aeauseth
2014-12-28, 09:12 PM
The SRD (http://www.d20srd.org/srd/combat/specialAttacks.htm#disarm) disarm rules discuss Grabbing Items.
I had a scenario where creature A had pinned a player and creature B started to strip the pinned player of all of his gear (using disarm rules). The SRD states:
You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack.
If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn't allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above.
You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.
It seems straight forward for to strip a ring, amulet, bracers, shield, helmet, face item, boots, etc from a pinned creature using the disarm rules. What about armor that requires more than 1 round to don/doff? What about a backpack?
I appears that if creature A is doing the pinning, creatures A & B can both spend their round stripping one item each. Pinning doesn't seem to require a grapple check to maintain.
This tactic seems overly cruel and exceptionally smart, so I wouldn't use if often. In this particular case the creature was a Farastu Demodand, so it seemed appropriate.
As a side note the players were smart and managed to save the pinned creature before things got too far out of hand. I allowed the wizard to make a touch attack vs a magic item the Farastu just finished stripping off the pinned creature and allowed him to teleport it and the pinned player away from danger. The Farastu got a will save. It is legal to touch an item an opponent is holding and teleport (http://www.d20srd.org/srd/spells/teleport.htm) away with it? Also seems cruel. Imagine touching the fighter's +5 plate armor and teleporting away with it. Fighter will likely fail the will save.
I had a scenario where creature A had pinned a player and creature B started to strip the pinned player of all of his gear (using disarm rules). The SRD states:
You can use a disarm action to snatch an item worn by the target. If you want to have the item in your hand, the disarm must be made as an unarmed attack.
If the item is poorly secured or otherwise easy to snatch or cut away the attacker gets a +4 bonus. Unlike on a normal disarm attempt, failing the attempt doesn't allow the defender to attempt to disarm you. This otherwise functions identically to a disarm attempt, as noted above.
You can’t snatch an item that is well secured unless you have pinned the wearer (see Grapple). Even then, the defender gains a +4 bonus on his roll to resist the attempt.
It seems straight forward for to strip a ring, amulet, bracers, shield, helmet, face item, boots, etc from a pinned creature using the disarm rules. What about armor that requires more than 1 round to don/doff? What about a backpack?
I appears that if creature A is doing the pinning, creatures A & B can both spend their round stripping one item each. Pinning doesn't seem to require a grapple check to maintain.
This tactic seems overly cruel and exceptionally smart, so I wouldn't use if often. In this particular case the creature was a Farastu Demodand, so it seemed appropriate.
As a side note the players were smart and managed to save the pinned creature before things got too far out of hand. I allowed the wizard to make a touch attack vs a magic item the Farastu just finished stripping off the pinned creature and allowed him to teleport it and the pinned player away from danger. The Farastu got a will save. It is legal to touch an item an opponent is holding and teleport (http://www.d20srd.org/srd/spells/teleport.htm) away with it? Also seems cruel. Imagine touching the fighter's +5 plate armor and teleporting away with it. Fighter will likely fail the will save.