Closet_Skeleton
2007-03-29, 11:15 AM
These are some ideas I had for paladin spells. Comments would be very much appreciated.
Wings of Pegasus
Transmutation (Subschool) [Good]
Level: Paladin 2
Components: V, F
Casting Time: Standard Action
Range: Touch
Target: Your mount touched
Duration: 1 minute/level
Saving Throw: Fort negates (harmless)
Spell Resistance: Yes (harmless)
This spell grants your mount a fly speed of 60 feet with average manueverability.
Focus: A pure white feather.
Sacred Charge
Evocation [Good]
Level: Paladin 3
Components: F, DF
Casting Time: Swift Action
Range: None
Target: Self
Duration: 1 round
Saving Throw: Fortitude Half
Spell Resistance: No
This spell may only be cast as part of a charge action. On your next attack action you deal an additional d6 damage per caster level. This damage is Divine damage. Undead or Outsiders with the Evil subtype struck by this spell must make a fortitude save or be stunned.
Divine Holocaust
Evocation [Fire, Good]
Level: Paladin 2
Components: V DF
Casting Time: Standard action
Range: close (25 ft. +5 ft./level)
Target: 15/15 square
Duration: Concentration (max 3 rounds)
Saving Throw: Reflex Half
Spell Resistance: No
You create a blaze of divine fire at a 15 ft. by 15 ft. square designated by you. All evil creatures within the blaze take 2d6 fire damage and 2d6 divine damage. Good or neutral characters merely take 1d6 fire damage. You may redesignate the area of effect every round you maintain concentration.
Stormlance
Evocation [Air, Good]
Level: Paladin 1
Components: V, F
Casting Time: Standard Action
Range: Medium (45 ft. +5 ft./level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes
You may make a ranged touch attack that deals 1d4 electricity damage per caster level (max 5d4 at 10th level). Effected targets must make a fortitude save or be stunned for one round. You may declare a use of Smite Evil in conjuction with this spell.
Focus: Melee weapon
Ember Wings
Evocation [Fire]
Level: Paladin 1
Components: V
Casting Time: Swift action
Range:
Target: Self
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes (harmless)
Faint flaming wings momentaraly sprout from your shoulders. You gain a fly speed of 40 ft. with good manuevarability.
Wings of Fire
Evocation [Fire]
Level: Paladin 3
Components: V
Casting Time: Standard Action
Range: Touch
Target: Self or special mount
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes (harmless)
Magnificent flaming wings sprout from your shoulders. You gain a fly speed of 70 ft. with good manuevarability. In addition evil creatures suffer a -2 penalty to hit you in any round that you fly at least 40 ft.
Divine Bond
Enchantment [Good]
Level: Paladin 2
Components: V, DF
Casting Time: Standard Action
Range: Touch
Target: Mount touched
Duration: 1 minute/level
Saving Throw: No
Spell Resistance: Yes (harmless)
For the duration of this spell, any damage dealt to your mount is instead instantly transferred onto you instead.
Holy Trample
Transmutation [Good]
Level: Paladin 3
Components: V,
Casting Time: Standard Action
Range: Touch
Target: Mount touched
Duration: 1 round/level
Saving Throw: No
Spell Resistance: Yes (harmless)
You enchant your mount's natural attacks to strike as +3 holy weapons.
Blade of Cleansing Fire
Transmutation [Fire, Good]
Level: Paladin 3
Components: V, F,
Casting Time: Swift Action
Range: Touch
Target: Weapon touched
Duration: 1 round
Saving Throw: No
Spell Resistance: No
Your weapon becomes surrounded in a blazing corona of fire that extends well beyond the blade itself. The weapon's reach extends to 15 ft. and all damage dealt becomes 50% fire and 50% divine damage. Any evil creatures slain by this weapon while the spell lasts are burnt to dust.
Focus: Personal melee weapon
Holy Arrows
Conjuration (Creation) [Good]
Level: Paladin 1
Components: V,
Casting Time: Standard action
Range:
Target:
Duration: Instananeuos
Saving Throw: No
Spell Resistance: None
You create a bundle of 20 +1 arrows that deal and additional 1d6 damage against evil creatures. This arrows dissapear after being used.
Heavenly Leap
Transmutation
Level: Paladin 1
Components: DF
Casting Time: Swift action
Range: Touch
Target: Mount touched
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes (harmless)
You grant your mount a +20 sacred bonus to jump checks.
Sacred Vigour
Transmutation
Level: Paladin/Ranger 1
Components: V, DF
Casting Time: Full round action
Range: Touch
Target: Mount touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You grant your mount a +4 sacred bonus on fortitude saving throws to resist becoming fatigued when running.
