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Snowbluff
2014-12-28, 01:09 AM
It's that time of year again! Um... well at least I think it is. I have some time off, so I'll ask you guys to stat each other as vestiges.

What's a vestige? According to Tome of Magic, vestiges are things that shouldn't exist because they don't. Many myths surround them, but they are assumed to be spirits cast off into the void.

Why do players care? Binders can bind them for benefits, like fire breath, dancing, being good at lying, selling portions of your body for extra damage... you know, the good stuff!

What should the vestiges include? Well, a vestige entry is made up of a short description, a vestige level (1-9), a binding DC (affects influence), a special requirement (like bones and stuff or drawing the binding circle in a certain way, options), a Legend (how did this become a vestige?), a manifestation (what does it look like when you summon it?), a sign (what you look like when you bind the vestige), influence (how does it make you act?), and a set of abilities it grants (usually one with a five round CD, one useful at all times, and one that scales with level).

Other rules? First, you must have the permission of the GitP poster you are statting. Secondly, it'd help if each entry and permission/request came with a link to the post on the name so I can Copy/Paste it into the thread.

Requesting vestiges:
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=18583474&postcount=2)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=18583482&postcount=3)
Eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=18583541&postcount=6)
Atemu1234 (http://www.giantitp.com/forums/showsinglepost.php?p=18583547&postcount=7)
Svata (http://www.giantitp.com/forums/showsinglepost.php?p=18583658&postcount=14)
Milo v3 (http://www.giantitp.com/forums/showsinglepost.php?p=18583713&postcount=16)
Urpriest (http://www.giantitp.com/forums/showsinglepost.php?p=18583641&postcount=11)
Malonkey1 (http://www.giantitp.com/forums/showsinglepost.php?p=18583764&postcount=19)
Tarlek Flamehai (http://www.giantitp.com/forums/showsinglepost.php?p=18584497&postcount=32)
Threadnaught (http://www.giantitp.com/forums/showsinglepost.php?p=18584409&postcount=31)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=18584240&postcount=30)
Dire_Stirge (http://www.giantitp.com/forums/showsinglepost.php?p=18584143&postcount=29)
BWR (http://www.giantitp.com/forums/showsinglepost.php?p=18583963&postcount=28)
Sayt (http://www.giantitp.com/forums/showsinglepost.php?p=18583919&postcount=27)
WhamBamSam (http://www.giantitp.com/forums/showsinglepost.php?p=18583903&postcount=26)
Starbuck_II (http://www.giantitp.com/forums/showsinglepost.php?p=18584718&postcount=35)
Blackhawk748 (http://www.giantitp.com/forums/showsinglepost.php?p=18584567&postcount=34)
Thrice Dead Cat (http://www.giantitp.com/forums/showsinglepost.php?p=18584546&postcount=33)
Renen (http://www.giantitp.com/forums/showsinglepost.php?p=18584979&postcount=43)
Sslarn (http://www.giantitp.com/forums/showsinglepost.php?p=18584983&postcount=44)
Eldan (http://www.giantitp.com/forums/showsinglepost.php?p=18585002&postcount=45)
Lord_Gareth, THE PRINCE OF KNIVES (http://www.giantitp.com/forums/showsinglepost.php?p=18584907&postcount=40) Title writes itself.
Psybomb (http://www.giantitp.com/forums/showsinglepost.php?p=18584902&postcount=39)
Jeff the Green (http://www.giantitp.com/forums/showsinglepost.php?p=18584774&postcount=38)
Thurbane (http://www.giantitp.com/forums/showsinglepost.php?p=18585967&postcount=60)
Elricaltovilla (http://www.giantitp.com/forums/showsinglepost.php?p=18585850&postcount=59)
Dusk Eclipse (http://www.giantitp.com/forums/showsinglepost.php?p=18585822&postcount=58)
Marlowe (http://www.giantitp.com/forums/showsinglepost.php?p=18585995&postcount=61) I'm not sure if this counts as permission if it comes from a tiefling.
Red Fel (http://www.giantitp.com/forums/showsinglepost.php?p=18586097&postcount=62)
Abd al-Azrad (http://www.giantitp.com/forums/showsinglepost.php?p=18586555&postcount=63)
Knaight (http://www.giantitp.com/forums/showsinglepost.php?p=18585024&postcount=48)
Coffeeincluded (http://www.giantitp.com/forums/showsinglepost.php?p=18586997&postcount=68)
DeltaEmil (http://www.giantitp.com/forums/showsinglepost.php?p=18587400&postcount=79)
Raven's_Cry (http://www.giantitp.com/forums/showsinglepost.php?p=18587259&postcount=74)
Telonius (http://www.giantitp.com/forums/showsinglepost.php?p=18587992&postcount=89)
Amphetryon (http://www.giantitp.com/forums/showsinglepost.php?p=18587823&postcount=86)
NightraiderX (http://www.giantitp.com/forums/showsinglepost.php?p=18587700&postcount=85)
Grod_The_Giant (http://www.giantitp.com/forums/showsinglepost.php?p=18590134&postcount=115) (Got 'em!)
Faily (http://www.giantitp.com/forums/showsinglepost.php?p=18590122&postcount=114)
Ashtagon (http://www.giantitp.com/forums/showsinglepost.php?p=18589839&postcount=113)
ErrantX (http://www.giantitp.com/forums/showsinglepost.php?p=18592944&postcount=155)
Kol Korran (http://www.giantitp.com/forums/showsinglepost.php?p=18592402&postcount=139)
NeoSeraphi (http://www.giantitp.com/forums/showsinglepost.php?p=18600931&postcount=182)
Afroakuma (www.giantitp.com/forums/showsinglepost.php?p=18599215&postcount=177) (for Coidzor)
dextercorvia (http://www.giantitp.com/forums/showsinglepost.php?p=18625383&postcount=272)
Dascarletm (http://www.giantitp.com/forums/showsinglepost.php?p=18620440&postcount=261)
Cardea (http://www.giantitp.com/forums/showsinglepost.php?p=18623937&postcount=264)
A_S (http://www.giantitp.com/forums/showsinglepost.php?p=18624158&postcount=265)
mesclum (http://www.giantitp.com/forums/showsinglepost.php?p=18618834&postcount=256)
Vestiges:
Atemu1234 (http://www.giantitp.com/forums/showsinglepost.php?p=18583707&postcount=15)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=18586686&postcount=64)
Ssalarn (http://www.giantitp.com/forums/showsinglepost.php?p=18585489&postcount=56) Ssalarn #2 (http://www.giantitp.com/forums/showsinglepost.php?p=18593296&postcount=157)
Eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=18585374&postcount=53)
Tarlek Flamehai (http://www.giantitp.com/forums/showsinglepost.php?p=18587152&postcount=70)
Abd al-Azrad (http://www.giantitp.com/forums/showsinglepost.php?p=18586984&postcount=67)
Psybomb (http://www.giantitp.com/forums/showsinglepost.php?p=18586842&postcount=66)
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=18587235&postcount=73)
Red Fel (http://www.giantitp.com/forums/showsinglepost.php?p=18588824&postcount=91)
Elricaltovilla (http://www.giantitp.com/forums/showsinglepost.php?p=18589077&postcount=99)
Grod_the_Giant (http://www.giantitp.com/forums/showsinglepost.php?p=18590745&postcount=120)
UrPriest (http://www.giantitp.com/forums/showsinglepost.php?p=18611578&postcount=209) Urpriest #2 (http://www.giantitp.com/forums/showsinglepost.php?p=18604285&postcount=188)
Amphetryon (http://www.giantitp.com/forums/showsinglepost.php?p=18611194&postcount=207)
CoffeeIncluded (http://www.giantitp.com/forums/showsinglepost.php?p=18608833&postcount=204)
Sayt, Renen, DeltaEmil, Ashtagon (http://www.giantitp.com/forums/showsinglepost.php?p=18605939&postcount=202)
Lord_Gareth (http://www.giantitp.com/forums/showsinglepost.php?p=18592407&postcount=140)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=18605893&postcount=200), who now exists in enough forms to fill all of a binder's slots.
Afroakuma (http://www.giantitp.com/forums/showsinglepost.php?p=18604627&postcount=198)
Morph Bark (http://www.giantitp.com/forums/showsinglepost.php?p=18624262&postcount=270) We need an intervention. (http://www.giantitp.com/forums/showsinglepost.php?p=18626337&postcount=275)
dextercorvia (http://www.giantitp.com/forums/showsinglepost.php?p=18625848&postcount=273)

Snowbluff
2014-12-28, 01:12 AM
Snowbluff

Making an open request. Anyone can stat me up.

Vhaidara
2014-12-28, 01:15 AM
Permission given, if anyone think me notable enough to deserve one. Running on low sleep, so not really in a position to make Snowbluff.

Snowbluff
2014-12-28, 01:22 AM
Well, as a suggestion you could link some of your accomplishments or keep accolades in your sig. As a last resort, you may pester your friends for it.

I'm the kind of guy the DM has to roll saves against for both IC actions and OOC lines. :smalltongue:

Vhaidara
2014-12-28, 01:23 AM
Well, as a suggestion you could link some of your accomplishments or keep accolades in your sig. As a last resort, you may pester your friends for it.

Well, my sig does have the time I paraphrased the Old Spice Guy to threaten a party member...

eggynack
2014-12-28, 01:29 AM
I'll give permission. Seems like more fun than the deity one from way back when, if only because of the stronger mechanical bent.

atemu1234
2014-12-28, 01:31 AM
Do I count yet? Because I'd love to be statted, honestly.

Vhaidara
2014-12-28, 01:32 AM
I was actually just considering stating you off of the post the quote in your sig references. Just need to find one more ability.

Time for back cataloguing!

atemu1234
2014-12-28, 01:42 AM
I was actually just considering stating you off of the post the quote in your sig references. Just need to find one more ability.

Time for back cataloguing!

I had an oath for a group of paladins once, it went something like this: "For another to be happy, sometimes one must sacrifice his own For another to live, sometimes one must sacrifice his own. For another to have peace, sometimes war must be waged."

Or something. You get the gist.

Snowbluff
2014-12-28, 01:47 AM
Well, my sig does have the time I paraphrased the Old Spice Guy to threaten a party member...
XD

I'll give permission. Seems like more fun than the deity one from way back when, if only because of the stronger mechanical bent.

I thought so, too. What's the DSP binder, occultist?

Urpriest
2014-12-28, 01:57 AM
Giving permission for someone to vestige-ize me.

atemu1234
2014-12-28, 01:59 AM
Giving permission for someone to vestige-ize me, captain!

Fixed for lolz.

Vhaidara
2014-12-28, 01:59 AM
I thought so, too. What's the DSP binder, occultist?

It's from Radiance House, not DSP. And they actually made an archetype for every class (up to/not including hybrids) that converts them to Binding.

Also, Paizo's upcoming Medium looks like a solid Binder port (Occult Adventures playtest, if you're interested)

Svata
2014-12-28, 02:02 AM
Permission granted, if anyone thinks I've done anything worth making one.

I did name the second "Can you cheat at D&D" thread (started it as well), as well as the current Dysfunctional rules thread. I'm also the one who first pointed out that jedipotter thought bags if holding were cheating. Not sure what else I've done worth mentioning.

Vhaidara
2014-12-28, 02:30 AM
I did name the second "Can you cheat at D&D" thread (started it as well), as well as the current Dysfunctional rules thread. I'm also the one who first pointed out that jedipotter thought bags if holding were cheating. Not sure what else I've done worth mentioning.

You enabled the Mountain Snail, which, despite actually being a terrible character, will always be one of my best stories (and a great setting).

Without further ado...
Name: Atemu1234, The Studious Mage
Vestige Level: 5th
Binding DC: 25
Legend: In Progress
Special Requirement: You must place a written Rolepaying query to draw the Mage's attention
Manifestation: A strange stick-figure swashbuckler appears before you. Out of nowhere.
Sign:
Influence: You become curious about how to roleplay something properly. Whenever you do something you don't like, you must spend at least five minutes considering your own character.
Granted Abilities
Fast Learner: Whenever you are the recipient of an Aid Another check for skill check you make, you gain a +1 insight bonus to that skill for as long as Atemu1234 remains bound. This stacks up to a +5 bonus.
Low-OP Necromancy: You use Animate Dead as an SLA. You may raise only zombies, and may control up to your Binder level in HD at a time. You do not need to provide any material components, and may only use this ability once every 5 rounds.
High-OP Transmuter: You gain Baleful Polymorph and Polymorph as SLAs. After using one of these abilities, you may not use either of them for 5 rounds.
Desperate Illusionist: You gain Shadow Conjuration and Shadow Evocation as SLAs. When using one of these abilities, the reality percentage of your illusions is 5x1d20 instead of the normal amount. After using one of these abilities, you may not use either of them for 5 rounds.

Well, I looked through his earlier thread, and there was a lot of RP advice questions around when he joined. But lately, I've mostly been seeing him posting as the person giving advice, and it is generally quite good. So I went with when you get help, you get consistently better at the thing you got helped with.

The magic stuff came from this

I like necromancers, but only in Low-OP settings.

I like transmuters, because mwahahaha I will alter you to my will.
Illusionists because THATS TOTALLY A WALL GUYS, JUST DON'T LOOK AT IT TOO HARD.

Milo v3
2014-12-28, 02:34 AM
I give permission though... Don't think my signatures up to date enough, and my presence isn't as prolific as some.

Renen
2014-12-28, 02:53 AM
Do I qualify as someone whos here often enough to be statted? :D

Snowbluff
2014-12-28, 02:54 AM
It's from Radiance House, not DSP. And they actually made an archetype for every class (up to/not including hybrids) that converts them to Binding. There you have it folks, more classes that use binding! :smallsmile:



Also, Paizo's upcoming Medium looks like a solid Binder port (Occult Adventures playtest, if you're interested)

Paizo.
http://www.mememaker.net/static/images/templates/7638.jpg

malonkey1
2014-12-28, 02:55 AM
I'd love to see my vestigial self. I'm guessing an Incarnum-related ability or two might be apropos, but I want to see what others think.

Vhaidara
2014-12-28, 02:58 AM
Paizo.

I know, it surprised me too. They may not be the best on the power front, but for flavor it's hilarious. The Evil charisma spirit is able to kill people by shutting them down.

With nothing more
than a word, you can break the heart of a creature that is
infatuated with you, causing it to die of grief. You can spend
an immediate action after verbally rejecting the creature,
affecting it as if by a phantasmal killer, except the effect is an
enchantment [compulsion] instead of illusion [phantasm]
and the DC is 14 + your Charisma modifier. If the target
succeeds at the Will save, it becomes unfriendly to you and
can never become infatuated with you again. If it succeeds
at the Fortitude save, it is still infatuated with you, and you
can attempt to crush its heart again.

Renen
2014-12-28, 03:02 AM
So umm... paizo made a class that everyones Ex has atleast dipped into, if not taken full levels of?

Snowbluff
2014-12-28, 03:16 AM
I know, it surprised me too. They may not be the best on the power front, but for flavor it's hilarious. The Evil charisma spirit is able to kill people by shutting them down.

With nothing more
than a word, you can break the heart of a creature that is
infatuated with you, causing it to die of grief. You can spend
an immediate action after verbally rejecting the creature,
affecting it as if by a phantasmal killer, except the effect is an
enchantment [compulsion] instead of illusion [phantasm]
and the DC is 14 + your Charisma modifier. If the target
succeeds at the Will save, it becomes unfriendly to you and
can never become infatuated with you again. If it succeeds
at the Fortitude save, it is still infatuated with you, and you
can attempt to crush its heart again.
Wow, you can weaponize "just friends" now. :smalleek:

So umm... paizo made a class that everyones Ex has atleast dipped into, if not taken full levels of?
Well, there are better ways of killing people. Just saying. Not to mention you are the one dumping them, so it's just adding spite into the mix rather than retribution.

atemu1234
2014-12-28, 03:32 AM
You enabled the Mountain Snail, which, despite actually being a terrible character, will always be one of my best stories (and a great setting).

Without further ado...
Name: Atemu1234, The Studious Mage
Vestige Level: 5th
Binding DC: 25
Legend: In Progress
Special Requirement: You must place a written Rolepaying query to draw the Mage's attention
Manifestation: A strange stick-figure swashbuckler appears before you. Out of nowhere.
Sign:
Influence: You become curious about how to roleplay something properly. Whenever you do something you don't like, you must spend at least five minutes considering your own character.
Granted Abilities
Fast Learner: Whenever you are the recipient of an Aid Another check for skill check you make, you gain a +1 insight bonus to that skill for as long as Atemu1234 remains bound. This stacks up to a +5 bonus.
Low-OP Necromancy: You use Animate Dead as an SLA. You may raise only zombies, and may control up to your Binder level in HD at a time. You do not need to provide any material components, and may only use this ability once every 5 rounds.
High-OP Transmuter: You gain Baleful Polymorph and Polymorph as SLAs. After using one of these abilities, you may not use either of them for 5 rounds.
Desperate Illusionist: You gain Shadow Conjuration and Shadow Evocation as SLAs. When using one of these abilities, the reality percentage of your illusions is 5x1d20 instead of the normal amount. After using one of these abilities, you may not use either of them for 5 rounds.

Well, I looked through his earlier thread, and there was a lot of RP advice questions around when he joined. But lately, I've mostly been seeing him posting as the person giving advice, and it is generally quite good. So I went with when you get help, you get consistently better at the thing you got helped with.

The magic stuff came from this


I would bind me :smallbiggrin:. And it's good to know my abilities have developed, from an outside perspective.

My legend should involve my vestige learning from another, losing them before he finishes training, and learning the rest from books. Or is that too personal...?

Snowbluff
2014-12-28, 03:35 AM
I'd bind you, too. Shadow spells and Polymorph? You're worth the influence for a binding check I'd never fail. :smalltongue:

atemu1234
2014-12-28, 03:38 AM
Permission granted, if anyone thinks I've done anything worth making one.

I did name the second "Can you cheat at D&D" thread (started it as well), as well as the current Dysfunctional rules thread. I'm also the one who first pointed out that jedipotter thought bags if holding were cheating. Not sure what else I've done worth mentioning.

Ah, those threads. I feel like a Vietnam vet reminiscing about the Song Tra Bong.

WhamBamSam
2014-12-28, 03:47 AM
I'd be happy to have a vestige made of me. I might take a crack at some of the requested vestiges tomorrow as well.

EDIT:
I'd bind you, too. Shadow spells and Polymorph? You're worth the influence for a binding check I'd never fail. :smalltongue:Yeah, Polymorph on a vestige is crazy good, especially as most Binders are outsiders thanks to either Zceryll or KoSS.

Sayt
2014-12-28, 03:51 AM
I dunno if I qualify as a regular, but sure, whateves, if someone wants.

BWR
2014-12-28, 04:16 AM
Eh, why not?
It's always interesting to see how people perceive you.

Inevitability
2014-12-28, 06:24 AM
Well, I wouldn't mind being statted up, but other than creating Madness I don't know what I have done to deserve so.

Jormengand
2014-12-28, 08:05 AM
Permission to make an invariably borderline-insulting vestige of me, granted.

Threadnaught
2014-12-28, 09:46 AM
Permission granted.

Not a whole lot to look at really.

Tarlek Flamehai
2014-12-28, 10:27 AM
Permission grant-ed!

Thrice Dead Cat
2014-12-28, 10:50 AM
I'm not as regular of a poster as I used to be, but I give permission to anyone who wants to tackle this.

Unfortunately, for designing vestiges, the only ideas I have are for people who haven't given permission yet.

Blackhawk748
2014-12-28, 11:01 AM
If i am worthy of being Vestigified then i hereby give my permission, sadly my homebrew section of my brain doesnt really wanna work so i cant help on the others :P

Starbuck_II
2014-12-28, 12:01 PM
I'm cool with someone Vestige-izing me.

I'm not as regular as I used to be though.

Vhaidara
2014-12-28, 12:07 PM
I'll probably make Atemu's legend sometime today. Still debating how meta I want to be with it.

Snowbluff
2014-12-28, 12:13 PM
You can PM people if you want there permission Just make sure to get them to post here so the mods see it.

I'll probably make Atemu's legend sometime today. Still debating how meta I want to be with it.

Probably not to meta. Hopefully, people will be able to use these in game. :smallsmile:

Jeff the Green
2014-12-28, 12:21 PM
I suppose I probably count as a regular, though I kind of doubt I've done or said anything notable enough to inspire anyone to vestigize me.

I kind of want to do eggynack once I'm not so tired.

PsyBomb
2014-12-28, 01:15 PM
Permission Granted for me as well, and I'll be looking up some of the others here.

Main accomplishments are extensive work on Ssalarn's Akashic Mysteries system (PF port of Incarnum), to include the guides for them. Gestalting commandments and a LOT of GMing are also on my list, along with a bunch of PF CharOp. Back in 3.5, I did a ton of Incarnum work (including the first post on Wizards CharOp on breaking the Necrocarnate). Also some custom PrCs and a direct-port hack of Incarnum, but that's not as big.

Lord_Gareth
2014-12-28, 01:16 PM
Opening a request.

Petrocorus
2014-12-28, 01:29 PM
Requesting vestiges:
Snowbluff (http://www.giantitp.com/forums/showsinglepost.php?p=18583474&postcount=2)
Keledrath (http://www.giantitp.com/forums/showsinglepost.php?p=18583482&postcount=3)
Eggynack (http://www.giantitp.com/forums/showsinglepost.php?p=18583541&postcount=6)
Atemu1234 (http://www.giantitp.com/forums/showsinglepost.php?p=18583547&postcount=7)
Svata (http://www.giantitp.com/forums/showsinglepost.php?p=18583658&postcount=14)
Milo v3 (http://www.giantitp.com/forums/showsinglepost.php?p=18583713&postcount=16)
Urpriest (http://www.giantitp.com/forums/showsinglepost.php?p=18583641&postcount=11)
Malonkey1 (http://www.giantitp.com/forums/showsinglepost.php?p=18583764&postcount=19)
Tarlek Flamehai (http://www.giantitp.com/forums/showsinglepost.php?p=18584497&postcount=32)
Threadnaught (http://www.giantitp.com/forums/showsinglepost.php?p=18584409&postcount=31)
Jormengand (http://www.giantitp.com/forums/showsinglepost.php?p=18584240&postcount=30)
Dire_Stirge (http://www.giantitp.com/forums/showsinglepost.php?p=18584143&postcount=29)
BWR (http://www.giantitp.com/forums/showsinglepost.php?p=18583963&postcount=28)
Sayt (http://www.giantitp.com/forums/showsinglepost.php?p=18583919&postcount=27)
WhamBamSam (http://www.giantitp.com/forums/showsinglepost.php?p=18583903&postcount=26)
Starbuck_II (http://www.giantitp.com/forums/showsinglepost.php?p=18584718&postcount=35)
Blackhawk748 (http://www.giantitp.com/forums/showsinglepost.php?p=18584567&postcount=34)
Thrice Dead Cat (http://www.giantitp.com/forums/showsinglepost.php?p=18584546&postcount=33)
Wait, is that the list of people who already gave permission or or the people you think should be vestigized. Because i'm surprised not to see Coidzor, Fax and Siuis.

