 11:17 AM
Ooh, very nice! Don't forget that you can arrange those as you wish and add an extra +1 to two of them!

XIII
2015-01-13, 11:18 AM
Aaaand one more.....

[roll0]

Lord_Burch
2015-01-13, 11:25 AM
Aaaand one more.....

[roll0]

Remember, you still need a unified region post and GM approval.

WaylanderX
2015-01-13, 11:58 AM
Round XXXIII

Alpha: [roll0]

Beta: [roll1]

Gamma: [roll2]

Delta: [roll3]

SamBurke
2015-01-13, 12:33 PM

[roll0]
[roll1]
[roll2]
[roll3]

Population:

10,000+ [roll4] x1000

That is an amazing set of rolls.

moossabi
2015-01-14, 02:43 PM
Will I have to burn the LoF adherents?

[roll0]

Elemental
2015-01-14, 05:15 PM
Roll to investigate the murder of Li Huanle Jarrow.

[roll0]+10

QuintonBeck
2015-01-14, 11:25 PM
Watcher converts Kasumor
[roll0]

Watcher converts Cuan
[roll1]

Blazing Temple converts Nyroth
[roll2]

Blazing Temple Converts under-Bordeux
[roll3]

Dip: [roll4]
Cur: [roll5]
Fai: [roll6]

The Red Pharaoh
Dip: [roll7]
Mil: [roll8]
Cur: [roll9]
Fai: [roll10]

WaylanderX
2015-01-15, 05:21 AM
Rollin' yet again:

[roll0]

Tychris1
2015-01-15, 12:13 PM
"Inspiring" more Mad Rats to join the Everburning Horde:[roll0] x 1,000

Kitsanth
2015-01-15, 08:34 PM
investigation roll

[roll0]

TheDarkDM
2015-01-15, 11:45 PM
Doo doo doo, Saroc diplomacy...

[roll0]

WaylanderX
2015-01-16, 06:06 AM
Find all da pieces!

[roll0]

Gengy
2015-01-16, 11:24 AM
Since I don't need rolls for Exploration (I am new, didn't understand), I'm using one of my Curiosity actions to Investigate.

Here's hoping it's as good.

<Curiosity: Investigate Whale Domestication> ([roll0])

TheDarkDM
2015-01-17, 12:01 AM
Closing in now...

[roll0]

DurkBlanston
2015-01-17, 11:16 PM
Nan Hai to Majority Hailings TN: 12
[roll0]

Aedilred
2015-01-18, 08:06 PM
Non-war-related rolls

1. [roll0]
2. [roll1]
3. [roll2]

DurkBlanston
2015-01-18, 09:19 PM
Tactical maneuvering: Hills
[roll0]

RandoMan
2015-01-18, 10:03 PM
Nix Colonize U6 (And rhyme along the way)
[roll0] TN 14

lt_murgen
2015-01-19, 04:20 PM
Roll to gain minority in Grmanhill [roll0]
Roll to gain minority in Grizzland [roll1]

Kasanip
2015-01-20, 06:38 PM
It is Diplomacy Roll:

[roll0]

QuintonBeck
2015-01-20, 08:21 PM
[roll0]

SamBurke
2015-01-20, 08:32 PM
[roll0]

Kicking balsats.

[roll0]

Reggiejam
2015-01-20, 11:01 PM
Faithtical Maneuvering Kina Storms
[roll0]

Kitsanth
2015-01-21, 12:24 AM
diplomacy roll

[roll0]

SamBurke
2015-01-21, 12:06 PM
Attack: [roll0]
Defense: [roll1]

QuintonBeck
2015-01-21, 12:30 PM
Defense
[roll0]

Aedilred
2015-01-21, 02:18 PM
Blah blah blah

[roll0]

SamBurke
2015-01-21, 03:17 PM
Defense
[roll0]

I have no idea why these rolls are all going in Vizini's favor... But I am not going to question it. :smallbiggrin:

SamBurke
2015-01-21, 03:35 PM
[roll0] Dinosaur, Hai Vyuma, Special Metal, Blackpowder, and Tzaltec Fire techs.

2015-01-21, 04:02 PM
[roll0] Dinosaur, Hai Vyuma, Special Metal, Blackpowder, and Tzaltec Fire techs.

Sam, Techs don't apply to personal combat, except for Hai Vyuma, which trades out a full mil bonus for half mil and half faith.

Snowfire
2015-01-21, 04:03 PM
Sam, Techs don't apply to personal combat, except for Hai Vyuma, which trades out a full mil bonus for half mil and half faith.

