View Full Version : Elder Scrolls Creatures - Slaughterfish

2014-12-23, 02:34 PM


Small Animal (Aquatic)
Hit Dice: 1d8 (4 hp)
Initiative: +3
Speed: Swim 60ft.
Armor Class: 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +0/-5
Attack: Bite +3 (1d4-1)
Space/Reach: 5 ft./5 ft.
Special Qualities: Blindsense, Keen Scent
Saves: Fort +2, Ref +5, Will +1
Abilities: Str 9, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Listen +5, Spot +5, Swim +7
Feats: Alertness, Weapon Finesse (B)
Environment: Any Aquatic
Organization: Solitary, pair, or school (2-5)
Challenge Rating: 1/3

Slaughterfish are about 3 feet long.

Blindsense (Ex): A slaughterfish can locate creatures underwater within a 30-foot radius. This ability works only when the slaughterfish is underwater.

Keen Scent (Ex): A slaughterfish can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A slaughterfish has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Took a medium-sized shark and shrunk it down to small. Done and done.
If you want to beef them up, add a single HD and increase the Str and Con by 2-4 each.