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odigity
2014-12-21, 12:02 AM
Master of Reactions — A Mini-Guide

Sources: Player's Handbook, Elemental Evil Player's Companion, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything
See Also: The Bonus Guide (A Mini-Guide to Bonus Actions) (http://www.giantitp.com/forums/showthread.php?546126-The-Bonus-Guide-(A-Mini-Guide-to-Bonus-Actions))

Opportunity Attacks (OpAtks) vs Other Reaction Attacks


While there are some abilities that grant you a reaction attack (like Mage Slayer), unless it specifically says "Opportunity Attack", it's not one — even though it looks a lot like one, and is almost as good.

The only optional ability in the game that grants new criteria for triggering a genuine OpAtk is Polearm Master. That means an OpAtk enhancer (like Sentinel's 0-speed clause) will work the standard OpAtk, as well as the OpAtk granted by Polearm Master, but not the non-OpAtk reaction attack granted by Mage Slayer.

It also leads to the humorous conclusion that Sentinel's 0-speed clause will not work Sentinel's own reaction attack grant. :)

Color Legend


Feat -> Gray
Spell -> Violet
Ability -> Black

Universal Reaction Triggers


Dismount — dismount/land on feet when mount is knocked prone
Identifying a Spell — Int (Arcana) DC 15 + spell's level • Xanathar's
Opportunity Attacks — get attack vs foe who leaves your reach
Ready Action — user-defined trigger and action


Optional Reaction Triggers


Absorb Elements — when take elemental dmg -> resistance, +1d6..9d6 dmg next melee — Druid/Ranger/Sorcerer/Wizard 1 • Xanathar's
Arcane Deflection — when hit/fail save -> +2 AC/+4 save — Wizard 2 (War Magic) • Xanathar's
Armor of Hexes — when hit by target -> 50% negate hit — Warlock 10 (Hexblade) • Xanathar's
Aura of the Guardian — when ally within 10'/30' takes dmg -> take that dmg — Paladin 7 (Redemption) • Xanathar's
Beguiling Defenses — bounce charm back at initiator — Warlock 10 (Archfey)
Bend Luck — spend 2 sorcery pts to add/subtract 1d4 from someone's attack/save/check — Sorcerer 6 (Wild Magic)
Blade of Flourish : Mobile Flourish — move your speed to catch up after pushing target — Bard 3 (Swords) • Xanathar's
Bountiful Luck — ally rerolls a 1 — Halfling • Xanathar's
Combat Inspiration — +1d6..1d12 to AC vs one attack — Bard 3 (Valor)
Counterspell — counter a spell being cast — Sorcerer/Warlock/Wizard 5
Cutting Words — -1d6..1d12 to opponent's attack roll, damage roll, or ability check — Bard 3 (Lore)
Dampen Elements — grant resistance vs one energy attack — Cleric 6 (Nature)
Defensive Duelist — add prof bonus to AC vs one attack if wielding finesse weapon (Dex 13)
Deflect Missles — deflect/catch-and-return one missle — Monk 3
Divine Allegiance — when adjacent ally takes dmg -> you take instead — Paladin 7 (Crown) • Sword Coast
Entropic Ward — impose disadvantage on one attack vs you, then gain advantage vs attacker — Warlock 6 (Great Old One)
Fade Away — when take dmg -> invisible until end of next turn — Gnome • Xanathar's
Feather Fall — safe landing for <=5 creatures for 1m — Bard/Sorcerer/Wizard 1
Giant Killer — get attack vs large or larger creature who attacks you — Ranger 3 (Hunter)
Hellish Rebuke — 1d10+1d10/slot lvl fire to attacker — Tiefling 3, Warlock 1
Illusory Self — negate an attack — Wizard 10 (Illusionist)
Instinctive Charm — divert attack to another target — Wizard 6 (Enchanter)
Mage Slayer — get melee weapon attack vs adjacent foe who casts a spell
Mantle of Inspiration — when benefiting from Bard's Mantle -> move your speed without provoking OpAtk — Bard 3 (Glamour) • Xanathar's
Misdirection — redirect attack to adjacent creature providing you cover — Rogue 13 (Mastermind) • Xanathar's
Misty Escape — teleport 60' when damaged — Warlock 6 (Archfey)
Opportunist — get attack vs foe who hit adjacent ally — Monk 17 (Shadow)
Orcish Fury — after Relentless Endurance -> make one weapon attack — Half-Orc • Xanathar's
Parry (Maneuver) — reduce damage of one melee attack — Fighter 3 (Battle Master), Martial Adept feat
Polearm Master — get OpAtk when someone enters your reach with Glaive/Halberd/Quarterstaff
Primordial Ward — when take elemental dmg -> gain immunity until end of next turn — Druid 11 • Xanathar's
Projected Ward — negate some damage within 30' — Wizard 6 (Abjurer)
Protection (Fighting Style) — use shield to impose disadvantage on one attack vs adjacent ally — Fighter 1, Paladin 2
Raging Storm — Barbarian 14 (Storm Herald) • Xanathar's

