Lord Iames Osari
2007-03-29, 01:04 AM
Rage Mage
While for most spellcasters, powerful emotions like rage are disruptive to the concentration necessary to complete the ritual of spellcasting, there are certain individuals who learn to turn their rage into a ritual in and of itself. These are the rage mages, and they are individuals to be greatly feared. While the majority are arcanists, there are a few divine casters who have unlocked the secrets of enraged spellcasting.
Hit Die: d6.
REQUIREMENTS
Alignment: Any nonlawful.
Base Attack Bonus: +3.
Feats: Combat Casting.
Spells: Must be able to cast 2nd-level arcane spells.
Special: Rage or frenzy ability.
Class Skills
The rage mage’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int).
Skill Points at Each Level: 2 + Int mod.
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells per day
1st|+1|+2|+0|+0|Spell rage +0|~
2nd|+2|+3|+0|+0|Enraged smiting|+1 level of spellcasting class
3rd|+3|+3|+1|+1|Spell rage +1|+1 level of spellcasting class
4th|+4|+4|+1|+1|Enraged empower|+1 level of spellcasting class
5th|+5|+4|+1|+1|Break limits|~
6th|+6|+5|+2|+2|Enraged maximize, spell rage +2|~
7th|+7|+5|+2|+2|Greater rage|+1 level of spellcasting class
8th|+8|+6|+2|+2|Enraged quicken|+1 level of spellcasting class
9th|+9|+6|+3|+3|Spell rage +3|+1 level of spellcasting class
10th|+10|+7|+3|+3|Perfect rage|~[/table]
Class Features
Weapon and Armor Proficiency: Rage mages gain proficiency in light armor, and also learn how to ignore the arcane spell failure chance imposed by light armor.
Spells Per Day: At every level except 1st, 5th, 6th, and 10th, the rage mage's spellcasting ability improves as if he had gained a level in whichever spellcasting class he previously belonged to. He gains no other benefits of going up a level in that class.
Spell Rage (Ex): A rage mage can cast spells while in a rage or frenzy, although other activities requiring patience and concentration are still prohibited. Only spells with casting times of 1 full-round action or less and that damage or kill one’s foes, or increase one’s own ability to damage one’s foes, may be cast. This includes healing and defensive spells, since one cannot kill one’s enemy if one is dead.
During a rage, the caster level and save DCs of the rage mage's spells increase by +1 for every three rage mage levels he posesses, beginning at +0 at 1st level and progressing up to +3 at 9th level. In addition to being fatigued at the end of his rage, the rage mage also becomes mentally fatigued for the duration of the current encounter.
Rage mage levels count as and stack with barbarian levels for the purpose of determining how many times a rage mage can rage per day.
Enraged Smiting (Ex): At 2nd level, a rage mage learns to harness his rage to channel his spells through his weapon. Once per rage, a rage mage can apply the Smiting Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Enraged Empower (Ex): At 4th level, a rage mage learns to harness his rage to make his spells more damaging. Once per rage, a rage mage can apply the Empower Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Break Limits (Ex): Beginning at 5th level, the increase in CL granted by the rage mage's spell rage can cause a spell's damage dice to exceed the damage cap of the spell.
Enraged Maximize (Ex): At 6th level, a rage mage learns to harness his rage to draw out his spells' full destructive potential. Once per rage, a rage mage can apply the Maximize Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Greater Rage (Ex): At 7th level, a rage mage’s bonuses to Strength and Constitution during his rage each increase by +2, and his morale bonus on Will saves increases by +1. The penalty to AC remains at -2.
Enraged Quicken (Ex): At 8th level, a rage mage learns to harness his rage to make his spells take less time. Once per rage, a rage mage can apply the Quicken Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Perfect Rage (Ex): At 10th level, a rage mage no longer becomes fatigued and mentally fatigued at the end of his rage and has no chance of losing spellcasting ability after a rage. Also, the restrictions on what spells can be used in a rage is lifted.
Mentally Fatigued
A mentally fatigued character takes a -2 penalty to all mental ablity scores. This penalty can cause a character to be unable to cast spells for which he no longer has the prerequisite ability score (10 + spell level) and bonus spells gained from a high ability score while the penalty lasts. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue, or by casting a spell or manifesting a power with a casting/manifesting time of a swift or immediate action, or a spell/power modified by a metamagic/metapsionic feat. After 8 hours of complete rest, mentally fatigued characters are no longer mentally fatigued.
Mentally Exhausted
A mentally exhausted character cannot cast any spells or manifest any powers with a casting/manifesting time of a swift or immediate action, or with a casting/manifesting time of more than 1 full round action. A mentally exhausted character casts spells and powers with casting/manifesting times of 1 standard action as a full-round action. If a spontaneous caster, the character cannot apply any metamagic feats to spells. A psionic character cannot become psionically focused or apply metapsionic feats to his powers. A mentally exhausted character takes a -6 penalty to all mental ability scores. This penalty can cause a character to be unable to cast spells or manifest powers for which he no longer has the prerequisite ability score (10 + spell/power level) and bonus spells gained from a high ability score while the penalty lasts. After 1 hour of complete rest, a mentally exhausted character becomes mentally fatigued. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue, or by casting a spell or manifesting a power with a casting/manifesting time of a swift or immediate action, or a spell/power modified by a metamagic/metapsionic feat.
