Garonak
2014-12-20, 05:09 PM
Premise for this class:
Though there are a few official magehunting prestige classes out there I have felt that you either give up too much (not be allowed to use magic items etc. or a bit steep entry requirements) in addition to not being that effective, thus I have made the Witch Hunter.
1. 22.12.2014: Dropped charisma as dependent ability; added detect magic; changed caster level for all abilities to 'character level'; Favored Enemy stacks with other favored enemy abilities
2. 22.12.2014: Changed name to Mage Hunter; added locate creature
- Special requirement: Injured by arcane magic/invocation, reduced to fewer than 0 HP by magic, been killed or seen ally/friend/family killed by magic
- Caster level: The issue here is to make it powerful enough, yet balanced at all levels, therefore I have some ideas for how to calculate the caster level for this ability (and also the antimagic field-ability at level 5).
Caster level possibilities:
--- CL = Base attack
--- CL = Twice charisma + class level
--- CL = Twice class level + charisma
--- CL = Character level
--- CL = 10 for dispel magic, 20 for greater dispel magic
- A variant of dimensional anchor activated by using dispelling strike perhaps?
- Giving the spell locate creature as spell-like abilities, and nondetection as continuous effect perhaps?
- Giving freedom of movement against spells perhaps?
- Improved Mettle: giving possibility to save against no-save.
The Witch Hunter
In a world where magic is abundant the need to protect one against such is also abundant.
Prerequisites:
Feats: Mage Slayer
Skills: Knowledge (Arcana) 2 ranks, Spellcraft 2 ranks
Base attack: +7
Special: Must defeat an arcanist with a CR equal to or greater than the character's level in single combat.
Table 1-1: THE MAGE HUNTER Hit Dice: D10
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+1
+2
+0
+2
Dispel Magic, Mage Hunter, Magic Defense
2
+2
+3
+0
+3
Spell Resistance, Spell Evasion
3
+3
+3
+1
+3
Favored Enemy (Arcanist)
4
+4
+4
+1
+4
Mettle, Dispelling Strike
5
+5
+4
+1
+4
Antimagic Field
Class skills (4 + Int modifier per level): Bluff, Climb, Craft, Decipher Script, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (Arcana), Listen, Ride, Sense Motive, Spellcraft, Spot, Swim, Tumble, Use Magic Device
Class features:
Mage Hunter (Ex.): A Mage Hunter uses various tools while combating misuse of magic, both mundane and magical interchangeable; because of this the Mage Slayer feats do not affect the caster level of her class abilities. In addition the Mage Hunter can use detect magic as a spell-like ability at will, with a caster level equal to her character level. At level 3 the Mage Hunter can use locate creature as a spell-like ability
Dispel Magic (Sp.): Beginning at level 1, the Mage Hunter may use Dispel Magic as a spell-like ability with a caster level equal to her character level. She can use this a number of times per day equal to her class level. At level 3 she instead casts Greater Dispel Magic
Magic Defense (Su.): Beginning at level 1 the Mage Hunter gains a bonus on armor class and saves against spells and invocations equal to her class level.
Spell Resistance (Su.): Beginning at level 2 the Mage Hunter gains spell resistance equal to 11 + character level
Spell evasion (Ex.): At 2nd level and higher, a Mage Hunter can avoid even magical attacks with great agility. If she makes a successful Reflex saving throw against a spell that normally deals half damage on a successful save (such as a lightning bolt or a fireball), she instead takes no damage. A helpless Mage Hunter (such as one who is unconscious or paralyzed) does not gain the benefit of evasion. Note that this ability does not function against non-magical attacks (like a red dragon's fiery breath weapon).
Favored Enemy (Arcanist) (Ex.): At level 3 the Mage Hunter gains favored enemy (arcanist). This feature works just like the ranger's favored enemy ability (PH 47), except that the bonus is equal to the Mage Hunter's class level. The bonuses granted apply to any character capable of casting arcane spells or using invocations (but not other spell-like abilities). This ability stacks with other forms of favored enemy.
Mettle (Ex.): At 4th level and higher, a Mage Hunter can resist magical and unusual attacks with great willpower or fortitude. If she makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), she instead completely negates the effect. An unconscious or sleeping Mage Hunter does not gain the benefit of mettle.
Dispelling Strike (Su): Beginning at level 4 the Mage Hunter may use one of her daily uses of greater dispel magic as part of a melee attack. This functions like a targeted greater dispel magic. She may use this as many times per day as she can use her dispel magic ability, but no more than once per round.
Antimagic Field (Sp.): Beginning at level 5 the Mage Hunter may apply the ultimate weapon against spellcasters, two times per day she can cast Antimagic Field as a spell-like ability, with a caster level equal to her character level.
Thoughts? Comments? Suggestions?
