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View Full Version : Obstacle course rolls for You Just Got Schooled



SaintRidley
2014-12-31, 07:57 PM
Doop doop, rolls for stuff.

Natural bonuses to Climb and Jump are +1. Not sure how kosher it is to just cast fly and negate the entire obstacle course, Ru opts instead to call the Spellpool for Jump and Spider Climb. Now Climb takes no check at all and proceeds at 20 feet per move action, and Ru has a +21 to jump, negating most or all of the jump checks.

60 rounds of jump and spider climb.

Up and Under
Go up over one log and below the next. Jump DC 10 to hop over the log (half movement speed), half movement as you go below.

22+ beats DC 10. 1 round.

Low Wall
10 foot wall. DC 8 Jump and Climb DC 15 to pull yourself up and drop down the other side.

22+ beats DC 8, Spider climb to negate the check. 1 round.

High Wall
15 foot wall with rope. DC 5 Climb (one-quarter speed, one check per move action) up and down the other side.

Spider climb, done in two rounds.

Step Logs
DC 10 Jump from one log to another. 8 jumps in total. Retry on each failure (for failed jump only, not from start).

8 jumps, 8 rounds, 22+ beats DC 10 8 times. 8 rounds.

Rope Wall
30-foot rope wall climb up and down the other side. DC 10 Climb (one-quarter speed, one check per move action).

Spider Climb, three rounds for 60 ft of movement.

Balance Logs
DC 15 Balance check (half speed). Retry on failure.
[roll0] to beat DC 15 balance.
[roll1]
[roll2]
[roll3]
[roll4]

Additional attempts if needed.


Monkey Bars
DC 20 Climb to brachiate across the monkey bars.

Climb avoided, 1 round.

Rope Bridge
One rope to walk on and another overhead to hold on. DC 20 Balance to cross (half speed).

[roll5] to beat DC 20.
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]

Additional attempts as needed.

Spider Climb
Traverse a wall sideways. DC 10 Climb (one-quarter speed, one check per move action).

Spider Climb negates.

Triple Jump
Running jump 3 times at increasing distances. DC 5, 10, and 15 Jump respectively. Retry on each failure (for failed jump only, not from start).

22+ beats DCs 5, 10, and 15. 3 rounds.

Step Logs
DC 10 Jump from one log to another. 8 jumps in total. Retry on each failure (for failed jump only, not from start).

22+ beats DC 10 8 times. 8 rounds.

Rope Swing
DC 14 Climb. Standard action to complete. Retry on failure.

Spider Climb obviates. 1 round.

Mudwalk
Cross 50 feet of waist-deep mud. Difficult terrain (half speed).

3 rounds to make 45 ft. Standing long jump [roll16] to jump in and continue from partway through. every 10 on the result results in 5 feet jumped. 3 rounds or fewer.

Swim Lap
100-foot swim.

Take 10, 15 feet per round, 7 rounds.

SaintRidley
2014-12-31, 07:58 PM
For the DC 20 balance:

[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
[roll16]
[roll17]
[roll18]
[roll19]

SaintRidley
2014-12-31, 08:03 PM
64 rounds total.