Snowbluff
2014-12-28, 01:32 PM
Wait, is that the list of people who already gave permission or or the people you think should be vestigized. Because i'm surprised not to see Coidzor, Fax and Siuis.

People giving permission. All of those are links to permission. Sorry if I confused you.

Renen
2014-12-28, 01:35 PM
Do I qualify as someone whos here often enough to be statted? :D

Guess not :-(
But if anyone wants to... I definitely wouldnt mind.

Ssalarn
2014-12-28, 01:36 PM
Permission Granted for me as well, and I'll be looking up some of the others here.

Main accomplishments are extensive work on Ssalarn's Akashic Mysteries system (PF port of Incarnum), to include the guides for them. Gestalting commandments and a LOT of GMing are also on my list, along with a bunch of PF CharOp. Back in 3.5, I did a ton of Incarnum work (including the first post on Wizards CharOp on breaking the Necrocarnate). Also some custom PrCs and a direct-port hack of Incarnum, but that's not as big.


On that note, permission to vestigize myself granted as well. I may have to do Psybomb'so vestige...

Eldan
2014-12-28, 01:41 PM
Hm. No one in here I feel I know well enough to vestigize (those would mainly be the TW crowd, a few of the people in the warhammer threads and the people regularly discussing either homebrew or Planescape).

But I give permission for myself.

PsyBomb
2014-12-28, 01:42 PM
On that note, permission to vestigize myself granted as well. I may have to do Psybomb'so vestige...

We may end up trading. I'll be doing yours in the Radiance House Occultist style with Akasha abilities and a Bravery rider, just seems appropriate.

Jormengand
2014-12-28, 01:44 PM
Guess not :-(
But if anyone wants to... I definitely wouldnt mind.

Given that precisely one person's been statted, I'd be patient if I were you.

Knaight
2014-12-28, 01:46 PM
Opening a request.

I'm half tempted to do this one, and see how much I can base off of that old "Dungeons and Dragonballs" discussion.

On an unrelated note, I might qualify as a regular, and as I'm somewhat in this thread anyways I'll open myself up for vestige making if anyone wants to.

Renen
2014-12-28, 01:51 PM
Given that precisely one person's been statted, I'd be patient if I were you.

Very condescending answer. The reason I posted that again, was because snow must have missed my post, and didnt add me to the OP. I was just trying to make my permission to be statted visible.

Snowbluff
2014-12-28, 02:03 PM
Very condescending answer. The reason I posted that again, was because snow must have missed my post, and didnt add me to the OP. I was just trying to make my permission to be statted visible.

Joke's on you, I had it in a tab because I am doing this in between matches of Destiny. :smalltongue:

I have a Hawkmoon.

But seriously, patience. We don't have a lot of people writing these despite third party developers showing up.

EDIT: You know how I said I have a Hawkmoon? Well, it dropped from the Crucible. The Last Word just dropped. I have more exotic handcannons than any legendary primary. I have ALL 3. XD

Jormengand
2014-12-28, 03:33 PM
Very condescending answer.

Not... really?

Kazyan
2014-12-28, 03:36 PM
Jormengand, I'll have a vestige version of you sometime today.

WhamBamSam
2014-12-28, 03:38 PM
I'll give permission. Seems like more fun than the deity one from way back when, if only because of the stronger mechanical bent.I'm sort of split as to whether you should be a really easy to summon low level vestige or a powerful higher level vestige.

Eggynack, the Educator

Level: 1st, 3rd, or 8th

Binding DC: 12, 18, or 28 resp.

Legend: Eggynack was once a human druid, a great loremaster who sought to learn all that the world had to offer him and to spread those teachings to all who would hear them. He traveled across sky and through sea, to the highest mountain peaks and to the deepest places of the world, treating with all manner of creatures from dragons, to the aberrant creatures that others fled from, to humanoids both wild and civilized. Druids revered him, for his knowledge of both magic and of the world's creatures was deep, and he shared it freely. It is said that the natural world in all its facets flourished while he walked upon it. Yet some balked at his teachings. Creatures of power, the Dragons in the sky and the Aboleths in the depths, and many of similar pride in between begrudged the idea that a mere human should have such knowledge and power. Kings began to fear that their civilizations would crumble as the cultures of the wilderness grew in power. So it was that, in time, eggynack's enemies grew strong enough to challenge him. And though the wind howled, storms raged, and many fell before the great druid's might, he was slain and his power broken. In their anger, the druids of the world cursed those who had spurned his lore, and swore that none but their own should ever benefit from eggynack's wisdom again. Such was their wroth that even the gods were denied the druid's secrets and eggynack became a vestige. To this day, some say that the effects of the druids' curse linger, and that this is the reason non-druids may not learn the secret druidic tongue.

Manifestation: Creatures of all types, mostly animal, but here and there an aberration, dragon, humanoid, magical beast, or any other sort of being, seem to converge on a point within the seal then coalesce into the form of a robed human man with a serene face. Wind and storms howl about him, but though he speaks in a calm, almost pedagogical voice, eggynack is clearly audible.

Sign: Your face appears serene and peaceful, and you speak calmly, with words like nifty and neat creeping into your lexicon even if they wouldn't ordinarily be there.

Influence: You must contest any ignorance that you encounter. When someone speaks a falsehood which you deem to be ignorance rather than deceit (that is, if Sense Motive checks do not suggest that the person is Bluffing), eggynack requires that you inform them of their error if you know the truth.

Granted Abilities:
If 1st Level: Eggynack grants you the use of his knowledge of magic and the worlds creatures and lets you speak the secret language of the druids. He also allows you to speak with and befriend animals.
Eggynack's Lore: You may make knowledge and spellcraft checks untrained. You gain a +4 bonus on checks to identify a creature or spell and an additional +4 bonus on any Knowledge (Nature) check.
Eggynack's Speech: You can speak druidic (but not teach it to others), and you are permanently under the effect of speak with animals, as the spell.
Wild Empathy: You may use Wild Empathy as a druid of your effective binder level.

If 3rd Level: Same description and abilities as 1st, but add the following.
Animal Companion: Once per day as a full-round action, you may summon an animal companion as the druid ability of the same name. Your effective druid level is equal to one half your effective binder level. If you have an animal companion from another class, your effective druid levels stack. You Animal Companion will follow you for as long as you have eggynack bound.

If 8th Level: Eggynack grants you the benefit of his great wisdom and some of the druidic power that he once wielded.
Eggynack's Lore: You may make knowledge and spellcraft checks untrained. You gain a +4 bonus on checks to identify a creature or spell and an additional +4 bonus on any Knowledge (Nature) check.
Eggynack's Speech: You can speak druidic (but not teach it to others).
Eggynack's Wisdom: You gain a +4 bonus to Wisdom.
Wild Shape: You may use Wild Shape, as the druid ability of the same name using your effective binder level as your druid level to determine uses per day and appropriate form sizes and types. You gain all extraordinary abilities of the new form you assume.

Not sure if any of those are balanced, but I think they're more or less okay. I'd probably allow a prospective Binder to pick one of them if they asked nicely.

Renen
2014-12-28, 04:08 PM
Not... really?

I could be wrong (english being my second language), but isnt saying "if I were you" an example of condencending? Trying to show that you know best, or "patronizing".

Because it seems (atleast I take it as such) that you said that what u was doing was wrong, and should instead do what you do in my situation.

Saying "if I were you" very rarely is meant in a good way, instead usually used as a more polite form of "you should probably be following my example. Here's my example:" Same as saying "Im not racist but..." is usually never a preface to a nice comment.

Thrice Dead Cat
2014-12-28, 04:20 PM
I could be wrong (english being my second language), but isnt saying "if I were you" an example of condencending? Trying to show that you know best, or "patronizing".

Not always. Sometimes the phrase is used as a warning. For example, "We don't have much, so I wouldn't expect too many gifts this year if I was you."

It may not always be said with the best intentions, but I doubt any real malice was behind the statement.

PsyBomb
2014-12-28, 04:21 PM
Here we go... For Ssalarn

Ssalarn, the Writer of Reality
Always a champion of those less powerful and those nearly forgotten, Ssalarn suffered under a curse of ill fortune all his living days. This could not stop his determination, nor his ability to rewrite the mistaken assumptions of reality.

Spirit Level: 4th
Constellation: Seer
Binding DC: 22
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
-You are resistant to Fear (whether through a class feature, feat, or magical effect)
-You have great skill at writing or math, requiring at least 7 ranks in any two Knowledge or Profession skills
-You are currently suffering from an injury or illness (minimum 5 HP or 1 point of ability damage)
Ceremony: Sitting within the Seal, you clear your mind and begin writing on a piece of white paper.
Manifestation: Letters on the paper rearrange themselves into new words and sentences, fading out moments after being read and requiring constant writing to maintain the conversation

Granted Powers:
Major Granted Abilities: You gain the ability to manipulate the luck of others as a standard action with a range of 30 feet. The target of this manipulation gains either a luck bonus or penalty to their next d20 roll made within the next five rounds. This starts at 1, and increases by 1 for every four Binder levels the user possesses (maximum of +6 or -6 at level 20), Will negates. You are subjected to the penalty version of this effect at the same time, but are not allowed a save. Once used, this ability cannot be used again for 5 rounds.
Capstone Empowerment: The penalty you receive is lessened by one, plus one for every four points you exceed DC 32. If this would result in a penalty below 0, it becomes a bonus (maximum +6)
Minor Granted Abilities:
Essence of Being: You gain Shape Veil as a bonus feat for the duration of this pact. Your choice cannot be changed until the pact is made again.
Disruption: Any time you cause an opponent to make a Concentration check, the DC of that check is increased by 5
Teamwork: As a standard action, you may touch another creature. Either gain a Teamwork feat they know, or else give them one you know. This effect lasts for 1+Cha mod rounds.

Signs and Influence:
Physical Sign: Writing appears on your skin, very faint except on the body part associated with the Veil you chose with Essence of Being.
Personality: Determined not to give up assisting others, especially if you see the weak falling behind despite their best efforts
Favored Ally: Half-human races, and those from nomadic societies.
Favored Enemy: Anyone with a 6th level or higher spell or power prepared, known, or as an SLA/PLA.

Writing themes are obvious. So is the free Shape Veil. Fear resistance and desire to help the downtrodden come from the Guide to Bravery Feats. Disruption and the Favored Enemy are meant to help bring full casters down a notch, and favored Ally is meant to be something less-chosen (and incidentally covering two of the new Akashic races).

Jormengand
2014-12-28, 04:22 PM
I could be wrong (english being my second language), but isnt saying "if I were you" an example of condencending? Trying to show that you know best, or "patronizing".

No, it means "Here's what I would do if I were in your situation", which is tantamount to "Here's what I advise you to do".

Dusk Eclipse
2014-12-28, 06:22 PM
Seems fun, so I give my permission to be stated as a spirit/vestige.

Elricaltovilla
2014-12-28, 06:34 PM
Eh, I'll go ahead and give permission to somebody to stat me up as a vestige. Should be interesting. I'll try and do up a vestige as well, although I don't know binding too well.

Thurbane
2014-12-28, 07:13 PM
I'd like to request/give permission for one too!

If it helps, Thurbane was the name of a 2E evoker that I played, so maybe something relating to evocation effects?

Thurbane (http://www.giantitp.com/forums/showsinglepost.php?p=18585967&postcount=60)

Marlowe
2014-12-28, 07:24 PM
https://imagizer.imageshack.us/v2/252x373q90/540/0X6x27.jpg

Red Fel
2014-12-28, 07:53 PM
Someone should definitely do Marlowe. Those wacky Planetouched have really given me laughs.

I give permission to vestige me, but I feel kind of weird about it, because I don't think I could reciprocate.

Abd al-Azrad
2014-12-28, 10:28 PM
Well I'm not well known, but I've been around for forever. Probably a low-level vestige?

Whoever does a vestige for my avatar, I offer to do theirs. I am not sure if that is fair trade or a threat.

Kazyan
2014-12-28, 11:02 PM
On phone, so can't easily format.

Name: Jormengand, the Scalene Mind
Vestige Level: 3rd
Binding DC: 28
Legend: (I don't know enough about you for a good legend. May do this later.)
Manifestation: A series of translucent spheres appears in a vertical line, the height of a human being: gray, white, red, and then a flaming ball, from bottom to top. A warforged walks around from behind the lit spheres, wearing a cape of red and black colors suggesting destruction.
Sign: Something indeterminate about you makes others inclined to disagree with you for no good reason.
Influence: You prefer the pronoun "it" to gendered pronouns, and must correct anyone who mid genders you. For languages besides Common, you prefer the closest applicable pronoun.

Granted Abilities

Truespeech: You are treated as having ranks in Truespeech equal to your effective binder level - 3, if they would otherwise be lower than this amount. You also gain Minor Lexicon of the Evolving Mind as a bonus feat.
Partial Immortality: As an immediate action, you can gain the benefit of the Delay Death spell (Races of Destiny). This lasts for 1 round. Once you have used this ability, you may not do so again for 5 rounds.
Bolt of Burning Death: You gain the Eldritch Blast ability as a Warlock of your Binder level. This blast also sets the target creature on fire if it hits and they fail a Reflex save. Once you have used this ability, you may not do so again for 5 rounds.
Strawman Callout: You may apply a -4 penalty to any Bluff, Diplomacy, or Intimidate check made against you.

This almost certainly isn't a good picture of Jormengand, but I used what I could find.

Snowbluff
2014-12-28, 11:22 PM
Ooh, good. Several vestiges are up. Good... GOOOOOD. Let the vestige flow through you.

As an aside, special thanks to Thurbane for linking his post in his post for a Post-Ception achievement. It made my job a little easier and even I failed to do it in my example.

As for vestiges, please try and keep them 1 level. There's no real reason not to have it just scale with level. Eggy's a nice guy, and I'd bet he let some new Binders/Occultists bind him.

Trading vestige writeups is totally fair. Trading is also fair in love and war. Well, maybe not the former. For the latter, I hope you aren't giving something away that wouldn't cause the recipient serious harm.

Ssalarn
2014-12-29, 12:07 AM
Psybomb's vestige-

Psybomb, the Empowerer
Psybomb's origins are even more shrouded than those of other vestiges, but in spite of this, his name is often found in connection with numerous legends. Some believe he was a helpful fey who mentored and trained great heroes; others that he was a shiftless glory-hound glomming on to the achievements of others. The few who delve deep enough discover just how wrong the latter are, for every legend that mentions this companion of heroes also mentions his heroic death guarding his friends. So many such legends exist that there is much debate amongst occult scholars as to whether the Empowerer is the vestige of a single being, or the amalgamated essence of hundreds of selfless souls.

Spirit Level: 5th
Constellation: Hero
Binding DC: 23
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
-You know at least one feat that adds a bonus to damage rolls with ranged or melee attacks
-You are skilled in coordinating with others, knowing at least one teamwork feat
-An ally has succeeded on an attack or skill check within the last 24 hours which they would have otherwise failed without your assistance
Ceremony: You perform a kata, emulating the techniques of an ally with a weapon borrowed from their arsenal.
Manifestation: The weapon begins to guide your movements, imparting some small portion of the muscle memoy of its owner

Granted Powers:
Major Granted Abilities: As a standard action, you may allow one ally you can see to calculate the effects of a single non-spellcasting class feature they possess as though they had a number of additional levels in the corresponding class equal to your Charisma modifier for 1 round. For example, a pactmaker with a +6 Charisma modifier could allow an allied Fighter to advance to the next instance of his Weapon Training ability, or allow a 12th level Rogue to calculate his Sneak Attack damage for that round as though he were 18th level. If the target of this ability would be boosted beyond 20th level, every temporary effective level past 20th instead grants an untyped bonus to all class skills.
Capstone Empowerment: The bonus granted to allies for effective levels past 20th now applies to damage rolls and DCs of their spells and class abilities.
Minor Granted Abilities:
Instant Refinement: For the duration of this pact, whenever you successfully use the Aid Another action, double the bonus you would normally grant.
Natural Amplifier: Any time you cast a buffing spell or grant an ally a bonus thanks to a Teamwork feat, any numerical bonus granted by the effect is increased by 2.
Natural Teammate: Choose one Teamwork feat you qualify for; you gain its benefits and are treated as knowing it for the duration of this pact. Whenever you use the Aid Another action on an ally, they also gains the benefits of this feat for 1+Cha mod rounds.

Signs and Influence:
Physical Sign: Whenever an ally gains the benefits of your Natural Teammate or Instant Refinement abilities, your skin tone, facial features, and even height and weight change slightly, copying the features of that ally.
Personality: You are naturally inclined to guide and assist others, helpful nearly to a fault.
Favored Ally: Those who seek to constantly test themselves in battle and men and women who train in difficult or impossible to master professions.
Favored Enemy: Anyone you witness using an ability against an allied or friendly creature (other than themselves) that applies a penalty to their attacks, damage, or skill checks.

AmberVael
2014-12-29, 12:58 AM
Here's one for Abd al-Azrad. The granted abilities use a lot of spell-likes, but I like to think I made it interesting anyway.

Abd al-Azrad
The enigmatic scribe is known for his knowledge of forbidden and ancient lore, and even the ability to summon entities from the Far.

http://i62.photobucket.com/albums/h107/sjunderw/madscribe.png

Legend: Little is known of Abd al-Azrad but the works he left behind, but the mere suggestions of the life behind the spidery writing paint a terrible image. He is most famous for his grimoire, the Al Azif, which speaks at length of the history of the far realms and their unnatural denizens. Though it is said that he was mad, his writing has a hideous clarity to it, shedding light on the unthinkable with such fierce precision that simply reading the text is a great danger- to take action on its contents, to perform the eldritch rituals therein, that spells certain doom. Yet... there is undeniable power in what he wrote, magic and knowledge that to the initiated might serve well.

Manifestation: When Abd al-Azrad is summoned tendrils of shadow erupt from the ground and wrench open a rift in space, through which the scribe passes through. He appears as a wizened wraith clad in white robes, human enough in appearance, but overshadowed by strange, flickering forms in midnight hues. He speaks in a distorted, echoing voice and stares off into the distance with unfocused eyes.

Sign: Red ink drips from your hands constantly while Abd al-Azrad is bound, though it evaporates rather than leaving stains. If your hands are covered the ink invariably bleeds through.

Influence: When compelled by the mad scribe you become obsessed with secrets. If presented an opportunity to learn a secret, whether by eavesdropping or opening a sealed letter, the fixation to learn it compels you. In addition, you feel the urge to write down each secret you uncover.

Granted Abilities: Armed with the skills of Abd al-Azrad, you have access to strange knowledge

Forbidden Secrets: You can use Knowledge checks untrained, and gain a +4 competence bonus to them. In addition, you may take a single wisdom damage to reroll a failed knowledge check with an additional +4 profane bonus to the roll.

Lurking Forces: Entities unseen but for thin, twisting shadows and distorted space move to subtly assist you at all times. This effect works like the Unseen Servant spell, except its duration lasts as long as Abd al-Azrad is bound.

Maddened Scribe: Using nothing more than the ink spilling from your hands, you may reproduce full works in a frenzy of writing. This effect works like the Amanuensis spell, but in the process of copying you also correct minor errors, such as corrupted names and mistaken etymology.

Tongues: When you bind the mad scribe, choose a number of languages equal to your intelligence modifier. For the duration of the binding, you can read, write, and speak in these languages. In addition once every five rounds you can speak in a stranger, indecipherable language. This has the effect of the Power Word: Pain spell.


Couldn't help myself with the little bit in Maddened Scribe. :smalltongue:

Anyway, beyond if Abd wants to make a vestige on my avatar, someone can do one for me as well if they wish.

CoffeeIncluded
2014-12-29, 01:02 AM
Ooh, I give permission too! This looks like fun!

Coidzor
2014-12-29, 02:03 AM
Definitely need to get Tippy and Afro's permission for them to have Vestiges.

afroakuma, I'm certain that there's something that could be done with getting angry at people, smacking them, and dropping knowledge bombs on them.

Emperor Tippy would naturally almost certainly best fit into the Tippyverse, which means that I haven't the foggiest just what that would entail.

Hmm... Who else...

Psyren would probably make for a good Psionic Vestige, unless I've managed to confuse him with Greenish.

UrPriest would also be a good user to ask. Probably something related to divination or lore.

eggynack... hmm. I most associate him with Druiding, I think because of that very handy list of druid spells he compiled at one point?

Keld Denar did Natural Attacks and You, a mini-guide, so he'd probably make for a good Totemist-lite Vestige, though probably would have to be made up to be out of reach for a casual Binder 1 dip, though he's not around much anymore to ask I guess. :/

Grod the Giant managed to get people to remember Grod's Law, so there's some possibilities that may present themselves there...

Eldan would naturally have some kind of fleshweaving or fleshwarping abilities. Perhaps most easily modeled in PF or 3.P environments as being able to use mutagens or bestow Evolutions upon creatures?

Coffeeincluded... the webcomic angle suggests some ability to replicate shapesand or those marvelous pigments.

Fax Celestis would probably be the trickiest as there's no really clear angle on them that sticks out at me as any kind of anchoring point from which to begin. The name suggests something involving truth, light, or the upper planes, I suppose. Most of what I recall for Fax is their homebrewing, which may present some angle for approaching them conceptually but I'm blanking out on what that could be at the moment.

Talya would, of course, involve vows of nudity... :smallamused:

Bhu would probably involve something involving rebuking Felines, Orcs, and/or Goblinoids...

Darrin and their Shax's Indispensible Haversack might be interesting, maybe giving an Indispensible Haversack in keeping with character level with slightly randomized contents as to what's still in it?

Curmudgeon likes Rogues and Sneak Attack, IIRC, in addition to being quite the repository of RAW knowledge.

I feel like I'm forgetting about someone really obvious or like I should mention someone who isn't part of the RPG sub-fora.

There definitely needs to be a Vestige of someone with an ability named "Rudisplorking" which in addition to whatever else it does has the ability to somehow summon Orcus or create an Orcus or turn things into Orcus on a nat 1 or 100% or 1% on a d%.

Not sure what other in-jokes might make for good ground for vestige abilities or fluff, though.

