zeifly
2015-01-01, 12:47 AM
Hey guys, so like the title says this is my first homebrew world and I would like some feedback on it. Here goes.
I'll start with a map to give you guys the lay of the land. I made this using AutoREALM
http://i.imgur.com/VUFKkRU.jpg
Cosmology:
In this world, good and evil are constantly at war with one another. Everyday, angels and daemons duke it out. However, in order to prevent universal destruction. They rarely ever fight head on. Instead, they act through the people of Klothelia. The afterlife is different depending on who you serve. For those who serve angels, the afterlife is full of light. For the servants of daemons, it is a land of darkness. There are essentially two realms of existence; the mortal realm and the myst realm. the myst realm is basically a copy of the mortal realm, but there are a few differences. First, there is no color. Second, light doesn't work normally in the myst realm. The amount of light in an area depends on which factions, angels or daemons, is more dominant in that area. The more angelic dominance, the more light. The more daemonic presence, the less light. the only way to travel between the two are portals scattered around the world.
Gods:
In terms of gods, this world has one. He is the supreme creator of all. He created the world, but other than that, he has no real interest in it. He has some followers, but most choose to follow angels or daemons.
Angels:
As discussed earlier, angels are the champions of good. Their followers are followers by choice. The angels will not force anyone to do anything, but they are not against using other methods such as debts or guilt trips. They grant all of their followers control over light. Angels themselves have often been seen visiting followers and they are common among the mortals of Klothelia. Angels have a system of rank among themselves. Minor angels serve as mere messengers while the higher ranked ones control extreme power. The ranking system among angels is really complicated and hard to understand.
Daemons:
Daemons are the warriors of evil. Their followers are not followers by choice. Daemons select their followers at birth. They are snatched away from their parents and given to a family that worships the daemons. from then on they are not slaves, but it's pretty close. Daemons mark their followers and have extreme amounts of control over them. Daemons give their followers control over darkness and illusions. Daemons are rarely seen among the mortals. They prefer to control things from the shadows. Daemons don't have as sophisticated a ranking system as the angels, but they are ranked. Daemons are ranked by the number of followers they have.
Magic:
As I said earlier, both daemons and angels grant their followers some amount of magic ability. Apart from those powers, magic is a wild and curious thing. Magic is divided into four categories; angelic, arcane, daemonic, and elemental. Angelic and daemonic were mentioned earlier so I'm going to focus on the other two categories.
Elemental: this is the power of the three elements; water, earth, and air. No mortal has ever been able to control the power of pure elemental magic. Anyone who tries is consumed. There are three guardians so to speak of these powers. They live in the dessert of Neathol. Each guardian is a giant golem with a gem set where their heart would be. This gem contains the pure elemental power of the element it represents. Though they are unable to control the pure elements, many mortals have gained control of less powerful elemental magic. For example, many smiths employ the power of earth magic in the smelting process. Also, water and air magic are used in combination to help in times of drought and famine.
Arcane: This is a mysterious power. Wielders of arcane magicks are strange indeed. Arcane magic cannot be learned. Those who have the power can only seek out others with the same gift and hope to find a teacher. Arcane magic is can be used for just about anything from cleaning up your room to obliterating one's foes. There aren't many rules concerning arcane magic. There are two very important rules, however. Rule 1, those without the gift DO NOT meddle with arcane magic! Rule 2, all arcane magic comes at a price. The price is different for each person, but no matter what, nothing comes free.
Races:
I've never really liked orcs so I scrapped them. I also made a few modifications to other races.
Humans: normal
Dwarves: dwarves don't have the same history as miners that they do in other worlds. Therefore, they don't have darkvision. Rather than miners, dwarves became excellent builders. They are able to do incredible things with wood and stone! Most castles had at least one dwarf on the construction crew. So basically replaces dwarves familiarity with metalworking with woodworking.
Elves: I've always kind of thought of elves as mystical creatures. However, in the land of Klothelia, they are much more real. Elves also don't have darkvision because none of the forests are very dense. Because of this, they are closer to the real world than normal elves. They are much more friendly towards dwarves and the feeling is mutual. Elves have a love of the arts. They will often go to great lengths to obtain a rare painting or ballad. However, they are never greedy. They will not steal and consider thieves the lowest of the low.
Gnomes: Having been short and "the little guy" most of my life, I've always been drawn towards gnomes. In Klothelia, gnomes are curious, craft, and full of laughter. They have developed excellent understanding of mechanical and alchemical. All gnomes are taught to make basic potions and just about every mechanical innovation of the modern day was thanks to a gnome. Gnomes often stay up late into the night working on their inventions. This has slightly improved their eyesight, so they can see 1-1/2 times as far as other races in dim light. Gnomes are always up for a good practical joke, but this often gets them into trouble. Thus, they are very good at getting out of trouble.
