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View Full Version : D&D 3.x Other "We are inevitable. Your kind is doomed." The Vord 3.5 Monster PEACH



AkazilliaDeNaro
2014-12-20, 02:53 AM
The Vord


http://cache.desktopnexus.com/thumbnails/479559-bigthumbnail.jpg

"I am the Vord.
I have taken the heart of your lands. I have laid siege to your strong places. I have slain your First Lord.
You cannot destroy me. You cannot withstand me. The Vord are eternal. The Vord are everywhere.
Among the stars, between the worlds, we conquer. We grow. Against us, no victory is possible.
You may withstand us for a time, but in ten years, in a hundred years, in a thousand years we will return, stronger and wiser than before.
We are inevitable. Your kind is doomed."

— The Vord Queen to the Alerans —




Age
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grp
Fort
Ref
Will


Fledgling
9d8+45
(85hp)
16
(+3)
20
(+5)
18
(+4)
20
(+5)
20
(+5)
18
(+4)
6/9
8
8
11


Juvenile
15d8+135
(202hp)
22
(+6)
26
(+8)
26
(+8)
24
(+7)
24
(+7)
22
(+6)
12/18
13
13
16


Adult
21d8+210
(314hp)
26
(+7)
30
(+10)
28
(+9)
30
(+10)
30
(+10)
28
(+9)
15/23
15
17
22


Great
Queen
27d8+270
(391hp)
28
(+9)
36
(+13)
28
(+9)
36
(+13)
36
(+13)
30
(+10)
20/29
18
22
28




Age
Speed
Init
AC
Special Abilities


Fledgling
60', fly 100' (clumsy)
swim 60', Burrow 20'
+14
26 (10 +6 natural, +5 dex, +5 Insight)
FF 21, touch 20
Minor Telepathy,
Precognition, Vord Traits


Juvenile
60', fly 150' (average)
swim 60', Burrow 40'
+17
31 (10 +6 natural, +8 dex, +7 Insight)
FF 23, touch 25
Major Telepathy,
Bane, Darkness, Web


Adult
60', fly 200' (perfect)
swim 60', Burrow 60'
+24
36 (10 +6 natural, +10 dex, +10 Insight)
FF 26, touch 30
Greater Telepathy,
Lightning Bolt, Fireball, Haste


Great
Queen
60', fly 300' (perfect),
swim 60', Burrow 60'
+30
42 (10 +6 natural, +13 dex, +13 Insight)
FF 29, touch 36
Perfect Telepathy
Time Stop