Um...source?

Given that we applied techs at the Coronation before deciding to ignore the results and go with pure narrative instead, I think precedent says otherwise.

2015-01-21, 04:11 PM
Um...source?

Given that we applied techs at the Coronation before deciding to ignore the results and go with pure narrative instead, I think precedent says otherwise.

I'm basing this on the rulings for duels. The Hai Vyuma part came from, IIRC, the Second Tellurian Games, where one of Imp's characters walked into the Arena with some Hai Vyuma instead of a weapon.

And really if we're going to pull that, Dark also has all of those techs aside from the Hai Vyuma, so it functionally doesn't matter.

WaylanderX
2015-01-21, 04:12 PM
Tactical Manouvering

[roll0]

zabbarot
2015-01-21, 04:13 PM
I'm basing this on the rulings for duels. The Hai Vyuma part came from, IIRC, the Second Tellurian Games, where one of Imp's characters walked into the Arena with some Hai Vyuma instead of a weapon.

And really if we're going to pull that, Dark also has all of those techs aside from the Hai Vyuma, so it functionally doesn't matter.

I thought Sam was fighting an ork?

2015-01-21, 04:20 PM
I thought Sam was fighting an ork?

He is fighting Stormskull. He's also fighting Stormskull's Honor Guard, as well as Ahmes of Tzalteclan and HIS Honor Guard.

zabbarot
2015-01-21, 04:32 PM
He is fighting Stormskull. He's also fighting Stormskull's Honor Guard, as well as Ahmes of Tzalteclan and HIS Honor Guard.

Ah, I imagine it would be difficult for them to employ some of those though. Tzaltec fire is sort of AoE.

XIII
2015-01-21, 04:49 PM
Do the red ones go faster in this for orks??

Snowfire
2015-01-21, 04:51 PM
Tactical Manouvering

[roll0]

QuintonBeck
2015-01-21, 08:30 PM
Um...source?

Given that we applied techs at the Coronation before deciding to ignore the results and go with pure narrative instead, I think precedent says otherwise.

Techs don't apply on small scale single combat, that's a fact jack. Been that way since the first Raaneki Games way back. Any discussion of it at the Coronation would have been fallacy.

Also, what are you rolling for tactical maneuvering? You need to be specific with your rolls so you don't just apply rolls as 'bonuses' where you want them. That's why we took Military rolling out of player hands, and I'd rather not have to take Tactical Maneuvering away too.

TheDarkDM
2015-01-21, 08:35 PM
Ahmes defense against the 75 year old human man...

[roll0]

2015-01-21, 08:37 PM
Ahmes defense against the 75 year old human man...

[roll0]

...Wow, the dice gods just don't like you today I guess.

HalfTangible
2015-01-21, 08:49 PM
Tactical Manouvering

[roll0]

For what? :smallconfused: Your post doesn't have any attack moves in it, or even defensive. How can you perform a tactical manuver with no soldiers?

Snowfire
2015-01-22, 05:16 AM
Also, what are you rolling for tactical maneuvering? You need to be specific with your rolls so you don't just apply rolls as 'bonuses' where you want them. That's why we took Military rolling out of player hands, and I'd rather not have to take Tactical Maneuvering away too.

Understood, and my apologies.

My roll is for the EoD Navy getting through the strait and intercepting the KCS navy before they can get any troops across the ocean to the Battle of Frontier. I'll have the action for it - and the rest of my war deployments - up in the next twelve hours.

2015-01-22, 06:37 AM
Roll for blockading the Black Sea: [roll0]

2015-01-22, 06:41 AM

SamBurke
2015-01-22, 10:02 AM
Um...source?

Given that we applied techs at the Coronation before deciding to ignore the results and go with pure narrative instead, I think precedent says otherwise.This was my basis for things. During the coronation roll-off, I was told that it was based on how many techs were involved in the MECKs' production. That said, if it's ruled otherwise.

I'm basing this on the rulings for duels. The Hai Vyuma part came from, IIRC, the Second Tellurian Games, where one of Imp's characters walked into the Arena with some Hai Vyuma instead of a weapon.

And really if we're going to pull that, Dark also has all of those techs aside from the Hai Vyuma, so it functionally doesn't matter.He has all of those techs and almost *none* of the resources.

Ahmes defense against the 75 year old human man...

[roll0]Yeeeesh. Sorry.

