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Jormengand
2015-03-29, 11:47 AM
Huh. In some kind of sacrifice deck, it could be pretty nasty, basically doubling your draw. Also, multiple copies start stacking multiplicatively if you can kill enough creatures. Could stand to cost one more, or be more blue-weghted - UUUU would look slightly odd, but probably function well enough.

Demonslayer 3RR
Creature - Dwarf warrior C
Standalone - If you control no other creatures, Demonslayer gets +2/+2 and haste.
Demonslayers seek to die a noble death in battle. Their only wishes are that the enemy dies first, and that no-one else steals their kill.
4/2

Next: Something to do with the colours of magic themselves.

Ionbound
2015-03-29, 11:53 AM
Based on the Warhammer class, right? Seems pretty cool. Not sure if Standalone is actually particularly effective, but it's an interesting mechanic.

Octarine Blast-5

Instant-R

Sunburst (this spell does 1 damage for each color of mana used to cast it)

It was octarine, the colour of magic. It was alive and glowing and vibrant and it was the undisputed pigment of the imagination, because wherever it appeared it was a sign that mere matter was a servant of the powers of the magical mind. It was enchantment itself.

Challenge: Create a card with the human type and some amount of additional types. For example, a Human Angel or a Human Dragon.

Jormengand
2015-03-29, 12:05 PM
One damage to whom? Even if it's divided as you wish between any number of creatures or players, it's probably not actually worth it.

Disciple Apparent B
Creature - Human Cleric R
Level up B
Level 3: 1/3 deathtouch
Level 7: Transform Disciple Apparent
//////////////////
Devotee Ascendant (B)
Creature - Human demon R
Flying, deathtouch, lifelink
At the start of your upkeep, you may pay BBB. If you don't, transform Devotee Ascendant and remove seven level counters from it.
3/8

Next: More transform.

Warmatt
2015-03-29, 12:29 PM
Nice level it up, then transform it. Nice spread of abilities, and has a depower feature.

Disgraced Templar 3(W/B)
Creature- Human Warrior R
If Disgraced Templar Destroys a Demon, Transform to Redeemed Templar
If Disgraced Templar Destroys a Angel, Transform to Fallen Templar
"Will he seek redemption, or choose to fall to the pit?"
3/3
//////////////////////////////////////////////////////////////////////////////////
Redeemed Templar (White)
Creature- Human Angel Warrior
Flying, Protection from Black and Red, Lifelink
"Redeemed, he is a weapon of Justice."
5/5
//////////////////////////////////////////////////////////////////////////////////
Fallen Templar (Black)
Creature- Human Demon Warrior
Protection from White, Double Strike, Wither
"Fallen to darkness, he is a weapon of suffering and despair."
5/5

Also, the transformation side is a split card, giving two different ways to transform.


Challenge; Make an unusual dwarf.

Jormengand
2015-03-29, 12:39 PM
Creatures can't destroy other creatures without a specific effect stating they can because death is a state-based action, and I'm not sure that you can tell it what to transform to, and it's way too complicated.

Otherworldly Mystic 2WPR
Creature - Dwarf cleric R
Lifelink, Haste, Judgement (When a creature fighting, blocking or blocked by Otherworldly Mystic dies, exile it)
Standalone - if you control no other creatures, Otherworldly Mystic gets +3/+3
3/3

Chaos Dwarf BR
Creature - Dwarf U
When Chaos Dwarf enters the battefield, flip a coin. If you win the flip, deal 1 damage to target creature or player. If you lose the flip, target opponent chooses a creature or player and deals 1 damage to it.
2/2

Next: An unusual elf.

Ninjaman
2015-03-29, 04:09 PM
Judgement is a really boring keyword, and would probably be smoother if worded like pillar of flame and the like. A 6/6 haste lifelink as long as you don't have another creature however is bonkers. Also there is no reason for the card to be purple, even with judgement it is entirely within boros' part of the colorpie.

Shadow Walker - 1GBB
Creature - Elf Shade - R
Shadow
B: Shadow Walker gets +1/+1 until end of turn.
G: Shadow Walker gets hexproof until end of turn.
2/2

Make something else with shadow.

r2d2go
2015-03-29, 05:21 PM
Seeing how a 1/1 shade with Flying costs 2BB, and that this is basically Unblockable-Hexproof... If this was UB it'd be an insane and probably overpowered finisher. As-is, though, probably okay. BG isn't exactly control friendly and has other ways of getting big guys.

Nightblade - 4BB
Creature - Spirit Warrior R
Shadow
B - Target creature gains shadow until end of turn.
4/4

Challenge: Something else that grants and takes away evasion.

BillyDeeWilliam
2015-03-29, 06:31 PM
Ooh, I love me some shadow. The price might be a little high, and shadow is usually reserved to Kor, Vec, and Dal from Rath in Time Spiral, but it's still cool. In fact, I think I'm going to make another shadow card.


Slasher il-Kor WUB
Creature-Kor Assassin; R

Shadow, flash, first strike
When Slasher il-Kor enters the battlefield, target creature gains shadow until end of turn.
When Slasher il-Kor leaves the battlefield, destroy target creature with shadow.

3/1

That's a little more nuts than I originally intended, but I love shadow, so the hell with it.

Next: Another assassin or assassin-ish creature.

Warmatt
2015-03-29, 06:40 PM
Overall, a very nice card. Balanced, though I have no idea what shadow does. That said, as assassins go, very nice.


"Normal" Cat 2BW
Creature- Cat Assassin R
Extort
WW- "Normal" Cat gains Provoke and Vigilance until the end of turn
BB- "Normal" Cat gains First Strike and Wither until the end of turn
When ~ would be subject to combat damage or a spell, you may pay BW. If you do, redirect the damage or spell to target creature. Then Extort
"Just a "Normal" Cat."
1/1


Challenge; Make a dog :smallbiggrin:

r2d2go
2015-03-29, 07:36 PM
You really need to cut down on your abilities. The "then extort" feels forced and doesn't make it clear whether you're just gaining life and making enemies take life, or if you have to pay another (B/W). Additionally, this is fairly OP at what is essentially an invincible cat as long as you have 2 mana open, and which can easily kill an enemy each turn for WWWB. Cutting this down to just the first two abilities and making it a 3/2 or so would be a reasonable card. Just the last ability without Extort on a 1/1 would also be sort of reasonable, and certainly interesting.

Jackal Statue 4
Artifact - R
2WB - ~ becomes a 3/3 Dog Warrior artifact creature with First Strike, Lifelink and Wither until end of turn. If you have been attacked this turn, this ability costs 2 less.

Challenge: Another statue. Bonus points if it's in the format above, or something similar (perhaps a different trigger for costing less).

Jormengand
2015-03-29, 07:44 PM
Huh. It's a cool ability. Let's see:

Statue of Khaelar 4
Artifact R
2WP: Statue of Khaelar becomes a 4/4 human mage creature with lifelink and judgement (When a creature fighting, blocking of blocked by it dies, exile it.) Standalone - if you control no creatures, this ability costs 2 less to activate.
The king of the Trostan is immortal, and so we create these immortal statues to herald him.

Statue of Nothing 2
Artifact C
2: Statue of Nothing becomes a 0/4 wall with defender until end of turn. This ability costs 2 less if your opponent controls three or more creatures.

Next: A WPR ability or an ability to do with nothing.

r2d2go
2015-03-29, 07:52 PM
Pretty good - not too strong, not too weak.

Spirit Echo W
Creature - Spirit R
Flying
1 - Exile ~. Any player may activate this ability. If an opponent does, return ~ to the battlefield at the end of turn.
2/1

Challenge: Another 1 drop.

Jormengand
2015-03-29, 08:02 PM
Yes, but what does it do?

Spark of Solitude R
Sorcery U
Spark of Solitude deals 2 damage to target creature or player.
Standalone - If you control no creatures, Spark of Solitude deals 3 damage to that creature or player instead.
Trostan mages don't like other people. That's okay, because no-one likes them either.

Next: A 0-drop.

BillyDeeWilliam
2015-03-29, 08:10 PM
Ooh, interesting. Damned good in burn decks, assuming those are still viable (I only play casually), as it's basically a way to double-stack lightning bolts (if you don't use Guttersnipe or the like). But it's a fun middle ground between Shock and Lightning Bolt.

Cripple-Blade Shinobi 1U
Creature-Ninja; U

Ninjutsu 0

When Cripple-Blade Shinobi deals combat damage to a player, tap target permanent. That permanent doesn't untap during its controller's next untap step.

2/1

Not sure if the rarity is right. It's a pretty bog-standard effect, but Ninjutsu 0 seems powerful.

Next: Another Ninja. Preferably in a color other than just blue or black.

Jormengand
2015-03-29, 08:30 PM
Hmm... that's quite the ninja. Not sure it's that nasty, but it's fairly nasty. Also, ninjas usually have racial subtypes too.