Wings of Pegasus
Transmutation (Subschool) [Good]
Level: Paladin 2
Components: V, F
Casting Time: Standard Action
Range: Touch
Target: Your mount touched
Duration: 1 minute/level
Saving Throw: Fort negates (harmless)
Spell Resistance: Yes (harmless)
This spell grants your mount a fly speed of 60 feet with average manueverability.
Focus: A pure white feather.
Sacred Charge
Evocation [Good]
Level: Paladin 3
Components: F, DF
Casting Time: Swift Action
Range: None
Target: Self
Duration: 1 round
Saving Throw: Fortitude Half
Spell Resistance: No
This spell may only be cast as part of a charge action. On your next attack action you deal an additional d6 damage per caster level. This damage is Divine damage. Undead or Outsiders with the Evil subtype struck by this spell must make a fortitude save or be stunned.
Divine Holocaust
Evocation [Fire, Good]
Level: Paladin 2
Components: V DF
Casting Time: Standard action
Range: close (25 ft. +5 ft./level)
Target: 15/15 square
Duration: Concentration (max 3 rounds)
Saving Throw: Reflex Half
Spell Resistance: No
You create a blaze of divine fire at a 15 ft. by 15 ft. square designated by you. All evil creatures within the blaze take 2d6 fire damage and 2d6 divine damage. Good or neutral characters merely take 1d6 fire damage. You may redesignate the area of effect every round you maintain concentration.
Stormlance
Evocation [Air, Good]
Level: Paladin 1
Components: V, F
Casting Time: Standard Action
Range: Medium (45 ft. +5 ft./level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: Fortitude negates (see text)
Spell Resistance: Yes
You may make a ranged touch attack that deals 1d4 electricity damage per caster level (max 5d4 at 10th level). Effected targets must make a fortitude save or be stunned for one round. You may declare a use of Smite Evil in conjuction with this spell.
Focus: Melee weapon
Ember Wings
Evocation [Fire]
Level: Paladin 1
Components: V
Casting Time: Swift action
Range:
Target: Self
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes (harmless)
Faint flaming wings momentaraly sprout from your shoulders. You gain a fly speed of 40 ft. with good manuevarability.
Wings of Fire
Evocation [Fire]
Level: Paladin 3
Components: V
Casting Time: Standard Action
Range: Touch
Target: Self or special mount
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes (harmless)
Magnificent flaming wings sprout from your shoulders. You gain a fly speed of 70 ft. with good manuevarability. In addition evil creatures suffer a -2 penalty to hit you in any round that you fly at least 40 ft.
Divine Bond
Enchantment [Good]
Level: Paladin 2
Components: V, DF
Casting Time: Standard Action
Range: Touch
Target: Mount touched
Duration: 1 minute/level
Saving Throw: No
Spell Resistance: Yes (harmless)
For the duration of this spell, any damage dealt to your mount is instead instantly transferred onto you instead.
Holy Trample
Transmutation [Good]
Level: Paladin 3
Components: V,
Casting Time: Standard Action
Range: Touch
Target: Mount touched
Duration: 1 round/level
Saving Throw: No
Spell Resistance: Yes (harmless)
You enchant your mount's natural attacks to strike as +3 holy weapons.
Blade of Cleansing Fire
Transmutation [Fire, Good]
Level: Paladin 3
Components: V, F,
Casting Time: Swift Action
Range: Touch
Target: Weapon touched
Duration: 1 round
Saving Throw: No
Spell Resistance: No
Your weapon becomes surrounded in a blazing corona of fire that extends well beyond the blade itself. The weapon's reach extends to 15 ft. and all damage dealt becomes 50% fire and 50% divine damage. Any evil creatures slain by this weapon while the spell lasts are burnt to dust.
Focus: Personal melee weapon
Holy Arrows
Conjuration (Creation) [Good]
Level: Paladin 1
Components: V,
Casting Time: Standard action
Range:
Target:
Duration: Instananeuos
Saving Throw: No
Spell Resistance: None
You create a bundle of 20 +1 arrows that deal and additional 1d6 damage against evil creatures. This arrows dissapear after being used.
Heavenly Leap
Transmutation
Level: Paladin 1
Components: DF
Casting Time: Swift action
Range: Touch
Target: Mount touched
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes (harmless)
You grant your mount a +20 sacred bonus to jump checks.
Sacred Vigour
Transmutation
Level: Paladin/Ranger 1
Components: V, DF
Casting Time: Full round action
Range: Touch
Target: Mount touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: Yes (harmless)
You grant your mount a +4 sacred bonus on fortitude saving throws to resist becoming fatigued when running.