Hai Vyuma Attack: [roll0] At least Vizini has low chances of doing anything with that! :smallsmile:

zabbarot
2015-01-22, 10:03 AM
Conversions
Elomaoli to LoF(Minority) [roll0]
Tzalteclan to LoF(Minority) [roll1]

Secret(?) [roll2]

SamBurke
2015-01-22, 10:13 AM
Hai Vyuma Attack: [roll0] At least Vizini has low chances of doing anything with that! :smallsmile:

Also forgot the +1 from it being Hai Vyuma. :smallsigh: 13-13. :smallbiggrin:

Snowfire
2015-01-22, 10:23 AM
Also forgot the +1 from it being Hai Vyuma. :smallsigh: 13-13. :smallbiggrin:

Why only +6? I thought Vizini had Mil 10, and Dark is (from what I can see) using full Mil for this. Apologies if I've got that wrong somehow.

zabbarot
2015-01-22, 10:28 AM
Why only +6? I thought Vizini had Mil 10, and Dark is (from what I can see) using full Mil for this. Apologies if I've got that wrong somehow.

Hai Vyuma was ruled to use 1/2(mil+faith) for the purpose of duels in the Games, so those rules are rolling over here.

lt_murgen
2015-01-22, 11:50 AM
Die rolling for Percy Grant-Tremblor Fitzrion.

Diplomacy [roll0]
Military [roll1]
Curiosity[roll2]
Faith [roll3]
Luck [roll4]

Super secret roll for faith related thingy [roll5]

SamBurke
2015-01-22, 12:35 PM
Why only +6? I thought Vizini had Mil 10, and Dark is (from what I can see) using full Mil for this. Apologies if I've got that wrong somehow.
+5 (1/2 Mil) +1 (1/2 Faith) +1 (Tech bonus). Though I have a question for Dark: Why does Ahmes, a non-ruler, have such a high Military Score? Are the orcs giving him assistance or...?

Hai Vyuma was ruled to use 1/2(mil+faith) for the purpose of duels in the Games, so those rules are rolling over here.

Exactly.

Snowfire
2015-01-22, 03:47 PM
Tactical Maneuvering in Grmanhil: [roll0]

QuintonBeck
2015-01-22, 06:03 PM
Understood, and my apologies.

My roll is for the EoD Navy getting through the strait and intercepting the KCS navy before they can get any troops across the ocean to the Battle of Frontier. I'll have the action for it - and the rest of my war deployments - up in the next twelve hours.

Well is the roll for getting through the storm OR intercepting Carmine's navy? That'd be 2 separate rolls. The storm is it's own beast to navigate through, then you have to trap the opposing navy.

Lord_Burch
2015-01-22, 06:08 PM
Rollin' Rollin' (nothing war related)

[roll0]

QuintonBeck
2015-01-22, 06:23 PM
Also, didn't we determine the tactical maneuvering roll for implementing winning tactics was to be done by the possessor of the winning tactic? That's how it's been done historically I believe.

WaylanderX
2015-01-22, 07:11 PM
Domhan Staff Research

[roll0]

Lord_Burch
2015-01-22, 07:14 PM
Also, didn't we determine the tactical maneuvering roll for implementing winning tactics was to be done by the possessor of the winning tactic? That's how it's been done historically I believe.

I think so, yeah. The maneuverer also had loss penalties as with the battle leader, although I'm not up to snuff with remembering the military rules right now, so I don't know if that applies here.

TheWombatOfDoom
2015-01-22, 07:20 PM
Myrida's roll for tactical manuvering in the Clanships:

[roll0]+bonuses

2015-01-22, 07:26 PM
It's 2d6, Wombat.

DurkBlanston
2015-01-22, 08:09 PM
Rolling
[roll0]

DurkBlanston
2015-01-22, 08:11 PM
Rolling
[roll0]

For Tac Man Hills: Maos to specify

Aedilred
2015-01-22, 08:12 PM
Roll to avoid interception.

[roll0] (Mil9, Ocean-Faring Ships)

TheWombatOfDoom
2015-01-22, 08:36 PM
[roll0]+bonuses for Myrida to tactical maneuver in the Clanships.

SamBurke
2015-01-23, 12:02 AM
For Tac Man Hills: Maos to specify

Was unaware that Maos was gonna be a front. Should be fascinating, given the ground... :smallbiggrin:

2015-01-23, 12:04 AM
Was unaware that Maos was gonna be a front. Should be fascinating, given the ground... :smallbiggrin:

Nah, Durk made a clerical error. Feel free to ignore that.

SamBurke
2015-01-23, 12:12 AM
Nah, Durk made a clerical error. Feel free to ignore that.

