Naanomi
2014-12-29, 12:51 PM
Plotline: An 'atlantis' style lost island has suddenly reappeared after being sunk by an Eldritch Horror that everyone assumed died with the island. People want to plunder the island of it's magic secrets, but are also afraid that the Eldritch Horror is back. Several nations have agreed to each send a 'search party' in theory to operate cooperatively in exploring the island; but everyone involved knows that all bets are off once they get there. The place will be infested with trolls and some ravenous vampire cultists of the Horror; along with incorporeal undead.
That being said, I need themed parties for each nation involved. All will be 3-5 man parties of about 11th level (give or take); some of which will work cooperatively with the PC party (who will be representing one of the nations) but many of which will be adversarial if not openly hostile during the exploration of the island.
Here are a few that I'd thought of, but any ideas of 'themed' parties would be nice to spurn things on. Much of the world is unexplored as far as my party is concerned, so people from nations they'd never heard the details of would be just fine.
Joined more as a show of strength than any desire to do anything on the island. May get bored and be hostile with other parties.
1/2 Orc Barbarian (Totem) - Pirate
Human Druid (Moon) - Hermit
Human Ranger (Beastmaster) - Outlander, with loyal hunting hound
Will make a big show of being cooperative, but will likely undermine other people's efforts in secret
Hill Dwarf Druid (Land, Underdark) - Folk Hero
Rock-Gnome Monk (Elemental) - Hermit, Earth ability focused
Drow Warlock (Old One/Book) - Sage
((May add 'beastmaster' riding a burrowing creature))
Will work towards stated goal, but will be nothing but hostile to anyone trying to work with them. The nation is old and had ongoing war with the 'Atlanteans' in the past; so know a great deal about the island
Hill-Dwarf Paladin (Oathbreaker) - Noble
1/2 Elf Bard (Valor) - Performer; cultural job to sing about the dead
High-Elf Wizard (Necromancer) Acolyte
Human Cleric (Death) Merchant
There for loot pure and simple, may stalk other parties to steal their loot in the midst of battle or while they rest
Lightfoot Halfling Rogue (Thief); Urchin
Lightfoot Halfling Monk (Shadow); Criminal
Wood-Elf Cleric (Trickster); Charlatan, archer and support
Only interested in destroying the Old One if it returned; will only deal positively with non-magical PCs
Human Cleric (Light) - Acolyte, Inquisitor
Human Fighter (Battlemaster) - Soldier, Polearm mastery/Sentinel type
Human Rogue (Assassin) - Spy - Sniper with Mageslayer; disguise skills
Human Wizard (Abjurer) - Soldier; magic has an anti-magic focus
Openly seeking lost magical knowledge, will work well with others if given access to such
High-Elf Fighter (Eldritch Knight) Gladiator
High-Elf Rogue (Arcane Trickster) Noble
High-Elf Wizard (Diviner), Sage
Likely helpful to the PC parties, doesn't really want to be here
Forest-Gnome Druid (Land, Forest) - Craftsman
Dragonborn Paladin (Ancients) - Hermit
Human Ranger (Hunter) - Outlander, Abilities focused around hunting Fae; distrustful of own party
1/2 Elf Sorcerer (Wild) - Urchin
Human Warlock (Archfey/Chain) Performer
Hoping to fight a returned Horror; likely helpful, or at least not hostile, to the party
Human Cleric (War), Knight
Human Fighter (Champion), Soldier
Human Paladin (Devotion), Knight
That being said, I need themed parties for each nation involved. All will be 3-5 man parties of about 11th level (give or take); some of which will work cooperatively with the PC party (who will be representing one of the nations) but many of which will be adversarial if not openly hostile during the exploration of the island.
Here are a few that I'd thought of, but any ideas of 'themed' parties would be nice to spurn things on. Much of the world is unexplored as far as my party is concerned, so people from nations they'd never heard the details of would be just fine.
Joined more as a show of strength than any desire to do anything on the island. May get bored and be hostile with other parties.
1/2 Orc Barbarian (Totem) - Pirate
Human Druid (Moon) - Hermit
Human Ranger (Beastmaster) - Outlander, with loyal hunting hound
Will make a big show of being cooperative, but will likely undermine other people's efforts in secret
Hill Dwarf Druid (Land, Underdark) - Folk Hero
Rock-Gnome Monk (Elemental) - Hermit, Earth ability focused
Drow Warlock (Old One/Book) - Sage
((May add 'beastmaster' riding a burrowing creature))
Will work towards stated goal, but will be nothing but hostile to anyone trying to work with them. The nation is old and had ongoing war with the 'Atlanteans' in the past; so know a great deal about the island
Hill-Dwarf Paladin (Oathbreaker) - Noble
1/2 Elf Bard (Valor) - Performer; cultural job to sing about the dead
High-Elf Wizard (Necromancer) Acolyte
Human Cleric (Death) Merchant
There for loot pure and simple, may stalk other parties to steal their loot in the midst of battle or while they rest
Lightfoot Halfling Rogue (Thief); Urchin
Lightfoot Halfling Monk (Shadow); Criminal
Wood-Elf Cleric (Trickster); Charlatan, archer and support
Only interested in destroying the Old One if it returned; will only deal positively with non-magical PCs
Human Cleric (Light) - Acolyte, Inquisitor
Human Fighter (Battlemaster) - Soldier, Polearm mastery/Sentinel type
Human Rogue (Assassin) - Spy - Sniper with Mageslayer; disguise skills
Human Wizard (Abjurer) - Soldier; magic has an anti-magic focus
Openly seeking lost magical knowledge, will work well with others if given access to such
High-Elf Fighter (Eldritch Knight) Gladiator
High-Elf Rogue (Arcane Trickster) Noble
High-Elf Wizard (Diviner), Sage
Likely helpful to the PC parties, doesn't really want to be here
Forest-Gnome Druid (Land, Forest) - Craftsman
Dragonborn Paladin (Ancients) - Hermit
Human Ranger (Hunter) - Outlander, Abilities focused around hunting Fae; distrustful of own party
1/2 Elf Sorcerer (Wild) - Urchin
Human Warlock (Archfey/Chain) Performer
Hoping to fight a returned Horror; likely helpful, or at least not hostile, to the party
Human Cleric (War), Knight
Human Fighter (Champion), Soldier
Human Paladin (Devotion), Knight