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Philemonite
2014-12-22, 04:04 PM
Well, this happened. After looking through some of my old notes I got a rush of inspiration. Coupled with the fact that my Internet access is limited last few days (I only have access at work) I had a lot of time to work on this. The end result is a system that is simpler then my other persona tabletop, while still being equally fun. It was designed to be less crunch intensive, and as such all actions are resolved with less bookkeeping.


Seven attributes define your character. This are:

Strength
Vitality
Dexterity
Agility
Intelligence
Wisdom
Wits

They are generated using a point buy system. You use 28 points and each attribute ranges from 3(0 points) to 10(13 points):

3-0
4-1
5-2
6-3
7-5
8-7
9-10
10-13

This attributes are fixed, they can not be changed.
There are four evasion stats: Fortitude, Reflex, Willpower and Clarity. Fortitude and Reflex are used to evade physical attack, Willpower allows you to resist magical attacks and Clarity helps you avoid ailments. With the exception of Clarity they are all calculated using the higher of two attributes.

Fortitude: 10+STR/VIT+1/2 level
Reflex: 10+DEX/AGI+1/2 level
Willpower: 10+INT/WIS+1/2 level
Clarity: 10+WIT+1/2 level

When performing an attack you roll 3d6, add the attribute that the skill is based on (STR/DEX/INT) and half your level and compare it to the appropriate evasion value. If the result is higher or equal to the targets evasion your attacks is successful. If it is lower your attack missed.

Attack Roll: 3d6+STR/DEX/INT+1/2 level Vs Fortitude/Reflex/Willpower/Clarity
Your defenses help you reduce the incoming damage. Like evasion, this are based on your attributes. Unlike the evasion, defenses use both attributes, not just the higher one.

Fortitude Defense: STR+VIT+1/2 level
Reflex Defense: DEX+AGI+1/2 level
Willpower Defense: INT+WIS+1/2 level
Every attack skill has a base damage it inflicts. The dice that are used for damage calculation are based on your persona's skill rank. At rank 1 you have a base damage of 1. At rank 2 this increases to d2. This continues all the way up to d12 at rank 8:

1-1
2-d2
3-d3
4-d4
5-d6
6-d8
7-d10
8-d12

When using an attack skill, you roll the dice add the attribute used for attack roll twice, add half your level and subtract your target's defense. This is the amount of damage you inflict.


Damage: Base+(STR/DEX/INT)*2+1/2 level-Fortitude/Reflex/Willpower Defense
Health Points(HP) are based on your Vitality, Strength and level.

HP: VIT*3+STR+level*2

Spirit Points(SP) are based on your Intelligence, Wisdom, Wits and level. SP are spent when using skills. You recover 10% of your SP every round.

SP: 5+INT+WIS+WIT+level*3

Initiative Points(IP) are used to perform actions. Every round you gain 12 IP plus an amount of IP equal to your Agility or Dexterity-2, whatever is higher. Performing a skill costs you 40 IP.

IP: 12+(Dexterity-2/Agility)

Poison-HP Damage over time. -10% HP every round. 1+(WIT+Rank)/3 rounds.
Fear-IP damage over time. -10 IP every round. 1+(WIT+Rank)/3 rounds.
Exhaustion-SP Damage over time. -15% maximum SP every round. 1+(WIT+Rank)/3 rounds.
Daze-Half IP gain. 1+(WIT+Rank)/3 rounds.
Mute-Blocks Wand skills. 1+(WIT+Rank)/3 rounds.
Paralyze-Blocks Sword skills. 1+(WIT+Rank)/3 rounds.
Enervation-Blocks Cup skills. 1+(WIT+Rank)/3 rounds.
Panic-Blocks Coin skills. 1+(WIT+Rank)/3 rounds.
Sleep-Unable to act, awaken when attacked. No IP gain. 1+(WIT+Rank)/2 rounds.
Stone-Unable to act. No IP gain. 1+(WIT+Rank)/3 rounds.

Skill Expertise represents how good your character is at channeling a particular skill type. Rank one Expertise unlocks the basic skill, while higher ranks unlock more powerful skills. Every character starts with rank 2 Expertise in two skill groups and rank 1 Expertise in three groups. Improving your rank is done by expending Expertise Points that are awarded after every encounter. Unlocking new skill groups should be done while progressing through the story. However, a DM can allow players to buy new skill groups with Expertise Points.
Skills are divided in four types: Swords, Wands, Cups and Coins.
Sword skills deal physical damage. They are divided in three groups: Slash, Strike and Pierce.
Wand skills deal elemental damage. They are divided in eight groups: Fire, Water, Earth, Wind, Light, Dark, Ice and Electricity.
Cup skills heal and aid. They are divided in Prayer(HP heal), Miracle(ailment curing) and Bless(buffs).
Coin skills disrupt and cripple. They are divided in Mind(mental aliments), Nerve(physical ailments) and Curse(debuffs).