While for most spellcasters, powerful emotions like rage are disruptive to the concentration necessary to complete the ritual of spellcasting, there are certain individuals who learn to turn their rage into a ritual in and of itself. These are the rage mages, and they are individuals to be greatly feared. While the majority are arcanists, there are a few divine casters who have unlocked the secrets of enraged spellcasting.
Hit Die: d6.
REQUIREMENTS
Alignment: Any nonlawful.
Base Attack Bonus: +3.
Feats: Combat Casting.
Spells: Must be able to cast 2nd-level arcane spells.
Special: Rage or frenzy ability.
Class Skills
The rage mage’s class skills (and the key ability for each skill) are Concentration (Con), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), Spellcraft (Int).
Skill Points at Each Level: 2 + Int mod.
{table="head"]Level|BAB|Fort|Ref|Will|Special|Spells per day
1st|+1|+2|+0|+0|Spell rage +0|~
2nd|+2|+3|+0|+0|Enraged smiting|+1 level of spellcasting class
3rd|+3|+3|+1|+1|Spell rage +1|+1 level of spellcasting class
4th|+4|+4|+1|+1|Enraged empower|+1 level of spellcasting class
5th|+5|+4|+1|+1|Break limits|~
6th|+6|+5|+2|+2|Enraged maximize, spell rage +2|~
7th|+7|+5|+2|+2|Greater rage|+1 level of spellcasting class
8th|+8|+6|+2|+2|Enraged quicken|+1 level of spellcasting class
9th|+9|+6|+3|+3|Spell rage +3|+1 level of spellcasting class
10th|+10|+7|+3|+3|Perfect rage|~[/table]
Class Features
Weapon and Armor Proficiency: Rage mages gain proficiency in light armor, and also learn how to ignore the arcane spell failure chance imposed by light armor.
Spells Per Day: At every level except 1st, 5th, 6th, and 10th, the rage mage's spellcasting ability improves as if he had gained a level in whichever spellcasting class he previously belonged to. He gains no other benefits of going up a level in that class.
Spell Rage (Ex): A rage mage can cast spells while in a rage or frenzy, although other activities requiring patience and concentration are still prohibited. Only spells with casting times of 1 full-round action or less and that damage or kill one’s foes, or increase one’s own ability to damage one’s foes, may be cast. This includes healing and defensive spells, since one cannot kill one’s enemy if one is dead.
During a rage, the caster level and save DCs of the rage mage's spells increase by +1 for every three rage mage levels he posesses, beginning at +0 at 1st level and progressing up to +3 at 9th level. In addition to being fatigued at the end of his rage, the rage mage also becomes mentally fatigued for the duration of the current encounter.
Rage mage levels count as and stack with barbarian levels for the purpose of determining how many times a rage mage can rage per day.
Enraged Smiting (Ex): At 2nd level, a rage mage learns to harness his rage to channel his spells through his weapon. Once per rage, a rage mage can apply the Smiting Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Enraged Empower (Ex): At 4th level, a rage mage learns to harness his rage to make his spells more damaging. Once per rage, a rage mage can apply the Empower Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Break Limits (Ex): Beginning at 5th level, the increase in CL granted by the rage mage's spell rage can cause a spell's damage dice to exceed the damage cap of the spell.
Enraged Maximize (Ex): At 6th level, a rage mage learns to harness his rage to draw out his spells' full destructive potential. Once per rage, a rage mage can apply the Maximize Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Greater Rage (Ex): At 7th level, a rage mage’s bonuses to Strength and Constitution during his rage each increase by +2, and his morale bonus on Will saves increases by +1. The penalty to AC remains at -2.
Enraged Quicken (Ex): At 8th level, a rage mage learns to harness his rage to make his spells take less time. Once per rage, a rage mage can apply the Quicken Spell metamagic feat to one of his spells without spending an higher-level spell slot or increasing its casting time.
Perfect Rage (Ex): At 10th level, a rage mage no longer becomes fatigued and mentally fatigued at the end of his rage and has no chance of losing spellcasting ability after a rage. Also, the restrictions on what spells can be used in a rage is lifted.
Mentally Fatigued
A mentally fatigued character takes a -2 penalty to all mental ablity scores. This penalty can cause a character to be unable to cast spells for which he no longer has the prerequisite ability score (10 + spell level) and bonus spells gained from a high ability score while the penalty lasts. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue, or by casting a spell or manifesting a power with a casting/manifesting time of a swift or immediate action, or a spell/power modified by a metamagic/metapsionic feat. After 8 hours of complete rest, mentally fatigued characters are no longer mentally fatigued.
Mentally Exhausted
A mentally exhausted character cannot cast any spells or manifest any powers with a casting/manifesting time of a swift or immediate action, or with a casting/manifesting time of more than 1 full round action. A mentally exhausted character casts spells and powers with casting/manifesting times of 1 standard action as a full-round action. If a spontaneous caster, the character cannot apply any metamagic feats to spells. A psionic character cannot become psionically focused or apply metapsionic feats to his powers. A mentally exhausted character takes a -6 penalty to all mental ability scores. This penalty can cause a character to be unable to cast spells or manifest powers for which he no longer has the prerequisite ability score (10 + spell/power level) and bonus spells gained from a high ability score while the penalty lasts. After 1 hour of complete rest, a mentally exhausted character becomes mentally fatigued. A mentally fatigued character becomes mentally exhausted by doing something else that would normally cause mental fatigue, or by casting a spell or manifesting a power with a casting/manifesting time of a swift or immediate action, or a spell/power modified by a metamagic/metapsionic feat.