Kasstar Infiltrator 2UP
Creature - Human Ninja R
Ninjitsu 1UP, Shift (Whenever Kasstar Infiltrator is targeted you may return it to your hand and put another creature with the same or lower converted mana cost onto the battlefield which then becomes the target instead. That card cannot Shift this turn.)
Where is he? Where did he go? Find him! Find him or I'll kill you all!"
1/2

Next: CMC matters.

r2d2go
2015-03-29, 08:37 PM
I'm not sure why you would pay 3 or 4 mana for a 1/2 that doesn't do anything until it is targeted, but okay? Would be better with a reasonable P/T (3/2 or 4/2 maybe) so it's not just a mediocre combo card.

Soulrip XB
Sorcery - U
Soulcast: You may sacrifice any number of creatures as an additional cost to cast ~. If you do, each pays for their mana cost in mana.
Destroy target creature with CMC X or less.


Yeah, I think this needs to be Ninjitsu U. As-is, it can fairly easily lock down a board for the early game. Hilariously enough, two of these is almost an infinite combo.

Vicious Instructor 3BB
Creature - Demon Ninja R
Ninjitsu RUB
Intimidate
Whenever ~ deals damage to a player, put a 1/1 black Scarred Disciple token with Intimidate onto the battlefield.
Pupils, or fodder?
3/3

Note that if the disciples bounce for Ninjitsu, they are gone forever.

Challenge: Something else that kills tokens.

Warmatt
2015-03-30, 12:54 PM
Over all, a nice destroy effect, that lets you pay in your creatures blood for it. I like it :smallbiggrin:


Blood Dues 3(W/B)(B/R)
Enchantment R
Extort
At the beginning of each upkeep, place a -1/-1 counter on all tokens
All non-token permanents have Extort in addition to their other abilities
T- Proliferate. Then Extort
"All debts must eventually be paid in blood."

Challenge; Something that would fit in either an Exalted or Token deck. Bonus for both.

BillyDeeWilliam
2015-03-30, 02:29 PM
That's cool. It doesn't seem all that Mardu, really, and proliferate seems off-color on a red card, but it's definitely strong. It seems like a damn good finisher for a lot of control decks, especially since that's just a ton of extort, so much so that the -1/-1 counters could become redundant. Also, enchantments don't tap. In the end, it's super weird but probably pretty effective.

Rally the Sigils 1GWU
Sorcery; U

Put two 1/1 white, blue, and green Soldier creature tokens with Exalted onto the battlefield.

Next: Something that gives or takes away Flash, slows down instants, or speeds up sorceries.

r2d2go
2015-03-30, 02:33 PM
That's cool. It doesn't seem all that Mardu, really, and proliferate seems off-color on a red card, but it's definitely strong. It seems like a damn good finisher for a lot of control decks, especially since that's just a ton of extort, so much so that the -1/-1 counters could become redundant. Also, enchantments don't tap. In the end, it's super weird but probably pretty effective.

Rally the Sigils 1GWU
Sorcery; U

Put two 1/1 white, blue, and green Soldier creature tokens with Exalted onto the battlefield.

Next: Something that gives or takes away Flash, slows down instants, or speeds up sorceries.

A little bit weak. 4 mana for what's basically +2/+2 on an enchantment is not that good - you could easily make this GWU or 3 guys for 4.

Assassination X(R/U)B
Instant U
The next creature spell you cast with converted mana cost X or less has Flash. That creature gains Deathtouch, then deals damage equal to its power to target creature or player.

Challenge: Something else sudden.

BillyDeeWilliam
2015-03-30, 02:41 PM
Interesting. It's a good effect, but one that's going to make you pay through the nose, mana-wise. Could benefit from Delve, but it's slightly the wrong colors for that.

Butcher Cultist 1WBR
Creature-Orc Assassin; R

Flash, deathtouch
Butcher Cultist can block any number of creatures.

3/1

Next: Make a lord or anthem.

Warmatt
2015-03-30, 02:48 PM
Just needs first strike, and it would be a wall of death. Other then that, looks good.


Warlord of the Northern Lands 4SS
Creature- Snow Human Barbarian Lord R
Snow Creatures you control have +2/+2 and Hexproof
SS, T- Snow creatures you control have protection from color of choice until end of turn
XSS- X Snow Creatures you control gain First Strike and Haste until the end of turn
"A master of the north, he leads his people in attack and defense."
4/4

Challenge; Lets go with another snow card.

r2d2go
2015-03-30, 03:09 PM
Seems... Strong? Do people even use snow creatures? Why is this colorless but not artifact? Questions to consider. Assuming Snow creatures were actually a thing, this would be very strong, and the anthem including Hexproof, which applies to the Warlord himself, pushes this over the top. Make it "other snow creatures" and you're probably good.

I'll also note that the objective here is not "making things a wall of death", but rather making balanced, interesting cards - Giving that creature (which is already conditional kill 3 for 4 mana, which is likely too much anyway) First Strike would be utterly broken unless attached to an extra 2+ mana.

Snow Banker 1SG
Creature - Snow Treefolk R
S, T - Put a storage counter on ~.
Remove any number of storage counters from ~: Add G to your mana pool for each storage counter removed.
2/2

Challenge: Another pun.

BillyDeeWilliam
2015-03-30, 03:47 PM
Hee hee. Funny. I'm a big fan of storage effects like that, so I like it.

Rhystic Snake 1UG
Creature-Snake; R

Flash
When Rhystic Snake enters the battlefield, counter target spell.
When Rhystic Snake enters the battlefield, any player may pay 3. If a player does, counter it.

2/2

Next: Something for Warrior tribal. Bonus points if it's white-black or white-red. This tribe always interested me, sort of, but it felt pretty weakly implemented in Tarkir.

Warmatt
2015-03-30, 03:53 PM
Eh, a nice card that serves as a potential counter or be countered, with a decent power/toughness.


Warbound 3(R/W)(R/W)
Tribal Enchantment- Warrior R
Warriors you control have Soulbond; As long as they are soulbonded to a warrior, they have +2/+2 and protection from any colors they have.
Whenever you summon a legendary Warrior, place a 3/3 warrior token with the same color type(s) into play.
Whenever you summon a warrior, place a 2/2 warrior token with the same color type(s) into play.


Challenge; Another tribal, any tribal.

Jormengand
2015-03-30, 06:01 PM
Well, it's probably okay. Only a little convoluted.

Flash Step U
Instant - U
Exile target ninja you control and return it to the battlefield under your control.
Draw a card.

Next: Card for a burn deck.

CantigThimble
2015-03-30, 06:20 PM
Seems useful, cloudshifts are good and cantrips are better. Ninjas don't have much etb value so this is just a save a guy effect but that's not bad.

Fires Unquenched 2R
Sorcery R
Choose up to 4 sorceries with converted mana cost 3 or less in your graveyard. An opponent chooses 2 of them. Exile the chosen cards, put the others in your hand.

Make a card that destroys enchantments in some way.

r2d2go
2015-03-30, 06:44 PM
So, it's draw 2 from grave, but with three painful restrictions? This could easily cost RR or even 1R and be fine, considering most burn and such is going to be instant. Making it instants or sorceries would also help.

Star-Eater 2BB
Enchantment Creature - Horror R
Trample
When ~ enters the battlefield, destroy target enchantment creature.
4/4

Yes, if there's nothing else, it eats itself.

Challenge: Something else that can eat itself.

Fortuna
2015-03-30, 07:13 PM
Black doesn't destroy enchantments. This should be green, probably. You could also make it destroy enchantment creatures, which would bring it back into black.

Hungering Spirit 1BG
Creature - Spirit U
Wither
At the beginning of your upkeep, put a -1/-1 counter on target creature you control.
3/4

Make a common colourless non-land non-artifact card.

r2d2go
2015-03-30, 07:32 PM
Good point, changed :smallbiggrin:

Anyway, critique: 3/4 Wither for 4 is obviously strong, but the downside is painful. That said, there are certainly things this combos with (quillspike, for one :smalltongue:). Overall, an excellently made card, something for Johnny, Timmy and Spike.

Ghostfire Rebirth 5
Sorcery - C
Destroy target creature. Its controller Manifests the top card of their deck.

Challenge: Something else with Manifest.

Warmatt
2015-03-30, 07:38 PM
I have no idea what manifest was before I looked it up, but it's a destroy and give sort of deal? Reasonable.


Spectral Wright 2WB
Creature- Spirit U
Haunt
When Spectral Wright enters play or it's haunt target enters the graveyard, Manifest a random card in your graveyard
Sacrifice Spectral Wright; Manifest a random card in target graveyard.
"Many things lie hidden beyond."
2/2


Challenge; Lets go with either haunt or manifest.

r2d2go
2015-03-30, 07:53 PM
So, for 4 mana, get a 2/2, another 2/2, a 2/2 on death, and another 2/2 on death? Seems... A bit too much, especially since those 2/2s can turn into bigger guys by flipping them up. Probably worth 3WB.