Persona's pay the normal cost for learning skills of their primary suit(based on their arcana). They pay double cost for learning skills of their secondary suit(chosen on creation). For skills of other two suits personas pay triple cost.
Learning a tier 1 skill costs 2 skill points. Upgrading a skill costs 3 points.
Each persona and each character belongs to one of 20 major arcana of tarot (Fool and World are excluded). Each arcana has it's own once per encounter ability and in the case of a character some kind of special bonus. Arcana determines characters primary suit(there are five arcana for each suit)
Every persona has a rank for each of the 17 skill groups. This ranges from 0 if it is untrained to 8 when the skill group is mastered. Skill rank determines how effective your skills are.
When creating a starting persona you get rank 2 mastery in two skills and rank 1 mastery in another two skills. When you gather enough EXP you can upgrade persona's mastery ranks. To boost the rank by one you need to spend an amount of points equal to the new rank(so, 3 points to boost it from 2 to 3).

First thing you need to do is to pick your character's specialty. So, the first step is to pick a suit and with it a suitable arcana. For this character we are going to go for a Caster (Wands) and a Magician Arcana.
Second step is to assign attribute points. Since we are going for a caster we need high Intelligence, let's make it 10. We also want a nice Wits, to use an occasional ailment skill. 8 should be enough. Strength and Dexterity are completely useless for a Caster, so let's leave them at 3. That leaves us with 8 points to spend on Vitality, Agility and Wisdom. Let's spend 3 points on Vitality and Agility and 2 points on Wisdom. That gives us the final score of:

Strength 3
Vitality 6
Dexterity 3
Agility 6
Intelligence 10
Wisdom 5
Wits 8

Not bad. After calculating secondary stats we end up with:

Fortitude-10+6(Vitality)+1/2 level=16
Reflex-10+6(Agility)+1/2 level=16
Willpower-10+10(Intelligence)+1/2 level=20
Clarity-10+8(Wits)+1/2 level=18

Fortitude Defense-3(Strength)+6(Vitality)+1/2 level=9
Reflex Defense-3(Dexterity)+6(Agility)+1/2 level=9
Willpower Defense-10(Intelligence)+5(Wisdom)+1/2 level=15

HP-6(Vitality)*3+3(Strength)+1(Level)*2=23
SP-5+10(Intelligence)+5(Wisdom)+8(Wits)+1(Level)*3=31
IP-12+6(Agility)=18

The fourth step is to pick skill expertise. Since we are building a Caster we want to start with elemental skills. Let's pick Water and Ice for rank 2. We also need those ailments, so let's pick Mind and Nerve at rank 1. This leaves us with another rank 1, and we are going to use it for Prayer. This won't be a Healer, but having an extra option is always nice. That gives us:

Expertise:
Water 2-Aqua, Malaqua
Ice 2-Bufu, Mabufu
Mind 1-Soul Break, Evil Touch
Nerve 1-Foul Breath, Stun Sphere
Prayer 1-Dia

Not bad for a starting skill list.
And remember, you deal two extra damage with Wands skills and those skills cost 2 points less.
And you end up with something like this (https://docs.google.com/spreadsheets/d/13I3sLxtp5u8Ep6gZ4U5jd_0pLsr6Z_yNPJSoPzrH3tA/edit?usp=sharing).
Let's make a Persona for our Magician character.
We want to start with the iconic Magician persona, Jack Frost. First step is to determine how our persona reacts to different damage types. As a starting persona it is weak to two damage types. Let's pick Fire and Slash. He is also strong against one damage type, and naturally we are going to pick Ice.
As a Magician persona our Jack Frost has Wands as a primary suit. We get to pick a secondary suit and we are going to pick Coins, to use those ailments.
As for skill Mastery, we want to focus on damage. Let's put that rank two into Ice and Water. Since we also want to use ailments let's put rank one into Mind and Nerve.
We get 8 points to spend on our skills. Looking at the skills that are available to our character, we want to buy Bufu and Aqua, paying 2 points for each one. We also want to buy Evil Touch, even though it is a Coin skill, and as such we pay double cost for it. And that's all of our skill points.
Now we just need to note our Arcana Ability, and our Jack Frost (https://docs.google.com/spreadsheets/d/13I3sLxtp5u8Ep6gZ4U5jd_0pLsr6Z_yNPJSoPzrH3tA/edit?usp=sharing) is ready to be summoned.