Half-X: Apart from Elves and Dwarves or Elves and Gnomes, all of the races intertwine with one another. As is normal, children have traits of both of their parents.
Note: I took away darkvision because it is given to the followers of daemons whereas followers of angels receive powers that allow them to create light.
Lore:
The Creator had created many worlds before Klothelia, and he will most likely create many more. However, while he was creating Klothelia, he encountered something new. As he wove together the strands of the cosmos, some of them hesitated at his commands. More than once he had to give the strand a swift tug before it would comply. Eventually, he managed to form a world to his liking. Before he could finish it, however, a strand he had not used wrapped itself around the world. It looked as though the strand would constrict Klothelia until it imploded and became a realm of eternal shadows. Just as Klothelia was about to implode, a light shone forth out and intertwined with the strand. There was a massive explosion and the world as it is now was formed. The Creator looked upon it and was pleased. He left to create more worlds, but every now and then, he checks on Klothelia. The strand and the light are said to be the sources of the angels and daemons that make war on each other to this day. Because they still contain the power of the original strand and the light, the angels and daemons can never confront each other directly or else the world will be destroyed. Therefore, they play out their struggles through the other inhabitants of Klothelia. the elves are the oldest of the mortal races. After the elves came the Dwarves and Gnomes. Many years later the humans arrived. No one is really sure how the various races came into existence. Other than the war between angels and daemons, everything was peaceful. About the year 1400, there was a great war, the reasons for the war are unclear. Some say the humans got greedy and wanted power. Others say that the lust for art consumed the elves. Regardless the cause, many lost their lives in the Red War. In the end, it was decided that the world would be divided up into various countries. And each races would be given slightly more dominance in their regions. Now, The humans control Raldantha and Dalynvia, Frudral and Draxorn belong to the elves, Prewqultia and Pillyn are the domain of the gnomes, and the dwarves rule Raxthandar and Mutyvel. Neathol is netral territory as it is mostly a desert. The various cities and whatnot in each country have their own rulers and governments, but each realm has a supreme leader if you will that controls the region. There is peace throughout the land and travel between the lands is relatively easy. Trade flourishes especially between the dwarves and gnomes who managed to build a stable bridge between Pillyn and Mutyvel.
I think that's everything. Please let me know what you think. Please be honest.
I'll start with a map to give you guys the lay of the land. I made this using AutoREALM
http://i.imgur.com/VUFKkRU.jpg
Cosmology:
In this world, good and evil are constantly at war with one another. Everyday, angels and daemons duke it out. However, in order to prevent universal destruction. They rarely ever fight head on. Instead, they act through the people of Klothelia. The afterlife is different depending on who you serve. For those who serve angels, the afterlife is full of light. For the servants of daemons, it is a land of darkness. There are essentially two realms of existence; the mortal realm and the myst realm. the myst realm is basically a copy of the mortal realm, but there are a few differences. First, there is no color. Second, light doesn't work normally in the myst realm. The amount of light in an area depends on which factions, angels or daemons, is more dominant in that area. The more angelic dominance, the more light. The more daemonic presence, the less light. the only way to travel between the two are portals scattered around the world.
Gods:
In terms of gods, this world has one. He is the supreme creator of all. He created the world, but other than that, he has no real interest in it. He has some followers, but most choose to follow angels or daemons.
Angels:
As discussed earlier, angels are the champions of good. Their followers are followers by choice. The angels will not force anyone to do anything, but they are not against using other methods such as debts or guilt trips. They grant all of their followers control over light. Angels themselves have often been seen visiting followers and they are common among the mortals of Klothelia. Angels have a system of rank among themselves. Minor angels serve as mere messengers while the higher ranked ones control extreme power. The ranking system among angels is really complicated and hard to understand.
Daemons:
Daemons are the warriors of evil. Their followers are not followers by choice. Daemons select their followers at birth. They are snatched away from their parents and given to a family that worships the daemons. from then on they are not slaves, but it's pretty close. Daemons mark their followers and have extreme amounts of control over them. Daemons give their followers control over darkness and illusions. Daemons are rarely seen among the mortals. They prefer to control things from the shadows. Daemons don't have as sophisticated a ranking system as the angels, but they are ranked. Daemons are ranked by the number of followers they have.
Magic:
As I said earlier, both daemons and angels grant their followers some amount of magic ability. Apart from those powers, magic is a wild and curious thing. Magic is divided into four categories; angelic, arcane, daemonic, and elemental. Angelic and daemonic were mentioned earlier so I'm going to focus on the other two categories.