As a side note, the wording is "the creature it haunts", not "it's haunt target".

Haunting Nightmare BB
Tribal Sorcery - Nightmare Spirit R
Haunt
Give target creature -1/-1 until end of turn, then put a 1/1 spirit token with flying onto the battlefield.
When the creature ~ haunts dies, you may cast Haunting Nightmare from exile until end of turn.
Death might free you, but then another must suffer...

Kind of nonstandard (normally, you just get a copy of the effect), but I like it. Note that the cast is not free, so if you don't have the BB to spend, it stops recurring.

Challenge: Something else recurring.

Warmatt
2015-03-30, 08:01 PM
Sorry bout that, been a while, so not sure on all the wordings. That said, good non-standard haunt. Gives a token and debuff, and haunting lets it come back soon enough.


Shadows of the Deathly Realm 3UB
Sorcery R
Gravestorm, Morbid- Scry 5
Draw three cards
"Past, Present, Possibility. All the same to the dead."


Challenge; Lets go with something with Gravestorm or Morbid

Fortuna
2015-03-30, 08:18 PM
Morbid is an ability word, not a keyword; it has no actual rules meaning, so you need to write out the text in full.

Five mana for draw 3 at instant speed is usual, which means if this gravestorms even once, you're getting really good value. Consider a sacrifice engine like Viscera Seer, which can easily trigger gravestorm two or three times (along with triggering morbid) and this is ridiculous. Five mana draws six cards and digs through as many as another ten? Not to mention possible shenanigans with spellbombs, fetchlands, and goodness knows what else...

Irresolute Ghost 1W
Creature - Spirit U
Flying
Morbid - When Irresolute Ghost enters the battlefield, if a creature died this turn, transform it.
1/1
---------------------------
Avenging Spirit
Creature - Spirit U (Colour indicator W)
First Strike, Flying
Whenever a creature an opponent controls dies, transform Avenging Spirit
4/1

Make a common with a kicker cost.

Ionbound
2015-03-30, 09:39 PM
Pretty cool use of the Transform mechanic, but it doesn't really seem like a playable card as much as a gimmick. Which is not a bad thing, let me say, but it just seem weak.

Snaketongue Assassin-1G

Creature-Snake Assassin-C

Kicker B: This creature gains Deathtouch

Snake tribe assassins are known to poison their blades with their own venom.

Challenge: Create a repentant Phyrexian.

Fortuna
2015-03-30, 10:47 PM
You need a power and toughness. You also have memory issues; I would have the kicker make it enter with a +1/+1 counter, and give it deathtouch while it has a +1/+1 counter on it. (In that case, its power should probably drop by 1 as well).

Recast Legionnaire WR
Creature - Soldier U
First Strike
Recast Legionnaire gets +1/+0 for each poison counter on you.
2/1

Make a common with bolster.

BillyDeeWilliam
2015-03-31, 12:00 AM
Fun infect hate. It seems totally fine.

Kin-Tree Ritualist 1GG
Creature-Human Druid; C

When Kin-Tree Ritualist enters the battlefield, bolster 1
Whenever you bolster, add W or G to your mana pool.

0/3

Next: Make another dragon planeswalker.

r2d2go
2015-03-31, 02:24 AM
Fun infect hate. It seems totally fine.

Kin-Tree Ritualist 1GG
Creature-Human Druid; C

When Kin-Tree Ritualist enters the battlefield, bolster 1
Whenever you bolster, add W or G to your mana pool.

0/3

Next: Make another dragon planeswalker.

Pretty dang good. It's a lot like a 1/4 for 2 to start out, and quickly gets better. Should probably be uncommon, though would pass as common at GG without the bolster on enter - keeps it simpler and lowers power.

Kilikos Vex 4RUUG
Planeswalker - Kilikos MR
+2 - Draw a card. You may reveal it and deal damage equal to its CMC to target creature.
-4 - Up to X creatures get +X/-X until end of turn, where X is the number of cards in your hand.
-10 - You gain an emblem with "Discard a card - Counter target spell."
5

I don't remember if that was the exact name, but this is an Elder Dragon I made a bit back, turned planeswalker (like Nicol Bolas).

Challenge: Something else that's entirely colored mana.

Fortuna
2015-03-31, 02:40 PM
Strong. None of the abilities are really green - +X/-X is red, not green. The -4 is scary, but given the cost of the card more than acceptable - particularly since that late in the game one often ends up in topdeck mode. My biggest criticism is actually that you made it cost 8, like Nicol Bolas - planeswalkers should strive to be unique and varied, so having the second elder dragon planeswalker cost as much as the first (with a similar colour split, even!) seems like a mistake.

I'm not sure what you mean by your challenge - the obvious interpretation is 'with no colourless mana in its cost', but you say 'something else', which suggests that your card meets the challenge too... in short, I'm just a bit baffled. I'll assume my first interpretation is correct.

Directed Growth WGG
Enchantment U
At the beginning of each player's upkeep, you may search that player's library for a land and put it onto the battlefield under that player's control. If you put a land onto the battlefield in this way, that player can play one land fewer this turn. Otherwise, sacrifice Directed Growth.
(I'm not sure if I've done this one before - if I did, I wasn't happy with the original execution. Trying it at a different mana cost, at least, and I think I've changed the wording.)

Make an uncommon fish.

r2d2go
2015-03-31, 03:49 PM
Ah, hilariously enough, originally I had him cost RRUUUGG, then changed it, but forgot to change the challenge. Sorry about that.

Anyway, it's pretty good. If your opponent hasn't managed to get out their colors, you can lock them out for essentially the rest of the game fairly easily. It's probably alright, though.

Elusive Razorfin UU
Creature - Fish U
Islandwalk, Shroud
2/2

Challenge: Something else with Shroud.

braveheart
2015-03-31, 04:32 PM
That's a bit strong for a blue creature, maybe if it were s 2/1 it would be more apropriate, anyway, it works


Invisible Solitary Monk 2UU
Creature-Monk-U
Prowess, Shroud, Isolation (perminants with isolation are not effected by spells and ability which effect "each" or "all")
2/3


Something that uses isolation

Fortuna
2015-03-31, 05:05 PM
Well, I don't think isolation is a good keyword - it shouldn't exist at high enough density in any set to be worth keywording. This is also almost completely non-interactable, short of a sacrifice effect when it's alone on the board. For that reason, it should not be uncommon. Rare would be more appropriate.

Resilient Sphere 2WW
Enchantment - Aura U
Enchant creature
Enchanted creature can't attack or block and its activated abilities can't be activated. It has shroud and isolation.

Make a common with the word 'fight' on it. (Names with 'fight' in them count.)

Jormengand
2015-03-31, 05:36 PM
Well, that's basically a slightly odd oblivion ring effect, only you keep anything passive. So... okay?

Apart from cheating and using the title, I can't think of a good way to use fight itself. I hope fights is acceptable.

Brawler's Dusters 1
Artifact - Equipment C
Equip 1
When equipped creature fights, put a +1/+1 counter on it.

Next: Some other kind of unusual weapon.

braveheart
2015-03-31, 06:37 PM
I like it, it's nice and simple, and it works well if you work with it, although I doubt it would see use outside limited.



Titan's Bladed Anchor 2
Artifact-Equipment-R
~ can be equipped to creatures you don't control
If equipped creature has 4 or greater power it gains first strike
If equipped creature has 3 or less power it cannot attack
Equip 2
Make another equipment that acts differently based on certain conditions

r2d2go
2015-03-31, 06:39 PM
Edit: Ninja'd, one moment.

It's pretty decent. Reusable, cheap restriction, that can also be a buff. Good in limited, at least.

Thorngage's Doomblade 5
Legendary Artifact - Equipment R
[I]Looks like a Blade of Fire and Ice, but the blade itself is obsidian black./I]
Whenever a creature dies, choose one:
- Put a Soul Platinum artifact token onto the battlefield.
- Deal 2 damage to target creature or player and draw a card.
Equipped creature gets +1/+1 per Soul Platinum on the battlefield.
Equip 3

Challenge: Another equipment with higher cost than equip cost.

Warmatt
2015-03-31, 06:47 PM
Looks interesting, and a variant on Banshee's Blade?

Shamans Witchdoctoring Stick 5
Artifact- Equipment R
Equip 2
Equipped Shamans have +2/+2 and;
(U/B)(U/B), T- Target player Discards three cards
(G/B)(G/B), T- Place a -1/-1 counter on target creature, and a +1/+1 counter on target creature
BBBB, T- Target player sacrifices a creature, then cast target creature from your graveyard
"Beware the juju!"

Challenge; Make a Barbarian or Shaman

Fortuna
2015-03-31, 07:00 PM
The last ability alone would be hideously powerful. Discard is almost always restricted to sorcery speed, and for good reason. This is, really, far too busy an equipment card.