Desert — when creature hits you, Dex save or 1/2 Barbarian lvl dmg (fire)
Sea — when hit creature, Str save or knock prone
Tundra — when aura effect activated, Str save or speed 0 until start of your next turn

Rebuke the Violent — when ally hit -> attacker takes equal dmg (radiant), Wis save for 1/2 — Paladin 3 (Redemption) • Xanathar's
Retaliation — get attack vs adjacent foe who harms you — Barbarian 14 (Berserker)
Riposte (Maneuver) — get attack vs adjacent foe who attacks you and misses — Fighter 3 (Battle Master), Martial Adept feat
Second Chance — when hit -> force reroll — Halfling • Xanathar's
Sentinel — get attack vs adjacent foe who attacks someone else
Sentinel at Death's Door — when your or ally within 30' suffers crit -> turn into normal hit — Cleric 6 (Grave) • Xanathar's
Shadowy Dodge — impose disadvantage on attack roll against you — Ranger 15 (Gloom Stalker) • Xanathar's
Shield — +5 AC until next turn, castable *after* hit! — Sorcerer/Wizard 1
Shield Master — take no damage instead of half damage on successful Dex save
Skirmisher — when enemy ends turn adjacent -> move 1/2 speed without OpAtk — Rogue 3 (Scout) • Xanathar's
Slayer's Counter — when saving -> weapon attack vs target, success -> save succeeds — Ranger 15 (Monster Slayer) • Xanathar's
Slow Fall — reduce falling damage — Monk 4
Song of Defense — when take dmg -> spend spell slot, reduce dmg by slot level * 5 — Wizard 10 (Bladesinging) • Sword Coast
Soul Cage — when humanoid within 60' dies -> trap soul in cage — Warlock/Wizard 11 • Xanathar's
Soul of Vengeance — get attack vs Enmity target when it makes an attack — Paladin 15 (Vengeance)
Spectral Defense — when take dmg from attack -> resistance — Ranger 15 (Horizon Walker) • Xanathar's
Spell Thief — steal a spell that affects you — Rogue 17 (Arcane Trickster)
Spirit Shield — reduce dmg to ally within 30' by 2d6..4d6 — Barbarian 6 (Ancestral Guardian) • Xanathar's
Spirit Totem : Hawk Spirit — grant advantage to attack against target in aura — Druid 2 (Shepherd) • Xanathar's
Stand Against the Tide — redirect melee attack that misses you to another creature — Ranger 15 (Hunter)
Stone's Endurance — when take dmg -> reduce by 1d12 + Con bonus — Goliath • Elemental Evil
Storm's Fury — when hit by melee, do Sorcerer level dmg (lightning), Str save or pushed back 20' — Sorcerer 14 (Storm Sorcery) • Xanathar's
Strength before Death — when reduced to 0 hp -> immediately take extra turn — Fighter 18 (Samurai) • Xanathar's
Sun Shield — when hit with melee -> do 5 + Wis bonus dmg (radiant) — Monk 17 (Sun Soul) • Xanathar's
Tomb of Levistus (Invocation) — when take dmg -> +10 thp/Warlock lvl, vulnerable to fire, speed 0, incapactitated (all til end of next turn) — Warlock 5 • Xanathar's
Uncanny Dodge — halve damage from one attack — Rogue 5, Ranger 15 (Hunter)
Warding Flare/Improved Flare — impose disadvantage on one attack — Cleric 1/6 (Light)
Warding Maneuver — when you or adjacent ally hit, and wielding melee weapon or shield -> +1d8 AC and resistance — Fighter 7 (Cavalier) • Xanathar's
War God's Blessing (Channel Divinity) — grant +10 on attack roll — Cleric 6 (War)
Wrath of the Storm — 2d8 lightning/thunder vs adjacent foe who hits you — Cleric 1 (Tempest)