Philemonite
2014-12-22, 04:06 PM
Emperor

1/encounter-Double Defense (Negative damage is drained)
+1 Fortitude
+2 Fortitude Defense
+2 Fortitude Damage

Chariot

1/encounter-Negate one Fortitude/Reflex attack
+2 Reflex
+2 Fortitude

Strength

1/encounter-Double base Fortitude/Reflex damage
+2 Fortitude Damage
+2 Reflex Damage
+1 Clarity

Justice

1/encounter-Counter attack
+2 Reflex Damage
+1 Reflex
+2 Reflex Defense

Tower

1/encounter-Force enemy to re-roll one attack
+3 Fortitude Defense
+1 Reflex Defense
+2 Willpower Defense
Magician

1/encounter-Switch elemental affinity when using a skill
+2 Willpower Damage
-2 Elemental skills cost

Fortune

1/encounter-Re-roll attack
+2 Reflex
+1 Fortitude
+1 Willpower

Death

1/encounter-Negate fatal damage
+2 Willpower Damage
+1 Clarity
+2 Fortitude Defense

Sun

1/encounter-Double base Willpower damage
+4 Willpower Damage
+1 Willpower Defense

Judgment

1/encounter-Exploit weakness multiplier 2.5(instead of 1.5)
+2 Willpower Damage
+2 Elemental Penetration
+2 Willpower Defense
Priestess

1/encounter-Double healing amount
+2 Healing
+2 Willpower Defense
+1 Willpower

Empress

1/encounter-Force enemy to re-roll one attack
+1 Fortitude/Reflex/Willpower/Clarity

Hierophant

1/encounter-Negate one Willpower attack
+1 Willpower/Clarity
+3 Willpower Defense

Temperance

1/encounter-Negate one Clarity attack
+2 Clarity
+1 Willpower
-2 Miracle skill cost

Star

1/encounter-Use 2 Blessing skills as one action
+1 Blessing effect
+2 Willpower Defense
+1 Clarity
Lovers

1/encounter-Redirect one enemy attack towards it's ally
+3 Clarity
+1 Willpower

Hermit

1/encounter-Use 2 Nerve skills as one action
+1 Nerve skill Accuracy
-2 Nerve skill cost
+1 Clarity
+1 Fortitude Defense

Hanged Man

1/encounter-Negate fatal damage
+3 Fortitude Defense
+2 Reflex Defense
+1 Willpower Defense

Devil

1/encounter-Use 2 Mind skills as one action
+1 Mind skill accuracy
-2 Mind skill cost
+1 Clarity
+1 Willpower Defense

Moon

1/encounter-Use 2 Curse skills as one action
+1 Curse effect
+1 Clarity
-2 Curse cost
Slash

Rank I-Cleave, Straight Slash
Rank II-Blade of Fury, Gale Slash
Rank III-Power Slash, Double Slash
Rank IV-Blade Wall
Rank V-Mighty Swing, Tempest Slash
Rank VI-Deathbound, Vorpal Blade
Rank VII-Slash Break
Rank VIII-Brave Blade, Heaven’s Blade

Strike

Rank I-Bash, Sonic Punch
Rank II-Herculean Strike, Swift Strike
Rank III-Viper Smash, Assault Dive
Rank IV-Fist Wall
Rank V-Gigantic Fist, Kill Rush
Rank VI-Vicious Strike, Heat Wave
Rank VII-Strike Break
Rank VIII-God’s Hand, Weary Thrust

Pierce

Rank I-Single Shot, Twin Shot
Rank II-Double Fangs, Ninety Nine Needles
Rank III-Cruel Attack, Torrent Shot
Rank IV-Spear Wall
Rank V-Vile Assault, Holy Arrow
Rank VI-Arrow Rain, Myriad Arrows
Rank VII-Pierce Break
Rank VIII-Primal Force, Pralaya

Fire

Rank I-Agi
Rank II-Maragi
Rank III-Red Wall
Rank IV-Agilao
Rank V-Maragion
Rank VI-Fire Break
Rank VII-Agidyne
Rank VIII-Maragidyne

Water

Rank I-Aqua
Rank II-Malaqua
Rank III-Blue Wall
Rank IV-Aques
Rank V-Malaques
Rank VI-Warer Break
Rank VII-Aquadyne
Rank VIII-Malaquadyne

Earth

Rank I-Tera
Rank II-Matera
Rank III-Brown Wall
Rank IV-Terazi
Rank V-Materazi
Rank VI-Earth Break
Rank VII-Teradyne
Rank VIII-Materadyne