Spiritwalk Ritualist 2WU
Creature - Human Shaman U
WU: Spiritwalk Ritualist can only be blocked by Spirit creatures until end of turn.
WU, T: Target creature can only be blocked by Spirit creatures until end of turn.
3/4

Make a mythic rare with only one ability, which is triggered.

BillyDeeWilliam
2015-03-31, 07:57 PM
An odd form of psuedo-shadow, but I like it. Also, WU seem like weird colors for a shaman, which always seem green to me. A strong beater for control decks as well.

Heart of Etherium 2WUB
Legendary Enchantment Artifact; MR

Whenever a source you control would deal damage to a player, instead that player exiles twice that many cards from the top of his or her library. Until end of turn, you may cast cards exiled this way and you may spend mana as though it were mana of any color to cast them.

"The Heart contains the power to bend the universe to your will. You have but to reach out and take it."
-Tezzeret, to Bolas

Not sure if the 'until end of turn' wording is right or works the way I want it to, but it seemed incredibly broken to let you cast those spells on whatever turn you wanted after they were exiled. Plus that would create too much interaction with the exile zone, which is a no-no.

Next: Alara mix-up! Like Vedalken Heretic (http://magiccards.info/query?q=vedalken+heretic&v=card&s=cname) or Ethercaste Knight (http://magiccards.info/query?q=ethercaste+knight&v=card&s=cname).

r2d2go
2015-03-31, 07:58 PM
Rakkumfrakkumninjas

Skip me :smalltongue:


The last ability alone would be hideously powerful. Discard is almost always restricted to sorcery speed, and for good reason. This is, really, far too busy an equipment card.

Spiritwalk Ritualist 2WU
Creature - Human Shaman U
WU: Spiritwalk Ritualist can only be blocked by Spirit creatures until end of turn.
WU, T: Target creature can only be blocked by Spirit creatures until end of turn.
3/4

Make a mythic rare with only one ability, which is triggered.

Seems fairly strong for an uncommon, though the tap on others certainly balanced it. I'm not sure how white it is, other than the tribal flavor, but I suppose that's fine.

Mindflood 5UUU
Enchantment - MR
Whenever a player draws a card, if they have cards in their deck, they draw a card.

Not a replacement effect so I believe it works as intended.

Challenge: Something else that allows for arbitrarily large effects.

Blue Ghost
2015-03-31, 10:04 PM
I'd much prefer people have to work to get big dumb effects like that. Enter the Infinite was 12 mana, and I wasn't too fond of that either. This wins games way too easily.

Ancestral Benediction 2G
Enchantment (U)
Whenever you draw a card, add {G} to your mana pool and gain 1 life.

(It's part of a two-card infinite combo, so I guess it counts. I do not like infinite combos at all, by the way.)

Make something simple.

r2d2go
2015-04-01, 12:33 AM
Seems pretty good, even if you don't have a combo going. While the mana doesn't help with main phase actions, it's still 1 life and mana for instants. Probably best for blue-green.

Thoughtwisp U
Creature - U
Shroud
~ can't be blocked.
"Yes, but what does it do?"
0/1

Challenge: Something else mostly pointless.

braveheart
2015-04-01, 01:59 AM
As you said, it's mostly pointed, and unless you have done global effect to boost it, it will sit there until a board wipe or game end


Citizen W
Creature-Human-C
Whenever a creature an oponent controls attacks, tap ~
"The general populace is not prepared for combat, whoever decided to try and use them for such shall be demoted"
0/1



Now make something useful but small

r2d2go
2015-04-01, 03:14 AM
See, that's not mostly pointless, it's just pointless. It doesn't actually have a niche use, since it's just pretty much strictly worse than a 1/1 for W. Maybe if it costed 0, but even then, Memnite. This should probably have some sort of increased base stats or something to compensate for uselessness.

Raging Farmer (W/R)
Creature - Human U
Haste
If ~ has -1/-1 counters, it can't attack.
Whenever a creature dies, if ~ has -1/-1 counters on it, remove them. Otherwise, put a -1/-1 counter on it.
One death to provoke the peasants, another to cower them.
2/2

Compare to Goblin Guide, I guess. Same base stats, but instead of showing you your opponent's draws and giving them land, gets pacified often for free. Maybe should have something other than haste?

Challenge: Something else with only dual mana symbols (no colorless or mono color)

Warmatt
2015-04-01, 08:01 AM
A nice, cheap, but highly fluxing card that gets locked down fairly easy, but looks good as a rusher.


Angry Mob (W/R)(W/R)(W/R)
Creature- Human U
When Angry Mob attacks, place a 1/1 Red/White human token into play attacking
WW- Human tokens you control gain Battlecry until the end of the turn
RR, T- Tap any number of human tokens you control. They fight target creature or player.
"Beware the angry mob."
1/2

Challenge; Make a leader for a undead token deck.

Jormengand
2015-04-01, 11:10 AM
Players can't fight or be fought, but I know what you mean. And what you mean could be quite scary, with a Door of Destinies and a Gather the Townsfolk or two. Also, because of weird ways the MtG rules work, you need to specify untapped human tokens otherwise you can still tap them even though they're tapped.

Skeletal Captain 1BB
Creature - Skeleton U
Skeleton, Vampire and Zombie creature tokens you control get +1/+1
2/2

Next: Something else relatively simple.

Warmatt
2015-04-01, 11:18 AM
Ah, a nice and simple card, giving a small boost.


March to War 4(W/R)(W/R)(W/R)
Sorcery- Epic MR
Place a 2/2 Red/White Human Solider Token onto the field for each land you control
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
"Marshal the hosts, and prepare for war."


Challenge; Something based on a movie.

Fortuna
2015-04-01, 03:48 PM
Well, it's Epic. It makes lots of dudes. But the obvious comparison point here is Howl of the Night Pack, which is often comparable (albeit worse in a multicoloured deck) and lacks Epic. In this context, it's hard to be sure if Epic is upside or downside, and it's probably quite contextual; overall, I'm quite impressed with this as a design.

The trouble with this challenge is that I hardly ever see movies that aren't adaptations of something else...

Miracle Man 3WW
Creature - Human Cleric R
W, T: Regenerate target creature,
1WW, T: Return target creature card from your graveyard to the battlefield tapped if it died this turn. It doesn't untap during your next untap step.
1/3

Make a moving castle.

Jormengand
2015-04-01, 04:01 PM
Huh, so it's basically a way of regenerating your creatures only kinda not as good unless they have an ETB/dies effect. And also it can regenerate them in the first place. It's... odd? I'm not sure what it's meant to do.

Castle Drop 3WR
Sorcery - R
Castle Drop deals 6 damage to target creature.
Substitute - if there are no valid targets, put a 4/4 white wall creature token with defender called Castle onto the battlefield under your control.
The castle is, I suppose, allowed to survive impact. But that's not as fun, really.

Next: Something else silly.

r2d2go
2015-04-01, 04:36 PM
As a rare, slightly worse than 6 damage to creature or a 4/4 defender (can't choose the defender if there's a chump out), for 5 mana, is pretty bad. Could cost 4 and still be very reasonable - 3 would push it, but only make a very strong card, not an OP one. Still, I like it :smalltongue:

Hilarity 3UBW
Legendary Creature - Elemental Incarnation MR
At the beginning of each upkeep, put a -1/-1 counter on up to three creatures. They tap and don't untap during their controllers next untap step. Their controller gains 4 life.
6/6

Challenge: More multipurpose big stuff.

BillyDeeWilliam
2015-04-01, 04:47 PM
Huh, so it's basically a way of regenerating your creatures only kinda not as good unless they have an ETB/dies effect. And also it can regenerate them in the first place. It's... odd? I'm not sure what it's meant to do.

Castle Drop 3WR
Sorcery - R
Castle Drop deals 6 damage to target creature.
Substitute - if there are no valid targets, put a 4/4 white wall creature token with defender called Castle onto the battlefield under your control.
The castle is, I suppose, allowed to survive impact. But that's not as fun, really.

Next: Something else silly.

Ha! Heh heh. A little on the high side for cost, but overall it's interesting.

Farce of Will 3RR
Instant-Trap; MR (Unset)

Whenever a player casts a blue counter spell, you pay pay 0 rather than pay Farce of Will's mana cost.
Counter target blue spell.

"What's that, Storm Crow? You'll have to speak up."
-Chandra

I initially wanted this to use the Gotcha! keyword from Unglued, but that felt dated.

Heh. Reasonably funny, but Esper doesn't feel like the right colors for goofiness, somehow. I guess the controller only gains the life once, though? It's not totally clear whether the controller gains life for each counter or just once per trigger. Otherwise, it's some excellent control/removal (for the actual effects, the colors are perfect). Assuming you can muster the power (and if you're running this, you can) it's pretty much a game winner.