OpAtk Enhancers


Relentless Avenger — move up to half speed when you hit someone using an OpAtk — Paladin 7 (Vengeance)
Sentinel — drop foe's speed to 0 when you hit them with an OpAtk; prevent foe from negating your OpAtk trigger via the Disengage action
War Caster — cast single-target spell instead of melee attack for OpAtk


Ally Reactions


Commander's Strνke (Maneuver) — allow ally to use their reaction to make one weapon attack — Fighter 3 (Battle Master)
Inspiring Surge — when action surge -> grant 1-2 allies within 60' reaction attacks — Fighter 10/17 (Purple Dragon Knight) • Sword Coast
Maneuverνng Attack (Maneuver) — allow ally to use their reaction to move half speed without OpAtk from target — Fighter 3 (Battle Master)
Power Word Heal — ally can use reaction to stand up from prone — Bard 17



Familiars: When you cast a touch spell while your familiar is within 100', it can use its reaction to deliver it.

Preventing Reactions


Arms of Hadar — no reactions until its next turn — Warlock 1
Confusion — no reactions — Bard/Cleric (Knowledge)/Druid/Sorcerer/Wizard 7, Paladin 13 (Oathbreaker)
Dissonant Whispers — must use reaction to move away — Bard/Warlock (Great Old Ones) 1
Open Hand Technique — when hit with Flurry -> target can't take reactions until end of your next turn — Monk 3 (Open Hand)
Shocking Grasp — no reactions until its next turn — Sorcerer/Wizard 1
Slow — no reactions — Druid (Arctic)/Sorcerer/Wizard 5
Staggering Smite — no reactions until end of its next turn — Paladin 13


Conditions


Incapacitated (included by Paralyzed, Petrified, Stunned, Unconscious) — no reactions
Surprised — can't take a reaction until your first turn of combat ends
Turned — no reactions — Cleric 2, Paladin 3


Special


Vigilant Defender — "In combat, you get a special reaction that you can take once on every creature’s turn, except your turn. You can use this special reaction only to make an opportunity attack, and you can’t use it on the same turn that you take your normal reaction." — Fighter 18 (Cavalier) • Xanathar's


Revision Log


2017-12-23 Updated styling. Added this revision log. Updated to include Elemental Evil Player's Companion, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything.
2017-12-24 Added Commander's Strνke, Maneuverνng Attack, Power Word Heal. Added sections for Ally Reactions, Preventing Reactions.
2017-12-25 Corrected "Attack of Opportunity" -> "Opportunity Attack".
2018-01-07 Fixed Arcane Deflection description. (credit: ImproperJustice)

odigity
2014-12-21, 12:03 AM
Hope it's not too colorful.

Who wants to do the same for Bonus Actions? :)

Felvion
2014-12-21, 08:28 AM
Hope it's not too colorful.

Who wants to do the same for Bonus Actions? :)

That would be awesome!
BTW, colors are ok for me but in a longer post this coding may not be optimal.

odigity
2014-12-21, 12:43 PM
BTW, colors are ok for me but in a longer post this coding may not be optimal.

That had occurred to me. I don't like big walls of text, which is why I colorized it to make it visually processable. Let's see what other people think.

odigity
2014-12-21, 12:55 PM
My favorite combination...

Minumum Build: Fighter 4 (Battle Master), wielding rapier + shield or 2x shortsword
Reaction Options:
- Defensive Duelist feat
- Riposte maneuver
- Sentinel feat

If they hit you, use Defensive Duelist to make them miss.
If they miss you, use Riposte to hit them back.
If they attack someone else, use Sentinel to hit them again.

Never go a round without a reaction trigger!

Symphony
2014-12-21, 05:08 PM
Counterspell is a level 3 spell.

odigity
2014-12-21, 05:46 PM
Counterspell is a level 3 spell.

Thanks, fixed. (the other spells were all lvl 1, copy/paste error)

odigity
2014-12-22, 07:58 AM
To be honest, I was hoping for a little more reaction and commentary than this...

Frenth Alunril
2014-12-22, 09:31 AM
To be honest, I was hoping for a little more reaction and commentary than this...

Actually I'm quite excited about it! Tables like this will help! Woo Hoo!

GutterFace
2014-12-22, 10:52 AM
I loved making characters in 3.5 based around reactions (AoO) so this is going to be awesome and very helpful

odigity
2014-12-22, 11:21 AM
Thanks, I feel better. :)

eastmabl
2014-12-22, 01:58 PM
This looks awesome. I would love to have Reactions and Bonus Actions in an Excel file.