Age
Monarch
Leadership
Croach
Knowledge
Ominous
Presence
Caster Level
SR
DR


Fledgling
144
(4*9*4)
250'
30'
DC 18

18
3/-


Juvenile
360
(4*15*6)
350'
60'
DC 23
7th
23
6/-


Adult
756
(4*21*9)
500'
90'
DC 29
13th
29
9/-


Great
Queen
1080
(4*27*10)
650'
120'
DC 33
19th
33
12/-


Vord Queen (Fledgling)
Medium Aberration (Vord)
HD: 9d8+45 (85)
Speed: 60', fly 100' (clumsy) swim 60', Burrow 20’
Init: +14 (+5 Dex + 4 Feat +5 Insight)
AC: 26 (10 +6 natural, +5 dex, + 5 Insight) FF 21, touch 20
BAB/Grp: +6/+9
Attack: Claw +11 melee (1d6+3 Piercing & Slashing, x2)
Full-Attack: 4 Claws +9/+9/+4/+4 melee (1d6+3 Piercing & Slashing, x2)
Space/Reach: 5’/5’
Special Attacks:
Special Qualities: Croach Knowledge, Darkvision 60’, DR 3/-, Fortification 75%, Minor Telepathy, Monarch Leadership, Ominous Presence (DC 18), Precognition, SR 18, Vord Traits
Saves: Fort +8 Ref +8 Will +11
Abilities: Str 16 (+3), Dex 20 (+5), Con 18 (+4), Int 20 (+5), Wis 20 (+5), Cha 18 (+4)
Skills: Concentration +16, Hide +17, Intimidate +16, Listen +17, Move Silently +17*, Spot +17, Spellcraft +17, Swim +11
Feats: Improved Initiative, Weapon Finesse, Two Weapon Fighting, Improved Two-Weapon Fighting, Improved ToughnessB
Environment: Any Croach infested
Organization: Hive (1 Fledgeling Queen,13-24[1d12+12] Vord Knights, 21-30[2d10+20] Vord Keepers) Or Squad (1 Fledgeling Queen, 4-10[3d3+1] Vord Knights, 4-10[3d3+1] Vord Keepers)
CR: 13
Treasure: Your World survives… for now.
Alignment: Lawful Neutral
Advancement: by Class; Favored Class: Sorcerer
Level Adjustment: N/AVord Queen (Juvenile)
Medium Aberration (Vord)
HD: 15d8+135 (202hp)
Speed: 60', Fly 150' (Average) swim 60', Burrow 40’
Init: +19 (+8 Dex + 4 Feat +7 Insight)
AC: 31 (10 +6 natural, +8 dex, +7 Insight) FF 23, touch 25
BAB/Grp: +12/+17
Attack: Claw +20 melee (1d8+6 Piercing & Slashing, x2)
OR Vord Blade +20 melee (1d6+6 Piercing & Slashing, 18-20/x2 +Vord Poison)
OR Vord Dart +20 20’ Ranged (1d4+6 Piercing x2 +Vord Poison)
Full-Attack: 6 Claws +18/+18/+13/+13/+8/+8 melee (1d8+6 Piercing & Slashing, x2)
OR 6 Vord Blade +18/+18/+13/+13/+8/+8 melee (1d6+6 Piercing & Slashing, 18-20/x2 + Vord Poison)
OR 3 Vord Darts +20/+15/+10 20’ Ranged (1d4+6 Piercing x2 +Vord Poison)
Space/Reach: 5’/5’
Special Attacks:
Special Qualities: Croach Knowledge, Caster Level 7th, Darkvision 90’, DR 6/-, Fortification 75%, Major Telepathy, Monarch Leadership, Ominous Presence (DC 23), Precognition, Spell-Like Abilities, SR 23, Vord Traits,
Saves: Fort +13 Ref +13 Will +16
Abilities: Str 22 (+6), Dex 26 (+8), Con 26 (+8), Int 24 (+7), Wis 24 (+7), Cha 22 (+6)
Skills: Balance +26, Concentration +26, Jump +24, Hide +26, Intimidate +24, Listen +25, Move Silently +26, Spot +25, Spellcraft +25, Swim +16
Feats: Improved Initiative, Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Two-Weapon RendPH2, Improved ToughnessB, HoverB
Environment: Any Croach infested
Organization: Hive (1 Juvenile Queen,13-24[1d12+12] Vord Knights, 21-30[2d10+20] Wax Spiders) Or Squad (1 Juvenile Queen, 4-10[3d3+1] Vord Knights, 4-10[3d3+1] Wax Spiders)
Challenge Rating: 20
Treasure: Your World survives… for now.
Alignment: Lawful Neutral
Advancement: by Class; Favored Class: Sorcerer
Level Adjustment: N/AVord Queen (Adult)
Medium Aberration (Vord)
HD: 21d8+210 (314hp)
Speed: 60', Fly 200' (Perfect) swim 60', Burrow 60’
Init: +28 (+10 Dex +8 Feat +10 Insight)
AC: 36 (10 +6 natural, +10 dex, +10 Insight) FF 26, touch 30