Marlowe
2014-12-29, 02:11 AM
Love to come up with a glyph or icon here, but this comp doesn't have much in the way of graphics programs. Still:

Tarlek Flamehai- Celebrant of the Form.

This reclusive entities true nature is long lost in the mist of legend and outrageous lies; but all accounts agree he was and is a true and generous patron of the visual arts, especially those depicting the humanoid form in all its beauty, dignity and terror. His gallery of collected works and art acquisitions is whispered to remain intact to this day in an obscure demiplane, its collective wonder matched only by its beauty, and its beauty only by its wonder.

Level:2nd

DC: 16

Manifestation: Tarlek Flamehai manifests in the form of a constantly shifting humanoid shape. Species, gender, and apparel are constantly in flux, but any and all incarnations are generally pretty fetching.

Sign: Your arms and limbs become tattooed with tasteful and generally appropriately-clad depictions of humanoids of various shapes and species.

Influence: Under the Influence of Tarlek Flamehai, you speak quickly and enthusiastically, often shortening or cutting off the names of those that you address.

Granted Abilities:

-Your form, voice and poise becomes especially striking to those around you, granting a +2 Competence bonus to all Charisma based checks.

-You gain the benefits of the Weapon Focus, Weapon Specialisation, and if need be Weapon Proficiency with one Martial or Exotic Weapon of your choice. You maybe select a different weapon every time you bind this visage.

-You may use Disguise Self as a Spell-Like Ability. You may change the nature of your disguise every 5 rounds. The Sign of Tarlek (see above) is visible when applicable in any guise, but may be covered with clothing.

-Through the power of the vestige within you, you receive a +2 enhancement bonus to any one stat. You may change the effected stat every time you bind Tarlek.

Tarlek spends a lot of time of the "Dungeons and Dreamboats" thread, so I wanted powers based on appearance and variety. The shifting stat bonus is meant to represent taking on the strengths of different races.

It would be nice to have the stat bonus match up with your Disguise (if any) but that's a little limiting.

And sorry if this is a little boring. Not great with Binder lore.

Squirrel_Dude
2014-12-29, 02:12 AM
I'll need to keep up with this if I ever get a proper chance to play a Binder, or put one into a game. When it comes to 3.5/PF I normally end up as the GM.

Snowbluff
2014-12-29, 02:29 AM
I feel you pain, squirreldude. :smallfrown:


Psyren would probably make for a good Psionic Vestige, unless I've managed to confuse him with Greenish. No, he certainly likes psionics.


UrPriest would also be a good user to ask. Probably something related to divination or lore.
I remember him for monster rules.


Grod the Giant managed to get people to remember Grod's Law, so there's some possibilities that may present themselves there... Here here! As an aside, I think my new class might toe the line for that law. D:


Talya would, of course, involve vows of nudity... :smallamused: Did I ever tell you about the update I made? (http://www.giantitp.com/forums/showthread.php?363915-Talya-s-Vow-of-Nudity-Mark-II)


Curmudgeon likes Rogues and Sneak Attack, IIRC, in addition to being quite the repository of RAW knowledge. His legend should be that he gets in a RAW battle with Boccob, but Boccob banishes him to nothing because he was losing, didn't have his morning coffee, and read too many Greek myths.

The intern in charge of coffee got banished, too. :smalltongue:



There definitely needs to be a Vestige of someone with an ability named "Rudisplorking" which in addition to whatever else it does has the ability to somehow summon Orcus or create an Orcus or turn things into Orcus on a nat 1 or 100% or 1% on a d%.

Not sure what other in-jokes might make for good ground for vestige abilities or fluff, though.
I don't even know, man.

I'd write some of these myself, but I'm already handling the permissions and links, and I will be spending the time I would be writing vestiges on my Conscious Chimera class.

WhamBamSam
2014-12-29, 02:49 AM
As for vestiges, please try and keep them 1 level. There's no real reason not to have it just scale with level. Eggy's a nice guy, and I'd bet he let some new Binders/Occultists bind him.I was torn between wanting to make him a 1st level vestige because he's so generally pleasant and forthcoming with information, and wanting to give him more powerful druid-esque abilities that would fit awkwardly into a scaling with level vestige. I guess that the 3rd level version could be made a first level vestige with "minimum 1" language added to the animal companion's effective druid level. That makes him pretty powerful at 1st level, but maybe not in the long run, especially as his influence is actually sort of a pain for the party bluffer. Alright, here's a revised, coalesced draft (assuming of course eggynack doesn't have a preference for the 8th level version).

Eggynack, the Educator

Level: 1st

Binding DC: 15

Legend: Eggynack was once a human druid, a great loremaster who sought to learn all that the world had to offer him and to spread those teachings to all who would hear them. He traveled across sky and through sea, to the highest mountain peaks and to the deepest places of the world, treating with all manner of creatures from dragons, to the aberrant creatures that others fled from, to humanoids both wild and civilized. Druids revered him, for his knowledge of both magic and of the world's creatures was deep, and he shared it freely. It is said that the natural world in all its facets flourished while he walked upon it. Yet some balked at his teachings. Creatures of power, the Dragons in the sky and the Aboleths in the depths, and many of similar pride in between begrudged the idea that a mere human should have such knowledge and power. Kings began to fear that their civilizations would crumble as the cultures of the wilderness grew in power. So it was that, in time, eggynack's enemies gathered in force to challenge him. And though the wind howled, storms raged, and many fell before the great druid's might, he was slain and his power broken. In their anger, the druids of the world cursed those who had spurned his lore, and swore that none but their own should ever benefit from eggynack's wisdom again. Such was their wroth that even the gods were denied the druid's secrets and eggynack became a vestige. To this day, some say that the effects of the druids' curse linger, and that this is the reason non-druids may not learn the secret druidic tongue.

Manifestation: Creatures of all types, mostly animal, but here and there an aberration, dragon, humanoid, magical beast, or any other sort of being, seem to converge on a point within the seal then coalesce into the form of a robed human man with a serene face. Wind and storms howl about him, but though he speaks in a calm, almost pedagogical voice, eggynack is clearly audible.

Sign: Your face appears serene and peaceful, and you speak calmly, with words like nifty and neat creeping into your lexicon even if they wouldn't ordinarily be there.

Influence: You must contest any ignorance that you encounter. When someone speaks a falsehood which you deem to be ignorance rather than deceit (that is, if Sense Motive checks do not suggest that the person is Bluffing), eggynack requires that you inform them of their error if you know the truth.

Granted Abilities:
Eggynack's Lore: You may make knowledge and spellcraft checks untrained. You gain a +4 bonus on checks to identify a creature or spell and an additional +4 bonus on any Knowledge (Nature) check.
Eggynack's Speech: You can speak druidic (but not teach it to others), and you are permanently under the effect of speak with animals, as the spell.
Wild Empathy: You may use Wild Empathy as a druid of your effective binder level.
Animal Companion: Once per day as a full-round action, you may summon an animal companion as the druid ability of the same name. Your effective druid level is equal to one half your effective binder level (minimum 1). If you have an animal companion from another class, your effective druid levels stack. You Animal Companion will follow you for as long as you have eggynack bound, but disappears when your pact ends.

And here's another one for you while I'm at it.

Snowbluff, Perfection of the Flaw

Vestige Level: 4th

Binding DC: 20

Legend: Tales tell of an ancient god called Rudisplork, now lost to the ages. Some claim that Snowbluff was simply a champion of Rudisplork, while others say that he was in fact an aspect of the deity. In either case, he was a renowned swordsman in his day, a master of the iaijutsu sword technique who cut down enemies beyond counting and did so in style, but Binder lore suggests that the latter tale is the true one. Scholars of pact magic say that Snowbluff became enamored of the flaws and imperfections of the mortal races, and grew tired of deific perfection. Though he still served the will of Rudisplork faithfully, the avatar seemed to became less akin to his deity and more akin to the mortal heroes with whom he traveled. Despite Snowbluff's skill, every warrior can fall, and one day, fall he did when he went to fight an iaijutsu duel which he might have won according to the established rules, but which turned out to be a mere pretense to draw him into an ambush, where he was slain. An aspect seemingly cut off from his godly origin, Snowbluff's essence did not re-merge into Rudisplork, and he might have been expected to fade away entirely, but in truth becoming a paragon of mortal heroism only made Snowbluff more akin to Rudisplork and his divine spark persisted as a vestige.

Special Requirements: Owing to his prior identity as a champion of Rudisplork, Snowbluff disapproves of summoning Orcus, the Demon Prince of Undeath. He will not answer the call to a Binder already bound to Tenebrous.*

Manifestation: A flurry of slashes seems to cut reality itself above the seal and Snowbluff steps through from the rifts. While speaking to you he repeatedly makes swift motions to draw and sheathe his sword.

Sign: Your eyes seem larger and more expressive (this does not enhance or inhibit your ability to use skills such as Bluff or Diplomacy). Your hair grows long and sticks out at improbable angles.

Influence: You desire extravagance and spectacle. You are given to showing off and must accept single combat challenges.**

Granted Abilities: Snowbluff grants the ability to use his flashy sword techniques, and both exploits and encourages imperfection.
Snowbluff's Skill: You gain a +8 bonus on iaijutsu focus checks and on sense motive checks to determine an enemy's number of ranks in iaijutsu focus.
Snowbluff's Technique: You gain the benefit of the Martial Study feat, choosing which maneuver you gain when you make your pact with Snowbluff. The maneuver gained is not expended as normal, but once you have used the maneuver, you cannot do so again for 5 rounds.
Snowbluff's Style: You may draw a weapon as a free action, and once per round, may sheathe a weapon as a free action without provoking attacks of opportunity.
Exploit Imperfection: Once per round, when making a melee or ranged attack, you may treat your target as flat-footed unless they succeed at a fortitude, reflex, or will save (your choice).
Encourage Imperfection: Whenever an ally within 30 feet of you misses an attack or fails a save due to rolling a natural 1, that ally gains a +10 sacred bonus (or profane if you are evil) on their next d20 roll.

*It'd probably be a good idea to add a similar line to Tenebrous' special requirements, so that you can't just bind Snowbluff first and need ignore special requirements. They forgot to do so for Arete, so his special requirement is basically meaningless.
**I don't think you're particularly show-offish, just that you seem to like flashy, style-points kind of things, and this seemed like a way to incorporate that into an influence that actually does something.
***Fixed maybe.

Ravens_cry
2014-12-29, 03:04 AM
Pretty low on the list, but I am arrogant enough and curious enough to see what would come up. Stat me, playground, stat me like one of your French girls. :smalltongue:

Renen
2014-12-29, 03:12 AM
Pretty low on the list, but I am arrogant enough and curious enough to see what would come up. Stat me, playground, stat me like one of your French girls. :smalltongue:

In this context "french girls" is slang for "Tippy". As in "On a scale of one to Tippy, how much do you want to stat me?"

eggynack
2014-12-29, 03:49 AM
No, he certainly likes psionics.
Very true, though if there's a way to create a pathfinder themed vestige, that might be the thing to do. Guy's like an ambassador for PF.


I remember him for monster rules.
Indeed. Monster rules and general correctness. My inclination is towards something that uses the monster rules in as weird and confusing a manner as possible. I'm arbitrarily thinking something like the ability to spontaneously apply templates to yourself, with their LA scaling based on your level, and with the eventual ability to have two at a time. Maybe +1 LA/4 or 5 levels. Seems annoyingly contrived enough to work, though the ability is tricky enough that I can't tell for sure.


Alright, here's a revised, coalesced draft (assuming of course eggynack doesn't have a preference for the 8th level version).

Nah, first seems to make enough sense to me.

Coidzor
2014-12-29, 03:57 AM
No, he certainly likes psionics.

Huzzah! My memory is not quite as faulty as I thought it might be! :smallsmile:


I remember him for monster rules.

I think I sorta consider that most translateable as lore? The thing that came to my mind first was that sig-quote about him always being right, though. XD


Here here! As an aside, I think my new class might toe the line for that law. D:

Oh noes! :smalleek:


Did I ever tell you about the update I made? (http://www.giantitp.com/forums/showthread.php?363915-Talya-s-Vow-of-Nudity-Mark-II)

I meant to go check that out when I saw it yesterday but my wi-fi crashed and I forgot about it in the excitement. I shall rectify this now!

Definitely suggests the sign and influence in and of itself though. XD

Can't remember the last time I saw her around though. :/


His legend should be that he gets in a RAW battle with Boccob, but Boccob banishes him to nothing because he was losing, didn't have his morning coffee, and read too many Greek myths.

The intern in charge of coffee got banished, too. :smalltongue:

That's a great start, I agree. :smallsmile:


I don't even know, man.

I'd write some of these myself, but I'm already handling the permissions and links, and I will be spending the time I would be writing vestiges on my Conscious Chimera class.

It's a pretty neat concept, so thanks for bringing it up. Sorry you've not the time to get cracking on any yourself though, but I hope the class turns out nicely.


Wow, you can weaponize "just friends" now. :smalleek:

That.

Is.

AMAZING.


Wait, is that the list of people who already gave permission or or the people you think should be vestigized. Because i'm surprised not to see Coidzor, Fax and Siuis.

Hm? :smallconfused: If anyone wants to make me into a Vestige they're welcome to try, I suppose.

Milo v3
2014-12-29, 04:02 AM
Very true, though if there's a way to create a pathfinder themed vestige, that might be the thing to do. Guy's like an ambassador for PF.

Make him a medium spirit rather than a vestige?

DeltaEmil
2014-12-29, 04:17 AM
This looks fun. I would also love to see what kind of vestige I would be.

Snowbluff
2014-12-29, 04:52 AM
Exploit Imperfection: When making a melee or ranged attack, you may treat your target as flat-footed unless they succeed at a fortitude, reflex, or will save (whichever has the lowest total modifier). Once you have used this ability you may not do so again for 5 rounds. It might be better to have this as a 1/round declared attack (like Stunning Fist). In exchange, the save targeted has to be chosen manually. That way, a player can learn about the imperfections of an enemy based on direct experience or knowledge of the target's class or type, and use that against them. :smallsmile:



*It'd probably be a good idea to add a similar line to Tenebrous' special requirements, so that you can't just bind Snowbluff first and need ignore special requirements. They forgot to do so for Arete, so his special requirement is basically meaningless.
I agree.


**I don't think you're particularly show-offish, just that you seem to like flashy, style-points kind of things, and this seemed like a way to incorporate that into an influence that actually does something. Neat.


***I don't really like the wording here. If anyone has a thought on a way to clean it up, feel free to suggest it.
Maybe it should be expended and refreshed automatically?


Nah, first seems to make enough sense to me.

Okay, just keep in Mind that I would like to have this organized into levels one day. :smalltongue:

eggynack
2014-12-29, 06:02 AM
Okay, just keep in Mind that I would like to have this organized into levels one day. :smalltongue:
Sounds nifty. There might even be enough for a whole playground thingamajobber if there're enough of these threads. As concerns me, I don't particularly mind a low level as I figure that vestige level is less hierarchical than deity rank from the last one, particularly due to the aforementioned mechanical nature of things.

Threadnaught
2014-12-29, 07:13 AM
There definitely needs to be a Vestige of someone with an ability named "Rudisplorking" which in addition to whatever else it does has the ability to somehow summon Orcus or create an Orcus or turn things into Orcus on a nat 1 or 100% or 1% on a d%.

Not sure what other in-jokes might make for good ground for vestige abilities or fluff, though.

They are.

Grod the Giant, the first Rudisplorker, creator of Grod's Law.
Kazudo, the creator of Rudisplork.
Threadnaught, High Rudisplorker and founder of the Rudisplorkers' Guild.
Emperor Win, the avatar of Rudisplork.

Pick one, they're the top four. Oh yeah, Emperor Win left his mantle unclaimed and it passed on to someone else, that guy should take Emperor Win's place on this list. Snowbluff right?

Yeah, that's the highest ranking ones. Snowbluff, I haven't officially done this yet, but welcome to the Guild.


I've got a pretty funny idea for one about ********** *** ***** ******* but I doubt he'll come here to give permission.


Special Requirements: Owing to his prior identity as a champion of Rudisplork, Snowbluff hates Orcus the Demon Prince of Undeath. He will not answer the call to a Binder already bound to Tenebrous.*

Orcus is an ally of the Rudisplorkers' Guild and the Unknowable Rudisplorker is charged with Summoning him in times of need. :smalltongue:
Looks like someone missed the memo.

Milo v3
2014-12-29, 07:20 AM
**********
Completely censored, and yet everyone can recognise this name.

eggynack
2014-12-29, 07:33 AM
Feh. Everyone knows that the path of the disrudisplorker is the one true path. This other group concerns itself so with frivolity and excess, bestowing grandiose titles to all who pass when assigning everyone numbers would be perfectly functional. Disrudisplorkianism calls out to you all, to support its just and noble cause.

Nightraiderx
2014-12-29, 08:18 AM
cool idea, Not sure I'd count as a regular but a few of you I've definitely seen. (and probably know of my bad habit of not being able to finish epic characters) lurking around this section and the rp section. So permission given.

Amphetryon
2014-12-29, 09:19 AM
Permission granted, if anyone is so inclined.

Threadnaught
2014-12-29, 09:34 AM
Completely censored, and yet everyone can recognise this name.

Nope, totally got totally no idea who you're talking about. We've totally never totally met this guy who totally isn't someone the playground totally recognizes... Totally.
I totally am totally not totally lying.


Feh. Everyone knows that the path of the disrudisplorker is the one true path. This other group concerns itself so with frivolity and excess, bestowing grandiose titles to all who pass when assigning everyone numbers would be perfectly functional. Disrudisplorkianism calls out to you all, to support its just and noble cause.

How ironic that it be the Natural Rudisplorker who calls out against the Guild. :smallamused:
Yeah, Natural, because Druid Optimization/Rudisplorking.

Come on, the titles are kinda amusing. And just assigning everyone a number lacks imagination.


Since I tend to murder threads by causing wicked chaos and am currently in the middle of collecting all of da books, should I give Chaos and learning powers? I'd like something Undead related, since that's obviously the best* type.


*Read: My favouritist evurr.

eggynack
2014-12-29, 09:41 AM
Come on, the titles are kinda amusing. And just assigning everyone a number lacks imagination.

So you say. I will remain satisfied by my title, disrudisplorker 0001. This path calls out to you. You could be disrudisplorker 0002. You know in your heart that it is the superior group.

Telonius
2014-12-29, 10:36 AM
If anyone wants to vestige-ize me, go ahead!

WhamBamSam
2014-12-29, 01:26 PM
It might be better to have this as a 1/round declared attack (like Stunning Fist). In exchange, the save targeted has to be chosen manually. That way, a player can learn about the imperfections of an enemy based on direct experience or knowledge of the target's class or type, and use that against them. :smallsmile:I like it. I think that's a favorable trade on the whole, but sure. Edited accordingly.


Maybe it should be expended and refreshed automatically? I've modified the wording slightly so it at least is closer to the usual vestige text structure.


Orcus is an ally of the Rudisplorkers' Guild and the Unknowable Rudisplorker is charged with Summoning him in times of need. :smalltongue:
Looks like someone missed the memo.I'll concede that the relationship between rudisporkery and Orcus is complicated, and I'll rewrite the special requirement to say as much, but mechanically I'm leaving it as is. Besides, this encourages rudisplorkery in your Orcus summoning (in that you have to take Ignore Special Requirements to bind both Snowbluff and Tenebrous). You probably wouldn't want to anyway, at least until you could guarantee a good pact with Tenebrous, as his influence kinda screws with iaijutsu stuff.

Elricaltovilla
2014-12-29, 02:39 PM
Alright, here's my attempt at a vestige. It's pathfinder style, so deal with it.

Red Fel, the Friendly Fiend

The fiend known as Red Fel was once a powerful and dangerous general of hell, known for his great skill in crafting and cooking alike. His unusual attitude and general pleasantness led other fiends to see him as weak, though and so they ganged up and betrayed him. Red Fel now offers his knowledge and skill to binders, though his knowledge invariably leaves the binder craving still more knowledge and power and with an instinct to seek darker purposes.

Summoning Rules
Spirit Level: 3rd
Constellation: Fiend
Binding DC: 20
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions:

You have recently cooked and eaten a gourmet meal
The seal is drawn in the blood of a minor fiend
You are a skilled craftsman, with 5 ranks in at least one Craft or Profession skill, and you possess the Master Craftsman feat.

Ceremony: You gently drip a vial of orphan tears into an open flame in the center of the seal.
Manifestation: The steam from the tears turns bright red, with plumes of blue and purple mixed in. The steam coalesces into a humanoid form before cheerfully greeting you and urging you to complete the pact.

Granted Abilities
Major Granted Abilities:
Mindburn- you release a dart of blue fire that strikes a target within close range (25 ft. +5 ft/2 levels) on a successful ranged touch attack. This flame deals 3d6 points of fire damage and 1 point of Intelligence, Wisdom or Charisma (your choice) damage. At 10th level and every 4 levels thereafter, your attack deals an extra point of Intelligence, Wisdom or Charisma damage. This ability can be used once every 5 rounds.

Capstone Empowerment- Creatures immune to fire damage still take the ability damage.

Minor Granted Abilities
Conceal Alignment- While bound to Red Fel, your alignment appears as True Neutral, no matter what your true alignment is. In addition, you gain a bonus to diplomacy rolls equal to 1/2 your binder level to attempt to influence characters of an alignment opposite yours.
Red Fel's Feast- Once per day you can summon a hero's feast as the spell (caster level equal to your binder level), creatures that partake of the feast register as Neutral Evil for the duration of the feast's effects. If you partake of the feast, your alignment still registers as True Neutral, as per the Conceal Alignment ability.
Crafter's Insight- You gain the Craft Magical Arms and Armor and Craft Wondrous Item feats as bonus feats for the duration of your pact with Red Fel, even if you do not meet the prerequisites.

Signs and Influence
Physical Sign: Small red horns grow out of your forehead, and when you exhale, smoke billows from your mouth or nostrils. Whenever you activate one of Red Fel's granted abilities, the smoke turns bright red and arcane sigils glow briefly on your skin.
Personality: You are always helpful and willing to offer advice, though your advice tends to be towards destructive or power hungry ends.
Favored Ally: Humanoid (Humans)
Favored Enemy: Outsider (Evil)


So, I tried to include nods to Red's Ironsoul Forgemaster Guide and his hilarious Allegory thread. Other than that, I based the vestige on my (somewhat limited) interactions with Red, where I noted that while Red is always helpful and willing to offer advice, it almost invariably leads to lots of destruction or being evil. Since Red Fel seems to have a fondness for teaching people how to play evil characters, or run effective villains, I figured fiend seemed appropriate.