Thanks!

odigity
2014-12-23, 11:07 AM
Added War Caster to Reaction Enhancers section.

AstralFire
2014-12-30, 05:47 AM
This is very useful, thanks.

May I recommend switching purple to a dark or medium green? Red, purple, black, blue, cyan, and gold are regularly used as part of handbooks, and it took me about half a minute to realize you weren't calling a lot of these options subpar. :) It would also contrast better with the saddle brown. If you moved the gray up a shade, that would also help the contrast.

I included a comparison below. c: You can just quote to copy if you find it useful.

Master of Reactions — A Mini-Guide

Key

Ability — Saddle Brown
Feat — Medium Gray
Spell — Medium Green


Universal Reaction Triggers


Dismount — dismount/land on feet when mount is knocked prone
Opportunity Attacks — get attack vs foe who leaves your reach
Ready action — user-defined trigger and action


Optional Reaction Triggers


Beguiling Defenses [Warlock 10 (Archfey)] — bounce charm back at initiator
Bend Luck [Sorcerer 6 (Wild Magic)] — spend 2 sorcery pts to add/subtract 1d4 from someone's attack/save/check
Combat Inspiration — +1d6..1d12 to AC vs one attack
[B]Counterspell [Sorcerer/Warlock/Wizard 5] — counter a spell being cast
Cutting Words — -1d6..1d12 to opponent's attack roll, damage roll, or ability check
[B]Dampen Elements [Cleric 6 (Nature)] — grant resistance vs one energy attack
Defensive Duelist — add prof bonus to AC vs one attack if wielding finesse weapon (Dex 13)
Deflect Missles [Monk 3] — deflect/catch-and-return one missle
Entropic Ward [Warlock 6 (Great Old One)] — impose disadvantage on one attack vs you, then gain advantage vs attacker
Feather Fall — safe landing for <=5 creatures for 1m
[B]Giant Killer [Ranger 3 (Hunter)] — get attack vs large or larger creature who attacks you
Hellish Rebuke [Tiefling 3, Warlock 1, Magic Initiate feat] — 1d10+1d10/slot lvl fire to attacker
Illusory Self [Wizard 10 (Illusionist)] — negate an attack
Instinctive Charm [Wizard 6 (Enchanter)] — divert attack to another target
Mage Slayer — get melee weapon attack vs adjacent foe who casts a spell
Misty Escape [Warlock 6 (Archfey)] — teleport 60' when damaged
Opportunist [Monk 17 (Shadow)] — get attack vs foe who hit adjacent ally
Parry [Fighter 3 (Battle Master), Martial Adept feat] — reduce damage of one melee attack
Polearm Master — get AoO when someone enters your reach with Glaive/Halberd/Quarterstaff
Projected Ward [Wizard 6 (Abjurer)] — negate some damage within 30'
Protection [Fighter 1, Paladin 2] — use shield to impose disadvantage on one attack vs adjacent ally
Retaliation — get attack vs adjacent foe who harms you
[B]Riposte [Fighter 3 (Battle Master), Martial Adept feat] — get attack vs adjacent foe who attacks you and misses
Sentinel — get attack vs adjacent foe who attacks someone else
Shield [Sorcerer/Wizard 1, Magic Initiate feat] — +5 AC until next turn, castable *after* hit!
Shield Master — take no damage instead of half damage on successful Dex save
Slow Fall [Monk 4] — reduce falling damage
Soul of Vengeance [Paladin 15 (Vengeance)] — get attack vs Enmity target when it makes an attack
Spell Thief [Rogue 17 (Arcane Trickster)] — steal a spell that affects you
Stand Against the Tide [Ranger 15 (Hunter)] — redirect melee attack that misses you to another creature
Uncanny Dodge [Rogue 5, Ranger 15 (Hunter)] — halve damage from one attack
Warding Flare/Improved Flare [Cleric 1/6 (Light)] — impose disadvantage on one attack
War God's Blessing [Cleric 6 (War)] — grant +10 on attack roll
Wrath of the Storm [Cleric 1 (Tempest)] — 2d8 lightning/thunder vs adjacent foe who hits you


Reaction Enhancers


Relentless Avenger [Paladin 7 (Vengeance)] — move up to half speed when you hit someone using an AoO
War Caster — cast single-target spell instead of melee attack for AoO

odigity
2014-12-30, 11:06 AM
May I recommend switching purple to a dark or medium green? Red, purple, black, blue, cyan, and gold are regularly used as part of handbooks, and it took me about half a minute to realize you weren't calling a lot of these options subpar. :) It would also contrast better with the saddle brown. If you moved the gray up a shade, that would also help the contrast.