Wind

Rank I-Garu
Rank II-Magaru
Rank III-Green Wall
Rank IV-Garula
Rank V-Magarula
Rank VI-Wind Break
Rank VII-Garudyne
Rank VIII-Magarudyne

Light

Rank I-Hama
Rank II-Mahama
Rank III-Yellow Wall
Rank IV-Hamaon
Rank V-Mahamaon
Rank VI-Light Break
Rank VII-Hamadyne
Rank VIII-Mahamadyne

Dark

Rank I-Mudo
Rank II-Mamudo
Rank III-Black Wall
Rank IV-Mudoon
Rank V-Mamudoon
Rank VI-Dark Break
Rank VII-Mudodyne
Rank VIII-Mamudodyne

Ice

Rank I-Bufu
Rank II-Mabufu
Rank III-White Wall
Rank IV-Bufula
Rank V-Mabufila
Rank VI-Ice Break
Rank VII-Bufudyne
Rank VIII-Mabufudyne

Electricity

Rank I-Zio
Rank II-Mazio
Rank III-Purple Wall
Rank IV-Zionga
Rank V-Mazionga
Rank VI-Electricity Break
Rank VII-Ziodyne
Rank VIII-Maziodyne

Bless

Rank I-Tarukaja, Makakaja
Rank II-Rakukaja, Samakaja
Rank III-Sukukaja
Rank IV-Dekunda
Rank V-Matarukaja, Mamakakaja
Rank VI-Marakukaja, Masamakaja
Rank VII-Masukukaja
Rank VIII-Heat Riser

Prayer

Rank I-Dia
Rank II-Media
Rank III-Diarama
Rank IV-Mediarama
Rank V-Recarm
Rank VI-Diarahan
Rank VII-Mediarahan
Rank VIII-Samrecarm

Miracle

Rank I-Posmudi, Enradi
Rank II-Enedi, Closedi
Rank III-Petradi
Rank IV-Me Posmudi, Me Enradi
Rank V-Me Enedi, Me Closedi
Rank VI-Patra, Nervundi, Me Petradi
Rank VII-Me Patra, Me Nervundi
Rank VIII-Amrita

Curse

Rank I-Tarunda, Makanda
Rank II-Rakunda, Samanda
Rank III-Sukunda
Rank IV-Dekaja
Rank V-Matarunda, Mamakanda
Rank VI-Marakunda, Masamanda
Rank VII-Masukunda
Rank VIII-Debilitate

Mind

Rank I-Soul Break, Evil Touch
Rank II-Exhaustion Break, Fear Break
Rank III-Anima Freeze, Evil Smile
Rank IV-Makajam, Pulinpa
Rank V-Mute Break, Panic Break
Rank VI-Makajamon, Tentarafoo
Rank VII-Dream Haze
Rank VIII-Dormina, Sleep Break

Nerve

Rank I-Foul Breath, Stun Sphere
Rank II-Poison Break, Daze Break
Rank III-Poison Mist, Stun Wave
Rank IV-Shock, Enervate
Rank V-Shock Break, Enervation Break
Rank VI-Neural Shock, Old One
Rank VII-Stone Gaze
Rank VIII-Petrifier, Stone Break
Cleave
Tier-1
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Blade of Fury
Tier-2
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Power Slash
Tier-2
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Mighty Swing
Tier-3
Attack-STR Vs FOR
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Deathbound
Tier-3
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

Brave Blade
Tier-4
Attack-STR Vs FOR
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Straight Slash
Tier-1
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Gale Slash
Tier-2
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Double Slash
Tier-2
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Tempest Slash
Tier-3
Attack-DEX Vs REF
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Vorpal Blade
Tier-3
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

Heaven’s Blade
Tier-4
Attack-DEX Vs REF
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Slash Break
Tier-3
Effect-Negates Slash Resistance
Target-Single
Cost-8SP

Blade Wall
Tier-2
Effect-Boost Slash Resistance
Target-Single
Cost-10SP
Bash
Tier-1
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Herculean Strike
Tier-2
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Viper Smash
Tier-2
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Gigantic Fist
Tier-3
Attack-STR Vs FOR
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Vicious Strike
Tier-3
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

God’s Hand
Tier-4
Attack-STR Vs FOR
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Sonic Punch
Tier-1
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Swift Strike
Tier-2
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Assault Dive
Tier-2
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Kill Rush
Tier-3
Attack-DEX Vs REF
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Heat Wave
Tier-3
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

Weary Thrust
Tier-4
Attack-DEX Vs REF
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Strike Break
Tier-3
Effect-Negates Strike Resistance
Target-Single
Cost-8SP

