Baptor
2014-12-22, 01:16 AM
OK.
I am adopting the "healing surges" rule from the DMG for my games. In addition, I want to retool the healing potions. I don't like the various pots of various strength.
What I'd like to do is develop a potion similar to the Healing Pots in 4e. The basic premise of those were they allowed you to burn a healing surge during combat (normally after your one second wind you could not).
Since healing surge already lets you heal in combat once per rest, how might we do this?
Suggestions:
1. A healing pot lets you burn more surges between rests. Issue: Since a single surge is half your hit dice, this would really mean only one more surge and well that's it. Not very useful IMO.
2. A healing pot is an extra free surge. So it would heal you 1/2 your healing dice but expend no actual dice. Issue: useful, but perhaps overpowered? How would you even price this thing?
Other suggestions?
I am adopting the "healing surges" rule from the DMG for my games. In addition, I want to retool the healing potions. I don't like the various pots of various strength.
What I'd like to do is develop a potion similar to the Healing Pots in 4e. The basic premise of those were they allowed you to burn a healing surge during combat (normally after your one second wind you could not).
Since healing surge already lets you heal in combat once per rest, how might we do this?
Suggestions:
1. A healing pot lets you burn more surges between rests. Issue: Since a single surge is half your hit dice, this would really mean only one more surge and well that's it. Not very useful IMO.
2. A healing pot is an extra free surge. So it would heal you 1/2 your healing dice but expend no actual dice. Issue: useful, but perhaps overpowered? How would you even price this thing?
Other suggestions?