Grave Hydra XGGB
Creature-Zombie Hydra; MR

Grave Hydra enters the battlefield with X +1/+1 counters on it.
Remove a +1/+1 counter from Grave Hydra: Add G or B to your mana pool.
B, Remove a +1/+1 counter from Grave Hydra: Put a -1/-1 counter on target creature.

0/0

Next: Make a Battlemage (http://magiccards.info/query?q=battlemage&v=card&s=cname). Bonus points for enemy color activated abilities.

Jormengand
2015-04-01, 05:02 PM
It's a hydra that stores X mana and spits it back out as your choice of B or G. I tend to be wary of that kind of effect, but it's probably okay.

Veldan Battlemage 2P
Creature - Human Wizard U
UT: Draw a card and discard a card.
BT: Target creature gets -1/-1 until end of turn.
I am the last thing you will see.

Next: Something which is useful for or against the same deck type.

r2d2go
2015-04-01, 09:40 PM
Hm. Well, both abilities have already been used, so, I guess?

Man, I was going to make targeted Deflecting Palm, but then I realized it already existed. Let's see...

Flamebend 1(W/R)
Instant U
The next time a player would take noncombat damage this turn, instead deal twice that much damage to another target player.

Hilariously enough, that means you have to target yourself with the first blast at yourself to double your burn. So if this gets countered...

Challenge: Something else for burn.

BillyDeeWilliam
2015-04-02, 02:19 AM
Cool. U might not be the right rarity, but otherwise cool. Only good in mutliplayer or commander, obviously, but definitely a fun way to mess with the dynamic, though I think I'd appreciate it more if I actually played Commander.

Prismapotence {U/R}{U/R}
Instant; R

Until end of turn, each instant and sorcery spell you cast has replicate.


Next: Create a tri-modal spell (like a Charm or Command, but you choose three). We can call them Imperatives, maybe.

r2d2go
2015-04-02, 12:23 PM
I think you might have meant Rebound, since Replicate comes with a (cost) and says "copy it for each time you paid the Replicate cost". If it is rebound, pretty dang strong. I'd say it deserves UR or 1(U/R)(U/R).

Chromatic Command 5
Instant - R
~ is all colors.
Choose three:

Prevent the next 5 damage to target creature or player this turn.
Draw a card.
Target opponent discards a card.
Deal 2 damage to target creature or player.
Target creature gets +3/+3 until end of turn.

If you paid WUBRG for ~, choose five.

Challenge: Something else that needs something to say its colors.

Warmatt
2015-04-02, 12:33 PM
So, a potential sunburst sorcery, with a thematic effect for each land at instant speed for 5? Looks good over all.


That Nighted, Penguin-Fringed Abyss 6UUBB
Legendary Enchantment- MR
~ is Colorless
Shroud
Whenever you draw a card, you may pay U. If you do, Fateseal 5 and Scry 5
Whenever you play a sorcery or instant, you may pay B. If you do, target player exiles the top X cards of their library, where X is the sorcery or instants converted mana cost
Whenever you play a creature, place a 2/2 Colorless horror token onto the field under your control with; Sacrifice- Choose one; Draw a card, or return target card from the graveyard to your hand.
"Beyond time, beyond space, beyond reason."

Challenge; Make a Horror

BillyDeeWilliam
2015-04-02, 12:48 PM
Pretty cool. I especially like the ability to choose all five. As usual, on their own, the effects are a little weak, but flexibility means a lot, but all five abilities are definitely useful. And colorless just makes it a little nuts. Very good, overall.

And I did mean replicate. I wanted to do something with copying, and I found Djinn Illuminatus, which is a cool card that cost way too much to be playable. And I know replicate is only really good with low-CMC spells, but since burn decks these days are all about hyper-low CMC, it could be a good way to dump your extra mana and stretch your last Lightning Bolt into a game-winner.

Mindlash Bolt
Instant; R

Mindlash Bolt is blue and red.
Nonexistent mana costs can't be paid.
Mindlash Bolt deals 4 damage to target creature or player.
Draw a card.
Madness UR

That is pretty much game-winning. But if you're able to cast this card, you and your opponent are either really bad at Magic or your control deck was really firing on all cylinders. Not sure why it matters that it's colorless, but it's probably fine since it just costs so danged much. The penguin-ness is funny, superficially, but I'm not getting a ton of flavor from the card's actual rules text. But then no one really cares about flavor but me.

Mindflayer UUBB
Creature-Horror; MR

Whenever Mindflayer deals combat damage to a player, that player discards a card from his or her hand unless he or she puts the top five cards of his or her library into his or her graveyard.
Megamorph 2UUBB
When Mindflayer is turned face up, target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

See, now doesn't that feel better?
-Ashiok of the Void

3/3

Next: Another Blast from the Past (http://magiccards.info/uh/en/72.html)-y card.

Warmatt
2015-04-02, 01:00 PM
It's from the Mythic Vestige on this site, meant to be beyond things like sanity or reason. That said, that is a very good interpretation of a mind flayer, without a control aspect anyway.


Ragnarök and Roll 2RRRR
Instant- R
Rebound, Buyback RRR, Multi-kicker R, Replicate BB
Morbid- Ragnarök and Roll costs RR if a God was placed into a graveyard from play this turn
Ragnarök and Roll deals 3 damage to target player and each creature they control. If this would reduce a God or a creature with a Divinity counter to 0 toughness or less, exile it
Place a 2/2 Red Elemental Giant into play for each time Ragnarök and Roll was kicked


Challenge; Make a God or a God-killer.

Blue Ghost
2015-04-02, 01:22 PM
Blast from the Past is an overly complicated design that would never fly in a black-bordered set, so I think the premise of the challenge was flawed. This card is even more complicated than that, and reading it for the first time I have no idea what it's supposed to do. That's bad. On reading, the card is a huge mess of effects, some of which I'm pretty sure don't work together in the rules (rebound and buyback). It cares about way too many things. At least with Blast from the Past, all that really mattered is how you cast it.

Godless Apostate 2B
Creature - Human Wizard (U)
Each player's devotion to each color is zero.
2/3

Next: A common artifact.

braveheart
2015-04-02, 01:38 PM
That should be rare because it makes a lot of cards other than the gods (who are still usefull) useless

Rat Traps 2
Artifact-Equipment-C
Equipped creature has protection from rats
Equip 2



Something that has protection from a somewhat uncommon creature type

Jormengand
2015-04-02, 02:00 PM
For that cost, I'd want something like "Protection from humans and from elves" at the very least, even on a common. Rats aren't a commonly used creature type - hence your challenge - so that's a dead draw in most decks and not a greaat draw even against relentless rats.

Rarity Warden 2WW
Creature - Human Soldier R (Un)
Protection from common and uncommon creatures.
"Filthy casuals!"
3/4

Next: More protection from something unusual.

Warmatt
2015-04-02, 02:12 PM
That is a funny take on the challenge, and works against a large number of cards.


Grandiose Vanity 2UB
Enchantment- Aura R
Enchanted creature has -X/-0, where X is equal to it's mana cost, and Protection from Itself and You
1UB- Place a copy of Vanity on Target Creature. The Controller of the Enchanted creature may not activate this ability


Challenge; Make a "Badass" creature card.

Jormengand
2015-04-02, 02:30 PM
You need to say "Put a token that's a copy of Grandoise Vanity onto the battlefield under your control and enchanting target creature," which is a bit wordy. It's a little odd, because it stops you targeting the creature mere moments after you just targeted it, but whatever works I guess.

Uhm... so basically a really cool creature? Sure.

Gabrael Trostan 4WPR
Legendary Creature - Human MR
When Gabrael Trostan enters the battlefield, exile each creature you don't control. Substitute - If no creatures are exiled in this way, deal 10 damage to target player.
Standalone - When Gabrael enters the battlefield, if you control no other creatures, put a 4/4 white angel creature token with flying onto the battlefield under your control.
6/6

It's official. No-one likes Accelerate or Deny. Therefore have new Trostan abilities. And the mythic clan leader to go with them.

Next: Something with Standalone - If you control no (other) creatures, [effect] or Substitute - If there are no valid targets/you can't/no Xs are Yed in this way, [effect]

Badass Normal 3RR
Creature - Human Hero U
How... normal!
7/7

Next: Something else utterly mundane.

r2d2go
2015-04-02, 02:36 PM
Ninja'd but hilariously enough, we both did Badass Normal :smalltongue: I think mine works well enough for "something normal"... But I'll do substitute anyway, because it's a cool mechanic.

@Gabrael: Probably too strong. 7 mana normally might get you a one sided board wipe, but not also 10/10 of stuff. Maybe if the wipe wasn't one sided? Eh, that has weird interaction with Standalone. Something needs a nerf though.
@BN: Alright :smalltongue:

Thoughtrip 1BB
Sorcery - R
Target player discards two cards.
Substitute - If no cards are discarded this way, that player loses 8 life instead.
You should hope you have memories to forget...