BAB/Grp: +15/+23
Attack: Claw +25 melee (1d6+7 Piercing & Slashing, x2)
OR Vord Blade +25 melee (1d8+7 Piercing & Slashing, 18-20/x2 +Vord Poison)
OR Vord Dart +25 20’ Ranged (1d4+7 Piercing x2 +Vord Poison)
Full-Attack: 6 Claws +23/+23/+18/+18/+13/+13 melee(1d6+8 Piercing & Slashing, x2)
OR 6 Vord Blades +23/+23/+18/+18/+13/+13 melee (1d8+8 Piercing & Slashing, 18-20/x2 +Vord Poison)
OR 3 Vord Darts +25/+20/+15 20’ Ranged (1d4+7 Piercing x2 +Vord Poison)
Space/Reach: 5’/5’
Special Attacks:
Special Qualities: Croach Knowledge, Caster Level 13, Darkvision 120’, DR 9/-, Fortification 75%, Fast Healing 3, Greater Telepathy, Monarch Leadership, Ominous Presence (DC 27), Precognition, Spell-like Abilities, SR 27, Vord Traits
Saves: Fort +15 Ref +17 Will +22
Abilities: Str 26(+7), Dex 30(+10), Con 28(+9), Int 30(+10), Wis 30(+10), Cha 28(+9)
Skills: Balance +34, Concentration +31, Hide +34, Jump +32, Intimidate +31, Listen +34, Move Silently +34, Spot +34, Spellcraft +34, Swim +40, Tumble +34
Feats: Improved Initiative, Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Two-Weapon RendPH2, Combat Reflexes Superior InitiativeEPIC, Improved ToughnessB, HoverB, WingoverB
Environment: Any Croach infested
Organization: Hive (1 Adult Queen, 2 Juvenile Queens,13-24[1d12+12] Vord Knights, 21-30[2d10+20] Wax Spiders) Or Squad (1 Adult Queen, 4-10[3d3+1] Vord Knights)
Challenge Rating: 25
Treasure: Your World survives… for now.
Alignment: Lawful Neutral
Advancement: by Class; Favored Class: Sorcerer
Level Adjustment: N/A
Vord Queen (Great Queen)
Medium Aberration (Vord)
HD: 27d8+270 (391hp)
Speed: 60', Fly 300' (Perfect) swim 60', Burrow 60’
Init: +34 (+13 Dex +8 Feat +13 Insight)
AC: 42 (10 +6 natural, +13 dex, +13 Insight) FF 29, touch 36
BAB/Grp: +20/+29
Attack: Claw +33 melee (1d6+9 Piercing & Slashing, x2)
OR Vord Blade +33 melee (1d8+9 Piercing & Slashing, 18-20/x2 +Vord Poison)
OR Vord Dart +33 20’ Ranged (1d4+9 Piercing x2 +Vord Poison)
Full-Attack: 8 Claws +31/+31/+26/+26/+21/+21/+16/+16 melee(1d8+9 Piercing & Slashing, x2)
OR 8 Vord Blades +31/+31/+26/+26/+21/+21/+16/+16 melee (1d8+9 Piercing & Slashing, 18-20/x2 +Vord Poison)
OR 4 Vord Darts +33/+28/+23/+18 20’ Ranged (1d4+9 Piercing x2 +Vord Poison)
Space/Reach: 5’/5’
Special Attacks:
Special Qualities: Croach Knowledge, Darkvision 240’, DR 12/-, Fortification 75%, Perfect Telepathy, Monarch Leadership, Ominous Presence (DC 33), Precognition, Spell-like Abilities, SR 33, Vord Traits
Saves: Fort +18 Ref +22 Will +28
Abilities: Str 28(+9), Dex 36(+13), Con 28(+9), Int 36(+13), Wis 36(+13), Cha 30(+10)
Skills: Balance +43, Concentration +39, Hide +43, Jump +39, Intimidate +40, Listen +43, Move Silently +43, Spot +43, Spellcraft +43, Swim +39, Tumble +43
Feats: Improved Initiative, Weapon Finesse, Two-Weapon Fighting, Improved Two-Weapon Fighting, Greater Two-Weapon Fighting, Two-Weapon RendPH2, Combat Reflexes, Superior InitiativeEPIC, Perfect Two-Weapon FightingEPIC, Permanent Emanation(Antimagic Field)EPIC Improved ToughnessB, HoverB, WingoverB Flyby AttackB
Environment: Any Croach infested
Organization: Great Hive (1 Great Queen, 2 Adult Queens, 4-6[1d3+3] Juvenile Queens, 8-16[4d3+4] Fledgling Queens, 36-72[{1d12+12}*3] Vord Knights, and 210-300[{2d10+20}*10] Wax Spiders)
Challenge Rating: 30
Treasure: Your World survives… for now.
Alignment: Lawful Neutral
Advancement: by Class; Favored Class: Sorcerer
Level Adjustment: N/A
Combat

