AstralFire
2014-12-29, 05:04 PM
College of Illumination
Bards from the College of Illumination use their talents to bring goodness to the dark corners of the world. To become an Illumination Bard, the Bard must know the Light or Dancing Lights cantrip.
Crescendo Flash
At 3rd level, you can summon motes of brilliant light which distract foes. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one use of your Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines the success of the roll. An attacker that can't be blinded is immune to this feature.
Divine Secrets
Also at 3rd level, you add the Sacred Flame Cantrip to your cantrips known. You also add the Guiding Bolt and Moonbeam spells to your spells known. They are treated as bard spells.
Radiant Interference
Starting at 6th level, when the target of your Sacred Flame cantrip fails their saving throw against the effect, it has disadvantage on the next saving throw it makes against fire or radiant damage before the end of your next round.
Additional Divine Secrets
Also at 6th level, you add the Beacon of Hope and Daylight spells to your spells known. They are treated as bard spells.
Wings of Light
Starting at 14th level, you can use a bonus action to activate brilliant wings of sunlight which last until you dismiss them using a bonus action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that, and the sound of music reverberates around you. You gain a flying speed equal to your current speed.
Bards from the College of Illumination use their talents to bring goodness to the dark corners of the world. To become an Illumination Bard, the Bard must know the Light or Dancing Lights cantrip.
Crescendo Flash
At 3rd level, you can summon motes of brilliant light which distract foes. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one use of your Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the DM determines the success of the roll. An attacker that can't be blinded is immune to this feature.
Divine Secrets
Also at 3rd level, you add the Sacred Flame Cantrip to your cantrips known. You also add the Guiding Bolt and Moonbeam spells to your spells known. They are treated as bard spells.
Radiant Interference
Starting at 6th level, when the target of your Sacred Flame cantrip fails their saving throw against the effect, it has disadvantage on the next saving throw it makes against fire or radiant damage before the end of your next round.
Additional Divine Secrets
Also at 6th level, you add the Beacon of Hope and Daylight spells to your spells known. They are treated as bard spells.
Wings of Light
Starting at 14th level, you can use a bonus action to activate brilliant wings of sunlight which last until you dismiss them using a bonus action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that, and the sound of music reverberates around you. You gain a flying speed equal to your current speed.