Vhaidara
2014-12-29, 02:43 PM
My one objection to that is the ceremony. Red Fel is many things, but I do not believe he is a book burner.

Elricaltovilla
2014-12-29, 02:59 PM
My one objection to that is the ceremony. Red Fel is many things, but I do not believe he is a book burner.

I can pretty much guarantee you're correct, I doubt anyone here is a book burner. Any alternative suggestions for an appropriately creepy feel?

Snowbluff
2014-12-29, 03:03 PM
I can pretty much guarantee you're correct, I doubt anyone here is a book burner. Any alternative suggestions for an appropriately creepy feel?

Soft meat crown?

Elricaltovilla
2014-12-29, 03:04 PM
Soft meat crown?

:smallconfused::smalleek:

Snowbluff
2014-12-29, 03:14 PM
:smallconfused::smalleek:
Oh, come on. Don't tell me you haven't worn a soft meat crown while sacrificing a goat so the clock in the produce prep room would be accurate.

Besides, your response tells me that it's what you were looking for.

I like it. I think that's a favorable trade on the whole, but sure. Edited accordingly.
Well, it is a fourth level vestige. You get it when wizards get polymorph. :smalltongue:


I'll concede that the relationship between rudisporkery and Orcus is complicated, and I'll rewrite the special requirement to say as much, but mechanically I'm leaving it as is. Besides, this encourages rudisplorkery in your Orcus summoning (in that you have to take Ignore Special Requirements to bind both Snowbluff and Tenebrous). You probably wouldn't want to anyway, at least until you could guarantee a good pact with Tenebrous, as his influence kinda screws with iaijutsu stuff.
I'll attribute any discrepencies to the apparent schism and the fact that we've lost the annuls of history. Maybe I didn't like summoning Orcus to solve my problems?

Snowbluff, I haven't officially done this yet, but welcome to the Guild.


Oh, thanks. Someone already gave me a title. IDR who but you might want it checked out.

Elricaltovilla
2014-12-29, 03:28 PM
Its really more... gross than creepy. I guess it could work, but I'll have to tweak it a bit.

WhamBamSam
2014-12-29, 03:39 PM
Well, it is a fourth level vestige. You get it when wizards get polymorph. :smalltongue:A more apt comparison might be that you get it when Warblades get WRT, or when Wild Shape Rangers get Wild Shape, since a) every Binder takes Improved Binding, and b) comparison within T3 is more useful in determining whether something is balanced, but point taken.

Red Fel
2014-12-29, 03:40 PM
Alright, here's my attempt at a vestige. It's pathfinder style, so deal with it.

Red Fel, the Friendly Fiend

Elric, you're my friend. :smallamused:

Seriously, that is awesome. The flavor is nice, the title is hysterical, the tone is so perfect. I love all the little nuggets - this vestige really makes the PC a horrifyingly good team player, while at the same time disturbingly good at self-promotion. Dumbing down enemies (and nerfing casters, love it!), crafting items (which makes people adore you), crafting food (which also makes people adore you), and concealing alignment. It's an odd hodge-podge that's surprisingly potent if used wisely.

This is crazy awesome.

Just for that, I'm going to try my hand at reciprocation. Don't blame me if I'm horrid at it. (Or if I'm just plain horrid. :smallamused:)

Ahem...

Elricaltovilla, Author of Power

The origins of the vestige known as Elricaltovilla are shrouded in mystery. Some say he was a scholar who chronicled the great martial disciplines in ages past. Others say he was a founder of several schools of combat. Still others suggest that he was never mortal, but is in fact a long-forgotten god who helped draft the preliminary sketches of many aspects of our reality. Whatever his origins, he remains approachable, and is willing to help the intrepid binder who seeks his wisdom.

Summoning Rules
Spirit Level: 1st
Constellation: Scholar
Binding DC: 17
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions: You have recently participated in the drafting of an informative document, book, or pamphlet. You are proficient in the use of at least one martial weapon. You place within the seal five drops of your own blood (take 1d2 nonlethal damage), drawn with a martial weapon.
Ceremony: You perform the movements of any artistic martial performance. It can be a weapon drill, martial dance, combat form, or any similar performance.
Manifestation: The sound of drums can be heard, like a distant march. They seem to come towards you from every direction. Above the seal, as though approaching through the mist, a blue-skinned reptilian humanoid appears in full military regalia. Its eye-ridge rises, as it eyes you in silent appraisal, waiting for you to make the next move.

Granted Abilities
Major Granted Abilities:
Terrible Lizard's Thunder: You unleash a bolt of crackling electricity as a ranged touch attack, which deals 1d4 points of electricity damage. This damage increases by 1d4 at 3rd level and every 2 binder levels thereafter. After you use this ability, it becomes expended for 5 rounds.
Capstone Empowerment: You may, at your discretion, channel your Terrible Lizard's Thunder through your weapon, as per the Magus Spellstrike class ability.

Minor Granted Abilities:
Martial Adaptivity: You are treated as possessing the Weapon Focus feat for the purpose of any martial weapon you wield for the duration of your pact with Elricaltovilla.
Improved Maneuvers: Any damage-dealing maneuver you use deals an additional +1d2 damage. This damage increases with your binder level. At level 4, such maneuvers deal +1d4 damage. At level 8, they deal +1d6. At level 12, they deal +1d8. At level 16, they deal +1d10. At level 20, they deal +2d6. This damage stacks with all other sources of bonus damage. This damage may only be applied once per maneuver (so any maneuver that connects multiple times only deals bonus damage once).
Combat Skill: You gain an insight bonus on CMB and CMD equal to 1/2 your binder level + 1/2 any levels you may have in the Warder, Stalker, or Warlord classes.

Signs and Influence
Physical Sign: Your skin takes on a faint blue tint, and your teeth enlarge and extend slightly. In dim light, purple energy, like electricity, can be seen crackling around your hands. Whenever you activate one of Elricaltovilla's granted abilities, this energy pulses brightly.
Personality: You take on a more analytic tone. You become more eager for martial combat, but view it tactically.
Favored Ally: Any creature with ranks in martial classes, or in Magus
Favored Enemy: Any creature with ranks in spellcasting classes (other than Magus)

Okay. I wanted to focus on your work on PoW, while throwing some nuggets to Magus. Terrible Lizard's Thunder is a terrible play on words, and I love it so I put it in; the capstone empowerment is based on Magus. The rest is basically designed to allow the build to be comfortably martial, and possibly to theurge with PoW classes. That's kind of what I build the Improved Maneuvers thing around.

I tried to present the vestige as patient, intelligent, and helpful, because I've read your guides and they're awesome, and I've found your posts on PF to be extremely instructive.

I also have no doubt whatsoever that this is a hideous hodge-podge of abilities that do binders no favors. But that's me.

Elricaltovilla
2014-12-29, 03:57 PM
Elric, you're my friend. :smallamused:

Seriously, that is awesome. The flavor is nice, the title is hysterical, the tone is so perfect. I love all the little nuggets - this vestige really makes the PC a horrifyingly good team player, while at the same time disturbingly good at self-promotion. Dumbing down enemies (and nerfing casters, love it!), crafting items (which makes people adore you), crafting food (which also makes people adore you), and concealing alignment. It's an odd hodge-podge that's surprisingly potent if used wisely.

This is crazy awesome.

I'm so glad you like it! I always find your posts to be really insightful and entertaining, so I thought you deserved to be vestiged. Keep up the good (or evil) work!


Just for that, I'm going to try my hand at reciprocation. Don't blame me if I'm horrid at it. (Or if I'm just plain horrid. :smallamused:)

Ahem...

Elricaltovilla, Author of Power



This is a thing of beauty. Really, its amazing how much you've captured me lol. Thank you.

Threadnaught
2014-12-29, 05:00 PM
I'll concede that the relationship between rudisporkery and Orcus is complicated, and I'll rewrite the special requirement to say as much, but mechanically I'm leaving it as is. Besides, this encourages rudisplorkery in your Orcus summoning (in that you have to take Ignore Special Requirements to bind both Snowbluff and Tenebrous). You probably wouldn't want to anyway, at least until you could guarantee a good pact with Tenebrous, as his influence kinda screws with iaijutsu stuff.

It's really not that complex.

Orcus was fed up of being Summoned every time someone cast a Summoning Spell or even said his name out loud, we were sick of Summoning Orcus every time we cast a Summoning Spell or said his name, especially when we said something like this had better not ******* Summon Orcus before casting a Summoning Spell.
Orcus and the Rudisplorkers recognized each others' frustrations and banded over it.

Orcus is a proud member of the Rudisplorkers' Guild. Though his title is withheld while operations are ongoing.


Oh, thanks. Someone already gave me a title. IDR who but you might want it checked out.

Emperor Win didn't involve himself in the whole shebang, you're fine. Avatar of PCdom is pretty close to Optimization/Rudisplorkery.


Ceremony: You ritually burn the pages of an ancient tome individually, calling out the name of a fiend with each page you burn.

I feel this would suit ********** *** ***** ******* much better.
Maybe we should refer to this person as He Who Must Not Be Named? Or #HWMNBN.

Elricaltovilla
2014-12-29, 05:18 PM
I feel this would suit ********** *** ***** ******* much better.
Maybe we should refer to this person as He Who Must Not Be Named? Or #HWMNBN.

I'd be inclined to agree with you if I knew who said person was, or was more familiar with Rudisplorking. I admit that I'm pretty ignorant of that.

Red Fel
2014-12-29, 05:34 PM
I feel this would suit ********** *** ***** ******* much better.
Maybe we should refer to this person as He Who Must Not Be Named? Or #HWMNBN.

I feel we should really drop that tired old chestnut. Look, I love humor, particularly at the expense of others, but that... that's not even really a joke anymore. It's not even all that funny. Let's devote our energies to something more productive, hmm?

Like coming up with alternatives to burning books. I'm rather fond of spilling tears from a vial while reminiscing about how I caused them to be shed, for example. But that's me.

WhamBamSam
2014-12-29, 05:53 PM
Orcus was fed up of being Summoned every time someone cast a Summoning Spell or even said his name out loud, we were sick of Summoning Orcus every time we cast a Summoning Spell or said his name, especially when we said something like this had better not ******* Summon Orcus before casting a Summoning Spell.
Orcus and the Rudisplorkers recognized each others' frustrations and banded over it.

Orcus is a proud member of the Rudisplorkers' Guild. Though his title is withheld while operations are ongoing.Oh very well.

"Special Requirement: Owing to his prior identity as a champion of Rudisplork, Snowbluff disapproves of summoning Orcus, the Demon Prince of Undeath. He will not answer the call to a Binder already bound to Tenebrous."

Are we happy now?


I feel we should really drop that tired old chestnut. Look, I love humor, particularly at the expense of others, but that... that's not even really a joke anymore. It's not even all that funny. Let's devote our energies to something more productive, hmm?

Like coming up with alternatives to burning books. I'm rather fond of spilling tears from a vial while reminiscing about how I caused them to be shed, for example. But that's me.Can I fill the vials with my own tears of laughter as well as those of my victims? I assume so, since I'm sure you'd agree evil shouldn't be wasteful. Use every part of the fiendish buffalo and all that.

Elricaltovilla
2014-12-29, 05:56 PM
I feel we should really drop that tired old chestnut. Look, I love humor, particularly at the expense of others, but that... that's not even really a joke anymore. It's not even all that funny. Let's devote our energies to something more productive, hmm?

Like coming up with alternatives to burning books. I'm rather fond of spilling tears from a vial while reminiscing about how I caused them to be shed, for example. But that's me.

Vial of tears? I think that works. Can I make it the tears of orphans? I don't want it to be too specific or it becomes inordinately hard to summon you, but orphan tears are probably pretty good for magic or something.

Ssalarn
2014-12-29, 06:01 PM
Vial of tears? I think that works. Can I make it the tears of orphans? I don't want it to be too specific or it becomes inordinately hard to summon you, but orphan tears are probably pretty good for magic or something.

And if they've been freshly made orphans, the tears should be relatively easy to come by...

Tarlek Flamehai
2014-12-29, 06:05 PM
Tarlek Flamehai- Celebrant of the Form.


:redface: I love it. I think you have truly captured my many foibles and obsessions, especially as I have expressed myself on this forum. Many thanks!

I present you with a cookie.

Elricaltovilla
2014-12-29, 06:06 PM
Edited to Orphan Tears. No more book burning to call Red Fel required

Coidzor
2014-12-29, 06:39 PM
Even better for weirdness and creepiness. Orphan Tears are hallucinogenic, after all. :smallamused:

oxybe
2014-12-29, 06:42 PM
I like to think that some of these edits are currently ongoing in some sort of meta-fiction where some poor binder is in the middle of a ritual and a big, dumb windows error message pops up telling that connection to the vestige is currently unavailable and to try again later, only to find out that the summoning requirements have changed when he tries to resummon.

Elricaltovilla
2014-12-29, 06:44 PM
I like to think that some of these edits are currently ongoing in some sort of meta-fiction where some poor binder is in the middle of a ritual and a big, dumb windows error message pops up telling that connection to the vestige is currently unavailable and to try again later, only to find out that the summoning requirements have changed when he tries to resummon.

Fortunately, every character I've ever played carries a vial of orphan tears with them wherever they go. They're just so refreshing!

PsyBomb
2014-12-29, 06:49 PM
And if they've been freshly made orphans, the tears should be relatively easy to come by...

This explains SO MUCH...

Incidentally, love the Spirit you made for me. I immediately went to see just how badly I can break level-amp effects :D

Ashtagon
2014-12-29, 06:51 PM
Feel free to stat me up as a vestige.

Faily
2014-12-29, 08:04 PM
Don't think people notice me that much, but permission is granted if anyone feel like it.

I probably won't be able to do much in return, alas, as the Vestiges-thing is on the side of mechanics I never really looked into.

Grod_The_Giant
2014-12-29, 08:07 PM
Sure, go for it.

Threadnaught
2014-12-29, 08:17 PM
Are we happy now?

We're not unhappy. We're quite pleased to have cleared up the confusion actually... Well a few of us are sad about that. I am of course referring to how the multiple personalities in my head would feel about the situation in the thread.

Damn that makes me look crazy. I'm not crazy... Well, I am crazy, but I'm not crazy like that. I mean the multiple different personalities of the multiple characters I've created, some of which are absolutely insane.

Jormengand
2014-12-29, 08:53 PM
On phone, so can't easily format.

Name: Jormengand, the Scalene Mind
Vestige Level: 3rd
Binding DC: 28
Legend: (I don't know enough about you for a good legend. May do this later.)
Manifestation: A series of translucent spheres appears in a vertical line, the height of a human being: gray, white, red, and then a flaming ball, from bottom to top. A warforged walks around from behind the lit spheres, wearing a cape of red and black colors suggesting destruction.
Sign: Something indeterminate about you makes others inclined to disagree with you for no good reason.
Influence: You prefer the pronoun "it" to gendered pronouns, and must correct anyone who mid genders you. For languages besides Common, you prefer the closest applicable pronoun.

Granted Abilities

Truespeech: You are treated as having ranks in Truespeech equal to your effective binder level - 3, if they would otherwise be lower than this amount. You also gain Minor Lexicon of the Evolving Mind as a bonus feat.
Partial Immortality: As an immediate action, you can gain the benefit of the Delay Death spell (Races of Destiny). This lasts for 1 round. Once you have used this ability, you may not do so again for 5 rounds.
Bolt of Burning Death: You gain the Eldritch Blast ability as a Warlock of your Binder level. This blast also sets the target creature on fire if it hits and they fail a Reflex save. Once you have used this ability, you may not do so again for 5 rounds.
Strawman Callout: You may apply a -4 penalty to any Bluff, Diplomacy, or Intimidate check made against you.

This almost certainly isn't a good picture of Jormengand, but I used what I could find.

What's the manifestation all about? And I don't get where Partial Immortality was from either. Otherwise, pretty amusing. :smallbiggrin:

Kazyan
2014-12-29, 08:55 PM
Partial Immortality comes from Amkii, and the manifestation is open to interpretation.

Jormengand
2014-12-29, 09:04 PM
Partial Immortality comes from Amkii, and the manifestation is open to interpretation.

Ahh. You should have called it False Immortality (As opposed to Amkii's True Immortality).

"Open to interpretation"? Is that a challenge? :smalltongue:

Coidzor
2014-12-29, 11:29 PM
Sure, go for it.

:smallbiggrin:

Grod The Giant, Feller of the Tree

The primordial giant known as Grod was an early scholar of magical theory and the nature of the world, and one of the earliest practicioners of binding. Known for his disdain of magical items, Grod cut down a great tree growing in the courtyard of Boccob's domain which was serving as a model of the nature of magical items and mortals dependency on items to act as anchors for such permanent enchantments, saying that he would disprove the model. The tree was cut down and now exists as a great stump in which Boccob sealed Grod's knowledge, the only piece of which is visible is a summary of a formula known only as "Grod's Law."

Grod the Giant now offers the power to break those shackles of item dependency upon those who would spurn them and wisdom to better utilize the powers granted by Vestiges.

Summoning Rules
Spirit Level: 7th?
Constellation: Giant? Scholar? Binder?
Binding DC: 26? 30? 35?
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions:
You have recently discarded, destroyed, or otherwise willingly and purposefully had a magic item leave your possession without compensation.
You cut down or burn down a living tree without uprooting it within an hour of starting the ceremony or as part of the ceremony?
The seal is drawn in giant's blood?
You are a scholar, with 5 ranks in Knowledge(Arcana), Knowledge(Psionics), Knowledge(History), Knowledge(Religion), or Knowledge(The Planes), and Skill Focus for any of those Knowledge Skills.


Ceremony: You burn or cut down an effigy of a tree in the center of the seal. Or destroy a sapling, tree, bonsai, or significant and still-living main branch of a tree.
Manifestation: The smoke or open cut erupts into a paper-like substance covered in seemingly random arcane sigils and formulae that assumes a humanoid form of idealized proportions that towers at least a head taller than the Binder and silently regards the Binder as various arcane symbols and signs form and vanish around it in dim, heatless blue and green flames and Grod's Law is written in the air as the Binder finishes.

Granted Abilities

Grod's Law (Su): As a Standard Action, the Binder may declare one creature within 60 feet in violation of Grod's Law, limiting their opponent's power by making it frustrating to use their abilities. The creature must make a DC 17+ Cha Will Save . If they fail their Will Save, every time they try to use an ability derived from a class feature they suffer a 30% of failure that increases by 5% every class ability they attempt to use up to a maximum failure chance of 75%. If they succeed on their Will Save, their failure chance starts at 5% and increases to a maximum of 15%. Iterative attacks from high BAB are each individually affected by the failure chance, but not the first attack in a full attack routine. Actions are still expended when failing the percentile roll to determine if the ability can be used. This ability is not a Necromantic effect or Necromancy but otherwise functions as a Bestow Curse effect with a duration of 1 minute and caster level equal to the Binder's Binder level. After using this ability, the Binder must wait 1d4 rounds before being able to use it again. There is no limit on the number of creatures that can be declared in violation of Grod's Law.
Cutter of the Magic Tree (Su): The Binder who binds Grod The Giant gains a competence bonus to attack rolls, damage rolls, armor class, saving throws, and initiative checks equal to one-third their Binder level, rounded down. If using a shield, double this bonus to armor class. This bonus supercedes any Enhancement bonuses, even if lower.
Binder's Friend (Su): Any abilities the Binder possesses from other Vestiges are usable every 1d4 rounds instead of once every 5 rounds.


Signs and Influence
Physical Sign: Grod's Law is written upon your flesh along with various arcane symbols and formulae and randomly shifting signs of Vestiges both "real" and hypothetical. Whenever you activate one of Grod The Giant's granted abilities, an aura of blue-white or golden light surrounds you, illuminating brightly within 5 feet and dimly out to 10 feet.
Personality: You are disdainful of magical items, and those who are reliant upon them for their power, save for a few items that are deemed sufficiently interesting(such as planar orreries) or that are trinkets.
Favored Ally: Humanoid (Humans)?
Favored Enemy: Constructs?

Influence?: Binders that bind Grod The Giant have to resist his influence or they become unable to wear magic items in any of their body slots and must make a will save every time they try to use a spell-completion or use-activated magic items? Can't recall how you'd handle that, sorry. Really do need to re-read Tome of Magic. :smallfrown:


So, I tried to convey Grod's Law as basically saying that an enemy is in violation of it, which makes them have their abilities become really annoying to use, frustrating their attempts to use them in the first place.

Cutter of the Magic Tree is almost completely copy-and-pasted from his Chopping Down the Christmas Tree Magic Item Rules (http://www.giantitp.com/forums/showthread.php?357810-Chopping-Down-the-Christmas-Tree-Low-Magic-Item-Rules) homebrew.

I picked up on Binder's Friend from his houserules/fixes of Binders (http://www.giantitp.com/forums/showsinglepost.php?p=16920452&postcount=4), since he has it so that once every 5 rounds abiliites are 1d4 rounds like a dragon's breath weapon.

The Influence I'd like to give him naturally follows from the cutting down the Christmas Tree and I figured Grod's Law shouted Scholar to me and where else would you have a literal representation of the Christmas Tree but the Deity of Magic's personal desmense. But I can't actually recall how to do that properly, sorry. :smallredface:

Sort of a quasi-real representation of a metaphysical property of the multiverse made possible by copious amounts of magic. And then he tried to disprove it. With an Axe. Which may or may not have also bee a quasi-real representation of a metaphysical property of the multiverse. Anyway, he *did* cut it down, but he's also a Vestige now, so...

I think the power of nearly-at-will and auto-scaling Bestow Curse and also being able to ignore some investment in magical items would make him more suitable for mid-levels, hence the 4th level Vestigeness, especially since you need to be at least level 3 before that ability would give any benefit at all.

This Color Denotes Uncertainty due to fuzzy recollections of Binder RAW or placeholders. Also that suggestions are welcome for what to put instead of purple text.

(With thanks to Elricaltovilla due to cribbing the template off of Red Fel's Vestige)

Snowbluff
2014-12-29, 11:34 PM
I don't even... I can't...

ARGH! *runs screaming*

Elricaltovilla
2014-12-29, 11:50 PM
I don't even... I can't...

ARGH! *runs screaming*

Something in particular bothering you?

Snowbluff
2014-12-29, 11:52 PM
Something in particular bothering you?

The Grod vestige is a work of art. Which means I hate the Grod's Law ability. Which means it's perfect.

Elricaltovilla
2014-12-29, 11:59 PM
The Grod vestige is a work of art. Which means I hate the Grod's Law ability. Which means it's perfect.

Hurray for paradox!