Can't tell if sarcasm... :smalltongue:

2015-01-23, 12:32 AM
Can't tell if sarcasm... :smalltongue:

Heh. I wasn't joking; Durk was thinking to attack, but forgot a host of reasons that made it a really bad idea. Not least of which being that he couldn't actually get there through Selyra's militia.

SamBurke
2015-01-23, 12:40 AM
Heh. I wasn't joking; Durk was thinking to attack, but forgot a host of reasons that made it a really bad idea. Not least of which being that he couldn't actually get there through Selyra's militia.

Yeah, I was kind of wondering why you would go to the absolute best place for me.

SamBurke
2015-01-23, 12:56 AM
Rannara: [roll0] (The only one that might get the Tac Maneuvering Bonus)
Frontier: [roll1]
Sah'raa: [roll2]

DoomHat
2015-01-24, 01:07 AM
Investigation[roll0] Cur + Printing press
Maneuvering [roll1] Mil + lenses

2015-01-24, 03:43 PM
Tactical Maneuvering (Sahra'a): [roll0]

Tactical Maneuvering (Rannara): [roll1]

TheDarkDM
2015-01-24, 04:17 PM
Tactical Maneuvering (Frontier): [roll0]

2015-01-24, 07:06 PM
Icy Diplomacy: [roll0] (Boni include Dip score and Printing Press)

2015-01-24, 07:26 PM
Roll for Secret Secrets: [roll0]

zabbarot
2015-01-24, 09:42 PM
Convert Jeweled Cities to Radurja (Minority) [roll0]

TheDarkDM
2015-01-24, 11:20 PM
Blocking conversions...

Tzalteclan:
[roll0] + 10 (pending ruling from Quinton)

Elomaoli:
[roll1] + 6 (pending ruling from Quinton)

TheDarkDM
2015-01-25, 03:15 AM
Tzaltec Tactical Maneuvering...

[roll0]

Morph Bark
2015-01-25, 07:18 AM
[roll0]

Celero? Celero.

Morph Bark
2015-01-25, 07:20 AM
Investigate? Investigate.

[roll0]

Snowfire
2015-01-25, 08:09 AM
Tactical Maneuvering for EoD Navy: [roll0]

QuintonBeck
2015-01-25, 12:12 PM
1=Storm Stops the Fleet 2=Fleet gets through
[roll0]

QuintonBeck
2015-01-25, 01:34 PM
Ash Kingdom Colonize 140
[roll0]

Carmine Sea Interception Battle (Will the reinforcements come through!?)
Interceptors: [roll1]
Runners: [roll2]

QuintonBeck
2015-01-25, 01:41 PM
Carmine Losses
[roll0]

QuintonBeck
2015-01-25, 02:04 PM
Clanships A
[roll0]

Clanships D
[roll1]

Frontier A
[roll2]

Frontier D
[roll3]

Tzalteclan A
[roll4]

Tzalteclan D
[roll5]

Rannara A
[roll6]

Rannara D
[roll7]

Grmanhil A
[roll8]

Grmanhil D
[roll9]

Grizzland A
[roll10]

Grizzland D
[roll11]

72 Maur
[roll12]

72 KSM
[roll13]

QuintonBeck
2015-01-25, 02:33 PM
Sah'ra A
[roll0]

Sah'ra D
[roll1]

QuintonBeck
2015-01-25, 02:59 PM
Winner Losses
Clanships: [roll0] X 200

Frontier: [roll1] X 1400

Tzalteclan [roll2] X 200

Rannara [roll3] X 400

Grizzland [roll4] X 1000

Sah'ra [roll5] X 400

KSM losses [roll6] X 400

Size Losses 1=Loss 2=Safe

C: Guilder Militia [roll18]

C: Serendel [roll19]

C: Tuvaak [roll20]

C: Guilder [roll21]

C: Raaneka [roll22]

C: Saroc [roll23] [roll24] [roll25]

F: Triumvirate [roll26] [roll27] [roll28] [roll29] [roll30]

F: Raaneka [roll31] [roll32]

F: Serendel [roll33]

F Guilder [roll34]

F: Mularuhm [roll35] [roll36] [roll37] [roll38]

F: KCS [roll39] [roll40] [roll41] [roll42]

F: Caercian [roll43] [roll44]

F: Tzaltec [roll45] [roll46]

F: Saroc [roll47]

F: Pavonia [roll48]

T: Tzaltec [roll49]

T: Saroc [roll50]

T: Guilder [roll51]

R: Guilder Militia [roll52]