@Vanity:
Protection from you means it can't be enchanted by the caster - therefore, this is completely useless. If it didn't have protection from you, it'd be overpowered, as it's comparable to a 1 mana enchantment that neuters cards for 1UB, repeatedly.

Badass Normal WR
Creature - Human R
Unattach an equipment from ~: Regenerate ~.
3/3

Challenge: Some sort of enchantment synergy.

Warmatt
2015-04-02, 02:42 PM
Target a creature your opponent controls, and should have worded as protection from it's controller.

As for your card, a badass that exiles everything or wrecks your opponent and summons a token/side kick? Looks good.


Lone Samurai 4WW(R/B)
Legendary Creature- Human Samurai MR
Bushido 5, First Stike
Standalone- If you control no other creatures, Lone Samurai has Bushido 10 and W- Regenerate Lone Samurai
Fateful Hour- If you have 5 or less life, Lone Samurai has Hexproof and +5/+5
"He is the last of his kind. Even as they pour through the gate, he fights on, his blade a beacon in the darkness, the last light of honor in this fallen world."
5/5


Challenge; Make a Tragic hero type creature


Ah, looks good, but lacks... badassery. The other one looks good though.


Novice Incanter 2U
Creature- Elf Wizard U
Cards in your hand have affinity for enchantments
UU, T- Target permanent is an enchantment in addition to it's other types
1/1

Challenge; Make a Tragic hero

Jormengand
2015-04-02, 03:36 PM
Memory issues are a thing; it needs some kind of counter. Otherwise, fine.

This is a slightly odd way to do it, but:

Last Stand 3W
Enchantment - R
Standalone - Whenever you control no creatures, you may put 3 1/1 white human creature tokens onto the battlefield under your control.
"Here I am, and here I shall die."

Next: Make a non-creature to represent something you'd normally expect a creature for.

BillyDeeWilliam
2015-04-02, 04:48 PM
Cool. I like the combo with Martial Coup, which I'm not positive actually works the way I'm thinking, but still. Good Innistrad flavor, though it could be even cooler with Fateful Hour. Speaking of:

Embolon Lancers 4W
Tribal Instant-Knight; R

Put three 2/2 white Knight creature tokens with first strike onto the battlefield.
Fateful Hour-If you have five or less life, creatures you control get first strike until end of turn. Untap those creatures.

"If we all die today, I say we break some lances first."
-Odric, Lord Commander

Next: Something else with fateful hour.

Fortuna
2015-04-02, 07:47 PM
Really strong. With first strike, the fact that your six power for five mana is divided across three creatures matters a lot less, particularly if you're casting this as a surprise block. I think this really needs to cut back to a sorcery, or only put in two tokens - as it is, it's simply too much.

Dregs of Power 1BB
Sorcery - U
Look at the top three cards of your library. Put two of them into your hand and the rest on the bottom of your library. Then lose two life.
Fateful Hour - if you have five or less life, instead draw three cards.

Make an uncommon colourless artifact with a colour word somewhere in its text.

r2d2go
2015-04-02, 08:20 PM
So, worse Read the Bones, unless you're suicidal black and decide to drop from 5 to 3? Sure :smalltongue:

Temur Clanstone 2
Artifact - U
3, T - Until end of turn, target creature gets the following abilities, if the listed color of mana was paid for this ability.
Green: +2/+2
Blue: Hexproof
Red: First Strike and Haste

Weird formatting but it was getting long.

Challenge: Something else with effect based on color paid. Bonus points for one of the cycle the above would be in.

BillyDeeWilliam
2015-04-02, 11:38 PM
Interesting. Here's my take on it:

Fortress Keystone 3
Artifact; U

Fortress Keystone enters the battlefield with a charge counter on it for each of W, G, and B spent to cast it.
T: Choose up to three, for each charge counter on Fortress Keystone
* Put a +1/+1 counter on target creature.
* Untap target creature.
* Target player loses 1 life and you gain 1 life.

Next: Create a card from a wedge-ified version of a Ravnica guild.

Jormengand
2015-04-03, 05:04 AM
You need "Choose one for each charge counter on fortress keystone, up to a maximum of three". Otherwise, it's... fine, I guess?

I... don't know how to do this challenge. But...

Dimir's Desperation 3UB
Instant - R
Target creature gets +4/+4 until end of turn.
"We can work outside our comfort zone, but it'll cost you."

Azorius' Desperation 1WU
Instant - R
Azorius' Desperation deals 3 damage to target creature or player.
"There is a time, of course, for fire."

Rakdos' Desperation 2BR
Instant - R
You gain 10 life.
"Those who are about to die will accept any offer of salvation."

Gruul's Desperation 3RG
Instant - R
Scry 2, then draw two cards.
"...and with a massive expenditure of effort, the Gruul shamans did something they had never done before: they thought."

Selesnya's Desperation 3WG
Instant - R
Destroy target creature.
"We are not creatures of the shadow, but it serves us well."

Yeah, the prices may be a bit wonky. I'm not sure.

Next: Let's have a planeswalker.

Fortuna
2015-04-03, 06:24 AM
I... really don't think so. This is just ill-conceived; you should be calling Dimir a card that has green in its cost, not giving UB a green effect.

Narset, Heretical Acharya 1WUR
Planeswalker - Narset MR
+1: Put a 1/1 white Monk creature token with prowess onto the battlefield.
-2: Tap target creature. That creature deals damage to itself equal to its power.
-6: Get an emblem with "Whenever you cast a noncreature spell, you may draw a card".
3

We haven't even left Tarkir, but we're already returning! Imagine a return to Tarkir, and make a single card that best summarizes your vision of the differences between this block and that.

mystic1110
2015-04-03, 10:56 AM
Not that's its weak - but its just unimpressive. Monastery Mentor makes more tokens - and is a win con by itself for 1 less. This is slower, but does have built in removal. I think it can be a lot better. Additionally the ultimate - while awesome, is sort of meh, wince it doesn't win the game automatically, and by the time you activate it, in the tempo oriented Jeskai, you should have won already. On the other hand, I feel that it could replace Elspeth in legacy decks that run it, since its effectively the same, and it can pitch to FOW.

For the set: Death to the Dragonlords (DTD)

Servant of no Tyrant 1GR
Creature - Human Warrior U
Usurp (Whenever this creature attacks a player, if that player control's the creature with the most power, put a +1/+1 counter on this creature.)
When ~ attacks you may have target creature with flying defending player controls untap and block it if able.
2/2

Create a card in the set Death to the Dragonlords (DTD)

BillyDeeWilliam
2015-04-03, 12:16 PM
Pretty cool. Usurp is a neat function, a sort of alt-Exalted. The quasi-fighting is pretty cool as well.

Only Man 1WWB
Sorcery; R

Destroy all creatures with base power 4 or greater.

"No dragons, no kings, only man."
-Slayer creed

I hope I got this remotely right.

Next: Something else which depends on the base power or toughness of a creature or creatures.

Zaydos
2015-04-03, 01:15 PM
Only Man 1WWB
Sorcery; R

Destroy all creatures with base power 4 or greater.

"No dragons, no kings, only man."
-Slayer creed

I hope I got this remotely right.

Potentially a one sided field wipe but likely to just get a few big creatures. Could probably be WWB or 2WB.


Next: Something else which depends on the base power or toughness of a creature or creatures.

Evolution Stone 1GU
Artifact R
At the beginning of each player's upkeep put a +1/+1 counter on each creature that player controls with a base toughness of 0.

Challenge: Goblins!

Warmatt
2015-04-03, 01:21 PM
Odd, not sure how often you would be able to use it, unless it was a germ? Still, potentially useful. And, I can feel the epic coming on...


Endless Onslaught 4RRR
Sorcery- MR
Place X 1/1 Red Goblin tokens with Haste into play, where X is equal to the number of goblins you control
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
"They never stopped coming, swarming out of their mountain warrens. Who knew there could be this many goblins in the world?"

Challenge; More Goblins!

Jormengand
2015-04-03, 02:32 PM
It's gonna put out a lot of goblins, especially if you had a lot to start with, buuut a single wrath will lose you the entire game forever. It's very, very hit and miss.

Goblin of Goblins 2RR
Creature - Goblin R
Goblin of Goblins gets +1/+1 for each goblin you control.
Standalone - whenever you control no other creatures, put three +1/+1 goblin creature tokens onto the battlefield under your control.
Woo, goblins!
3/2

Next: Something that's at least three colours.

Warmatt
2015-04-03, 02:38 PM
There is at least one goblin that gets +1/+1 for each gob you control, so Endless Onslaught would work if you had him out. That said, Goblin of Goblins is a pretty solid card, able to buff himself, and summon buffers.