Croach Knowledge (Ex): While on a patch Croach the Vord Queen can sense any creature on any patch connected to it as if she had Tremorsense to that range.
Additionally she automatically knows where any Croach within (20’ x Int modifier) of her, is.

Monarch Leadership (Ex): The vord queen may telepathically command(4 x HD x Cha Modifier) of Vord, within (20’ x Int modifier), of her or within 20’ of a patch of Croach she has her Croach Knowledge active on. A Vord Queen may be commanded by another, older, Vord Queen. When this happens, the older Vord Queen may command the Vord under the younger Queen's command, as if they were her own, and they do not count toward the older Queen's total. This effect is cumulative.

Precognition (Su): The Vord Queen has the ability to see a couple of seconds in the future, and so adds her Wisdom modifier to to her Initiative and AC as insight bonuses.

Minor Telepathy (Ex): The Vord Queen can detect the presence of any thinking creature within 100’(20’ x Int Modifier).

Major Telepathy (Ex): The Vord Queen can detect, and read the mind of any thinking creature within 140’(20’ x Int Modifier).

Greater Telepathy (Ex): The Vord Queen can detect, read the mind of, and communicate with, any thinking creature within 200’(20’ x Int Modifier).

Perfect Telepathy (Ex): The Vord Queen can detect, read the mind of, and communicate with, any thinking creature within 260’(20’ x Int Modifier).
In addition she can attempt to command a single thinking creature in range. The creature must make a DC 36(10 +1/2 HD +Int Mod) Will Save or fall under the the Vord Queen’s control.
While active the Vord Queen cannot use any of her other Perfect Telepathy abilities on other creatures.
The commanded creature may resist this control, and if it is forced to take actions against its nature it receives a new saving throw with a +2 bonus. Obviously self-destructive orders are not carried out.
The Vord Queen must be in range to issue commands, no common language is necessary.

Ominous Presence (Ex):
The Vord Queen can unsettle foes with its mere presence. The ability takes effect automatically whenever the Vord Queen attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the Vord Queen’s age category are subject to the effect if they have fewer HD than the Vord Queen. A potentially affected creature that succeeds on a Will save (DC 10 + ½ Vord Queen’s HD + Vord Queen’s Cha modifier) remains immune to that Vord Queen’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Vord Queens ignore the frightful presence of other Vord Queens.

Queen's Hive Mind (Ex):
Any Vord under a Vord Queens command, share all knowledge and sensory data.


Spell-like Abilities (Sp):
3/day — Bane, Darkness, Web, (Juvenile and older)
2/day — Lightning Bolt, Haste, Fireball (Adult and older)
1/day — Time Stop (Great Queen)

Skills
The Vord Queen has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
The Vord Queen gains a +6 bonus to all skills while on Croach.

Vord Knight
Medium Aberration (Vord)
HD: 8d8 +40 (76hp)
Speed: 40’ (8 squares) 60’ (Good)
Init: +3
AC: 20 (+3 Dex +6 natural, +1 Shield); touch 13; flat-footed 17
BAB/Grp: +6/+10
Attack: Vord Mantis-Blade +10 Melee (2d4+4 Piercing & Slashing, 19-20/x4)
Full-Attack: 2 Vord Mantis-Blades +8/+8/+3 Melee (2d4+4 Piercing & Slashing, 19-20/x4)
Space/Reach: 5’/5’
Special Attacks: Helmet Pierce
Special Qualities: Blindsight 40', DR 3/-, Queen's Hive Mind, Vord Traits,
Saves: Fort +7 Ref +6 Will +6
Abilities: Str 18(+4), Dex 16(+3), Con 18(+4), Int 3(-4), Wis 10(+0), Cha 3(-4)
Skills: Listen +11,
Feats: Two-Weapon fighting, Improved Critical(Vord Mantis-Blade), Two-Weapon Defense, Improved ToughnessB, Blind FightB
Environment: Any (After Croach infestation)
Organization: Patrol(1d4), Guard (3d3+1;4-10), or Column(1d12+12;13-24)
CR: 9
Treasure: None
Alignment: True Neutral
Advancement: by Class Favored Class Fighter
Level Adjustment: N/A

Combat

Special Attacks

Helmet Pierce (Ex):
A Vord knight may make a special melee attack with its Mantis Scythe at a target in full cover, gained from an object(such as a tower shield) as if it only had soft cover.
If this attack is successful the target creature must make a DC 18 Reflex save, or die. Creatures immune to critical hits are hit normally instead.

Special Qualities

Blindsight 40' (Ex):
A Vord Knight has no "eyes" and as such is immune to things that require vision. It instead detects creatures with a combination of very weak telepathy, and telekinesis.
A Vord Knight can sense all creatures within 40' as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
An Uncontrolled Vord Knight takes a -4 to all will saves against effects it is not already immune to.

Queen's Hive Mind (Ex):
When under the Vord Queen's command a Vord Knight shares its Blindsight with all Vord connected to it by the Vord Queen.

