Yomega
2014-12-29, 01:37 AM
Hey all,
This is my Boss for the next arc I am running my players through (currently level 6) and I could use sugestions on his gear beyond the +1 basic equipment I gave him as placeholders,
Its mostly a Pathfinder game but Im all for 3.5 or even houserules.
Gamagori Sado - Pharo of the spoild lands CR
XP
Mumified Incarnate Construct Maug Cleric 5 Oozemaster 5
LE Large Undead (augmented)
Init +1; Sences Perception +21, Darkvision 60 feet
--
Defence
--
AC 36, touch 10, flat-footed 35 (+10 Armor, +5 Shield, +1 Dex, +11 Natural, -1 size)
Base Atk +9/+4; CMB +20; CMD 31
HP 120 (2d8(giant)5d8(cleric)5d8(ozzemaster)+24(charisma) +30(construct)+12 (toughness))
Fort +9, Ref +3, Will +7
DR 5/-, Undead Imunities
Vulnerable Acid (perception 20 & linguistics 25 to know)
--
Offence
--
Speed 30 ft.
Melee +1 Whip +21/16 1d4+10 ,Slam +19 1d8+10.
Ranged
Special Attacks Burst of Vengance (2/day swift, act as if haste for 1 round)(su), Dust Stroke (enemy killed with natural attack destroys corpse as disintigrate), Oozy Touch (touch attack @will full round action) choose; 1d4 acid 1d4 untyped+5 damage[flesh only], Touched area glows violet as a candle until wiped off, Paralized 1d6+5 rounds DC 15 Fort negates), Oozy Glob 2/day as Oozy touch exept ranged touch 10ft & 1 point splash damage to all adjacent squares.
Domain Spell Like Abilities
5/Day - Bleeding Touch (touch attack 1d6 bleed/round/6rounds dc 15 heal check or any magical healing stops the effect), Touch of Darkness (touch attack 6 rounds target treats all other cretures as if they had concealment 20% miss chance)
Cleric Spells Prepaired (CL 7th; Concentration +9)
4th - Fleshworm Infestation (Fort 16 Partial)
3rd - Deeper DarknessD, Bestow Curse (Will 15), Dispel Magic
2nd - BlindnessD (Fort 14), Owls Wisdom, Bulls Strength, Silence (Will 14)
1st - Cause FearD (Will 13), (2) Deathwatch, Doom, Sheild of Faith
0th (at will) - Bleed (Will 12), Detect Magic, Sotto Voice (Will 12), Read Magic
D Domain spell; Domains Darkness, Death
--
Statistics
--
Str 30 (+10), Dex 12 (+1), Con --, Int 13 (+1), Wis 14(+2), Cha 14(+2)
Feats ToughnessB, Improved Natural Attack (all)B, AlertnessB, Heavy Armor Proficiancy, Tower shield Proficiancy, Great Fortitude, Exotic Weapon Proficiancy (Whip), Weapon Focus (whip), Whip Mastery
Skills Perception +21, Sence Motive +21, Climb +18, Spellcraft +12, Diplamacy +6, Linguistics +5, Knowledge Engineering +9, Craft Stone Masonry +9, Stealth +5, Disguise +7
Languages Old Common, Abboleth
SQ Aura (ex), Frightful Presence 30 ft. 1d6 rounds (ex), Slithery Face (su), Mallebility (su)
Combat Gear
Other Gear +1 Full Plate, +1 Tower Shield,+1 Whip
42k equip
Thanks in advance.
This is my Boss for the next arc I am running my players through (currently level 6) and I could use sugestions on his gear beyond the +1 basic equipment I gave him as placeholders,
Its mostly a Pathfinder game but Im all for 3.5 or even houserules.
Gamagori Sado - Pharo of the spoild lands CR
XP
Mumified Incarnate Construct Maug Cleric 5 Oozemaster 5
LE Large Undead (augmented)
Init +1; Sences Perception +21, Darkvision 60 feet
--
Defence
--
AC 36, touch 10, flat-footed 35 (+10 Armor, +5 Shield, +1 Dex, +11 Natural, -1 size)
Base Atk +9/+4; CMB +20; CMD 31
HP 120 (2d8(giant)5d8(cleric)5d8(ozzemaster)+24(charisma) +30(construct)+12 (toughness))
Fort +9, Ref +3, Will +7
DR 5/-, Undead Imunities
Vulnerable Acid (perception 20 & linguistics 25 to know)
--
Offence
--
Speed 30 ft.
Melee +1 Whip +21/16 1d4+10 ,Slam +19 1d8+10.
Ranged
Special Attacks Burst of Vengance (2/day swift, act as if haste for 1 round)(su), Dust Stroke (enemy killed with natural attack destroys corpse as disintigrate), Oozy Touch (touch attack @will full round action) choose; 1d4 acid 1d4 untyped+5 damage[flesh only], Touched area glows violet as a candle until wiped off, Paralized 1d6+5 rounds DC 15 Fort negates), Oozy Glob 2/day as Oozy touch exept ranged touch 10ft & 1 point splash damage to all adjacent squares.
Domain Spell Like Abilities
5/Day - Bleeding Touch (touch attack 1d6 bleed/round/6rounds dc 15 heal check or any magical healing stops the effect), Touch of Darkness (touch attack 6 rounds target treats all other cretures as if they had concealment 20% miss chance)
Cleric Spells Prepaired (CL 7th; Concentration +9)
4th - Fleshworm Infestation (Fort 16 Partial)
3rd - Deeper DarknessD, Bestow Curse (Will 15), Dispel Magic
2nd - BlindnessD (Fort 14), Owls Wisdom, Bulls Strength, Silence (Will 14)
1st - Cause FearD (Will 13), (2) Deathwatch, Doom, Sheild of Faith
0th (at will) - Bleed (Will 12), Detect Magic, Sotto Voice (Will 12), Read Magic
D Domain spell; Domains Darkness, Death
--
Statistics
--
Str 30 (+10), Dex 12 (+1), Con --, Int 13 (+1), Wis 14(+2), Cha 14(+2)
Feats ToughnessB, Improved Natural Attack (all)B, AlertnessB, Heavy Armor Proficiancy, Tower shield Proficiancy, Great Fortitude, Exotic Weapon Proficiancy (Whip), Weapon Focus (whip), Whip Mastery
Skills Perception +21, Sence Motive +21, Climb +18, Spellcraft +12, Diplamacy +6, Linguistics +5, Knowledge Engineering +9, Craft Stone Masonry +9, Stealth +5, Disguise +7
Languages Old Common, Abboleth
SQ Aura (ex), Frightful Presence 30 ft. 1d6 rounds (ex), Slithery Face (su), Mallebility (su)
Combat Gear
Other Gear +1 Full Plate, +1 Tower Shield,+1 Whip
42k equip
Thanks in advance.