Yeah, the color scheme was mess -- though I don't think it's important to conform to the class guide color schemes in a mere reference guide because I'm not actually recommending anything, so there should be no room for confusion.

I made all the abilibities plain black, and swtiched feats and spells to dim gray and violent for contrast, and added hyphens before the green ability source list in addition to after it to create more whitespace. In total, more readable, less glaring.

AstralFire
2014-12-30, 11:22 AM
Much more legible. Thanks for all your work!

odigity
2014-12-30, 03:25 PM
UPDATE:
* added "Attack of Opportunity vs Other Reaction Attacks" section
* added Sentinel to "Reaction Enhancers" section in addition to "Optional Reaction Triggers" section, since it has three abilities - one of which is a trigger, the other two of which are enhancers

GWJ_DanyBoy
2014-12-30, 03:31 PM
It also leads to the humerous conclusion that Sentinel's 0-speed clause will not work Sentinel's own reaction attack grant. :)

Ha! I didn't think of that. Kinda ridiculous. :smallsmile:

Celcey
2014-12-31, 09:57 AM
This is truly fantastic- thank you so much!

odigity
2014-12-31, 12:45 PM
This is truly fantastic- thank you so much!

My pleasure.

BTW-If anyone else thinks of any Reaction-related topics that are complicated or confusing and worth clarifying in the guide, let me know. Might as well make it a one-stop-shop.

CapnZapp
2015-01-12, 04:16 PM
Sorry, didn't get past the color "violent"...

odigity
2015-01-12, 04:21 PM
Sorry, didn't get past the color "violent"...

Thanks for catching that. It's now fixed.

(And I assume you were joking about not getting past that.)

Dalebert
2015-01-12, 10:28 PM
Sorry, didn't get past the color "violent"...

Freudian slip. ;)

ThurlRavenscrof
2017-05-15, 05:47 PM
This is great. Thanks for taking the time to compile it. One thing I make sure all my characters have now is either a consistent use of the bonus action or a consistent use of the reaction - especially at low levels. One time I played a level 1 with Pole arm master and my damage output was basically doubled. I'm never going back to only one action per round!

odigity
2017-11-30, 06:06 AM
This is great. Thanks for taking the time to compile it.

Glad it helped.

Also, if anyone finds new reaction triggers in new materials, like UA or Xanathar, please add it here so I might eventually notice it. (I'm not consistently around / involved with D&D.)

Dalebert
2017-12-23, 05:26 PM
A friend has an EK/paladin with Sentinel and Mage Fighter and he has the Sword of Answering.

They attack someone else--Sentinel lets him attack them.
They cast a spell--Mage Fighter lets him attack them.
They attack and hit him--Sword of Answering lets him attack them.

The third one is the least likely since his AC is 25 and he can cast both Shield of Faith (27) and Shield. (32)

ImproperJustice
2017-12-23, 07:29 PM
Will you add abilities from Xanathar’s?

odigity
2017-12-23, 07:33 PM
Will you add abilities from Xanathar’s?

Working on it.

Trippic
2017-12-23, 07:35 PM
nice lookin guide so far

Arkhios
2017-12-23, 07:41 PM
Arcane Deflection (Wizard: War Magic Tradition)

Absorb Elements (Spell)

odigity
2017-12-24, 02:30 AM
I used text search on a scanned PDF to facilitate the process. I just finished adding all the ones I found via that method.

Greywander
2017-12-24, 05:54 AM
I'm going to have to spend more time going over this guide with specific builds in mind. And I would absolutely love to see one of these for bonus actions. I've heard a lot of people say that mastering the action economy really makes a difference in a character's effectiveness. If you go an entire round without using your bonus action or reaction, then you've wasted them.

Specter
2017-12-24, 12:08 PM
Good work, thanks!

odigity
2017-12-24, 10:14 PM
Ok, that's all the updating I plan to do right now.

PeteNutButter
2017-12-25, 09:38 AM
Sorry for nitpicking, but there is no Attack of Opportunity in 5e. It is Opportunity Attack. Attack of opportunity is an unneeded preposition which I'm glad they took out, but no one can seem to get over the OF from previous editions...