Fist Wall
Tier-2
Effect-Boost Strike Resistance
Target-Single
Cost-10SP
Single Shot
Tier-1
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Double Fangs
Tier-2
Attack-STR Vs FOR
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Cruel Attack
Tier-2
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Vile Assault
Tier-3
Attack-STR Vs FOR
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Arrow Rain
Tier-3
Attack-STR Vs FOR
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

Primal Force
Tier-4
Attack-STR Vs FOR
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Twin Shot
Tier-1
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Single
Cost-2HP, 2SP

Ninety Nine Needles
Tier-2
Attack-DEX Vs REF
Base damage-1[Slash]
Target-Area
Cost-4HP, 4SP

Torrent Shot
Tier-2
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Single
Cost-4HP, 4SP

Holy Arrow
Tier-3
Attack-DEX Vs REF
Base damage-3[Slash]
Target-Single
Cost-6HP, 6SP

Myriad Arrows
Tier-3
Attack-DEX Vs REF
Base damage-2[Slash]
Target-Area
Cost-8HP, 8SP

Pralaya
Tier-4
Attack-DEX Vs REF
Base damage-4[Slash]
Target-Single
Cost-12HP, 12SP

Pierce Break
Tier-3
Effect-Negates Pierce Resistance
Target-Single
Cost-8SP

Spear Wall
Tier-2
Effect-Boost Pierce Resistance
Target-Single
Cost-10SP
Agi
Tier-1
Attack-INT Vs WIL
Base damage-1[Fire]
Target-Single
Cost-4SP

Agilao
Tier-2
Attack-INT Vs WIL
Base damage-2[Fire]
Target-Single
Cost-8SP

Maragi
Tier-2
Attack-INT Vs WIL
Base damage-1[Fire]
Target-Area
Cost-9SP

Agidyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Fire]
Target-Single
Cost-12SP

Maragion
Tier-3
Attack-INT Vs WIL
Base damage-2[Fire]
Target-Area
Cost-18SP

Maragidyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Fire]
Target-Area
Cost-27SP

Fire Break
Tier-3
Effect-Negates Fire Resistance
Target-Single
Cost-5SP

Red Wall
Tier-2
Effect-Boost Fire Resistance
Target-Single
Cost-6SP
Aqua
Tier-1
Attack-INT Vs WIL
Base damage-1[Water]
Target-Single
Cost-4SP

Aques
Tier-2
Attack-INT Vs WIL
Base damage-2[Water]
Target-Single
Cost-8SP

Malaqua
Tier-2
Attack-INT Vs WIL
Base damage-1[Water]
Target-Area
Cost-9SP

Aquadyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Water]
Target-Single
Cost-12SP

Malaques
Tier-3
Attack-INT Vs WIL
Base damage-2[Water]
Target-Area
Cost-18SP

Malaquadyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Water]
Target-Area
Cost-27SP

Water Break
Tier-3
Effect-Negates Water Resistance
Target-Single
Cost-5SP

Blue Wall
Tier-2
Effect-Boost Water Resistance
Target-Single
Cost-6SP
Tera
Tier-1
Attack-INT Vs WIL
Base damage-1[Earth]
Target-Single
Cost-4SP

Terazi
Tier-2
Attack-INT Vs WIL
Base damage-2[Earth]
Target-Single
Cost-8SP

Matera
Tier-2
Attack-INT Vs WIL
Base damage-1[Earth]
Target-Area
Cost-9SP

Teradyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Earth]
Target-Single
Cost-12SP

Materazi
Tier-3
Attack-INT Vs WIL
Base damage-2[Earth]
Target-Area
Cost-18SP

Materadyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Earth]
Target-Area
Cost-27SP

Earth Break
Tier-3
Effect-Negates Earth Resistance
Target-Single
Cost-5SP

Brown Wall
Tier-2
Effect-Boost Earth Resistance
Target-Single
Cost-6SP
Garu
Tier-1
Attack-INT Vs WIL
Base damage-1[Wind]
Target-Single
Cost-4SP

Garula
Tier-2
Attack-INT Vs WIL
Base damage-2[Wind]
Target-Single
Cost-8SP

Magaru
Tier-2
Attack-INT Vs WIL
Base damage-1[Wind]
Target-Area
Cost-9SP

Garudyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Wind]
Target-Single
Cost-12SP

Magarula
Tier-3
Attack-INT Vs WIL
Base damage-2[Wind]
Target-Area
Cost-18SP

Magarudyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Wind]
Target-Area
Cost-27SP

