TempusCCK
2007-03-30, 01:37 PM
Giant Cockroach ( Large Vermin)
Hit Die: 4D10 + 8 (33 HP)
Initiative: +0
Speed: 40 Feet
Armor Class: 15 (-1 Size, + 6 Natural Armor) Touch 9, Flat Footed 15
Base Attack/Grapple: +5 / +6
Attack: Slam +5 Melee (1D8 + 6)
Full Attack: 2 Slam Attacks +5 Meleee (1D8+6)
Special Attacks: Trample +5 Melee (1D8+9)
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, Ickyness
Saves: Fort +8, Will +1, Ref + 3
Abilities: Str: 15 Dex: 10 Con: 15 Wis: 10 Int: 0 Cha: 2
Skills: Climb +10, Spot +5, Move Silently +5
Feats: Endurance
Environment: Underground
Challenge Rating: 3
Treasure: None
Organization: 1 (Scout), 5-15 (Horde), or 15+ (Colony)
Advancement: 6-8HD
Level Adjustment: ---
Giant Cockroaches are usually deep brown in color, with six legs and several layers of thin, transparent pseudo-wings that cover their hard exoskeleton.
Giant Cockroaches are scavengers, generally skittish creatures who’ll flee at the first sign of other life.
Combat
Giant Cockroaches leave their lairs singly as scouts, searching for food that can be salvaged for the entire colony, once they find it they come back in en masse to tear up the food and take it back to the lair. In large groups and when carrying food, Giant Cockroaches are viciously protective, going wild and attempting to merely smash any interlopers with their Trample attacks.
If it comes to extended fighting Giant Cockroaches prefer to grapple their opponents and repeatedly use their body to slam into the pinned foe.
Ickyness:
Creatures of all races with an intelligence greater than 8 find cockroaches disgusting. When dealing damage to a Giant Cockroach, its gooey innards spill out. Any creature adjacent to the Giant Cochroach when this happens must make a DC 15 Fortitude Save or be Nauseated for 1D4 rounds and remain Sickened for another 1D4+2 rounds.
Trample:
Any creature who is hit by a Giant Cockroaches Trample attack can take an attack of opportunity on the Giant Cockroach at a -4 penalty to attack, or they can attempt a DC 13 Reflex Save for half damage
(Lemme know what you think.)
Hit Die: 4D10 + 8 (33 HP)
Initiative: +0
Speed: 40 Feet
Armor Class: 15 (-1 Size, + 6 Natural Armor) Touch 9, Flat Footed 15
Base Attack/Grapple: +5 / +6
Attack: Slam +5 Melee (1D8 + 6)
Full Attack: 2 Slam Attacks +5 Meleee (1D8+6)
Special Attacks: Trample +5 Melee (1D8+9)
Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits, Ickyness
Saves: Fort +8, Will +1, Ref + 3
Abilities: Str: 15 Dex: 10 Con: 15 Wis: 10 Int: 0 Cha: 2
Skills: Climb +10, Spot +5, Move Silently +5
Feats: Endurance
Environment: Underground
Challenge Rating: 3
Treasure: None
Organization: 1 (Scout), 5-15 (Horde), or 15+ (Colony)
Advancement: 6-8HD
Level Adjustment: ---
Giant Cockroaches are usually deep brown in color, with six legs and several layers of thin, transparent pseudo-wings that cover their hard exoskeleton.
Giant Cockroaches are scavengers, generally skittish creatures who’ll flee at the first sign of other life.
Combat
Giant Cockroaches leave their lairs singly as scouts, searching for food that can be salvaged for the entire colony, once they find it they come back in en masse to tear up the food and take it back to the lair. In large groups and when carrying food, Giant Cockroaches are viciously protective, going wild and attempting to merely smash any interlopers with their Trample attacks.
If it comes to extended fighting Giant Cockroaches prefer to grapple their opponents and repeatedly use their body to slam into the pinned foe.
Ickyness:
Creatures of all races with an intelligence greater than 8 find cockroaches disgusting. When dealing damage to a Giant Cockroach, its gooey innards spill out. Any creature adjacent to the Giant Cochroach when this happens must make a DC 15 Fortitude Save or be Nauseated for 1D4 rounds and remain Sickened for another 1D4+2 rounds.
Trample:
Any creature who is hit by a Giant Cockroaches Trample attack can take an attack of opportunity on the Giant Cockroach at a -4 penalty to attack, or they can attempt a DC 13 Reflex Save for half damage
(Lemme know what you think.)