Lord_Gareth
2014-12-30, 12:16 AM
[Dark anticipation intensifies]

Snowbluff
2014-12-30, 12:17 AM
[Dark anticipation intensifies]

Someone should do something about this before he erratas us out of existence.

EDIT: Actually, that's kind of what we've been doing.

Elricaltovilla
2014-12-30, 12:19 AM
[Dark anticipation intensifies]


Someone should do something about this before he erratas us out of existence.

EDIT: Actually, that's kind of what we've been doing.

I would but... we work together and I don't want him to scrap Mithral Current :smalltongue:

Grod_The_Giant
2014-12-30, 12:19 AM
Grod The Giant, Feller of the Tree
Haha, I love it.

Alternate metagame idea for Grod's law: Give the target's character sheet to a friend for the duration of the curse. He can tell you numbers, but he can't describe the details of your spells or abilities, and you can't look them up.

(It's a seriously powerful vestige to keep bound, though. Might need to be higher level. And maybe cut out the line about iterative attacks being affected by Grod's Law? I feel like if you do that you'd have to penalize saves as well)

Coidzor
2014-12-30, 01:28 AM
:smallredface: Sorry Elricaltovilla, I forgot to credit you when I cribbed your Red Fel Vestige to use as a template.

Snowbluff: Thank you. :smallsmile: I think. :smalleek:


Haha, I love it.

Alternate metagame idea for Grod's law: Give the target's character sheet to a friend for the duration of the curse. He can tell you numbers, but he can't describe the details of your spells or abilities, and you can't look them up.

(It's a seriously powerful vestige to keep bound, though. Might need to be higher level. And maybe cut out the line about iterative attacks being affected by Grod's Law? I feel like if you do that you'd have to penalize saves as well)

:smallbiggrin:

Might need to be a bit more specific than that, especially for creatures that don't have full character sheets either due to the way they're formatted in the notes or just... that they don't have physical sheets due to being digitally referenced. I was thinking about some way of looking up the "stats" of a creature though. Sorta gave up when I couldn't think of a way to do that which seemed cool to me at the time.

Iterative attacks I just added in because I didn't want to leave Fighters out, so that can go easily enough. I was considering that instead of being it based on using class abilities that it'd just be a flat 30% chance of losing any action one tried to do instead of the standard 50% chance to have a turn or not ala Bestow Curse.

I don't think it's quite powerful enough for Pre-Epic, though. 6th or 7th level Vestige sound about right?

Eldan
2014-12-30, 05:23 AM
If you need another ability, Cutting down the Tree could be used to dispel items that give enhancement bonuses at a distance.

Nightraiderx
2014-12-30, 09:23 AM
I'd like to request/give permission for one too!

If it helps, Thurbane was the name of a 2E evoker that I played, so maybe something relating to evocation effects?

Thurbane (http://www.giantitp.com/forums/showsinglepost.php?p=18585967&postcount=60)

I clicked that link and it referenced itself. It's linkception. D=

Elricaltovilla
2014-12-30, 10:13 AM
I'm curious how a binder who only binds forum members would play in a real game...

PsyBomb
2014-12-30, 10:50 AM
So far, assuming he was high enough to bind Grod, he'd actually be a fairly dangerous team support and BFC specialist, with a solid lineup of potential offensive strikes.

Elricaltovilla
2014-12-30, 10:54 AM
So far, assuming he was high enough to bind Grod, he'd actually be a fairly dangerous team support and BFC specialist, with a solid lineup of potential offensive strikes.

Yeah, there's no doubt he'd be pretty effective. Anybody want to run him through a dungeon? lol

Grod_The_Giant
2014-12-30, 11:34 AM
Yeah, there's no doubt he'd be pretty effective. Anybody want to run him through a dungeon? lol
Kind of, yeah.

Snowbluff
2014-12-30, 11:56 AM
I'm curious how a binder who only binds forum members would play in a real game...


So far, assuming he was high enough to bind Grod, he'd actually be a fairly dangerous team support and BFC specialist, with a solid lineup of potential offensive strikes.

Me for damage and rerolling ones, Grod for debuffing and resetting abilities. It should be good. I think one of use does shadow magic and polymorphing.

afroakuma
2014-12-30, 12:32 PM
afroakuma, I'm certain that there's something that could be done with getting angry at people, smacking them, and dropping knowledge bombs on them.

Well how can I not give permission now? :smallamused:

Get Lord_Gareth to advise. He's got personal experience. :smalltongue:

Vhaidara
2014-12-30, 12:35 PM
Well how can I not give permission now? :smallamused:

Get Lord_Gareth to advise. He's got personal experience. :smalltongue:

= Zyrcell, but with celestial/fiendish instead of pseudonatural.. And tack on the ability to cast Planar Binding and Plane Shift

Kol Korran
2014-12-30, 12:37 PM
This seems like good fun! I am not that active as some, but I'd be quite pleasantly amused and grateful if someone will do a write up about me. (Oh the ego trip!)

I have had vestiges only in one of my games, and only briefly, so pardon me for not doing one of these myself. Not quite sure it will prove adequate.

And if not, then not. I'd sure bind some of these!

Ssalarn
2014-12-30, 12:38 PM
[Dark anticipation intensifies]

All right buddy, you asked for it, you got it:

Gareth, Prince of Broken Shadows
Gareth's legacy is one of war and confrontation. After achieving minor celebrity by his actions in a great war that split his homeland in twain, Gareth's hunger for conflict became a roaring flame. Seeking out a dark and ancient god in the depths of the deity's own domain, Gareth fought the deity in a struggle whose outcome is unknown to this day, and whether his existence as a vestige indicates triumph or failure, no sage can say.

Spirit Level: 5th
Constellation: Dark Beyond
Binding DC: 25
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
-You have faced an opponent in the last 24 hours whose class level and/or CR is at least 5 greater than your own
-You have successfully used a bleed effect against at least one enemy within the last 24 hours
-You know at least 2 maneuvers from the Shattered Mirror discipline or at least two spells from the illusion school.
Ceremony: Chant the name of a hated foe repeatedly, interspersed with vile imprecations, while sharpening a brace of knives.
Manifestation: The knives begin to drip with blood, the droplets spelling out your foe's name.

Granted Powers:
Major Granted Abilities: As a standard action, you may make a single attack against an opponent, adding twice your pactmaker level to the damage. If this attack results in a successful critical hit, your opponet's perceptions are broken and reality seems to slow precipitously for them; you may make another attack against the opponent benefiting from your increased damage. You may continue to make attacks in this manner until you fail to roll or confirm a critical threat.
Capstone Empowerment: Your critical hits now trigger a shadow walk effect lasting for 1 round per pactmaker level, transporting you and your opponent into the plane of shadow. If you defeat your opponent before the effect ends, they rise as a vampire spawn under your command. Creatures who cannot be raised as spawn are not effected by the secondary aspect of this ability.
Minor Granted Abilities:
Shattered Perceptions: Choose 1 maneuver from the Shattered Mirror discipline, treating your pactmaker level as your initiator level to determine if you qualify. For the duration of this pact, you know and may use that maneuver, and it is automatically recovered any time you use the major granted ability of this pact.
Free the Sanguine Flow: Any time you or an ally within 10 feet scores a critical hit against an opponent, that opponent takes bleed damage equal to 1/2 your pactmaker level.
Defy the Ancient Ones: Whenever you fight an outsider, add 1/2 your Charisma bonus to your attack rolls. If this outsider is worshipped as a deity or is a known servant of a deity, add your full Charisma bonus to all attack rolls and ignore any DR the target possesses.
Signs and Influence:
Physical Sign: Weapons you wield always appear to be stained with old blood, and when you speak, your words do not correspond with the movements of your mouth, as though your physical presence were merely a projection of a distant force.
Personality: Fiercely proud, you do not tolerate others challenging you or questioning your beliefs.
Favored Ally: Those who are unafraid to face challenges that should be far beyond their power, practitioners of martial disciplines, and the self-reliant.
Favored Enemy: People who are overly cautious or rely on others to achieve their goals.
Vestigial Companion: You gain a raven as a familiar. Treat your binder level as your wizard level to determine your familiar's abilities. This granted ability replaces defy the ancient ones.


***EDIT***
Updated with a few minor tweaks for authenticity to the source material.

PsyBomb
2014-12-30, 12:38 PM
Actually, if someone wants to playtest the GitP Occultist, I can whip something up to run. Just request that it be solo or duo, to keep it going quick. Gimme a day or two to put it together.

Elricaltovilla
2014-12-30, 12:45 PM
Actually, if someone wants to playtest the GitP Occultist, I can whip something up to run. Just request that it be solo or duo, to keep it going quick. Gimme a day or two to put it together.

I don't know for sure that I'll have time to play per se, but I definitely would like to watch.

PsyBomb
2014-12-30, 12:46 PM
I don't know for sure that I'll have time to play per se, but I definitely would like to watch.

It would be PbP, I cant guarantee a synched time.

Vhaidara
2014-12-30, 12:54 PM
Would this be more of a mechanical test or a full story thing? Cuz I would be willing to throw mechanics together.

Lord_Gareth
2014-12-30, 12:58 PM
All right buddy, you asked for it, you got it:

Gareth, Prince of Broken Shadows
Gareth's legacy is one of war and confrontation. After achieving minor celebrity by his actions in a great war that split his homeland in twain, Gareth's hunger for conflict became a roaring flame. Seeking out a dark and ancient god in the depths of the deity's own domain, Gareth fought the deity in a struggle whose outcome is unknown to this day, and whether his existence as a vestige indicates triumph or failure, no sage can say.

Spirit Level: 5th
Constellation: Dark Beyond
Binding DC: 25
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
-You have faced an opponent in the last 24 hours whose class level and/or CR is at least 5 greater than your own
-You have successfully used a bleed effect against at least one enemy within the last 24 hours
-You know at least 2 maneuvers from the Shattered Mirror discipline or at least two spells from the illusion school.
Ceremony: Chant the name of a hated foe repeatedly, interspersed with vile imprecations, while sharpening a brace of knives.
Manifestation: The knives begin to drip with blood, the droplets spelling out your foe's name.

Granted Powers:
Major Granted Abilities: As a standard action, you may make a single attack against an opponent, adding twice your pactmaker level to the damage. If this attack results in a successful critical hit, your opponet's perceptions are broken and reality seems to slow precipitously for them; you may make another attack against the opponent benefiting from your increased damage. You may continue to make attacks in this manner until you fail to roll or confirm a critical threat.
Capstone Empowerment: Your critical hits now trigger a shadow walk effect lasting for 1 round per pactmaker level, transporting you and your opponent into the plane of shadow. If you defeat your opponent before the effect ends, they rise as a vampire spawn under your command. Creatures who cannot be raised as spawn are not effected by the secondary aspect of this ability.
Minor Granted Abilities:
Shattered Perceptions: Choose 1 maneuver from the Shattered Mirror discipline, treating your pactmaker level as your initiator level to determine if you qualify. For the duration of this pact, you know and may use that maneuver, and it is automatically recovered any time you use the major granted ability of this pact.
Free the Sanguine Flow: Any time you or an ally within 10 feet scores a critical hit against an opponent, that opponent takes bleed damage equal to 1/2 your pactmaker level.
Defy the Ancient Ones: Whenever you fight an outsider, add 1/2 your Charisma bonus to your attack rolls. If this outsider is worshipped as a deity or is a known servant of a deity, add your full Charisma bonus to all attack rolls and ignore any DR the target possesses.
Signs and Influence:
Physical Sign: Weapons you wield always appear to be stained with old blood, and when you speak, your words do not correspond with the movements of your mouth, as though your physical presence were merely a projection of a distant force.
Personality: Fiercely proud, you do not tolerate others challenging you or questioning your beliefs.
Favored Ally: Those who are unafraid to face challenges that should be far beyond their power, practitioners of martial disciplines, and the self-reliant.
Favored Enemy: People who are overly cautious or rely on others to achieve their goals.

***EDIT***
Updated with a few minor tweaks for authenticity to the source material.

Seal of Approval (TM)

PsyBomb
2014-12-30, 12:58 PM
Would this be more of a mechanical test or a full story thing? Cuz I would be willing to throw mechanics together.

Mostly mechanical, but containing a mix of challenges. Probably about a month in-game if it goes that long, but leading with a quick dungeon to check for major breaks (and to get some good dice rolling, hate it when games get three pages in without mechanical interaction). Level is going to be higher up, probably 13-15 range, in order to ensure all the Playgrounders are bindable. PF, since that's the format for the Spirits everyone has been using (and I'm WAY better with that system)

Heliomance
2014-12-30, 01:52 PM
Permission to make a vestige of me!

I think we really need Curmudgeon and Tippy...

Dusk Eclipse
2014-12-30, 01:56 PM
I'd definitely watch that playtest, so if it goes link please?

PsyBomb
2014-12-30, 01:56 PM
Tippy would probably be one of two 9ths, the other being The_Giant himself. Tippy would definitely have Teleportation Circle somewhere in his ability list, but beyond that I hesitate to guess.

Dusk Eclipse
2014-12-30, 01:58 PM
Either that or a constant Selective anti-magic field effect.

Elricaltovilla
2014-12-30, 02:01 PM
Tippy would probably be one of two 9ths, the other being The_Giant himself. Tippy would definitely have Teleportation Circle somewhere in his ability list, but beyond that I hesitate to guess.

Any idea how we could get ahold of The_Giant so we can get his permission to vestige-ize him?

Jormengand
2014-12-30, 02:04 PM
Me for damage and rerolling ones, Grod for debuffing and resetting abilities. It should be good. I think one of use does shadow magic and polymorphing.

I do Truename magic! :smalltongue:

I can also set people on fire with Eldritch Blasts and make you immortal.

PsyBomb
2014-12-30, 02:38 PM
I know that The_Giant would HAVE to have a Diplomacy rider on there somewhere, since one of the (many) major contributions he's made to the Gaming community beyond OotS is a rewrite of the Diplomacy system for 3.5... one I happen to love.

Troacctid
2014-12-30, 02:45 PM
It'd be cool if someone wanted to vestige-ize me, but I haven't been a regular here for that long--you'd probably have to know me from other (http://forum.tip.it/blog/39-troacctids-runescape-blog/) communities (http://tvtropes.org/pmwiki/pmwiki.php/Tropers/Troacctid) to do it.


Any idea how we could get ahold of The_Giant so we can get his permission to vestige-ize him?

Twitter? https://twitter.com/RichBurlew

ErrantX
2014-12-30, 02:46 PM
You have my permission to vestige me. Sounds fun!

-X

Ssalarn
2014-12-30, 02:52 PM
You have my permission to vestige me. Sounds fun!

-X

If you like what I did for Jade (http://www.giantitp.com/forums/showsinglepost.php?p=18592407&postcount=140), let me know, and I'd be willing to do yours as well.

It'd probably look something like this....

The Errant Warlord
While his true name is long lost in the mists of time, legends of the Errant Warlord are actually very common. What is known of him is that he was a traveling instructor in the arts martial, and a leader of men who rallied the hearts of all he met. An avid student and dedicated teacher, the Errant Warlord would often help to revive fading or forgotten martial disciplines, establishing dojos and schools that helped the martial arts to flourish. He himself would never linger long at these houses of instruction though; as soon as he had mastered their techniques he would disappear as quickly as he had arrived, setting off to find or develop new techniques.

Spirit Level: 1st
Constellation: Noble
Binding DC: 17
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
-You are proficient with all martial weapons.
-You know at least one maneuver from each of two or more martial disciplines.
-You are a trained leader, capable of sharing at last one Teamwork feat with an ally.
Ceremony: Instruct at least one ally in the workings of a martial technique.
Manifestation: The weapons used as part of the instruction begin to glow and hum softly.

Granted Powers:
Major Granted Abilities: Choose two maneuvers you qualify for from two different martial disciplines, using your pactmaker level as your initiator level to determine prerequisites. These maneuvers are added to your maneuvers readied for the day and can be recovered by performing any combat maneuver as part of an attack action.
Capstone Empowerment: Whenever you perform one of the maneuvers granted by this pact, you may grant one ally within line of sight the use of any one Teamwork feat you know for a number of rounds equal to 1 + your Charisma bonus.
Minor Granted Abilities:
Rally the Troops: As a move action, you may let loose an heroic battlecry. Allies currently suffering from a [fear] effect may make a new saving throw against the effect, adding your Charisma bonus as a competence bonus on the new save.
Through Suffering, Victory: Any time you take more than 1/4 your total hit points in damage from a single attack, you gain a competence bonus to damage rolls against the creature that injured you equal to your Charisma Bonus.
No Man Left Behind: Whenever an ally is dropped below 0 hit points by an enemy's attack, you may take an immediate action to move up to your speed towards either your ally, or the enemy. You gain a morale bonus equal to your Charisma bonus on Acrobatics checks made to avoid attacks of opportunity as part of this movement, and to either your next attack roll against that enemy, or to your next Heal check to treat the wounded ally.
Signs and Influence:
Physical Sign: Your countenance becomes supernaturally noble and striking, your physical flaws diminished or hidden.
Personality: Stern but caring, you are often viewed by others as being one part guardian and two parts teacher.
Favored Ally: Those who are skilled in using weapons, instructors, and attentive students.
Favored Enemy: Divine spellcasters and those who seek easy or undisciplined paths to power.
Vestigial Companion: You gain the ability to bond with a number of your companions equal to your Charisma bonus. Any bonded ally capable of initiating martial maneuvers may recover one expended maneuver each time you confirm a critical hit against an opponent. This granted ability replaces through suffering, victory.


Note that him being a level 1 vestige isn't a comment on your comparative power, but rather due to two factors:

A) The Errant Warlord is an instructor and would be more accessible to characters who would still be considered students

and

B) There aren't many GitP vestiges for the lower entry points.

malonkey1
2014-12-30, 04:08 PM
I think I'd like to do Ssalarn's Spirit/Vestige.


Ssalarn was thought to be the first to bind the magic of Akasha to himself by some, while others believed him to be a deity who watched over Akasha. He is so ancient, either could be true. All that is known is that he has since merged with pure Akashic energy. Those who bind Ssalarn seek to us some of this energy for themselves.
Summoning Rules:

Spirit Level: 3rd
Binding DC: 20
Constellation: Mage
Totems: You gain a totem bonus on the spirit's binding check if you meet some or all of these conditions.
You have an Essence Pool of at least 1.
You are able to weave at least 1 veil
You have use an Akashic item, spell, ability or feat in the last 24 hours.
Ceremony: You must create a secondary design, a personal mandala, within the seal using blue and white sand while intoning Ssalanr's name and why you need his powers. You must create the mandala yourself, and copying another person's version of the mandala will cause the ceremony to fail.
Manifestation: Ssalarn takes the form of a hooded figure, floating above the ground with an almost electric hum. Beneath the hood, there is no face, just a featureless shape of energy, glowing softly with a warm, white-yellow light.
Major Ability: As a standard action, you can gain a surge of Akashic energy, treating any one Essence Receptacle (e.g. veils, Akashic feats) as full for 1d4+1 rounds.
Capstone Endowment: You may treat 2 receptacles as full instead of 1.
Minor Abilities:

Touch of Akasha: You receive bonus Essence equal to 1/2 your binder level.
Ssalarn's Veil: You may weave any one veil you do not normally have access to (even if you normally lack the ability to weave veils)
Ssalarn's Eye: You receive the benefits of a detect magic spell, except that it only applies to Akashic effects (including but not limited to Akashic items and veils).
Sign: Ssalarn's presence opens a rift of pure Akasha into the occultist's body, which is visible as a literal rift, a glowing crack running across the occultist's chest.
Influence: Ssalarn is a being of pure Akasha, and seeks to reincorporate as much Akasha into his body as possible. His binders feel compelled to acquire as much Essence and Akasha-infused items and magical effects as possible. You must always accept the effects of Akashic powers, and must attempt to gain possession of any Akashic item you encounter.
Favored Ally: Akashic creatures.
Favored Enemy: Creatures with the Essence Rejection feat.
Vestigial Companion: Living Veil: In place of Ssalarn's Veil and Touch of Akasha, you can receive a special familiar (as the Wizard class feature), except that it takes the form of an animated version of any veil you have access to. This is an animated object two sizes smaller than the binder that receives the benefit of the veil in question, including all bind effects and the benefit of Essence investment up to your capacity (ignoring capacity boosts from spells, feats or class features). You do not need to invest Essence in the living veil, as it has its own supply (equal to its Essence capacity).

Ravens_cry
2014-12-30, 04:42 PM
In this context "french girls" is slang for "Tippy". As in "On a scale of one to Tippy, how much do you want to stat me?"
Pretty much.:smallbiggrin:

Vhaidara
2014-12-30, 04:45 PM
Malonkey, I think your post broke the formatting of the thread.

Dusk Eclipse
2014-12-30, 04:47 PM
So I am not the only one, thank gods.

Elricaltovilla
2014-12-30, 04:50 PM
Yup. Thread is broke, abandon ship!

Ssalarn
2014-12-30, 04:55 PM
Malonkey, I think your post broke the formatting of the thread.

I'm seeing the same issue.

malonkey1
2014-12-30, 05:04 PM
I don't know how that happened. I'm confused.

Ssalarn
2014-12-30, 05:08 PM
I don't know how that happened. I'm confused.

It looks like something in the post broke the border on your signature box. I popped a request over to the mods to see if they can fix it, but are you able to go in and edit it? Try removing the Spoiler tags first, see if that does anything.

Vhaidara
2014-12-30, 05:10 PM
Yeah, I reported Ssalarn's post above yours because I couldn't find the report button on yours :P

In the meantime, let's spam posts so we get to the next page!

PsyBomb
2014-12-30, 05:13 PM
Ssalarn should feel honored, he has two Spirits now :D

Ssalarn
2014-12-30, 05:19 PM
Ssalarn should feel honored, he has two Spirits now :D

I do! I'm humbled that more than one person has felt strongly enough about me that they felt the need to turn me into a remnant of a once great being who now relies on others to provide him with a tenuous link to the real world.

.... :smallamused:

I did vestiges for you, Lord_Gareth, and ErrantX, but I don't know that I know too many others well enough to do more (or I'm concerned they wouldn't like my take on them :smalltongue:)

Douglas
2014-12-30, 06:17 PM
The Mod Radiant: The problem was an indent tag inside a list tag. Replacing the indent with another list fixed it.

Coidzor
2014-12-30, 06:17 PM
If you need another ability, Cutting down the Tree could be used to dispel items that give enhancement bonuses at a distance.

Hmm, yeah that does make sense to add in either as an aura or just as a Supernatural version of Dispel Magic just for suppressing magic items.


