Roxxy
2014-12-31, 11:11 PM
I originally wrote the following a few months ago as part of a house rule set, but I'd like to work on it as a stand alone system:
The following feat chains scale with level, meaning that if you have the first feat in the chain, you get the subsequent ones at no cost when you meet the prerequisites.
*Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting
*Vital Strike/Improved Vital Strike/Greater Vital Strike
*Improved Dirty Trick/Greater Dirty Trick
*Improved Disarm/ Greater Disarm
*Improved Feint/Greater Feint
*Improved Reposition/Greater Reposition
*Improved Steal/Greater Steal
*Improved Trip/Greater Trip
*Improved Bull Rush/Greater Bull Rush
*Improved Drag/Greater Drag
*Improved Overrun/Greater Overrun
*Improved Sunder/Greater Sunder
*Iron Will/Improved Iron Will
*Great Fortitude/Improved Great Fortitude
*Lighting Reflexes/Improved Lightning Reflexes
*Weapon Focus/Greater Weapon Focus (the only prereq of Greater Weapon Focus is BAB 6)
*Weapon Specialization/Greater Weapon Specialization
All those +2/+2 to skill feats improve to +4/+4 at 10th level. These feats and Skill Focus both allow rerolling one failed skill check related to the feat once per day at 10th level.
If something had Mounted Combat as a prerequisite, it no longer does. (Mounted Combat isn't a bad feat, it just doesn't really need to be a prerequisite for mounted builds.)
Slashing Grace does not have Weapon Focus as a prerequisite.
Vital Strike can be used in conjunction with Spring Attack or Shot on the Run. This does not make Vital Strike an attack action, and does not allow any other non-attack action to be used with Spring Attack or Shot on the Run.
The bonus from Point Blank Shot increases to +2 at 6 BAB, +3 at 11 BAB, and +4 at 16 BAB. If something had Point Blank Shot as a prerequisite, it no longer does.
Power Attack and Deadly Aim are no longer feats, it is something people of Str 13 (PA) or Dex 13 (DA) and BAB 1 can do. If something had it as a prerequisite, it no longer does so long as the character has the requisite ability score and BAB.
Improved Shield bash is not a feat. If you are proficient with a shield, you do not lose your shield bonus when bashing. If something had it as a prerequisite, it no longer does.
Combat Expertise is no longer a feat, it is the way fighting defensively works. If something had it as a prerequisite, it no longer does.
That's it for the obvious fixes. What is a poor option (or, conversely, overpowered) that I need to address? Any non-combat feats aside from the skill ones that I should be looking into?
Another issue is that I do allow Path of War, but I'm not sure how those mechanics will mix with this feat system.
The following feat chains scale with level, meaning that if you have the first feat in the chain, you get the subsequent ones at no cost when you meet the prerequisites.
*Two Weapon Fighting/Improved Two Weapon Fighting/Greater Two Weapon Fighting
*Vital Strike/Improved Vital Strike/Greater Vital Strike
*Improved Dirty Trick/Greater Dirty Trick
*Improved Disarm/ Greater Disarm
*Improved Feint/Greater Feint
*Improved Reposition/Greater Reposition
*Improved Steal/Greater Steal
*Improved Trip/Greater Trip
*Improved Bull Rush/Greater Bull Rush
*Improved Drag/Greater Drag
*Improved Overrun/Greater Overrun
*Improved Sunder/Greater Sunder
*Iron Will/Improved Iron Will
*Great Fortitude/Improved Great Fortitude
*Lighting Reflexes/Improved Lightning Reflexes
*Weapon Focus/Greater Weapon Focus (the only prereq of Greater Weapon Focus is BAB 6)
*Weapon Specialization/Greater Weapon Specialization
All those +2/+2 to skill feats improve to +4/+4 at 10th level. These feats and Skill Focus both allow rerolling one failed skill check related to the feat once per day at 10th level.
If something had Mounted Combat as a prerequisite, it no longer does. (Mounted Combat isn't a bad feat, it just doesn't really need to be a prerequisite for mounted builds.)
Slashing Grace does not have Weapon Focus as a prerequisite.
Vital Strike can be used in conjunction with Spring Attack or Shot on the Run. This does not make Vital Strike an attack action, and does not allow any other non-attack action to be used with Spring Attack or Shot on the Run.
The bonus from Point Blank Shot increases to +2 at 6 BAB, +3 at 11 BAB, and +4 at 16 BAB. If something had Point Blank Shot as a prerequisite, it no longer does.
Power Attack and Deadly Aim are no longer feats, it is something people of Str 13 (PA) or Dex 13 (DA) and BAB 1 can do. If something had it as a prerequisite, it no longer does so long as the character has the requisite ability score and BAB.
Improved Shield bash is not a feat. If you are proficient with a shield, you do not lose your shield bonus when bashing. If something had it as a prerequisite, it no longer does.
Combat Expertise is no longer a feat, it is the way fighting defensively works. If something had it as a prerequisite, it no longer does.
That's it for the obvious fixes. What is a poor option (or, conversely, overpowered) that I need to address? Any non-combat feats aside from the skill ones that I should be looking into?
Another issue is that I do allow Path of War, but I'm not sure how those mechanics will mix with this feat system.