Wind Break
Tier-3
Effect-Negates Wind Resistance
Target-Single
Cost-5SP

Green Wall
Tier-2
Effect-Boost Wind Resistance
Target-Single
Cost-6SP
Hama
Tier-1
Attack-INT Vs WIL
Base damage-1[Light]
Target-Single
Cost-4SP

Hamaon
Tier-2
Attack-INT Vs WIL
Base damage-2[Light]
Target-Single
Cost-8SP

Mahama
Tier-2
Attack-INT Vs WIL
Base damage-1[Light]
Target-Area
Cost-9SP

Hamadyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Light]
Target-Single
Cost-12SP

Mahamaon
Tier-3
Attack-INT Vs WIL
Base damage-2[Light]
Target-Area
Cost-18SP

Mahamadyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Light]
Target-Area
Cost-27SP

Light Break
Tier-3
Effect-Negates Light Resistance
Target-Single
Cost-5SP

Yellow Wall
Tier-2
Effect-Boost Light Resistance
Target-Single
Cost-6SP
Mudo
Tier-1
Attack-INT Vs WIL
Base damage-1[Dark]
Target-Single
Cost-4SP

Mudoon
Tier-2
Attack-INT Vs WIL
Base damage-2[Dark]
Target-Single
Cost-8SP

Mamudo
Tier-2
Attack-INT Vs WIL
Base damage-1[Dark]
Target-Area
Cost-9SP

Mudodyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Dark]
Target-Single
Cost-12SP

Mamudoon
Tier-3
Attack-INT Vs WIL
Base damage-2[Dark]
Target-Area
Cost-18SP

Mamudodyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Dark]
Target-Area
Cost-27SP

Dark Break
Tier-3
Effect-Negates Dark Resistance
Target-Single
Cost-5SP

Black Wall
Tier-2
Effect-Boost Dark Resistance
Target-Single
Cost-6SP
Bufu
Tier-1
Attack-INT Vs WIL
Base damage-1[Ice]
Target-Single
Cost-4SP

Bufula
Tier-2
Attack-INT Vs WIL
Base damage-2[Ice]
Target-Single
Cost-8SP

Mabufu
Tier-2
Attack-INT Vs WIL
Base damage-1[Ice]
Target-Area
Cost-9SP

Bufudyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Ice]
Target-Single
Cost-12SP

Mabufula
Tier-3
Attack-INT Vs WIL
Base damage-2[Ice]
Target-Area
Cost-18SP

Mabufudyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Ice]
Target-Area
Cost-27SP

Ice Break
Tier-3
Effect-Negates Ice Resistance
Target-Single
Cost-5SP

White Wall
Tier-2
Effect-Boost Ice Resistance
Target-Single
Cost-6SP
Zio
Tier-1
Attack-INT Vs WIL
Base damage-1[Electricity]
Target-Single
Cost-4SP

Zionga
Tier-2
Attack-INT Vs WIL
Base damage-2[Electricity]
Target-Single
Cost-8SP

Mazio
Tier-2
Attack-INT Vs WIL
Base damage-1[Electricity]
Target-Area
Cost-9SP

Ziodyne
Tier-3
Attack-INT Vs WIL
Base damage-3[Electricity]
Target-Single
Cost-12SP

Mazionga
Tier-3
Attack-INT Vs WIL
Base damage-2[Electricity]
Target-Area
Cost-18SP

Maziodyne
Tier-4
Attack-INT Vs WIL
Base damage-3[Electricity]
Target-Area
Cost-27SP

Electricity Break
Tier-3
Effect-Negates Electricity Resistance
Target-Single
Cost-5SP

Purple Wall
Tier-2
Effect-Boost Electricity Resistance
Target-Single
Cost-6SP
Tarukaja
Tier-1
Effect-Boosts Fortitude/Reflex damage by (WIS+Rank)/3.
Target-Single
Cost-4SP

Makakaja
Tier-1
Effect-Boosts Willpower damage by (WIS+Rank)/3.
Target-Single
Cost-4SP

Rakukaja
Tier-1
Effect-Boosts Fortitude/Reflex Defense by (WIS+Rank)/3.
Target-Single
Cost-4SP

Samakaja
Tier-1
Effect-Boosts Willpower Defense by (WIS+Rank)/3.
Target-Single
Cost-4SP

Sukukaja
Tier-2
Effect-Boosts Fortitude/Reflex/Willpower/Clarity by (WIS+Rank)/6.
Target-Single
Cost-7SP

Dekunda
Tier-2
Effect-Nullify all -kudna effects.
Target-Area
Cost-12SP

Matarukaja
Tier-3
Effect-Boosts Fortitude/Reflex damage by (WIS+Rank)/3.
Target-Area
Cost-10SP