Vord traits
The following are traits shared by all Vord
Vord do not sleep or breathe.
Vord need only eat Croach to survive.
Immunity to all poisons, sleep effects, and diseases.
Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) while under the Vord Queen’s control.
Immunity to fear effects while under the Vord Queen’s control.
Bonus Feat; Improved toughness
75% Fortification
Natural AC bonus +6 for medium size; +50% per size increase; -50% per size decrease


Size
Nat AC


Fine
+0


Diminutive
+0


Tiny
+1


Small
+3


Medium
+6


Large
+9


Huge
+13


Gargantuan
+19


Colossal
+28

AkazilliaDeNaro
2015-01-05, 01:37 PM
The Vord Bulk
http://fc03.deviantart.net/fs70/i/2012/264/c/6/ultralisk_by_zoppy-d5femty.jpg


Vord Bulk
Colossal Aberration (Vord)
HD: 72d8+1608hp (1932hp)
Speed: 40’ (8 squares)
Init: -4
AC: 16; touch 0; flat-footed 30
(10 -4 dex +28 natural -8 size)
BAB/Grp: +45/+79
Attack: Kaiser Blade +57 (6d6+27 19-20/x3), OR Slam +56 (4d6+18 x2), OR Bite +56 (4d8+18 x2), OR Stomp +56 (4d6+18 x2), OR Crush +56 (4d8+18 x2)
Full-Attack: 4 Kaiser Blades +57 (6d6+18), AND Slam +56 (4d6+18 x2), AND Bite +56 (4d8+18 x2), AND 2 Stomps +56 (4d6+18 x2), AND Crush +56 (4d8+18 x2)
Space/Reach: 30’/20’
Special Attacks: Improved Grab, Kaiser Critical (DC 64, +2d6), Pushback, Swallow Whole, Trample (4d6+9, DC 64),
Special Qualities: Blindsight 40’, DR 15/-, Queen's Hive Mind, Vord Traits,
Saves: Fort +37 Ref +20 Will +38
Abilities: Str 46(+18), Dex 3(-4), Con 36(+13), Int 3(-4), Wis 10(+0), Cha 3(-4)
Skills: Listen +75
Feats: Awesome Blow, Power Attack, Cleave, Great Cleave, Improved Bull Rush, Multiattack, Improved Multiattack, PushbackMINI, Powerful ChargeMINI Greater Powerful ChargeMINI, Reckless ChargeMINI Improved Sunder, Epic ProwessEPIC Epic Sunder EPIC, Improved Overrun, Improved Critical(Kaiser Blade), Weapon Focus(Kaiser Blades), Overwhelming Critical{Kaiser Blades (+2d6)}EPIC, Devastating Critical(Kaiser Blades(DC 64)EPIC, Epic Toughness x5EPIC, Improved ToughnessB
Environment: Any (Croach infested)
Organization: Solitary, or Pair
CR: 64
Treasure: N/A
Alignment: True Neutral
Advancement: 73+HD; Favored Class: None
Level Adjustment: N/A

Combat
The Vord Bulk is mainly used as a battering ram, sent to destroy castle walls and siege towers. Rarely is it used in combat.

Blindsight 40' (Ex):
A Vord Bulk has no "eyes" and as such is immune to things that require vision. It instead detects creatures with a combination of very weak telepathy, and telekinesis.
A Vord Bulk can sense all creatures within 40' as a sighted creature would. Beyond that range, they treat all targets as having total concealment.

Kaiser Critical(Ex):
When a Vord Bulk scores a critical with one of its four Kaiser blades the target creature must make a DC 64 Fortitude save or die. Creatures that pass the save take an additional +2d6 damage on top of normal critical damage. Creatures immune to critical hits are immune to this effect. The save DC is Strength based.

Powerful Charge(Ex):
When a Vord Bulk charges it deals an additional 8d6 points of damage to a single target at any point during its charge.

Pushback (Ex):
When a Vord Bulk is adjacent to a creature of its size or smaller and it hits that creature with a melee attack, it may immediately make a special bull rush attempt against that creature.
If it succeeds, it pushes the creature back 5’ and moves into the square(s) previously occupied by that creature.
The Vord Bulk chooses whether the creature moves one square straight back, one square diagonally back to the right, or one square diagonally back to the left.
The Vord Bulk can’t push a creature back through (or into) solid obstacles or otherwise occupied squares.
If, after making the bull rush attempt, the Vord Bulk would not be able to move into a square previously occupied by the creature, it can’t push that creature back.
The movement caused by the use of this ability does not provoke attacks of opportunity.

Queen's Hive Mind (Ex):
When under the Vord Queen's command a Vord Bulk shares its Blindsight with all Vord connected to it by the Vord Queen.

Reckless Charge(Ex):
When a Vord Bulk charges it may take -4 to its AC to gain +4 to its attack roll, instead of the normal -2/+2.

Swallow Whole (Ex)
A Vord Bulk can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 4d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the Vord Bulk's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the Vord Bulk's digestive tract (AC 24). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The Vord Bulk’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.

Trample (Ex)
Reflex half DC 64. The save DC is Strength-based.