R: Razdis [roll53]

R: Raaneka [roll54]

R: Hurosha [roll55]

R: Glazfell [roll56] [roll57]

R: Dunfel [roll58]

GM: Salterri [roll59]

GM: KCS [roll60]

GM: Mularuhm [roll61]

GM: Pavonia [roll62]

GZ: KSM [roll63] [roll64] [roll65] [roll66] [roll67]

GZ: IAD [roll68] [roll69] [roll70] [roll71] [roll72]

GZ: Watcher [roll73] [roll74] [roll75]

GZ: Glirfrey [roll76]

GZ: Celero [roll77]

S: Guilder [roll78]

S: Glazfell [roll79]

QuintonBeck
2015-01-25, 03:06 PM
Grmanhil
[roll0] X100

QuintonBeck
2015-01-25, 03:16 PM
[roll0]

Naval losses in Carmine

Carmine: [roll1]

Isles: [roll2]

Serendel: [roll3]

Raaneka: [roll4]

Guilder: [roll5]

QuintonBeck
2015-01-25, 03:38 PM
[roll0]

QuintonBeck
2015-01-25, 03:42 PM
1=N 2=S 3=E 4=W
[roll0]

QuintonBeck
2015-01-25, 03:44 PM
Ice Ice Baby
[roll0]

Rain Dragon
2015-01-25, 07:16 PM
An Nádur population shenanigans

Passive population gain
[roll0]

Actions
[roll1]

QuintonBeck
2015-01-25, 09:18 PM
[roll0]

[roll1]

Tychris1
2015-01-26, 12:28 AM
Dünfel randomized casualty:[roll0]

1. Krag
2. Bregün
3. Garün
4. Grän
5. Cheron

DoomHat
2015-01-26, 12:54 AM
Luck Refresh
[roll0]

DurkBlanston
2015-01-26, 01:47 PM
King Hanyeo Caercia to take the Throne in the Winter of Year 500

Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

SamBurke
2015-01-26, 02:18 PM
King Hanyeo Caercia to take the Throne in the Winter of Year 500

Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]
That is amazing.

2015-01-26, 02:28 PM
That is amazing.

Right? My god, it's full of stars.

DoomHat
2015-01-26, 03:03 PM
King Hanyeo Caercia to take the Throne in the Winter of Year 500

Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

He's some kind of terrifying prodigy. Truly the stars have aligned to bless this boy's reign...

Aedilred
2015-01-26, 03:14 PM
He's some kind of terrifying prodigy.

With a name like "Hanyeo", you'd better believe it :smalleek:

Morph Bark
2015-01-26, 03:17 PM
King Hanyeo Caercia to take the Throne in the Winter of Year 500

Diplomacy: [roll0]
Military: [roll1]
Curiosity: [roll2]
Faith: [roll3]

Only 1 point lower on the roll than his namesake. Not bad!

Just promise me one thing, Durk: never, ever name one of your rulers Piandao.

Kitsanth
2015-01-26, 07:32 PM
diplomacy roll

[roll0]

Kasanip
2015-01-27, 01:14 AM
It is roll of Population of #142 Bastet
300,000 + ([roll0] x 10,000)

DoomHat
2015-01-27, 02:39 AM
Centennial Gala Rolls

Inquisitor Genbu is suspicious of everything.
Roll to detect treachery: [roll0] Cur +Printing Press and Physics.

Bloodknight Jujak is relentlessly friendly inspire of her countrymen.
Roll to make a good impression on the locals: [roll1] Dip + Printing Press

Cheongnyong the Shaman always has a touch of Fruxtkorp'r in his veins.
Roll to see what lies beyond the veil of normal perception: [roll2] Faith

DoomHat
2015-01-27, 02:41 AM
Experimenting with the Palas Deums
[roll0] Faith

DoomHat
2015-01-27, 02:43 AM
That is hella weird with the faith rolls there...

DurkBlanston
2015-01-27, 12:54 PM
I knew naming the boy after one of the greatest Qzares (Flat-out The Greatest in some Caercian circles) to ever lead the Imperium was a good choice :smallwink:

lt_murgen
2015-01-27, 02:14 PM
Roll to finish colonizing 154

Target:

base = 10
current 6 regions (5*20 = 10
not adjacent to others = 2
TOTAL = 22

Roll
Using my vassal rights to borrow my leiges skill (10)
explorers finding rights +2
second round further rights +2
Printing press tech +1
raanekan diplomacy tech +1
TOTAL = 16

Here goes the roll [roll0]