I'll read it over and provide more meaningful input. Good work putting it all together. Work that action economy!

Strangways
2017-12-25, 02:55 PM
I'm going to have to spend more time going over this guide with specific builds in mind. And I would absolutely love to see one of these for bonus actions. I've heard a lot of people say that mastering the action economy really makes a difference in a character's effectiveness. If you go an entire round without using your bonus action or reaction, then you've wasted them.

On a related point, knowing what actions, bonus actions and reactions are available to a particular build is an important part of building an optimized character, especially one that’s multiclassed. You don’t want to blunder into a build that depends on using a bonus action that you’ve already spent on some other ability.

odigity
2017-12-25, 03:49 PM
Sorry for nitpicking, but there is no Attack of Opportunity in 5e.

Yes there is - I just checked. There's exactly one instance in the PHB, and it's on page 313 in a section called "Index":


attack of opportunity. See
opportunity attack

Oh, wait...

(Just updated guide to fix this - though you have to admit, acronym-wise, AoO looks better than OA.)


Good work putting it all together.

Thanks!


I'll read it over and provide more meaningful input.

I look forward to it.

odigity
2017-12-31, 11:48 PM
Hope it's not too colorful.

Who wants to do the same for Bonus Actions? :)

I guess *I* do:

http://www.giantitp.com/forums/showthread.php?546126-The-Bonus-Guide-(A-Mini-Guide-to-Bonus-Actions)

(Under construction; will keep working on it later tonight.)

Hayaku
2018-01-07, 11:49 AM
I don't see any information about Movement as a Reaction. I think the rules and information that I have been researching are vague in this area at best, especially when considering Actions as Reactions versus Movement not being specifically defined as an Action, but feasibly imaginable that one might Move as a Reaction to a specific trigger.

Could, for example, a rogue have a reaction to a monster with a movement speed of 30 that is 25 feet away moving toward him, have the Reaction of stepping back out of range by moving backwards 10 feet, provided he has the movement range remaining for the Round?

Arkhios
2018-01-07, 12:48 PM
I don't see any information about Movement as a Reaction. I think the rules and information that I have been researching are vague in this area at best, especially when considering Actions as Reactions versus Movement not being specifically defined as an Action, but feasibly imaginable that one might Move as a Reaction to a specific trigger.

Could, for example, a rogue have a reaction to a monster with a movement speed of 30 that is 25 feet away moving toward him, have the Reaction of stepping back out of range by moving backwards 10 feet, provided he has the movement range remaining for the Round?

Movement is not an action in 5th edition. It's a part of your turn, but that's all there is to it. Since movement itself isn't an action, it can't be a reaction in on itself either.
However, you could use your Ready to Dash or Disengage when a trigger occurs.

Do note though, if you move any feet without using the action Disengage, if you started in and then moved away from a creature's threat range, you provoke an opportunity attack from the creature.

PhantomSoul
2018-01-07, 01:19 PM
You could Ready the Dash Action, which accomplishes the same effect as Readying extra movement.

ImproperJustice
2018-01-07, 02:11 PM
Arcane deflection adds +2 AC or “+4 to a save”.

Just mentioning for completeness.

odigity
2018-01-07, 05:47 PM
Arcane deflection adds +2 AC or “+4 to a save”.

Just mentioning for completeness.

Fixed - thanks!

AHF
2018-01-31, 05:32 PM
First off - Bravo! This is fantastic. Picking up some great new stuff. Much appreciated.


This is very useful, thanks.

May I recommend switching purple to a dark or medium green? Red, purple, black, blue, cyan, and gold are regularly used as part of handbooks, and it took me about half a minute to realize you weren't calling a lot of these options subpar. :) It would also contrast better with the saddle brown. If you moved the gray up a shade, that would also help the contrast.

I included a comparison below. c: You can just quote to copy if you find it useful.