The Guild of Extortionists 4WBU
Sorcery- MR
Extort
All permanents you control have Extort until the end of the turn
Deal X damage divided among target creatures, where X is the amount of life gained with Extort
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
"Better known as the Government."

Challenge; Make an card with Epic

r2d2go
2015-04-03, 03:08 PM
This doesn't actually work.

601.2. To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect.
So what happens when you cast this is you cast the spell, then it resolves, giving your guys extort. But by then your spell has already been cast and resolved, so you can't extort off of it.

Also, you need to specify that it's the extorts this turn, otherwise you have huge memory problems and ridiculous board wiping.

If this did work somehow, it'd be pretty reasonable, if a bit strong, for an Epic. It'd quickly kill your opponent, but it costs enough and is slow enough that it's probably okay. Completely nuts in multiplayer though. Also, this is straight B/W, nothing blue about it.

Epicphany 5UR
Sorcery - MR
You may make this spell Epic.
Draw 7 cards, then discard three. Deal damage equal to the first card's CMC to target player, the second to target creature, and the third to yourself.

Challenge: Something else with options.

Zaydos
2015-04-03, 03:16 PM
The Guild of Extortionists 4WBU
Sorcery- MR
Extort
All permanents you control have Extort until the end of the turn
Deal X damage divided among target creatures, where X is the amount of life gained with Extort
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
"Better known as the Government."

Extort doesn't work on a sorcery. The first effect comes in too late for you to extort off of it on this spell so will never apply to the damage dealt. Since you don't cast the copy it wouldn't trigger Extort making it where you could never Extort again. Also why is this Blue?


Challenge; Make an card with Epic

Rage of the Wilderness 3RRGG
Sorcery - MR
Search your library for a basic land and put it onto the battlefield under your control. Then each basic land you control deals 1 damage to target creature or player.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
No mage can stand against the rebellion of the world itself.

Or maybe

Rebellion of the Wilderness 2BBGG
Sorcery - MR
Search target player's library for basic land and put it onto the battlefield under their control. Then that player loses life equal to the number of lands they control and you gain that much life.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
No mage can stand against the rebellion of the world itself.

Challenge: Make something that uses devotion.

BillyDeeWilliam
2015-04-03, 04:54 PM
Odd. I guess you better hope you've got enough life left if you make it epic. And it's not clear which cards determine the damage. Is it the drawn cards or discarded cards? Needs some work, I think.

Hordeleader's Imperative 2RWB
Instant; R

Choose three:
- Target player loses three life and you gain three life.
- Purify target creature.
- Target player discards two cards from his or her hand.
- Hordeleader's Imperative deals three damage divided as you choose among any number of creatures.
- Put 2 1/1 white and red Soldier creature tokens onto the battlefield.

This is what I meant by a wedge-ified version of a Ravnica guild, namely Boros.
And I omitted the reminder text for purify, but it destroys all permanents attached to the target, removes all counters, and all effects lasting until end of turn end immediately.

Next: Something that animates (lands, artifacts, enchantments)

r2d2go
2015-04-03, 05:33 PM
These effects are kind of all over the place in terms of value. 1-2 mana, 1-2 mana, 3 mana, 2-3 mana, 1-2 mana... Very flexible, and maybe even a bit too strong, but kind of weird.

Awakening 2WRG
Enchantment - Aura R
Enchant Non-Aura Enchantment, Land or Artifact
Enchanted permanent is a 5/5 creature.
If enchanted permanent is a non-aura enchantment, it gains Vigilance.
If enchanted permanent is an artifact, it gains first strike.
If enchanted permanent is a land, it gains trample.

Challenge: A weird.

Fortuna
2015-04-03, 07:20 PM
You can just say "If enchanted permanent is an enchantment" - auras that are creatures fall off and die instantly, so that's never going to be a problem. Your colours are off, I believe; animating artifacts is a blue ability, not a red one. Otherwise, seems okay.

Unstable Weird 1R
Creature - Weird U
At the beginning of your upkeep, put a charge counter on Unstable Weird.
Unstable Weird has +1/-1 for each charge counter on it.
1/4

Make a rare cat.

r2d2go
2015-04-03, 09:07 PM
So, slightly above curve in exchange for dying after a bit? Looks good to me.

Mem, Cat Savant 1UU
Legendary Creature- Cat R
Hexproof
At the beginning of your first main phase, you may look at the top card of your library. You may cast it if it is a cat, or if you target a cat with it.
Unlike other great thinkers, Mem avoided persecution by being adorable.
2/2

Challenge: Something else adorable. Or, if you don't like that, something self-destructive.

Jormengand
2015-04-05, 09:43 AM
I think it needs a slightly clunkier rewording "You may cast it with a cat. Otherwise, you may cast it targeting a cat." Otherwise, it seems okayish.

Explosive Sheep 2
Artifact creature - Construct U
When Explosive Sheep dies, it deals 2 damage to each creature.
How is this supposed to work? Your enemies think, "Hey! Cute sheep!" and run over to cuddle it?
1/1

Next: Another robot.

Warmatt
2015-04-05, 10:43 AM
That's a funny one :smallbiggrin: That said, a nice suicide creature, looks good.


MOM'S Friendly Robot Company 8
Legendary Artifact- MR
Extort
Artifact Creatures you control have Extort
4- Return target artifact creature from the graveyard to play
X, T- Place X 2/2 colorless robot artifact creature tokens onto the field under your control.
"Earths only source of robots... after MOM killed all the others."


Challenge; Something that says Evil Corperation

braveheart
2015-04-05, 01:00 PM
getting X bears fur X mana is too strong, especially in colorless.


Evil Corporation 2BRRR
Artifact - R
T: Put a monopoly counter on target creature
4RR: Gain control of every creature with a monopoly counter on it until end of turn, untap them and they gain haste and lose a monopoly counter

Jormengand
2015-04-05, 01:48 PM
I like the idea, but the colour weights are wonky, and it seems as though it would take too long and be too expensive to do much of any use.

Silent Challenger WG
Sorcery - R
Target creature you control and target creature you don't control get silenced until end of turn. (They lose all abilities except silenced and their auras and equipment lose all abilities except for granting silenced.) Those creatures fight.

Next: More silenced, or a similar mechanic.

braveheart
2015-04-05, 02:19 PM
Oops, forgot to issue a challenge, also a fine card in general, it could probably do with a lower rarity, but otherwise no complaints


Purge for Power RR
Instant - C
target creature loses all abilities and gains +1/+1 per ability lost until end of turn
No bells, no whistles, just strength


Something with this as a mana activated ability

Jormengand
2015-04-05, 02:33 PM
But truly, what is an ability? That's the thing; it's hard to tell where each ability ends and begins. For example, is "When NAME enters the battlefield, you may exile target creature you control. If you do, NAME gets +4/+4 and haste until end of turn. Otherwise, NAME enters the battlefield tapped." one ability or three?

Also, why is it red? It looks UG.

Power Siphon UG
Enchantment - R
UG: Target creature loses all keyword abilities until end of turn. For each keyword ability lost in this way, that creature gets +1/+1 until end of turn.
This was a terrible idea, but it works.

Next: Planeswalker.

Dr.Gunsforhands
2015-04-05, 03:04 PM
The flavor text has it right. It's just sort of a weird card that's interesting to think about for a minute, but still not very good.

Planewalker 1UR
Creature - Goblin Artificer U
Planewalker has flying and haste as long as you control an artifact creature.
Artifact creatures you control have flying and haste.
MmmweeeeeeEEEEEEEEEEE- ff - ff- ffffffffssshhh...
2/2

Planewalker 1WU
Creature - Human Artificer R
Planewalker has flying as long as you control an artifact creature.
Artifact creatures you control have flying.
MmmweeeeeeEEEEEEEEEEE- ff - ff- ffffffffssshhh...
3/2

(Changed it when I realized that this concept was actually super-Izzet-flavored.)


Challenge! Make a card with flash.

Jormengand
2015-04-05, 03:19 PM
Well. It's funny. And possibly good? Probably good. It looks fine.

Noble Sacrifice 1W
Creature - Human Cleric U
Flash, Guardian for creatures (When a creature you control is the target of a spell or ability, you can change the target to Noble Sacrifice)
He gets really happy when he survives.

Next: Another new keyword/ability word.

Blue Ghost
2015-04-05, 05:19 PM
I like the ability, but I don't think it's keyword-worthy. Why would you want to have a high enough concentration of cards with Guardian in a set for it to be keyworded? As a one-off ability, it's quite good. Also, you're missing P/T.

Loyal Wingsteed 1W
Creature - Pegasus (C)
Flying
Support (You may have this creature enter the battlefield supporting another creature you control.)
Supported creature has flying.
1/3

Next: Another creature with support. Or if you don't like support, say why, and come up with your own keyword.

Jormengand
2015-04-05, 05:28 PM
Ehh, support is fine. It's like a weird version of enchant creature, only you're a creature too.