So far, assuming he was high enough to bind Grod, he'd actually be a fairly dangerous team support and BFC specialist, with a solid lineup of potential offensive strikes.

I probably need to go back and tighten up the magic items you can't use at all when binding Grod, like +Resistance items and +Natural Armor items if amulets of natural armor aren't an enhancement bonus to natural armor. Probably things like bracers of armor but not actual armor?

Anything else that comes to mind that I left out in a glaring manner?

Eldan
2014-12-30, 06:20 PM
So, any ideas for Broken Thread: The Malonkey One

Apparently, he can stack tags inside other tags. How about adding descriptors to existing descriptors?
Also, an ability called "outside teh box".

malonkey1
2014-12-30, 06:45 PM
The Mod Radiant: The problem was an indent tag inside a list tag. Replacing the indent with another list fixed it.

Many thanks. I'll remember not to play with indents like that in the future.


So, any ideas for Broken Thread: The Malonkey One

Apparently, he can stack tags inside other tags. How about adding descriptors to existing descriptors?
Also, an ability called "outside teh box".

I love it already. Maybe causing normal rules to work in reverse for a brief instant?

Ssalarn
2014-12-30, 06:47 PM
I love it already. Maybe causing normal rules to work in reverse for a brief instant?



I was thinking something similar; almost like the old Truenaming mechanic for saying words in reverse.

Eldan
2014-12-31, 06:33 AM
Right. How about reversing descriptors, then?

"In a thirty foot aura around the binder, all descriptors are reversed. See the table below:


[Fire] - [Water]
Fire damage - cold damage
[Earth] - [Air]
Acid damage - electricity damage
[Good] - [Evil]
[Law] - [Chaos]
Negative energy - healing instead of damage
Healing - Negative energy damage instead
Turn undead - rebuke undead"

Starbuck_II
2014-12-31, 07:00 PM
Right. How about reversing descriptors, then?

"In a thirty foot aura around the binder, all descriptors are reversed. See the table below:


[Fire] - [Water]
Fire damage - cold damage
[Earth] - [Air]
Acid damage - electricity damage
[Good] - [Evil]
[Law] - [Chaos]
Negative energy - healing instead of damage
Healing - Negative energy damage instead
Turn undead - rebuke undead"

I like it. Is this an always on aura while in area or like stinking cloud while in and 1d4 rds after leaving?

Snowbluff
2015-01-01, 12:10 AM
Have I missed any of the vestiges or requests?

PsyBomb
2015-01-01, 12:40 AM
Have I missed any of the vestiges or requests?

Misspelled "Ssalarn", and didn't get his second Spirit by Malonkey

afroakuma
2015-01-01, 12:47 AM
Have I missed any of the vestiges or requests?

You missed me. I gave approval for Coidzor's request.

Elricaltovilla
2015-01-01, 10:48 AM
Have I missed any of the vestiges or requests?

Ssalarn did one for ErrantX too.

Eldan
2015-01-01, 11:22 AM
You missed me. I gave approval for Coidzor's request.

Hmm. Rage as a barbarian 1/2 your binder level, destructive rage and intimidating rage as a bonus feat, and a bonus equal to your binder level on knowledge: the planes?

Coidzor
2015-01-01, 11:57 AM
Hmm. Rage as a barbarian 1/2 your binder level, destructive rage and intimidating rage as a bonus feat, and a bonus equal to your binder level on knowledge: the planes?

I think that's the base skeleton right there, yeah. I'd probably add in the ability to use Knowledge skills, or at least Knowledge: The Planes, while Raging. Maybe some kind of AoE, language-based effect relating to a Knowledge: The Planes skill check and I think we've got the base skeleton down. Either a set effect and the skill check is the save or have a few effects determined by the result of the Knowledge: The Planes check?

I suppose there's also Dark Knowledge or Knowledge Devotion angles as well. hmm...

Seclora
2015-01-01, 03:58 PM
I think that's the base skeleton right there, yeah. I'd probably add in the ability to use Knowledge skills, or at least Knowledge: The Planes, while Raging. Maybe some kind of AoE, language-based effect relating to a Knowledge: The Planes skill check and I think we've got the base skeleton down. Either a set effect and the skill check is the save or have a few effects determined by the result of the Knowledge: The Planes check?

I suppose there's also Dark Knowledge or Knowledge Devotion angles as well. hmm...
Like this perhaps?
Instinctive Knowledge: While raging, you may make a knowledge check of the type appropriate to each creature present, a successful check grants you a bonus to attack and damage, as Knowledge Devotion. You may make this check only once per creature type per rage. This is an exception to the rule that you cannot normally use Int based skills while raging.

NeoSeraphi
2015-01-01, 04:08 PM
Giving permission if anyone likes my stuff enough to stat me up.

Zweisteine
2015-01-01, 05:35 PM
On Afro:
Maybe he should only bind to people with ranks in Knowledge (the planes)?
Or something bad happens to the binder if they fail a check with said skill?

Other people who we should get permission to make vestiges of:
Every mod!
CyberThread


Oh, and I grant permission to make one of me, though I not much of a regular nowadays...

Eldan
2015-01-01, 06:14 PM
Nono, Afro mostly helps people with very few ranks. However.

"Go look it up on Wiki, that's too basic": A stunning ranged attack that deals charisma damage.

"No more on this subject": When an opponent uses a language-based attack on you, all other language based attacks from that opponent have a 25% failure chance for the rest of the encounter.



Plus, probably an ability to teach. Shareable knowledge devotion with the party?

PsyBomb
2015-01-01, 06:41 PM
I have Vestiges drawn up for Emperor Tippy and The_Giant, but not going to post them until and unless they come here and grant permission.

Threadnaught
2015-01-01, 08:19 PM
Other people who we should get permission to make vestiges of:
Every mod!
CyberThread

I got really excited just now, only to be crushingly disappointed after a more thorough read.

Red Fel
2015-01-02, 12:00 AM
I think I have one for Afro; anyone mind if I take a shot at it?

Telonius
2015-01-02, 01:04 PM
Got one for UrPriest - what do you think?

UrPriest, the Monster Within
Vestige Level: 8th
Binding DC: 32
Legend: Eons ago, an immensely powerful mage made a startling discovery: the sentient races, far from being distinct from the monstrous beasts they hunted, were in fact monsters just like their prey. Reeling from this revelation, the mage forsook all of the gods (in whose names the mortals had placed themselves over the “monsters”) and led a revolt against the Powers. In response to this blasphemy, he was stripped of his name, to be known forever afterwards only as “UrPriest.”
Special Requirement: UrPriest will not answer your call if you have used any deity-based Divine magic in the last 24 hours.
Manifestation: UrPriest fades into existence in the exact same visual display as a “Summon Monster” spell. His first appearance is in much the same form as he did while walking the earth: that of a bald, goateed human wearing a stylish red cloak. He carries a red book emblazoned with two stylized M’s and the alchemical symbol of the all-seeing eye. A shining blue mark of anathema is present on his forehead. The form lasts only a short time, as he changes appearance to various creatures; each of these still have the blue mark of anathema on their forehead (or somewhere else on the body, if the form does not have a head).
Sign: Your chin suddenly sprouts a goatee (regardless of your gender) and your hair falls out. If you are already bearded, the beard disappears, leaving only the goatee. A very faint smell of brimstone follows you.
Influence: UrPriest’s influence makes a character fascinated by any unusual monstrous race they encounter, and hostile to Divine magic users. UrPriest will not allow you to initiate an attack against a creature whose Type is different than yours (though you may defend yourself normally), nor can you perform a coup de grace on such a creature. While under UrPriest’s influence, you may not voluntarily accept any Divine magic; Divine Magical healing or other beneficial spells cast on you must overcome your Will save (as though you were Undead) and Spell resistance, if applicable.
Granted Abilities: UrPriest gives you an innate understanding of monsters, and an ability to resist divine magic.
UrPriest’s Knowledge: Whenever you use a Knowledge skill to identify a monster or determine its strengths and weaknesses, the check is treated as trained (even if you don’t have any ranks in the skill). You gain a bonus equal to your Binder level on the Knowledge check. Additionally, you are considered “familiar” with all creatures for the purposes of Summoning spells, the Polymorph school, and other similar spells and effects.
Crisis of Faith: You can shake the faith of a Divine Magic user by uttering a dark secret about that character’s deity. As a standard action, select a target and make an opposed Charisma roll. If you succeed, the character’s connection to his deity is severed for 1d4 rounds. The character cannot cast any spells granted by a deity until the effect expires. (Existing effects are not dispelled). If the target fails the save, you can cause another Crisis of Faith, gaining a cumulative +2 bonus on the opposed roll for each of the target’s failed saves. If the target makes a save, the connection is immediately restored, and the target is immune to the ability for 1 week.
Divine Shield: You gain Spell Resistance to all Divine Magic, equal to your Binder level plus twice your Charisma modifier (if positive).

stack
2015-01-02, 01:28 PM
Despite my forum ranking I don't think I am that well known, most posts going to the pbp forum, but if anyone wants to write one go for it. Probably get a totem bonus for binding Ssalarn, gnorman, or Rizban given the feedback I've had in their playtest/home brew threads.

Honest Tiefling
2015-01-02, 01:30 PM
I feel as if lurkers in general should get a vestige somehow.

Ssalarn
2015-01-02, 01:32 PM
Despite my forum ranking I don't think I am that well known, most posts going to the pbp forum, but if anyone wants to write one go for it. Probably get a totem bonus for binding Ssalarn, gnorman, or Rizban given the feedback I've had in their playtest/home brew threads.

I'll give it a bit in case someone else wants to write you up since I've already done Lord_Gareth, ErrantX, and Psybomb, but if no one else gets you, I've got a few ideas :smallwink:


I feel as if lurkers in general should get a vestige somehow.


Ooh, I like the idea of a Lurker vestige, something to represent everyone who's part of the community but who maybe isn't known well enough for someone to put together an entire unique vestige. Something that helps you bounce back from negative conditions and grants random insight bonuses maybe?

stack
2015-01-02, 01:33 PM
I'll give it a bit in case someone else wants to write you up since I've already done Lord_Gareth, ErrantX, and Psybomb, but if no one else gets you, I've got a few ideas :smallwink:

Mostly involving overpowered abilities and iffy wording/formatting?

Ssalarn
2015-01-02, 01:35 PM
Mostly involving overpowered abilities and iffy wording/formatting?

I figured if anyone was going to get a vestige with vaguely worded mechanics that are potentially really powerful depending on how you read them, it would be Snowbluff :smalltongue:

Eldan
2015-01-02, 01:50 PM
The lurker should be able to get into an untouchable scouting shape of some kind, I feel.

YossarianLives
2015-01-02, 01:53 PM
Ohh Ohh Pick me!

stack
2015-01-02, 02:01 PM
I figured if anyone was going to get a vestige with vaguely worded mechanics that are potentially really powerful depending on how you read them, it would be Snowbluff :smalltongue:

True.

Haven't seen Bhaakon around much, he would probably have the best insight on th pbp angle, having dm'ed for each other in countless dead games.

Coidzor
2015-01-02, 02:28 PM
I think I have one for Afro; anyone mind if I take a shot at it?

I'd say go for it, there's already been 5-or-so abiliities proposed, but the rest of the Afro vestige hasn't seemed to start taking shape yet.

Red Fel
2015-01-02, 02:33 PM
Well, nobody has objected, so here goes Afroakuma. I did it in 3.5 style, so Afro, if you prefer PF, let me know, and I'll try to convert it across.

Afroakuma, the Chart of the Planes

There are some heretical binders who contend that the vestige known as Afroakuma was once bald, even-tempered, and quite sane. While the validity of such statements may be debated, it is well-known among binders that none of these are remotely true anymore. The wrathful vestige, wise though he may be, fills those who enter into a pact with him with an all-consuming, blind fury. Yet even in that fury, there is a curious and profound insight. Many who pact with Afroakuma are compelled to seek this insight further, through repeated pacts. It is believed that this obsession, which has resulted in many rabidly-enraged binders, has contributed to the general hostility towards practitioners of pact magic.

Vestige Level: 3rd
Binding DC: 20

Special Requirement: Afroakuma will not manifest himself before any who have entered into a pact with Otiax, the Key to the Gate, or Zceryll, the Star Spawn, within the past 24 hours, or are currently bound to either vestige. He feels a particular enmity towards these vestiges, which he asserts results from "crappy fluff" and "a stupid interpretation of the Far Realm."

Manifestation: When Afroakuma manifests, a low crimson flame sparks about the seal. The flame soon rises, crackling and roaring, to the size of a bonfire. The crackling soon resolves itself into the sound of a voice, alternating between angry ranting and poetic descriptions of the Planes; while the specific words cannot be distinguished, their general gist can somehow be understood. The fire itself soon becomes solid, reforming into a massive crimson hairdo, which rises, revealing a towering humanoid figure facing away from the binder. The figure looks over his shoulder, revealing one of a pair of black, empty, soulless eyes which seem to stare right through the binder. He seems impatient, as if awaiting questions.

Sign: When bound to Afroakuma, your hair, if any, appears massive. That's not to say that it actually increases in size, but rather that others readily perceive it to be so.

Influence: Afroakuma loves questions, but hates stupid questions. While under Afroakuma's influence, you feel a compulsion to respond to any questions which touch on your knowledge. If you believe them beneath you, you feel a compulsion to berate the questioner for his inability to look up such "simple" matters himself. Despite this compulsion to answer, your replies are generally terse and concise.

Granted Abilities:

Planar Adaptation: While Afroakuma is bound to you, you enjoy the benefits of the Endure Elements spell, are protected from all alignment effects of any plane, and are protected from the positive-dominant and negative-dominant traits of any plane, as if you were using a Greater Crystal of Adaptation (see Magic Item Compendium).

I Know This Place: While Afroakuma is bound to you, you always know true North. Any teleportation effect used to transport you between planes does so without error, if it is capable of succeeding. (Ordinary teleportation within a plane, despite its use of planar mechanics, does not enjoy this benefit.) Further, you enjoy a +5 bonus to all Knowledge (the Planes) checks, and may take 10 on such checks, even in situations in which you otherwise could not. You may also perform these checks untrained. When not on your home plane, you gain +5 to Survival checks to locate food, if any exists, or to keep from getting lost or avoid natural hazards.

Furious Sage: As a swift action, you may enter a rage, similar to a Barbarian rage. You gain a temporary +4 bonus to Strength and a +2 morale bonus on Will saves, but take a -2 penalty to Armor Class. While raging, a you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. As an exception to this rule, however, you may use Knowledge skills. You can use any feat you have except Combat Expertise, item creation feats, and metamagic feats. This rage lasts for a single round. Unlike with Barbarian rage, you do not become fatigued after using this ability. After this ability is used, it may not be used again for 5 rounds. At binder level 11, the Strength bonus increases to +6, and the Will save bonus increases to +3. At binder level 20, the Strength bonus increases to +8, and the Will save bonus increases to +4.

Imposing Master: While Afroakuma is bound to you, you gain a +2 bonus to Diplomacy, Bluff, and Sense Motive checks, and a +4 bonus to Intimidate checks. These bonuses are doubled against Outsiders. You cannot use this ability if you do not show Afroakuma's sign.

I tried to convey Afro's extensive knowledge and work on the Planes, but it's admittedly hard to communicate what amounts to a metric crap-tonne of accumulated wisdom and writing. So I gave him a +5 bonus on Knowledge (Planes) checks, and the ability to perform them untrained and to take 10 on them, because Afro's words are basically a crash course on everything planar. I included the effects of a Greater Planar Adaptation crystal, the bonus to Survival checks, and the ability to plane shift without error and know true North, to reflect Afro's absolute knowledge of the planes - basically, his binder will be able to navigate them safely.

I included the thing about Otiax and Zceryll, because Afro's Far Realm is best Far Realm, and all other Far Realms are just imitating.

The rest is rage. I included a swift-action reusable rage to reflect that aspect of Afro's person that we all know and love (when it's not directed at us). I scaled it, as Barbarian rage scales, because otherwise it's kind of wasted. I added the bonus to social skills, because Afro is known for his forceful personality, and I'm willing to bet there are Outsiders who soil themselves when they hear the name. I tied the social skills to the hair, because how else do you know it's Afro?

PsyBomb
2015-01-02, 05:03 PM
This is getting to be an awesome list. I'll put together a by-level one soon to see if a Playgrounder Occultist would be viable.

EDIT: The List So Far:

1st:
-Eggynack, the Educator (possible)
-Abd al-Azrad
-Elricaltovilla, Author of Power
-The Errant Warlord

2nd:
-Tarlek Flamehai- Celebrant of the Form
-Keledrath, Knower of Rudisplork

3rd:
-Jormengand, the Scalene Mind
-Red Fel, the Friendly Fiend
-Ssalarn, Akashic Spark
-Afroakuma, the Chart of the Planes
-Coffee, Maker of Webcomics

4th:
-Ssalarn, the Writer of Reality
-Snowbluff, Perfection of the Flaw
-Keledrath Unleashed: The Great Rudisplorkian
-The Sigless Quartet

5th:
-Atemu1234, The Studious Mage
-Psybomb, the Empowerer
-Gareth, Prince of Broken Shadows
-Coffee, Included

6th:
-Keledrath Transcendent, Lord of Rudisplork
-Amphetryon, The Gourmet Lord

7th:
-Grod The Giant, Feller of the Tree
-Coffee, Art Incarnate

8th:
-UrPriest, the Monster Within
-The Tesseract of Whitespace

9th: None yet made, theorized Emperor Tippy and The_Giant to be here.

EPIC:
-Ur, Scion of Truth

EDIT: Updated as of 4 January 2015

Jormengand
2015-01-02, 07:44 PM
Keledrath, Knower of Rudisplork
Vestige level: 2nd
Binding DC: 16
Special: You must be wearing at least light armour to bind Keledrath. If you take it off, you lose all effects of binding him.
Legend: Keledrath is, in this stage of his development, some poor person who stumbled across the power of Orcus while trying to draw his sword. He now knows Rudisplork.
Manifestation: Your skin glow a strange shade of cyan. Wings, if you have them, glow purple.
Sign: Your skin and, if you have them, wings retain their new colours but without glowing.
Influence: You act as though constantly busy. You must decline any offer to play games on any day of rest (such as a Sabbath day).

Granted Abilities:

Know Rudisplork: You know how to Rudisplork with great efficiency. Whenever you use any ability whose power is increased by another ability you, or someone else, has, you gain +5 on your next knowledge check. For example, if you utter Temporal Twist on a rogue, who uses his extra attack to make a sneak attack, you gain a +5 bonus on the next knowledge check you make. This effect stacks up to +15.

You gain no benefit for rudisplorking if the two abilities are designed to be used together. For example, metamagic is designed to be applied to spells, so you usually don't get a bonus for casting a metamagic spell. However, Fell Drain Spell isn't designed to be added to Locate City, so if you use Fell Drain spell on Locate City and successfully inflict a negative level, you count as having rudisplorked.

Song of the Dwarves: If you're not a dwarf, you can move at your normal speed in heavy armour the same way as a dwarf. If you are a dwarf, your base speed can be increased by ten feet. To do this requires you to sing loudly about a dwarf, but there is no requirement that you to sing well, so no perform roll is needed.

Forge of Battle: You gain some of the benefits of being a construct. If a construct would be immune to an effect, you gain +4 on any saving throw you must make against it.

Keledrath Unleashed: The Great Rudisplorkian
Vestige Level: 4th
Binding DC: 22
Special: You must be wearing at least medium armour to bind Keledrath Unleashed. If you take it off, you lose all effects of binding him.
Legend: Keledrath learned of the power of rudisplork through using it extensively. He now uses it even more extensively, having realised its power.
Manifestation: As Keledrath, but you actually gain wings if you didn't have them.
Influence: As Keledrath.
Sign: As Keledrath, but you actually gain wings if you didn't have them. These wings only allow you to fly at the speed of 40 feet, with poor maneuverability.

Granted Abilities

Great Rudisplork: When you rudisplork (see Know Rudisplork) you increase the effects of your rudisplorkery by one half - sneak attacks do more damage, metamagic's effects are doubled, durations are increased by one half, and so forth.

Jade Appreciator: Any armour you wear turns to Jade for as long as you are binding Keledrath Unleashed. Due to the many types of near-but-not-quite-identical Jade, the armour retains its special qualities. Because you love Jade so much, it's more comfortable to move around in. Your armour offers no armour check penalty, and you can move at full speed in it. If you're a dwarf, you love Jade even more, and it inspires you to move as fast as a human.

Forge of War: You are treated as a construct while binding Keledrath Unleashed.

Keledrath Transcendent, Lord of Rudisplork
Vestige Level: 6th
Binding DC: 28
Special: You must be wearing heavy armour to bind Keledrath Unleashed. If you take it off, you lose all effects of binding him.
Legend: All fall before the rudisplorkery of Keledrath Transcendent.
Manifestation: As Keledrath Unleashed
Sign: As Keledrath Unleashed, but the wings allow you to fly at the speed of 60 feet, with average maneuverability.
Influence: As Keledrath.

Granted Abilities

Rudisplork of the Ages: When you rudisplork (See Know Rudisplork) the effects are doubled!

Engine of Nalin: You become one with your armour. The armour becomes Jade (See Jade Appreciator), and you become a construct which incorporates your armour. Due to the immense awesomeness of your armour, you count as being one size category larger when it would benefit you, though you don't actually take up any more space. You gain four Awesome Points, which each give you a +1 bonus (which stacks with other bonuses from awesome points) to strength. You can expend an Awesome Point to get a +8 bonus on any strength-based check, attack roll, damage roll, or combat maneuver (trip, bull rush, grapple, etc.)

Potential Horse: You form a contract with the Old Spice Man. You gain a potential horse, which acts like any other horse except that because it's a potential horse, it can't actually be killed, and shrugs off negative effects like an Iron Heart Surge on steroids. The potential horse is combat trained, and its attacks all count as being made with heavy flails (the horse is treated as proficient in heavy flails).

It holds particular disdain for Kinetic Horses.

Vhaidara
2015-01-02, 07:48 PM
That was so beautiful.

Jormengand
2015-01-02, 07:57 PM
That was so beautiful.

I feel like most people of any consequence need at least three vestiges to do them justice. :smalltongue:

That said, some people I don't know enough about to give them more than half each:

The Sigless Quartet
Vestige Level: 4th
Binding DC: 16
Legend: Nobody actually quite sure who any of these people are. Their achievements are obscured by their lack of a signature.
Manifestation: A lady in black armour, a brown metallic construct, and a dwarven cleric appear, and then shrink down to microcosm.
Sign: The three orbit about your head, allowing space for a seemingly-invisible fourth. Even the most powerful magic will not, however, reveal the appearance of the fourth, only that (and where) it is present.
Influence: You may not tell anyone anything about yourself.