Master of Reactions — A Mini-Guide

Key

Ability — Saddle Brown
Feat — Medium Gray
Spell — Medium Green


Universal Reaction Triggers


Dismount — dismount/land on feet when mount is knocked prone
Opportunity Attacks — get attack vs foe who leaves your reach
Ready action — user-defined trigger and action


Optional Reaction Triggers


Beguiling Defenses [Warlock 10 (Archfey)] — bounce charm back at initiator
Bend Luck [Sorcerer 6 (Wild Magic)] — spend 2 sorcery pts to add/subtract 1d4 from someone's attack/save/check
Combat Inspiration — +1d6..1d12 to AC vs one attack
[B]Counterspell [Sorcerer/Warlock/Wizard 5] — counter a spell being cast
Cutting Words — -1d6..1d12 to opponent's attack roll, damage roll, or ability check
[B]Dampen Elements [Cleric 6 (Nature)] — grant resistance vs one energy attack
Defensive Duelist — add prof bonus to AC vs one attack if wielding finesse weapon (Dex 13)
Deflect Missles [Monk 3] — deflect/catch-and-return one missle
Entropic Ward [Warlock 6 (Great Old One)] — impose disadvantage on one attack vs you, then gain advantage vs attacker
Feather Fall — safe landing for <=5 creatures for 1m
[B]Giant Killer [Ranger 3 (Hunter)] — get attack vs large or larger creature who attacks you
Hellish Rebuke [Tiefling 3, Warlock 1, Magic Initiate feat] — 1d10+1d10/slot lvl fire to attacker
Illusory Self [Wizard 10 (Illusionist)] — negate an attack
Instinctive Charm [Wizard 6 (Enchanter)] — divert attack to another target
Mage Slayer — get melee weapon attack vs adjacent foe who casts a spell
Misty Escape [Warlock 6 (Archfey)] — teleport 60' when damaged
Opportunist [Monk 17 (Shadow)] — get attack vs foe who hit adjacent ally
Parry [Fighter 3 (Battle Master), Martial Adept feat] — reduce damage of one melee attack
Polearm Master — get AoO when someone enters your reach with Glaive/Halberd/Quarterstaff
Projected Ward [Wizard 6 (Abjurer)] — negate some damage within 30'
Protection [Fighter 1, Paladin 2] — use shield to impose disadvantage on one attack vs adjacent ally
Retaliation — get attack vs adjacent foe who harms you
[B]Riposte [Fighter 3 (Battle Master), Martial Adept feat] — get attack vs adjacent foe who attacks you and misses
Sentinel — get attack vs adjacent foe who attacks someone else
Shield [Sorcerer/Wizard 1, Magic Initiate feat] — +5 AC until next turn, castable *after* hit!
Shield Master — take no damage instead of half damage on successful Dex save
Slow Fall [Monk 4] — reduce falling damage
Soul of Vengeance [Paladin 15 (Vengeance)] — get attack vs Enmity target when it makes an attack
Spell Thief [Rogue 17 (Arcane Trickster)] — steal a spell that affects you
Stand Against the Tide [Ranger 15 (Hunter)] — redirect melee attack that misses you to another creature
Uncanny Dodge [Rogue 5, Ranger 15 (Hunter)] — halve damage from one attack
Warding Flare/Improved Flare [Cleric 1/6 (Light)] — impose disadvantage on one attack
War God's Blessing [Cleric 6 (War)] — grant +10 on attack roll
Wrath of the Storm [Cleric 1 (Tempest)] — 2d8 lightning/thunder vs adjacent foe who hits you


Reaction Enhancers


Relentless Avenger [Paladin 7 (Vengeance)] — move up to half speed when you hit someone using an AoO
War Caster — cast single-target spell instead of melee attack for AoO


As someone who is red/green colorblind, I'll just say that brown/green, purple/blue and similar pairings that are intended to contrast by the presence of red don't work well for us. Yellow, red, black, gray, blue, etc are all great contrasts. Something like brown and green does not work so well and requires a lot of concentration for a lot of us to differentiate in many shades.

Just throwing it out there for those considering making great content like this.

GYPSY-DRUID
2021-11-12, 03:20 AM
THIS IS DEFINITELY THE BEST CHART FOR REACTIONS IVE SEEN SO FAR! THANK YOU FOR YOUR HARD WORK!!!!!!!!!:biggrin:
IM LOOKING FOR A CHART FOR BONUS ACTIONS NOW, ANY SUGGESTIONS?

Khrysaes
2021-11-12, 05:43 AM
THIS IS DEFINITELY THE BEST CHART FOR REACTIONS IVE SEEN SO FAR! THANK YOU FOR YOUR HARD WORK!!!!!!!!!:biggrin:
IM LOOKING FOR A CHART FOR BONUS ACTIONS NOW, ANY SUGGESTIONS?
{Scrubbed}

truemane
2021-11-12, 09:32 AM
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