GorinichSerpant
2014-12-22, 04:53 PM
So I'm DMing for effectively the first time and have trouble coming up with adventure hooks for my party.
The idea for this campaign is that the our bheros villeins are a travelling circus. All the characters are evil and the circus is a dark and sinister. Like something our of a Tim Burton movie.
The party consists of the following evil doers:
-A Gnome Rogue who had a high elf lover, the two broke up and eventually the high elf will become a Oath of Vengeance Paladin who's main goal is to hunt down this gnome and bring him to justice. He will be a stage magician for the show.
-A (homebrewed) Bear Fighter who comes from a tribe of bear people that choose when they start at their adulthood, do they become completely humans or completely bears. This character choose both and ran away to be a mercenary, now the clan is hunting him. He is going to one of those bears that ride on a unicycle and do human things to amaze the audience.
-A undead fighter who died as a solider in a war against high elves. And is biased against them. He will become a clown.
-A transvestite Dragonborn Rogue, not much else to say. Not sure what she/he would do during the show, haven't asked the player on that.
-A drow Wizard that plans to become a necromancer and is also a dancer and looking for true love.
-A human fighter who has some clever backstory the player hasn't told me yet. He will be the ring master and wield a signature whip.
The NPCs I've intoduced so far are, they are using code names becouse I'm bad at coming up with names.:
-Lord Blue, a wizard in a blue pinstripe suit who covers his horrid scars and burns with bandages all over his body, and his face with a mask that depicts a classic representation of a wizard. The mask is also blue of course. He is the proprietor of the circus, the real purpose of which is to assassinate to kill a very powerful individual. But before doing that, the party must follow a map around the land to collect very specific magical artifacts so that powerful individual can actually be beat.
He is in fact Vecna, it's hard to see the lack of an eye behind that scar tissue and he has a prosthetic hand so people can't put two and two together. He is currently in a weakened state and is using the PCs to gain back his power. The powerful individual is the one who brought him down and he can't except that. As you may guess both the eye and the hand of Vecna are artifacts on the map.
-Tailor, he is a a Drow who's a mundane surgeon that is there because none of the PCs choose to play a healer. I decided to make this a plot point that Lord Blue didn't want any divine magic users on board because the powerful individual has connections with the divine, and Lord Blue wants to surprise him with an attack that he can't trace threw his network of divine informants. Tailor is not only their surgeon, but also their cook, tailor and maker of Frankenstein like horrors for the freak-show part of the circus and brute muscle. Tailor being an evil scientist with no respect for life, keeps his beasts in check with intimidation and high voltage.
-Igor, he is Lord Blue's butler. If you've heard of the Igors from the Discworld novels, he's basically that but also a kobold. All the logistics of setting up the tents, managing the ticket booth, feeding the mutilated stitched together animals are going to be hand-waved and handled by Igor. Even if one kobold shouldn't be able to do that by himself.
I know that at one point the High Elven Paladin is going to organize an opposing group of adventures, Nale style once he finds out would who the Gnome is working with. Becouse that sounds fun.
However I can't think of a good starting adventure, what would be the logical reason for a circus, what most of the artifacts are and who the powerful individual will be. Does anyone have any ideas?
The idea for this campaign is that the our bheros villeins are a travelling circus. All the characters are evil and the circus is a dark and sinister. Like something our of a Tim Burton movie.
The party consists of the following evil doers:
-A Gnome Rogue who had a high elf lover, the two broke up and eventually the high elf will become a Oath of Vengeance Paladin who's main goal is to hunt down this gnome and bring him to justice. He will be a stage magician for the show.
-A (homebrewed) Bear Fighter who comes from a tribe of bear people that choose when they start at their adulthood, do they become completely humans or completely bears. This character choose both and ran away to be a mercenary, now the clan is hunting him. He is going to one of those bears that ride on a unicycle and do human things to amaze the audience.
-A undead fighter who died as a solider in a war against high elves. And is biased against them. He will become a clown.
-A transvestite Dragonborn Rogue, not much else to say. Not sure what she/he would do during the show, haven't asked the player on that.
-A drow Wizard that plans to become a necromancer and is also a dancer and looking for true love.
-A human fighter who has some clever backstory the player hasn't told me yet. He will be the ring master and wield a signature whip.
The NPCs I've intoduced so far are, they are using code names becouse I'm bad at coming up with names.:
-Lord Blue, a wizard in a blue pinstripe suit who covers his horrid scars and burns with bandages all over his body, and his face with a mask that depicts a classic representation of a wizard. The mask is also blue of course. He is the proprietor of the circus, the real purpose of which is to assassinate to kill a very powerful individual. But before doing that, the party must follow a map around the land to collect very specific magical artifacts so that powerful individual can actually be beat.
He is in fact Vecna, it's hard to see the lack of an eye behind that scar tissue and he has a prosthetic hand so people can't put two and two together. He is currently in a weakened state and is using the PCs to gain back his power. The powerful individual is the one who brought him down and he can't except that. As you may guess both the eye and the hand of Vecna are artifacts on the map.
-Tailor, he is a a Drow who's a mundane surgeon that is there because none of the PCs choose to play a healer. I decided to make this a plot point that Lord Blue didn't want any divine magic users on board because the powerful individual has connections with the divine, and Lord Blue wants to surprise him with an attack that he can't trace threw his network of divine informants. Tailor is not only their surgeon, but also their cook, tailor and maker of Frankenstein like horrors for the freak-show part of the circus and brute muscle. Tailor being an evil scientist with no respect for life, keeps his beasts in check with intimidation and high voltage.
-Igor, he is Lord Blue's butler. If you've heard of the Igors from the Discworld novels, he's basically that but also a kobold. All the logistics of setting up the tents, managing the ticket booth, feeding the mutilated stitched together animals are going to be hand-waved and handled by Igor. Even if one kobold shouldn't be able to do that by himself.
I know that at one point the High Elven Paladin is going to organize an opposing group of adventures, Nale style once he finds out would who the Gnome is working with. Becouse that sounds fun.
However I can't think of a good starting adventure, what would be the logical reason for a circus, what most of the artifacts are and who the powerful individual will be. Does anyone have any ideas?