Granted Abilities:

Irregularity of Sayt: You're not sure, but you don't think you qualify as regular. You get a +2 bonus on saving throws, and if any spell grants a bonus on the save under certain circumstances (such as Unnatural Lust) you always get this bonus.

Impatience of Renen: You just can't wait to have stats! You get a +4 bonus on initiative rolls.

Armour of Delta: Your body takes on a fraction of the resilience of Emil's own armour. You gain a +6 armour bonus to AC.

Turn to Ash: By wielding a tiny part of Ashtagon's power, you turn part of a target's body to ash. This only affects their outer skin, but it causes a -2 penalty on all physical activity for 1d6 rounds. This ability has a range of 100 feet.

The Tesseract of Whitespace
Vestige Level: 8th
Binding DC: 32
Legend: We're still not sure who these people are, but they're powerful!
Manifestation: As the Sigless Quartet.
Sign: As the Sigless Quartet, but the black-clad lady moves left and right behind you, the armour moves up and down to your left, and the dwarf moves back and forth above you.
Influence: As the Sigless Quartet.

Sayt's Otherworldliness: You are no longer even a thing of this world. You get a +8 bonus on all saves, as well as claiming any bonus the spell could grant you.

Renen's Restlessness: You're so excited about this vestige! You get a +8 bonus on initiative checks.

Fort Delta: Your skin becomes as powerful armour. You get a +12 armour bonus to armour class, and you are treated as having Heavy Fortification.

Storm of Ash: You can use the Turn to Ash ability (See the Sigless Quartet) on every creature within a 30 foot radius.

Urpriest
2015-01-02, 11:07 PM
Got one for UrPriest - what do you think?

UrPriest, the Monster Within
Vestige Level: 8th
Binding DC: 32
Legend: Eons ago, an immensely powerful mage made a startling discovery: the sentient races, far from being distinct from the monstrous beasts they hunted, were in fact monsters just like their prey. Reeling from this revelation, the mage forsook all of the gods (in whose names the mortals had placed themselves over the “monsters”) and led a revolt against the Powers. In response to this blasphemy, he was stripped of his name, to be known forever afterwards only as “UrPriest.”
Special Requirement: UrPriest will not answer your call if you have used any deity-based Divine magic in the last 24 hours.
Manifestation: UrPriest fades into existence in the exact same visual display as a “Summon Monster” spell. His first appearance is in much the same form as he did while walking the earth: that of a bald, goateed human wearing a stylish red cloak. He carries a red book emblazoned with two stylized M’s and the alchemical symbol of the all-seeing eye. A shining blue mark of anathema is present on his forehead. The form lasts only a short time, as he changes appearance to various creatures; each of these still have the blue mark of anathema on their forehead (or somewhere else on the body, if the form does not have a head).
Sign: Your chin suddenly sprouts a goatee (regardless of your gender) and your hair falls out. If you are already bearded, the beard disappears, leaving only the goatee. A very faint smell of brimstone follows you.
Influence: UrPriest’s influence makes a character fascinated by any unusual monstrous race they encounter, and hostile to Divine magic users. UrPriest will not allow you to initiate an attack against a creature whose Type is different than yours (though you may defend yourself normally), nor can you perform a coup de grace on such a creature. While under UrPriest’s influence, you may not voluntarily accept any Divine magic; Divine Magical healing or other beneficial spells cast on you must overcome your Will save (as though you were Undead) and Spell resistance, if applicable.
Granted Abilities: UrPriest gives you an innate understanding of monsters, and an ability to resist divine magic.
UrPriest’s Knowledge: Whenever you use a Knowledge skill to identify a monster or determine its strengths and weaknesses, the check is treated as trained (even if you don’t have any ranks in the skill). You gain a bonus equal to your Binder level on the Knowledge check. Additionally, you are considered “familiar” with all creatures for the purposes of Summoning spells, the Polymorph school, and other similar spells and effects.
Crisis of Faith: You can shake the faith of a Divine Magic user by uttering a dark secret about that character’s deity. As a standard action, select a target and make an opposed Charisma roll. If you succeed, the character’s connection to his deity is severed for 1d4 rounds. The character cannot cast any spells granted by a deity until the effect expires. (Existing effects are not dispelled). If the target fails the save, you can cause another Crisis of Faith, gaining a cumulative +2 bonus on the opposed roll for each of the target’s failed saves. If the target makes a save, the connection is immediately restored, and the target is immune to the ability for 1 week.
Divine Shield: You gain Spell Resistance to all Divine Magic, equal to your Binder level plus twice your Charisma modifier (if positive).


This meets the Blasphemy seal of approval. :smallwink:

Although, I do have to critique the mechanics a little, being, well, me. Crisis of Faith seems to be based on both an opposed Cha check and saves, but doesn't say when those saves are made or why, or whether it takes an action to cause another Crisis of Faith. Also seems like a pretty dramatic Sign/Influence, but that may be par for 8th level Vestiges.

Jormengand
2015-01-03, 03:58 PM
Coffee, Maker of Webcomics
Vestige Level: 3rd
Binding DC: 18
Legend: Coffee gained her powers by making her webcomic, Murphy's Law, allowing the characters the ability to manifest through her skill at drawing and force of will.
Manifestation: The three original main characters of Murphy's Law - Lloyd Zephyr, the Paladin, Janine the Cleric, and Radic the Druid - step forth, and then shrink down to be able to fly about your head.
Sign: They fly around your head.
Influence: You must drink coffee whenever it is available to you.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Tiger Form: You may take the form of a Tiger by expending Radic's sigil. The transformation works just like a druid's wild shape, but lasts 2d6 rounds. You must re-bind Coffee to take advantage of Radic's Sigil again.

Astrid's Might: By expending Lloyd's sigil, you may gain a +4 bonus to Strength, Constitution, Wisdom and Charisma for 2d6 rounds.

Love Potion: By expending Janine's sigil, you can emulate the effects of the spell Unnatural Lust on everyone who can see you, towards you. The love potion only affects a creature once per use, but each use affects any creature to look upon any part of you within 2d6 rounds of expending the sigil.


Coffee, Included.
Vestige Level: 5th
Binding DC: 24
Legend: Coffee has included some more characters, and has decided to show them off.
Manifestation, Sign: As Coffee, Maker of Webcomics only the characters are Matthew Silver the Rogue, Tinder the Green Dragon Sorcerer, and Serrin, the Half-elf Wizard.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Sneak Attack!: By expending Matt's sigil, you grant yourself the Sneak Attack class feature as a rogue of your level for 2d6 rounds.

FYIAD: By expending Tinder's sigil, you may take the form of a young adult green dragon for 2d6 rounds.

Blowing-up machine: By expending Serrin's sigil, you acquire a jetpack allowing you to fly at 120 feet with clumsy maneuverability for 2d6 rounds. At the end of the duration, the jetpack explodes, much as a CL 10 fireball, centred on the jetpack.

You can detach the jetpack as a standard action, in which case you fall immediately if in midair. The jetpack keeps going at the same speed as it was before (minimum 30 feet/round) but also starts arcing downwards, falling 50 feet/round. On impact, the jetpack explodes even if the time isn't up.

Coffee, Art Incarnate
Vestige Level: 7th
Binding DC: 28
Legend: All tremble before the might of Coffee.
Manifestation, Sign: As Coffee, Maker of Webcomics only all six characters are present. Finally, an image of Coffee herself appears above your head.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

Murphy's Law: Anything that can go wrong, will go wrong. You have six things which can go wrong. Therefore, you gain all six characters' abilities.

Killer of Heroes: You have the ability to come up with some evil things if you put your mind to it. When you hit with a weapon attack, by expending the sigil of Coffee you may apply Bane of Heroes to the weapon. If you do, the creature thereby struck takes a fortitude save. Failure causes the target's strength, constitution and dexterity to be reduced to 1, and even success deals 2d6 damage to each (to a minimum of 1).

stack
2015-01-03, 07:46 PM
I'll give it a bit in case someone else wants to write you up since I've already done Lord_Gareth, ErrantX, and Psybomb, but if no one else gets you, I've got a few ideas :smallwink:


I don't think anyone else is interested, so go for it.

Thinking about my own vestige gave me an idea for a veil, ice bear's pelt.

Snowbluff
2015-01-03, 11:46 PM
Oh gosh, I've missed quite a bit.

May someone be a dear and arrange the links so that I may add them to the OP, please? I've been a bit busy with work and life. <3

WhamBamSam
2015-01-04, 04:54 AM
This meets the Blasphemy seal of approval. :smallwink:

Although, I do have to critique the mechanics a little, being, well, me. Crisis of Faith seems to be based on both an opposed Cha check and saves, but doesn't say when those saves are made or why, or whether it takes an action to cause another Crisis of Faith. Also seems like a pretty dramatic Sign/Influence, but that may be par for 8th level Vestiges.The meaning of "deity-based divine magic" could also possibly use some clarification. Its intent is pretty clear, but as written it's a little wonky. After all, Ur-Priest casting is itself deity-based in a certain sense, and a lot of non-Cleric divine casters are in a sort of grey area in that regard depending on setting and character backstory.

While I'm at it, I'll have a go at another vestige.

Amphetryon, The Gourmet Lord

Vestige Level: 6th
Binding DC: 23

Legend: Amphetryon was in his day a great dwarven king. His skill in battle was legendary, and his appetite even more so. After many victories in war, he reigned his mountain kingdom for many long years of peace and prosperity. But over the course of his reign, the king's tastes became more and more eccentric, and he began to demand increasingly exotic ingredients in what his royal chef's served him, until, ultimately, Amphetryon descended into madness. This sickness of the mind culminated when a wandering ascetic begging food died upon reaching his castle gates. Servants went outside to remove and bury the body, but Amphetryon bade that it should be brought to the kitchens and cooked into a meal. His chefs balked at the idea, and begged the king to reconsider, even if for no other reason than that the ascetic's flesh was stringy and unappetizing. Amphetryon cursed the chefs and attempted to drive them to do his bidding at sword point. Perhaps the years of peace and feasting had dulled the king's reactions, or perhaps it was mere luck, but Amphetryon was slain by a kitchen cleaver in the ensuing chaos before he could taste the new dish. So consuming was the king's appetite for unusual experiences that he escaped both the fury of the upper planes at his transgression, and the pull of the lower planes, becoming a vestige.

Manifestation: A table with a platter upon it appears upon the seal. A dwarf in regal attire walks up to the table and begins to eat while he speaks to you.

Sign: You grow a beard. When you eat, food inevitably gets stuck in it.

Influence: You must try any exotic dish offered to you which you cannot clearly determine to be poisonous.

Granted Abilities: Amphetryon grants you the power to curse enemies and the benefits of his ravenous appetite.

Amphetryon's Curse: As a free action, you may use the Hexblade's Curse ability, using your effective binder level in place of a hexblade level. Once you have used this ability, you cannot do so again for 5 rounds.

Amphetryon's Hunger: You gain a bite attack which deals 1d8 damage (if you are medium).

Improved Grab: When you hit an opponent with your bite attack you may start a grapple as a free action without provoking attacks of opportunity.

Swallow Whole: If you start your turn with a creature of up to one size category larger than you held in your mouth, you can swallow the creature whole with a successful grapple check (see the swallow whole special attack). There is no limit to the number of creatures that you can hold in your stomach using swallow whole.

Savor the Flavor: When you successfully swallow a creature whole, you may gain the use of one of its extraordinary abilities for one minute. You can only gain one ability in this way at a time.



Explanation: I tried something based around your time as chairman of Iron Chef and the infamous choosing of Initiate of Pistis Sophia as a SI as a rough basis for a legend. I also added some Dwarf Hexblade flavor on account of your avatar.

stack
2015-01-04, 08:54 AM
Someone should do a vestige for 3.5 edition, seeing as it is bound constantly here. Even better, use the PF format for it.

Cardea
2015-01-04, 09:14 AM
Made after one of my favorite GiantITP forum goers. As others have said, one of the unwritten rules in the playground is that he is never wrong.

No idea for how balanced this is. Blame it on Epic Levels and my current caffeine rush.

Edit: Didn't realize this was for PF Vestiges, as I had no idea PF had Vestiges.



Bind Ur, Scion of Stolen Truth [Epic Vestige]
Prerequisites: Ability to bind 8th-level vestiges; Knowledge (arcane), Knowledge (divine), Knowledge (history) or Knowledge (nobility and royalty) 24 ranks.
Benefit: You can bind Ur, Scion of Stolen Truth.
Legend: Ur-Priests in modern times are known to be thieves of the Divine. Rather than gaining power through a belief in a higher power, rather than upholding an ideal and gaining power from the belief in it, they believe in only one thing: themselves. With a spite towards the Gods, or maybe something far grander than hate can define, they have learned the ways to steal the energy given to Divine servants for themselves. It can turn the sturdiest of warriors into the mightiest of spellwielders. The quietest thief into the most feared unseen Assassin. The most clever or knowledgeable spellcaster into something far, far more devastating. But no matter who it is, the point remains. Anyone can become an Ur-Priest. And anyone can learn to take the power of the Gods.

But the divine irony is that, they are in the image of the first. Of Ur.

Once, there was a man of humble birth, who learned for himself the ways of the Divine, without offering service, lip or truthful, to them. In solace and secret he learned, so as not to tip the world to his workings. Or maybe it was a noble, learning from afar as his people paid homage to a god he could not trust. Or maybe it was a cultist, dissatisfied with the workings of the secret god he once loved. No one can really say for sure who it was. No one can recall the man that would become Ur. But everyone who studies the divine would soon know of his work.

Of a deed so cosmically wrong, it was deemed heresy by all.

Special Requirement: You cannot bind Ur if you are under the effect of any Divine spell you have cast upon yourself, whether from a class or from a magical item, if not gained from Power Of The Gods. You cannot bind Ur if you possess any existing Divine spellcasting. If you have such an ability, you lose it for the duration that Ur is bound, and any divine spells currently affecting you from you immediately end.

Manifestation: When Ur manifests, a gold bladed disc appears in your vision, blocking out the brightest source of light in the room. A man appears, slowly, from nothing, garbed in black and red armored robes. Around his neck is a string of holy and unholy symbols, all of them marked or defaced. The man himself appears middle-aged, and looks like he has not slept for eons, with dark bags appearing under his eyes. He smiles, and begins talking to you of any wrong you have committed for a good deed, or any good deed you have done for selfish reasons. He praises you for your hard work, commends you for your secrecy and guile, before his face melts away, replaced with yours.

Screaming.

Sign: You take on a haggard look: sunken eyes, paler skin, irritability. While Ur is bound, you lose the ability to sleep, but gain the ability to trance as an Elf.

Influence: You cannot stand the power of the Divine, and as such, refuse any divine spells cast upon you, even if beneficial. You work and do what you must to remove any outside Divine spell currently affecting you, and unless you know and trust an individual, must work to undermine the doings of any Divine spellcaster you know. In combat, you must seek to kill or subdue any Divine spellcaster you currently work to undermine.

Granted Abilities: While bound to Ur, you gain dominion over Divine power, truth and lies.

Against The Gods: You gain Spell Resistance equal to 15+Binder Level, and +5 Ur bonus to Saves and AC, against Divine Spells. If a Divine Spell cast upon you fails to overcome your Spell Resistance, you gain a number of hit points equal to the Spell Level times 5. Any Divine Spellcaster within 50 ft. of you must make a Concentration check each round in order maintain or cast any spells, DC 10 + Your Charisma Modifier + Binder Level. Additionally, any action made against a Divine Spellcaster gains +5 bonus to hit and +7 damage and/or a +2 bonus to its DC, when applicable. Spells that allow multiple attacks (Arcane Fusion, Magic Missle, etc. etc.) can only gain the bonus to hit or damage once.

Knowledge Of The Gods: You have a constant +20 Ur bonus to any Knowledge check made. You can make Knowledge checks untrained as if you were trained.

Power Of The Gods: As a standard action, you can cast one of the following spells: Reaving Dispel, Chain Dispel Magic or Greater Dispel Magic. Additionally, any time you dispel a spell or effect, you may cast it once. You cannot use this to craft items, use for counterspelling or place in Contingency. You may consume the spell to heal yourself as described in Against The Gods. If you dispel multiple spells or effects with one Dispel, you may gain up to two spells. The DC for all dispels is equal to 10 + Dispel Level + Charisma Modifier. The DC for all dispels is equal to 10 + Dispel Level + Charisma Modifier, or the original DC of the spell when cast by its original owner, whichever is higher. Once you have used a Dispel from this ability, you cannot do so again for 5 rounds. Once you have cast a spell from this ability, you cannot do so again for 5 rounds. These are tracked separately.

Lie To The Gods: You gain a floating pool of points equal to your twice your Binder level. Whenever you make a Bluff, Hide, Move Silently or Sleight of Hand check, you may add any amount of your points to the check. If using the skill trick Mosquito Bite, you may spend ten points to re-use it again. Additionally, you may cast Nondetection on yourself by permanently sacrificing fifteen points from your available pool. You may gain the benefits of the Darkstalker feat by permanently sacrificing ten points from your available pool. You regain points at a rate of 1 per 20 points of damage made against an enemy, or 1 per 10 points of damage if the enemy is a Divine Spellcaster. You may also regain points for dispels and spells you cast successfully affecting an enemy, gaining a number of points equal to the Dispel or Spell level.

Snowbluff
2015-01-04, 10:32 AM
Okay, I think I have all of them tabbed. Now to move them into the OP.

I figured if anyone was going to get a vestige with vaguely worded mechanics that are potentially really powerful depending on how you read them, it would be Snowbluff :smalltongue:

Aw, shucks.

Vhaidara
2015-01-04, 10:34 AM
But Snowbluff, you missed the wonderful job Jormengand did for me! I even linked it in my sig!

Snowbluff
2015-01-04, 10:47 AM
It's in a tab. Just give me a moment to put all of these links together. :smalltongue:

EDIT: Now you may officially file a complaint if I missed one.

Urpriest
2015-01-04, 02:36 PM
Made after one of my favorite GiantITP forum goers. As others have said, one of the unwritten rules in the playground is that he is never wrong.

No idea for how balanced this is. Blame it on Epic Levels and my current caffeine rush.

Edit: Didn't realize this was for PF Vestiges, as I had no idea PF had Vestiges.



Bind Ur, Scion of Truth Truth [Epic Vestige]
Prerequisites: Ability to bind 8th-level vestiges; Knowledge (arcane), Knowledge (divine), Knowledge (history) or Knowledge (nobility and royalty) 24 ranks.
Benefit: You can bind Ur, Scion of Stolen Truth.
Legend: Ur-Priests in modern times are known to be thieves of the Divine. Rather than gaining power through a belief in a higher power, rather than upholding an ideal and gaining power from the belief in it, they believe in only one thing: themselves. With a spite towards the Gods, or maybe something far grander than hate can define, they have learned the ways to steal the energy given to Divine servants for themselves. It can turn the sturdiest of warriors into the mightiest of spellwielders. The quietest thief into the most feared unseen Assassin. The most clever or knowledgeable spellcaster into something far, far more devastating. But no matter who it is, the point remains. Anyone can become an Ur-Priest. And anyone can learn to take the power of the Gods.

But the divine irony is that, they are in the image of the first. Of Ur.

Once, there was a man of humble birth, who learned for himself the ways of the Divine, without offering service, lip or truthful, to them. In solace and secret he learned, so as not to tip the world to his workings. Or maybe it was a noble, learning from afar as his people paid homage to a god he could not trust. Or maybe it was a cultist, dissatisfied with the workings of the secret god he once loved. No one can really say for sure who it was. No one can recall the man that would become Ur. But everyone who studies the divine would soon know of his work.

Of a deed so cosmically wrong, it was deemed heresy by all.

Special Requirement: You cannot bind Ur if you are under the effect of any Divine spell you have cast upon yourself, whether from a class or from a magical item, if not gained from Power Of The Gods. You cannot bind Ur if you possess any existing Divine spellcasting. If you have such an ability, you lose it for the duration that Ur is bound, and any divine spells currently affecting you from you immediately end.

Manifestation: When Ur manifests, a gold bladed disc appears in your vision, blocking out the brightest source of light in the room. A man appears, slowly, from nothing, garbed in black and red armored robes. Around his neck is a string of holy and unholy symbols, all of them marked or defaced. The man himself appears middle-aged, and looks like he has not slept for eons, with dark bags appearing under his eyes. He smiles, and begins talking to you of any wrong you have committed for a good deed, or any good deed you have done for selfish reasons. He praises you for your hard work, commends you for your secrecy and guile, before his face melts away, replaced with yours.

Screaming.

Sign: You take on a haggard look: sunken eyes, paler skin, irritability. While Ur is bound, you lose the ability to sleep, but gain the ability to trance as an Elf.

Influence: You cannot stand the power of the Divine, and as such, refuse any divine spells cast upon you, even if beneficial. You work and do what you must to remove any outside Divine spell currently affecting you, and unless you know and trust an individual, must work to undermine the doings of any Divine spellcaster you know. In combat, you must seek to kill or subdue any Divine spellcaster you currently do not work to undermine.

Granted Abilities: While bound to Ur, you gain dominion over Divine power, truth and lies.

Against The Gods: You gain Spell Resistance equal to 15+Binder Level, and +5 Ur bonus to Saves and AC, against Divine Spells. If a Divine Spell cast upon you fails to overcome your Spell Resistance, you gain a number of hit points equal to the Spell Level times 5. Any Divine Spellcaster within 50 ft. of you must make a Concentration check each round in order maintain or cast any spells, DC 10 + Your Charisma Modifier + Binder Level. Additionally, any action made against a Divine Spellcaster gains +5 bonus to hit and +7 damage and/or a +2 bonus to its DC, when applicable. Spells that allow multiple attacks (Arcane Fusion, Magic Missle, etc. etc.) can only gain the bonus to hit or damage once.

Knowledge Of The Gods: You have a constant +20 Ur bonus to any Knowledge check made. You can make Knowledge checks untrained as if you were trained.

Power Of The Gods: As a standard action, you can cast one of the following spells: Reaving Dispel, Chain Dispel Magic or Greater Dispel Magic. Additionally, any time you dispel a spell or effect, you may cast it once. You cannot use this to craft items, use for counterspelling or place in Contingency. You may consume the spell to heal yourself as described in Against The Gods. If you dispel multiple spells or effects with one Dispel, you may gain up to two spells. The DC for all dispels is equal to 10 + Dispel Level + Charisma Modifier. The DC for all dispels is equal to 10 + Dispel Level + Charisma Modifier, or the original DC of the spell when cast by its original owner, whichever is higher. Once you have used a Dispel from this ability, you cannot do so again for 5 rounds. Once you have cast a spell from this ability, you cannot do so again for 5 rounds. These are tracked separately.

