AstralFire
2014-12-27, 09:58 AM
Hey again.
My player-turned-GM is throwing a lot of balance questions at me since this is her first time and I've got a fair hand of experience, but I'm brand new to the system, so I don't feel comfortable fielding them without input. She wants to use the Gritty Realism and Healer's Kit Dependency rules in the DMG (page 266).
My thoughts on this were that the Healer's Kit Dependency could be a little bit annoying, but seems absolutely fine. Gritty Realism, on the other hand, feels like a brutal choice for a level 1 party with casters in it, to me -- at least without something to offset it like Hero Points, starting above first, or a bonus feat at first level or something.
What's everyone's opinion on this? Thanks.
EDIT: She just threw in Inspiration rules on 240. I have no idea on this. Reminds me of hero points as well as FATE aspects a little, but it feels like it favors martial over casting to me, since there's no way to improve Save DCs for blasters, and it encourages a more high offense style of play as it can't affect armor class either. Thoughts on that?
EDIT 2: I would like to add another question here, since it's related: we're throwing around the idea of everyone having a bonus feat at level 1. Are there any really unforeseen consequences that might come of this?
My player-turned-GM is throwing a lot of balance questions at me since this is her first time and I've got a fair hand of experience, but I'm brand new to the system, so I don't feel comfortable fielding them without input. She wants to use the Gritty Realism and Healer's Kit Dependency rules in the DMG (page 266).
My thoughts on this were that the Healer's Kit Dependency could be a little bit annoying, but seems absolutely fine. Gritty Realism, on the other hand, feels like a brutal choice for a level 1 party with casters in it, to me -- at least without something to offset it like Hero Points, starting above first, or a bonus feat at first level or something.
What's everyone's opinion on this? Thanks.
EDIT: She just threw in Inspiration rules on 240. I have no idea on this. Reminds me of hero points as well as FATE aspects a little, but it feels like it favors martial over casting to me, since there's no way to improve Save DCs for blasters, and it encourages a more high offense style of play as it can't affect armor class either. Thoughts on that?
EDIT 2: I would like to add another question here, since it's related: we're throwing around the idea of everyone having a bonus feat at level 1. Are there any really unforeseen consequences that might come of this?