Mamakakaja
Tier-3
Effect-Boosts Willpower damage by (WIS+Rank)/3.
Target-Area
Cost-10SP

Marakukaja
Tier-3
Effect-Boosts Fortitude/Reflex Defense by (WIS+Rank)/3.
Target-Area
Cost-10SP

Masamakaja
Tier-3
Effect-Boosts Willpower Defense by (WIS+Rank)/3.
Target-Area
Cost-10SP

Masukukaja
Tier-4
Effect-Boosts Fortitude/Reflex/Willpower/Clarity by (WIS+Rank)/6.
Target-Area
Cost-18SP

Heat Riser
Tier-5
Effect-Boosts Fortitude/Reflex/Willpower Defense and damage by (WIS+Rank)/3.
Target-Single
Cost-20SP
Dia
Tier-1
Effect-Heal 1[Prayer]+2+(WIS+Rank)/6 HP.
Target-Single
Cost-5SP

Media
Tier-2
Effect-Heal 1[Prayer]+2+(WIS+Rank)/6 HP.
Target-Area
Cost-11SP

Diarama
Tier-2
Effect-Heal 2[Prayer]+2+(WIS+Rank)/6 HP.
Target-Single
Cost-10SP

Mediarama
Tier-3
Effect-Heal 2[Prayer]+2+(WIS+Rank)/6 HP.
Target-Area
Cost-22SP

Recarm
Tier-3
Effect-Cure KO and Heal 2[Prayer]+2+(WIS+Rank)/6 HP.
Target-Single
Cost-19SP

Diarahan
Tier-3
Effect-Heal 3[Prayer]+2+(WIS+Rank)/6 HP.
Target-Single
Cost-15SP

Mediarahan
Tier-4
Effect-Heal 3[Prayer]+2+(WIS+Rank)/6 HP.
Target-Area
Cost-33SP

Samrecarm
Tier-3
Effect-Cure KO and Heal 4[Prayer]+2+(WIS+Rank)/6 HP.
Target-Single
Cost-38SP
Posmudi
Tier-1
Effect-Reduces duration of Poison and Daze by (WIS+Rank)/3.
Target-Single
Cost-2SP

Enradi
Tier-1
Effect-Reduces duration of Fear and Exhaustion by (WIS+Rank)/3.
Target-Single
Cost-2SP

Enedi
Tier-1
Effect-Reduces duration of Paralyze and Enervation by (WIS+Rank)/3.
Target-Single
Cost-3SP

Closedi
Tier-1
Effect-Reduces duration of Mute and Panic by (WIS+Rank)/3.
Target-Single
Cost-3SP

Petradi
Tier-1
Effect-Reduces duration of Stone and Sleep by (WIS+Rank)/3.
Target-Single
Cost-4SP


Me Posmudi
Tier-2
Effect-Reduces duration of Poison and Daze by (WIS+Rank)/3.
Target-Area
Cost-5SP

Me Enradi
Tier-2
Effect-Reduces duration of Fear and Exhaustion by (WIS+Rank)/3.
Target-Area
Cost-5SP

Me Enedi
Tier-2
Effect-Reduces duration of Paralyze and Enervation by (WIS+Rank)/3.
Target-Area
Cost-7SP

Me Closedi
Tier-2
Effect-Reduces duration of Mute and Panic by (WIS+Rank)/3.
Target-Area
Cost-7SP

Me Petradi
Tier-2
Effect-Reduces duration of Stone and Sleep by (WIS+Rank)/3.
Target-Area
Cost-9SP

Patra
Tier-2
Effect-Reduces duration of Poison, Daze, Paralyze, Enervation and Stone by (WIS+Rank)/3.
Target-Single
Cost-9SP

Nervundi
Tier-2
Effect-Reduces duration of Fear, Exhaustion, Mute, Panic and Sleep by (WIS+Rank)/3.
Target-Single
Cost-9SP

Me Patra
Tier-3
Effect-Reduces duration of Poison, Daze, Paralyze, Enervation and Stone by (WIS+Rank)/3.
Target-Area
Cost-20SP

Me Nervundi
Tier-3
Effect-Reduces duration of Fear, Exhaustion, Mute, Panic and Sleep by (WIS+Rank)/3.
Target-Area
Cost-20SP

Amrita
Tier-4
Effect-Reduces duration of all aliments by (WIS+Rank)/3.
Target-Area
Cost-30SP
Tarunda
Tier-1
Effect-Drops Fortitude/Reflex damage by (WIS+Rank)/3.
Target-Single
Cost-4SP