Lie To The Gods: You gain a floating pool of points equal to your twice your Binder level. Whenever you make a Bluff, Hide, Move Silently or Sleight of Hand check, you may add any amount of your points to the check. If using the skill trick Mosquito Bite, you may spend ten points to re-use it again. Additionally, you may cast Nondetection on yourself by permanently sacrificing fifteen points from your available pool. You may gain the benefits of the Darkstalker feat by permanently sacrificing ten points from your available pool. You regain points at a rate of 1 per 20 points of damage made against an enemy, or 1 per 10 points of damage if the enemy is a Divine Spellcaster. You may also regain points for dispels and spells you cast successfully affecting an enemy, gaining a number of points equal to the Dispel or Spell level.

:smalleek: Now this is damn impressive, and feels worth of an Epic Vestige. Well done! :smallbiggrin:

(For the record, people have been doing both 3.5 and PF vestiges, so you're in the clear.)

PsyBomb
2015-01-04, 04:27 PM
Updated my by-level list. we have at least two of each level now (other than 9th and Epic), so if anyone wants to test them I'll grab you a partner from a different testing thread and we can have at a dungeon :smallbiggrin:

... errr, probably later this week, but still

Amphetryon
2015-01-04, 05:03 PM
The meaning of "deity-based divine magic" could also possibly use some clarification. Its intent is pretty clear, but as written it's a little wonky. After all, Ur-Priest casting is itself deity-based in a certain sense, and a lot of non-Cleric divine casters are in a sort of grey area in that regard depending on setting and character backstory.

While I'm at it, I'll have a go at another vestige.

Amphetryon, The Gourmet Lord

Vestige Level: 6th
Binding DC: 23

Legend: Amphetryon was in his day a great dwarven king. His skill in battle was legendary, and his appetite even more so. After many victories in war, he reigned his mountain kingdom for many long years of peace and prosperity. But over the course of his reign, the king's tastes became more and more eccentric, and he began to demand increasingly exotic ingredients in what his royal chef's served him, until, ultimately, Amphetryon descended into madness. This sickness of the mind culminated when a wandering ascetic begging food died upon reaching his castle gates. Servants went outside to remove and bury the body, but Amphetryon bade that it should be brought to the kitchens and cooked into a meal. His chefs balked at the idea, and begged the king to reconsider, even if for no other reason than that the ascetic's flesh was stringy and unappetizing. Amphetryon cursed the chefs and attempted to drive them to do his bidding at sword point. Perhaps the years of peace and feasting had dulled the king's reactions, or perhaps it was mere luck, but Amphetryon was slain by a kitchen cleaver in the ensuing chaos before he could taste the new dish. So consuming was the king's appetite for unusual experiences that he escaped both the fury of the upper planes at his transgression, and the pull of the lower planes, becoming a vestige.

Manifestation: A table with a platter upon it appears upon the seal. A dwarf in regal attire walks up to the table and begins to eat while he speaks to you.

Sign: You grow a beard. When you eat, food inevitably gets stuck in it.

Influence: You must try any exotic dish offered to you which you cannot clearly determine to be poisonous.

Granted Abilities: Amphetryon grants you the power to curse enemies and the benefits of his ravenous appetite.

Amphetryon's Curse: As a free action, you may use the Hexblade's Curse ability, using your effective binder level in place of a hexblade level. Once you have used this ability, you cannot do so again for 5 rounds.

Amphetryon's Hunger: You gain a bite attack which deals 1d8 damage (if you are medium).

Improved Grab: When you hit an opponent with your bite attack you may start a grapple as a free action without provoking attacks of opportunity.

Swallow Whole: If you start your turn with a creature of up to one size category larger than you held in your mouth, you can swallow the creature whole with a successful grapple check (see the swallow whole special attack). There is no limit to the number of creatures that you can hold in your stomach using swallow whole.

Savor the Flavor: When you successfully swallow a creature whole, you may gain the use of one of its extraordinary abilities for one minute. You can only gain one ability in this way at a time.



Explanation: I tried something based around your time as chairman of Iron Chef and the infamous choosing of Initiate of Pistis Sophia as a SI as a rough basis for a legend. I also added some Dwarf Hexblade flavor on account of your avatar.

Many thanks. I heartily devour approve this.

Jormengand
2015-01-04, 05:06 PM
Updated my by-level list. we have at least two of each level now (other than 9th and Epic), so if anyone wants to test them I'll grab you a partner from a different testing thread and we can have at a dungeon :smallbiggrin:

... errr, probably later this week, but still

Ooh, pick me, pick me! :elan:

CoffeeIncluded
2015-01-04, 05:36 PM
Coffee, Maker of Webcomics
Vestige Level: 3rd
Binding DC: 18
Legend: Coffee gained her powers by making her webcomic, Murphy's Law, allowing the characters the ability to manifest through her skill at drawing and force of will.
Manifestation: The three original main characters of Murphy's Law - Lloyd Zephyr, the Paladin, Janine the Cleric, and Radic the Druid - step forth, and then shrink down to be able to fly about your head.
Sign: They fly around your head.
Influence: You must drink coffee whenever it is available to you.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Tiger Form: You may take the form of a Tiger by expending Radic's sigil. The transformation works just like a druid's wild shape, but lasts 2d6 rounds. You must re-bind Coffee to take advantage of Radic's Sigil again.

Astrid's Might: By expending Lloyd's sigil, you may gain a +4 bonus to Strength, Constitution, Wisdom and Charisma for 2d6 rounds.

Love Potion: By expending Janine's sigil, you can emulate the effects of the spell Unnatural Lust on everyone who can see you, towards you. The love potion only affects a creature once per use, but each use affects any creature to look upon any part of you within 2d6 rounds of expending the sigil.


Coffee, Included.
Vestige Level: 5th
Binding DC: 24
Legend: Coffee has included some more characters, and has decided to show them off.
Manifestation, Sign: As Coffee, Maker of Webcomics only the characters are Matthew Silver the Rogue, Tinder the Green Dragon Sorcerer, and Serrin, the Half-elf Wizard.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Sneak Attack!: By expending Matt's sigil, you grant yourself the Sneak Attack class feature as a rogue of your level for 2d6 rounds.

FYIAD: By expending Tinder's sigil, you may take the form of a young adult green dragon for 2d6 rounds.

Blowing-up machine: By expending Serrin's sigil, you acquire a jetpack allowing you to fly at 120 feet with clumsy maneuverability for 2d6 rounds. At the end of the duration, the jetpack explodes, much as a CL 10 fireball, centred on you.

Coffee, Art Incarnate
Vestige Level: 7th
Binding DC: 28
Legend: All tremble before the might of Coffee.
Manifestation, Sign: As Coffee, Maker of Webcomics only all six characters are present. Finally, an image of Coffee herself appears above your head.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

Murphy's Law: Anything that can go wrong, will go wrong. You have six things which can go wrong. Therefore, you gain all six characters' abilities.

Killer of Heroes: You have the ability to come up with some evil things if you put your mind to it. When you hit with a weapon attack, by expending the sigil of Coffee you may apply Bane of Heroes to the weapon. If you do, the creature thereby struck takes a fortitude save. Failure causes the target's strength, constitution and dexterity to be reduced to 1, and even success deals 2d6 damage to each (to a minimum of 1).

Hahahahaha! Oh man, this is great. Thank you so much! I need to go finish this update now!

Serrin's ability is definitely weak though, unless you can detach the jetpack. Can you? But Killer of Heroes is nasty as I thought it would be!

PsyBomb
2015-01-04, 05:38 PM
Ooh, pick me, pick me! :elan:

You have been picked :D Make a MythWeavers account if you don't have one, the playtest will be 20PB and level 6. That's all I have for now.

http://www.myth-weavers.com/forumdisplay.php?f=32485

EDIT: Will use Roll20 for maps.

Jormengand
2015-01-04, 06:25 PM
You have been picked :D Make a MythWeavers account if you don't have one, the playtest will be 20PB and level 6. That's all I have for now.

http://www.myth-weavers.com/forumdisplay.php?f=32485

EDIT: Will use Roll20 for maps.

Cool. I'll be making my character tomorrow, then. : 3


Serrin's ability is definitely weak though, unless you can detach the jetpack. Can you? But Killer of Heroes is nasty as I thought it would be!

Ooh, you should be able to... hmm...

I'll edit it in. :smallbiggrin:

Thealtruistorc
2015-01-04, 06:40 PM
Can I place a request for a vestige of This fine fellow (http://www.giantitp.com/forums/member.php?54938-Psyren)?

If any among you wish to do a vestige of me (is my presence here great enough to warrant that?) you are welcome to (so long as my manifestation involves speaking by use of an abnormal vocabulary).

Jormengand
2015-01-04, 07:08 PM
Can I place a request for a vestige of This fine fellow (http://www.giantitp.com/forums/member.php?54938-Psyren)?

People have to come in and give permission themselves.

Cardea
2015-01-05, 12:25 PM
:smalleek: Now this is damn impressive, and feels worth of an Epic Vestige. Well done! :smallbiggrin:

(For the record, people have been doing both 3.5 and PF vestiges, so you're in the clear.)
Thank you! I fixed two typos since you've quoted it. First, the feat name was "Ur, Scion of Truth Truth". Second was in its manifestation description, which said to harm anyone you were allied with, more or less.

Updated my by-level list. we have at least two of each level now (other than 9th and Epic), so if anyone wants to test them I'll grab you a partner from a different testing thread and we can have at a dungeon :smallbiggrin:

... errr, probably later this week, but still
Updated name of feat to fix typo. "Scion of Truth Truth" to "Scion of Stolen Truth".

Coidzor
2015-01-05, 04:20 PM
Coffee, Maker of Webcomics
Vestige Level: 3rd
Binding DC: 18
Legend: Coffee gained her powers by making her webcomic, Murphy's Law, allowing the characters the ability to manifest through her skill at drawing and force of will.
Manifestation: The three original main characters of Murphy's Law - Lloyd Zephyr, the Paladin, Janine the Cleric, and Radic the Druid - step forth, and then shrink down to be able to fly about your head.
Sign: They fly around your head.
Influence: You must drink coffee whenever it is available to you.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Tiger Form: You may take the form of a Tiger by expending Radic's sigil. The transformation works just like a druid's wild shape, but lasts 2d6 rounds. You must re-bind Coffee to take advantage of Radic's Sigil again.

Astrid's Might: By expending Lloyd's sigil, you may gain a +4 bonus to Strength, Constitution, Wisdom and Charisma for 2d6 rounds.

Love Potion: By expending Janine's sigil, you can emulate the effects of the spell Unnatural Lust on everyone who can see you, towards you. The love potion only affects a creature once per use, but each use affects any creature to look upon any part of you within 2d6 rounds of expending the sigil.


Coffee, Included.
Vestige Level: 5th
Binding DC: 24
Legend: Coffee has included some more characters, and has decided to show them off.
Manifestation, Sign: As Coffee, Maker of Webcomics only the characters are Matthew Silver the Rogue, Tinder the Green Dragon Sorcerer, and Serrin, the Half-elf Wizard.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

You can combine the effects of these abilities. When you expend the third sigil and the effect runs out, Coffee leaves you.

Sneak Attack!: By expending Matt's sigil, you grant yourself the Sneak Attack class feature as a rogue of your level for 2d6 rounds.

FYIAD: By expending Tinder's sigil, you may take the form of a young adult green dragon for 2d6 rounds.

Blowing-up machine: By expending Serrin's sigil, you acquire a jetpack allowing you to fly at 120 feet with clumsy maneuverability for 2d6 rounds. At the end of the duration, the jetpack explodes, much as a CL 10 fireball, centred on the jetpack.

You can detach the jetpack as a standard action, in which case you fall immediately if in midair. The jetpack keeps going at the same speed as it was before (minimum 30 feet/round) but also starts arcing downwards, falling 50 feet/round. On impact, the jetpack explodes even if the time isn't up.

Coffee, Art Incarnate
Vestige Level: 7th
Binding DC: 28
Legend: All tremble before the might of Coffee.
Manifestation, Sign: As Coffee, Maker of Webcomics only all six characters are present. Finally, an image of Coffee herself appears above your head.
Influence: As Coffee, Maker of Webcomics.

Granted Abilities

Murphy's Law: Anything that can go wrong, will go wrong. You have six things which can go wrong. Therefore, you gain all six characters' abilities.

Killer of Heroes: You have the ability to come up with some evil things if you put your mind to it. When you hit with a weapon attack, by expending the sigil of Coffee you may apply Bane of Heroes to the weapon. If you do, the creature thereby struck takes a fortitude save. Failure causes the target's strength, constitution and dexterity to be reduced to 1, and even success deals 2d6 damage to each (to a minimum of 1).

What's the action to expend a sigil? Is there really no way to regenerate sigils over time from not novaing them, so they're basically a set of 1/day SLAs?

That seems like it'd cause most to not use Coffee at all, passing her over in favor of Vestiges that are useful all day.

Snowbluff
2015-01-05, 04:51 PM
People have to come in and give permission themselves.

Mhm. The rule is a holdover from the Deities thread, which the mods gave me. PM him if you want him to post his permission.

Speaking of which, what thread should I do next? GitP as Soulmelds? Domains?

As an aside, do we have a way to convert between the 3.5 and PF vestiges freely?

atemu1234
2015-01-05, 05:02 PM
Mhm. The rule is a holdover from the Deities thread, which the mods gave me. PM him if you want him to post his permission.

Speaking of which, what thread should I do next? GitP as Soulmelds? Domains?

As an aside, do we have a way to convert between the 3.5 and PF vestiges freely?

I like the domain idea.

Elricaltovilla
2015-01-05, 05:03 PM
Speaking of which, what thread should I do next? GitP as Soulmelds? Domains?

What about as monsters? I've always wanted to beat up Psyren:smalltongue:

Ssalarn
2015-01-05, 05:07 PM
What about as monsters? I've always wanted to beat up Psyren:smalltongue:

I'm pretty sure Psyren is a psionic Titan to your Ogre initiator. You may have some trouble.

Jormengand
2015-01-05, 05:09 PM
Domains?

I'd love to see what the Jormengand Domain has to offer. :smallamused:

Honest Tiefling
2015-01-05, 05:10 PM
People aren't domains. I think aspects of the forums, such as Lurking, Spelling, Rules Knowledge etc. are far more appropriate domains.

Now gods/fiends/celestials on the other hand...

Snowbluff
2015-01-05, 05:18 PM
I like the domain idea.


People aren't domains. I think aspects of the forums, such as Lurking, Spelling, Rules Knowledge etc. are far more appropriate domains.

Now gods/fiends/celestials on the other hand...


I'd love to see what the Jormengand Domain has to offer. :smallamused:
Well, we did a few gods. Domains would mean we give a set of thematic spells for each person, and some powers they would give if it was a PF game. It would be more mechanically distinct for players.

What about as monsters? I've always wanted to beat up Psyren:smalltongue:
Ooooh, monsters, eh? Interesting...

Elricaltovilla
2015-01-05, 05:40 PM
I'm pretty sure Psyren is a psionic Titan to your Ogre initiator. You may have some trouble.

Yes, but what about my status as a plucky underdog? :smalltongue:

Ssalarn
2015-01-05, 05:45 PM
Yes, but what about my status as a plucky underdog? :smalltongue:

I actually kind of want to set you up as an ogre Warder and pit you against Psyren as a Psychic Warrior Titan and run the sims to see who wins if we put you both at the same ECL.

...

Then let my bugbear Daevic come in and finish off the wounded victor, claiming the glory and spoils of both kills :smallbiggrin:

Elricaltovilla
2015-01-05, 05:53 PM
I actually kind of want to set you up as an ogre Warder and pit you against Psyren as a Psychic Warrior Titan and run the sims to see who wins if we put you both at the same ECL.

...

Then let my bugbear Daevic come in and finish off the wounded victor, claiming the glory and spoils of both kills :smallbiggrin:

Under that setup (with the same ECL) I think I might be able to beat him, since I'll have lower LA and my Ogre hit dice would still give me some IL to work with. Of course, Pathfinder doesn't really get into how to play monsters like that.

Eldan
2015-01-05, 05:55 PM
Well, we did a few gods. Domains would mean we give a set of thematic spells for each person, and some powers they would give if it was a PF game. It would be more mechanically distinct for players.

Ooooh, monsters, eh? Interesting...

Afroakuma, fiendish prince of rage and forbidden knowledge?

Ssalarn
2015-01-05, 06:01 PM
Under that setup (with the same ECL) I think I might be able to beat him, since I'll have lower LA and my Ogre hit dice would still give me some IL to work with. Of course, Pathfinder doesn't really get into how to play monsters like that.

Are there any psionic titans in either system? Pretty sure there weren't any in DSP's Psionic Bestiary (which now seems like a grave oversight).

Elricaltovilla
2015-01-05, 06:06 PM
Are there any psionic titans in either system? Pretty sure there weren't any in DSP's Psionic Bestiary (which now seems like a grave oversight).

There are none that I'm aware of. It does seem like a grave oversight.

I still think I could take him.:smalltongue:

eggynack
2015-01-05, 06:20 PM
Speaking of which, what thread should I do next? GitP as Soulmelds? Domains?

Domains are cool, but what could be really potentially interesting is spells. As an example, consider something of the following format:

Snowbluff's Index

Origin: Snowbluff looked across this vast and noble land, and saw in it a serious lack of indexed knowledge of various sorts. Thus, he made this spell or whatever

Spell level: Wizard/Sorcerer 3

Blah blah blah, important spell stuff

Description: A creature targeted must make a will save, and if it fails you learn one fact about it above that provided by your knowledge check. The information received is automatically placed in a special journal, that serves as the focus, along with all of the information gained from your basic knowledge check, and if you like the information can be also placed in a distant repository containing the results of all of the times index is cast.

Reasoning: Cause these threads are vaguely indexish, or whatever.

Something like that. Seems workable, I think, though it's a bit tricky that the game object would presumably be one designed by the regulars, rather than the regulars themselves. I like domains too though. Really, anything that I actually know stuff about would be cool. I've got next to nothing on either deities or vestiges, so the majority of any serious participation I would do would necessarily involve either a lot of head nodding or a lot of research.

Vhaidara
2015-01-05, 06:26 PM
Wait, no, we need to do monsters. The run a duo campaign with a Binder/Occultist who can only bind GitP and a Wildshape Ranger/Master of Many Forms who can only turn into GitP

eggynack
2015-01-05, 06:31 PM
Wait, no, we need to do monsters. The run a duo campaign with a Binder/Occultist who can only bind GitP and a Wildshape Ranger/Master of Many Forms who can only turn into GitP
I like the idea of monsters, but I'm not exactly sure how it works. Spells or domains at least have some sort of backing drive or ethos, but with monsters, it's weird. Are the monsters mad experiments done by regulars, or are they the regulars in monster form, or is it just a monster that embodies the regular somehow? It's all rather weird.

Vhaidara
2015-01-05, 06:34 PM
Are the monsters mad experiments done by regulars, or are they the regulars in monster form, or is it just a monster that embodies the regular somehow? It's all rather weird.

Yes. To all of it.

eggynack
2015-01-05, 06:46 PM
Yes. To all of it.
I guess those three possibilities weren't mutually exclusive, looking back on it. I could see, "The regulars have performed mad experiments on themselves, turning themselves into the truest and monsteriest form of themselves," being workable. It helps that monsters are a thing that is rather universal, as opposed to something like domains or spells, even if certain classes can make actual use of them.

Elricaltovilla
2015-01-05, 06:55 PM
I guess those three possibilities weren't mutually exclusive, looking back on it. I could see, "The regulars have performed mad experiments on themselves, turning themselves into the truest and monsteriest form of themselves," being workable. It helps that monsters are a thing that is rather universal, as opposed to something like domains or spells, even if certain classes can make actual use of them.

Plus we could us the rating system on the forum as the basis for a CR scale. You lucky Titan you.

Vhaidara
2015-01-05, 06:59 PM
Plus we could us the rating system on the forum as the basis for a CR scale. You lucky Titan you.

But what if someone ranks up? We would need to go back and buff their monster.

Nevermind, I see no problems.

stack
2015-01-05, 07:05 PM
Aww, some of us don't have our vestiges yet...

Elricaltovilla
2015-01-05, 07:06 PM
But what if someone ranks up? We would need to go back and buff their monster.

Nevermind, I see no problems.

I did say could. We don't have to do it that way. I just thought it might be a convenient basis for setting different CR goals without potentially upsetting someone by making them a CR they don't like.

We could also just have people request a CR range they would like to be statted at.

eggynack
2015-01-05, 07:07 PM
But what if someone ranks up? We would need to go back and buff their monster.

Maybe, but maybe not. Not like I got a weird retroactive upgrade to my deity when I posted a bunch. Anyway, it would be nice to crush folks with my RAW forum power. A first level vestige is cool, but it's not like I'm going to be winning many "Who would win in a fight?" whatevers with it.

Edit: On a separate note, I'm vaguely annoyed by the fact that I can't stat up any banned users. It's a thing that's the case for approximately infinite reasons, but some of those folks are practically legends in their own right.

Vhaidara
2015-01-05, 07:10 PM
Maybe, but maybe not. Not like I got a weird retroactive upgrade to my deity when I posted a bunch. Anyway, it would be nice to crush folks with my RAW forum power. A first level vestige is cool, but it's not like I'm going to be winning many "Who would win in a fight?" whatevers with it.

Wait, isn't RAW Curmudgeon's thing more than anyone else's?

eggynack
2015-01-05, 07:12 PM
Wait, isn't RAW Curmudgeon's thing more than anyone else's?
It is that. Mostly just going after the punnery of it all. Besides, I like to think that I have some degree of RAW power, even if it doesn't hold up to his almighty RAWness.

Vhaidara
2015-01-05, 07:17 PM
Edit: On a separate note, I'm vaguely annoyed by the fact that I can't stat up any banned users. It's a thing that's the case for approximately infinite reasons, but some of those folks are practically legends in their own right.

Wouldn't half of them just be monks?

eggynack
2015-01-05, 07:31 PM
Wouldn't half of them just be monks?
I'd figure that a couple might have monklike abilities, but there are some interesting things you could do with a monster based around arguing in a particular way. I'd probably only really make giacomo based off of the monk, because that's his claim to fame, and give folks like visigani or pickford different styles. Probably not the best idea to go into large quantities of detail, for the same reasons that the larger exercise would be a bad idea, but I think there's a lot of room for differentiation among the various banned forum goers, about as much as there is for currently existent regulars.