Kislath
2014-12-17, 03:38 PM
I quit buying D&D Books with 3.0, so I'm a little behind on many things.
Here's my question:
Do wizards have any sort of specialties in their areas of research / casting?
I'm not talking about schools, which they've had forever, but specialties in the kinds of things they study the most.
It seems to me that a wizard is a scientist of a sort, and most scientists tend to focus on a narrow field of study.
If they were to specialize, would they get any more bonuses due to it?
For example, I had an NPC wizard once who specialized in jellies, crustaceans, plants, and forces. His lab was full of all sorts of odd things reminiscient of those you might find in some modern college lab. He whipped up all sorts of odd things in his lab and created a few peculiar spells based on them.
My question: what do you think of wizards being able to do this as player characters? Should a "Master of fungus" be able to create some weird fungus-based spells, or is this sort of thing creating a very slippery slope?
Here's my question:
Do wizards have any sort of specialties in their areas of research / casting?
I'm not talking about schools, which they've had forever, but specialties in the kinds of things they study the most.
It seems to me that a wizard is a scientist of a sort, and most scientists tend to focus on a narrow field of study.
If they were to specialize, would they get any more bonuses due to it?
For example, I had an NPC wizard once who specialized in jellies, crustaceans, plants, and forces. His lab was full of all sorts of odd things reminiscient of those you might find in some modern college lab. He whipped up all sorts of odd things in his lab and created a few peculiar spells based on them.
My question: what do you think of wizards being able to do this as player characters? Should a "Master of fungus" be able to create some weird fungus-based spells, or is this sort of thing creating a very slippery slope?