Elemental: this is the power of the three elements; water, earth, and air. No mortal has ever been able to control the power of pure elemental magic. Anyone who tries is consumed. There are three guardians so to speak of these powers. They live in the dessert of Neathol. Each guardian is a giant golem with a gem set where their heart would be. This gem contains the pure elemental power of the element it represents. Though they are unable to control the pure elements, many mortals have gained control of less powerful elemental magic. For example, many smiths employ the power of earth magic in the smelting process. Also, water and air magic are used in combination to help in times of drought and famine.
Arcane: This is a mysterious power. Wielders of arcane magicks are strange indeed. Arcane magic cannot be learned. Those who have the power can only seek out others with the same gift and hope to find a teacher. Arcane magic is can be used for just about anything from cleaning up your room to obliterating one's foes. There aren't many rules concerning arcane magic. There are two very important rules, however. Rule 1, those without the gift DO NOT meddle with arcane magic! Rule 2, all arcane magic comes at a price. The price is different for each person, but no matter what, nothing comes free.
Races:
I've never really liked orcs so I scrapped them. I also made a few modifications to other races.
Humans: normal
Dwarves: dwarves don't have the same history as miners that they do in other worlds. Therefore, they don't have darkvision. Rather than miners, dwarves became excellent builders. They are able to do incredible things with wood and stone! Most castles had at least one dwarf on the construction crew. So basically replaces dwarves familiarity with metalworking with woodworking.
Elves: I've always kind of thought of elves as mystical creatures. However, in the land of Klothelia, they are much more real. Elves also don't have darkvision because none of the forests are very dense. Because of this, they are closer to the real world than normal elves. They are much more friendly towards dwarves and the feeling is mutual. Elves have a love of the arts. They will often go to great lengths to obtain a rare painting or ballad. However, they are never greedy. They will not steal and consider thieves the lowest of the low.
Gnomes: Having been short and "the little guy" most of my life, I've always been drawn towards gnomes. In Klothelia, gnomes are curious, craft, and full of laughter. They have developed excellent understanding of mechanical and alchemical. All gnomes are taught to make basic potions and just about every mechanical innovation of the modern day was thanks to a gnome. Gnomes often stay up late into the night working on their inventions. This has slightly improved their eyesight, so they can see 1-1/2 times as far as other races in dim light. Gnomes are always up for a good practical joke, but this often gets them into trouble. Thus, they are very good at getting out of trouble.
Half-X: Apart from Elves and Dwarves or Elves and Gnomes, all of the races intertwine with one another. As is normal, children have traits of both of their parents.
Note: I took away darkvision because it is given to the followers of daemons whereas followers of angels receive powers that allow them to create light.
Lore:
The Creator had created many worlds before Klothelia, and he will most likely create many more. However, while he was creating Klothelia, he encountered something new. As he wove together the strands of the cosmos, some of them hesitated at his commands. More than once he had to give the strand a swift tug before it would comply. Eventually, he managed to form a world to his liking. Before he could finish it, however, a strand he had not used wrapped itself around the world. It looked as though the strand would constrict Klothelia until it imploded and became a realm of eternal shadows. Just as Klothelia was about to implode, a light shone forth out and intertwined with the strand. There was a massive explosion and the world as it is now was formed. The Creator looked upon it and was pleased. He left to create more worlds, but every now and then, he checks on Klothelia. The strand and the light are said to be the sources of the angels and daemons that make war on each other to this day. Because they still contain the power of the original strand and the light, the angels and daemons can never confront each other directly or else the world will be destroyed. Therefore, they play out their struggles through the other inhabitants of Klothelia. the elves are the oldest of the mortal races. After the elves came the Dwarves and Gnomes. Many years later the humans arrived. No one is really sure how the various races came into existence. Other than the war between angels and daemons, everything was peaceful. About the year 1400, there was a great war, the reasons for the war are unclear. Some say the humans got greedy and wanted power. Others say that the lust for art consumed the elves. Regardless the cause, many lost their lives in the Red War. In the end, it was decided that the world would be divided up into various countries. And each races would be given slightly more dominance in their regions. Now, The humans control Raldantha and Dalynvia, Frudral and Draxorn belong to the elves, Prewqultia and Pillyn are the domain of the gnomes, and the dwarves rule Raxthandar and Mutyvel. Neathol is netral territory as it is mostly a desert. The various cities and whatnot in each country have their own rulers and governments, but each realm has a supreme leader if you will that controls the region. There is peace throughout the land and travel between the lands is relatively easy. Trade flourishes especially between the dwarves and gnomes who managed to build a stable bridge between Pillyn and Mutyvel.
I think that's everything. Please let me know what you think. Please be honest.