Though there are a few official magehunting prestige classes out there I have felt that you either give up too much (not be allowed to use magic items etc. or a bit steep entry requirements) in addition to not being that effective, thus I have made the Witch Hunter.
1. 22.12.2014: Dropped charisma as dependent ability; added detect magic; changed caster level for all abilities to 'character level'; Favored Enemy stacks with other favored enemy abilities
2. 22.12.2014: Changed name to Mage Hunter; added locate creature
- Special requirement: Injured by arcane magic/invocation, reduced to fewer than 0 HP by magic, been killed or seen ally/friend/family killed by magic
- Caster level: The issue here is to make it powerful enough, yet balanced at all levels, therefore I have some ideas for how to calculate the caster level for this ability (and also the antimagic field-ability at level 5).
Caster level possibilities:
--- CL = Base attack
--- CL = Twice charisma + class level
--- CL = Twice class level + charisma
--- CL = Character level
--- CL = 10 for dispel magic, 20 for greater dispel magic
- A variant of dimensional anchor activated by using dispelling strike perhaps?
- Giving the spell locate creature as spell-like abilities, and nondetection as continuous effect perhaps?
- Giving freedom of movement against spells perhaps?
- Improved Mettle: giving possibility to save against no-save.
The Witch Hunter
In a world where magic is abundant the need to protect one against such is also abundant.
Prerequisites:
Feats: Mage Slayer
Skills: Knowledge (Arcana) 2 ranks, Spellcraft 2 ranks
Base attack: +7
Special: Must defeat an arcanist with a CR equal to or greater than the character's level in single combat.
Table 1-1: THE MAGE HUNTER Hit Dice: D10
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
1
+1
+2
+0
+2
Dispel Magic, Mage Hunter, Magic Defense
2
+2
+3
+0
+3
Spell Resistance, Spell Evasion
3
+3
+3
+1
+3
Favored Enemy (Arcanist)
4
+4
+4
+1
+4
Mettle, Dispelling Strike
5
+5
+4
+1
+4
Antimagic Field
Class skills (4 + Int modifier per level): Bluff, Climb, Craft, Decipher Script, Diplomacy, Handle Animal, Intimidate, Jump, Knowledge (Arcana), Listen, Ride, Sense Motive, Spellcraft, Spot, Swim, Tumble, Use Magic Device
Class features:
Mage Hunter (Ex.): A Mage Hunter uses various tools while combating misuse of magic, both mundane and magical interchangeable; because of this the Mage Slayer feats do not affect the caster level of her class abilities. In addition the Mage Hunter can use detect magic as a spell-like ability at will, with a caster level equal to her character level. At level 3 the Mage Hunter can use locate creature as a spell-like ability
Dispel Magic (Sp.): Beginning at level 1, the Mage Hunter may use Dispel Magic as a spell-like ability with a caster level equal to her character level. She can use this a number of times per day equal to her class level. At level 3 she instead casts Greater Dispel Magic
Magic Defense (Su.): Beginning at level 1 the Mage Hunter gains a bonus on armor class and saves against spells and invocations equal to her class level.
Spell Resistance (Su.): Beginning at level 2 the Mage Hunter gains spell resistance equal to 11 + character level
Spell evasion (Ex.): At 2nd level and higher, a Mage Hunter can avoid even magical attacks with great agility. If she makes a successful Reflex saving throw against a spell that normally deals half damage on a successful save (such as a lightning bolt or a fireball), she instead takes no damage. A helpless Mage Hunter (such as one who is unconscious or paralyzed) does not gain the benefit of evasion. Note that this ability does not function against non-magical attacks (like a red dragon's fiery breath weapon).
Favored Enemy (Arcanist) (Ex.): At level 3 the Mage Hunter gains favored enemy (arcanist). This feature works just like the ranger's favored enemy ability (PH 47), except that the bonus is equal to the Mage Hunter's class level. The bonuses granted apply to any character capable of casting arcane spells or using invocations (but not other spell-like abilities). This ability stacks with other forms of favored enemy.
Mettle (Ex.): At 4th level and higher, a Mage Hunter can resist magical and unusual attacks with great willpower or fortitude. If she makes a successful Will or Fortitude save against an attack that normally would have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), she instead completely negates the effect. An unconscious or sleeping Mage Hunter does not gain the benefit of mettle.
Dispelling Strike (Su): Beginning at level 4 the Mage Hunter may use one of her daily uses of greater dispel magic as part of a melee attack. This functions like a targeted greater dispel magic. She may use this as many times per day as she can use her dispel magic ability, but no more than once per round.
Antimagic Field (Sp.): Beginning at level 5 the Mage Hunter may apply the ultimate weapon against spellcasters, two times per day she can cast Antimagic Field as a spell-like ability, with a caster level equal to her character level.
Thoughts? Comments? Suggestions?