Makanda
Tier-1
Effect-Drops Willpower damage by (WIS+Rank)/3.
Target-Single
Cost-4SP

Rakunda
Tier-1
Effect-Drops Fortitude/Reflex Defense by (WIS+Rank)/3.
Target-Single
Cost-4SP

Samanda
Tier-1
Effect-Drops Willpower Defense by (WIS+Rank)/3.
Target-Single
Cost-4SP

Sukunda
Tier-2
Effect-Drops Fortitude/Reflex/Willpower/Clarity by (WIS+Rank)/6.
Target-Single
Cost-7SP

Dekaja
Tier-2
Effect-Nullify all -kaja effects.
Target-Area
Cost-12SP

Matarunda
Tier-3
Effect-Drops Fortitude/Reflex damage by (WIS+Rank)/3.
Target-Area
Cost-10SP

Mamakanda
Tier-3
Effect-Drops Willpower damage by (WIS+Rank)/3.
Target-Area
Cost-10SP

Marakunda
Tier-3
Effect-Drops Fortitude/Reflex Defense by (WIS+Rank)/3.
Target-Area
Cost-10SP

Masamanda
Tier-3
Effect-Drops Willpower Defense by (WIS+Rank)/3.
Target-Area
Cost-10SP

Masukunda
Tier-4
Effect-Drops Fortitude/Reflex/Willpower/Clarity by (WIS+Rank)/6.
Target-Area
Cost-18SP

Debilitate
Tier-5
Effect-Drops Fortitude/Reflex/Willpower Defense and damage by (WIS+Rank)/3.
Target-Single
Cost-20SP
Soul Break
Tier-1
Attack-WIT Vs CLA
Effect-Inflicts Exhaustion
Target-Single
Cost-3SP

Evil Touch
Tier-1
Attack-WIT Vs CLA
Effect-Inflicts Fear
Target-Single
Cost-3SP

Exhaustion Break
Tier-1
Effect-Negates Exhaustion Resistance
Target-Single
Cost-3SP

Fear Break
Tier-1
Effect-Negates Fear Resistance
Target-Single
Cost-3SP

Anima Freeze
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Exhaustion
Target-Area
Cost-7SP

Evil Smile
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Fear
Target-Area
Cost-7SP

Makajam
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Mute
Target-Single
Cost-6SP

Tentarafoo
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Panic
Target-Single
Cost-6SP

Mute Break
Tier-2
Effect-Negates Mute Resistance
Target-Single
Cost-6SP

Panic Break
Tier-2
Effect-Negates Panic Resistance
Target-Single
Cost-6SP

Makajamon
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Mute
Target-Area
Cost-14SP

Tentarafoo
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Panic
Target-Area
Cost-14SP

Dream Haze
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Sleep
Target-Single
Cost-10SP

Sleep Break
Tier-3
Effect-Negates Sleep Resistance
Target-Single
Cost-10SP

Dormina
Tier-4
Attack-WIT Vs CLA
Effect-Inflicts Sleep
Target-Area
Cost-23SP
Foul Breath
Tier-1
Attack-WIT Vs CLA
Effect-Inflicts Poison
Target-Single
Cost-3SP

Stun Sphere
Tier-1
Attack-WIT Vs CLA
Effect-Inflicts Daze
Target-Single
Cost-3SP

Poison Break
Tier-1
Effect-Negates Poison Resistance
Target-Single
Cost-3SP

Daze Break
Tier-1
Effect-Negates Daze Resistance
Target-Single
Cost-3SP

Poison Mist
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Poison
Target-Area
Cost-7SP

Stun Wave
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Daze
Target-Area
Cost-7SP

Shock
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Shock
Target-Single
Cost-6SP

Enervate
Tier-2
Attack-WIT Vs CLA
Effect-Inflicts Enervation
Target-Single
Cost-6SP

Shock Break
Tier-2
Effect-Negates Shock Resistance
Target-Single
Cost-6SP

Enervation Break
Tier-2
Effect-Negates Enervation Resistance
Target-Single
Cost-6SP

Neural Shock
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Shock
Target-Area
Cost-14SP

Old One
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Enervation
Target-Area
Cost-14SP

Stone Gaze
Tier-3
Attack-WIT Vs CLA
Effect-Inflicts Stone
Target-Single
Cost-10SP

Stone Break
Tier-3
Effect-Negates Stone Resistance
Target-Single
Cost-10SP

Petrifier
Tier-4
Attack-WIT Vs CLA
Effect-Inflicts Stone
Target-Area
Cost-23SP

Philemonite
2014-12-22, 04:07 PM
And one more post for all the stuff I will add later.