Squirrel_Dude
2014-12-29, 08:35 PM
I just got out of the shower, where everyone has their best ideas (and ones like this), having thought of a different way to do E6. At least a way that I haven't heard of before. Whatever that's worth. I'm obviously still ironing out the wrinkles, and I wanted to get the playground's opinion on these alternate rules for play.
Delayed Gestalt E6:
Background: One of the complaints that I've seen about E6 is something along the lines of "I don't want to be a level 6 character forever." I figured there were two ways to define the problem behind such a complaint. Either the prospective player didn't want to be stuck in 6th level player scenarios for the rest of the game, or the problem could be that a player doesn't want to be using the same mechanics for the rest of the game after level 6. The former could be remedied by optimization and a clever DM, but isn't something that has an easy solution. I figured the latter might have a solution though.
Why not Regular Gestalt: Gestalt is something that I find more interesting than I do enjoyable. 3.X games are high-powered enough for my tastes without throwing gestalt into the mix. E6 has always appeared to me as something to avoid that, at least to some extent, so I didn't want to go full Gestalt, at least not at the start of a game.
The Rules: The rules for this aren't actually very complicated. Obviously multiclassing is banned because that would interfere with how Gestalt work. The basics of the rules are that after level 6, as characters continue to gain experience, at certain intervals they may take more class levels. However, those class levels would be under gestalt rules, so static bonuses (saves, hp, BAB, skill points, etc.) would overlap, not stack. Characters would be able to take a class level at every other "level" past 6th.
To explain it with a table, using the Pathfinder rules for character advancement.
Character Experience LevelAdvancement
6As per normal
7Feat
8Gestalt Class Level
9Feat
10Gestalt Class Level
......
So yeah, there it is, delayed gestalt.
Delayed Gestalt E6:
Background: One of the complaints that I've seen about E6 is something along the lines of "I don't want to be a level 6 character forever." I figured there were two ways to define the problem behind such a complaint. Either the prospective player didn't want to be stuck in 6th level player scenarios for the rest of the game, or the problem could be that a player doesn't want to be using the same mechanics for the rest of the game after level 6. The former could be remedied by optimization and a clever DM, but isn't something that has an easy solution. I figured the latter might have a solution though.
Why not Regular Gestalt: Gestalt is something that I find more interesting than I do enjoyable. 3.X games are high-powered enough for my tastes without throwing gestalt into the mix. E6 has always appeared to me as something to avoid that, at least to some extent, so I didn't want to go full Gestalt, at least not at the start of a game.
The Rules: The rules for this aren't actually very complicated. Obviously multiclassing is banned because that would interfere with how Gestalt work. The basics of the rules are that after level 6, as characters continue to gain experience, at certain intervals they may take more class levels. However, those class levels would be under gestalt rules, so static bonuses (saves, hp, BAB, skill points, etc.) would overlap, not stack. Characters would be able to take a class level at every other "level" past 6th.
To explain it with a table, using the Pathfinder rules for character advancement.
Character Experience LevelAdvancement
6As per normal
7Feat
8Gestalt Class Level
9Feat
10Gestalt Class Level
......
So yeah, there it is, delayed gestalt.