I'm going to see if I can combine these somehow...

Constant Companion W
Creature - Human Soldier C
Support (You may have this creature enter the battlefield supporting another creature you control.), Guardian for Supported Creature (When the supported creature is the target of a spell or ability, if Constant Companion is a valid target, you can change the target to Constant Companion)
1/1

Maybe uncommon for complexity, but it's on the borderline. I dunno.

Next: Another ability from earlier in this thread other than Support or Guardian.

BillyDeeWilliam
2015-04-05, 10:32 PM
Maybe a little much reminder text, but otherwise fine. It would be really fun if Constant Companion had flash, though.

Searing Truth RWW
Instant; U

Exile target creature. Purify all other creatures. (Exile all permanents attached to those creatures, remove all counters from those creatures, and all effects lasting until end of turn end immediately.)

"And you shall know the Truth, and the Truth shall make you free."
-Forenzad, Wojek Inquisitor

Next: A completely new keyword.

r2d2go
2015-04-05, 10:50 PM
Seems pretty strong - Exiling a creature is probably worth 3 mana on its own. Maybe make it cost one more?

Shadowflame XBBR
Sorcery - R
Soulburst (As an additional cost to cast this spell, sacrifice a creature. It pays for its mana equal to its cost.)
Deal X damage to each creature you don't control.

Challenge: Another card from another game.

Dr.Gunsforhands
2015-04-06, 01:53 AM
Soulburst is pretty much a variant of Exploit or Offering, and in this case it works pretty well. Having a keyword that forces you to sacrifice creatures to do anything seems like it might kind of fizzle out, though. I also feel like the mass damage is more BRR than BBR, but that's kind of a gray area. It's still a nice Warlock spell.

Redcloak 2BBRW
Legendary Creature - Goblin Cleric MR
Vigilance
Whenever Redcloak attacks or blocks, it gets +X/+X until end of turn, where X is the number of other Goblin creatures you control.
X, T: Return target Goblin creature card with converted mana cost X or less from your graveyard to the battlefield.
3/3

Challenge! Make a noncreature card with the word Flying on it somewhere.

r2d2go
2015-04-06, 12:30 PM
The vigilance synergy is strong with this one :smalltongue: I like it. It isn't great for goblin aggro, but with stuff like Warren Instigator I'm sure it has it's place.

Toss 1R
Instant - U
Target creature gains flying until end of turn.
If that creature loses flying before the next upkeep, deal 5 damage to it.

Challenge: Something else red with/that gives Flying.

Jormengand
2015-04-06, 01:03 PM
Well, it could work in a combo with something that makes a creature lose flying, but... ehh. I guess?

Clearsky Phoenix 3R
Creature - Phoenix R
Flying
Standalone - Whenever you control no creatures, you may return Clearsky phoenix from the graveyard to the battlefield.
2/2

Next: Something with haste.

BillyDeeWilliam
2015-04-06, 04:15 PM
A little pricey for hardcasting, but the standalone is damn cool. Excellent discard fodder and interesting boardwiper hate, especially in limited. I like it.

Tajic, Bloodfire Paragon URRW
Legendary Creature-Human Monk; R

Haste, hexproof, lifelink
Combined Arms-At the end of the declare blockers step, if Tajic is attacking and you have cast two or more noncreature spells this turn, untap each attacking creature you control. Those creatures get "T: This creature deals 1 damage to target creature or player" until end of turn.

3/4

Combined Arms is my take on what would happen if you combined battalion and prowess in a hypothetical set in which Tarkir overlays Ravnica and the guilds have to pick which wedge to associate themselves with. Here, Boros has joined Jeskai.

Next: Another card that in some way combines two other mechanics or keywords.

Jormengand
2015-04-06, 04:39 PM
Well, it's probably too complex. I mean, it's functional, but too hard to get your head around.

Zelb Assassin BP
Creature - Illumian Assassin U
When Zelb Assassin deals combat damage to a creature, exile it.
1/1

(Card combines effects of Judgement+Deathtouch)

Clearly, the Illumians of RoD would make a good small race for purple.

Sudden Warrior UR
Creature - Human Warrior Mage R
Once blockers have been declared, you may pay 2UR. If you do, you may put Sudden Warrior from your hand onto the battlefield, tapped and attacking.
4/1

Flash+Haste+Warpstrike

Next: Another assassin.

r2d2go
2015-04-06, 05:03 PM
4/1 for UR isn't bad. 4/1 haste/unblockable for a turn is not bad either. So, pretty good overall. Though, what happens when you play this on your opponent's turn? :smalltongue:

Black Viper BBG
Creature - Snake U
Flash, Deathtouch, First Strike
1/1

Challenge: More green removal.

Warmatt
2015-04-06, 05:24 PM
Nice little remover. Cheap and deadly.


Jolly Glutton 4GR
Creature- Giant R
When Jolly Glutton enters the battlefield or attacks, Devour 3 (Sacrifice any number of creatures. For each creature sacrificed in this way, ~ gains 3 +1/+1 counters)
GGG- Target creature you don't control gains a snack counter. As long as it has a snack counter, you may sacrifice it.
"He's happy when he's eating, and he's always eating."
3/3


Challenge; Another green removal

r2d2go
2015-04-06, 07:00 PM
Pretty sure that doesn't work. One, devour is a static ability that specifically triggers on ETB. Two, sacrifice is defined as being by the controller. You could write this as an override of that rule... or you could just say "GGG - Destroy target creature." - which also avoids weird stuff like eating indestructible colossi. You could put in the +1/+1 counters after that. Anyway, if this did work, it'd be insane - 3 mana hard removal for no cards that also makes a huge guy bigger?

Fearless Assault (R/G)
Sorcery - C
Target creature you control with toughness less than or equal to 4 fights target creature with power greater than 4.

Challenge: Another 1 mana sorcery.

BillyDeeWilliam
2015-04-06, 09:51 PM
Works well with deathtouch. Not super efficient, which I think is appropriate, since green isn't supposed to have a ton of removal. Definitely fun in limited.

Impending Apocalypse 7RRR
Sorcery; R

Impending Apocalypse deals 20 damage to each opponent and each creature you don't control.
Suspend 10-R
Whenever a time counter would be removed from Impending Apocalypse, any player may instead have Impending Apocalypse deal 2 damage to him or her.

Next: Something else Time Spiral-y

r2d2go
2015-04-06, 10:36 PM
That + Rift Elementals :smalltongue:

In all seriousness, this would probably be overly powerful in, say, commander, especially with Rift Elementals, Fury Charm, anything else I might have missed... though, actually, you worded it so people can pay life for that anyway. Well, it's still pretty close to one-sided wipe+kills for 10, which might be too much anyway. Not sure how that could be fixed though.

Rift Stormer 2RR
Creature - Elemental R
Trample, Haste
Whenever ~ enters the battlefield, deal 2 damage to target creature or player.
Whenever ~ leaves the battlefield, suspend it with two time counters.
3/1

Challenge: Something else recursive.

Fortuna
2015-04-06, 10:49 PM
That surely does recurse pretty hard. It definitely needs to cost as much as it does; it comes down as a shock + 3/1 trample haste, and can keep coming back (even from a board wipe or similar). I worry that if you get more than one of these down, you can be pumping out a lot of damage. The saving grace is that the suspend and the rest of the card kind of want to be in different decks, which means this will probably never be performing to its full potential.

Fibonacci's Blast XRR
Sorcery R (Un)
Choose target creature or player. If X is one, Fibonacci's Blast deals one damage to that creature or player. If X is greater than one, copy Fibonacci's Blast twice. The first copy's X value is equal to X-1, and the second copy's X value is equal to X-2. You may choose new targets for the copies.

Make something that recurs itself. :smalltongue:

braveheart
2015-04-07, 01:56 AM
That doesn't need to copy itself, it could be worded as target Creature or Player takes (x-1) damage and target Creatre or Player takes (x-2) damage the copy effect is not necessary


Juggling Flames 1RR
Instant-R
Deal 3 damage to target creature or player
Rebound
If this card is cast from exile you may pay 1RR to return it to it's controllers hand
Juggling isn't only for clowns


Something with rebound

BillyDeeWilliam
2015-04-07, 02:24 AM
Oh, man, that is some serious card advantage in red. I hesitate to call it Ancestral Recall in red, but it's close. Good thing it's pretty much too costly for burn decks. The return to hand cost needs to be higher, I think, on the scale of the cost increases to flashback (some flashbacks are cheaper than hardcasting, but not many).

Fractal Lensing URR
Instant; R

Rebound
Instant and sorcery spells you cast this turn have rebound.

Next: Something that punishes players for using or hoses flashback and/or rebound.

Fortuna
2015-04-07, 03:48 AM
That doesn't need to copy itself, it could be worded as target Creature or Player takes (x-1) damage and target Creatre or Player takes (x-2) damage the copy effect is not necessary

Nnnope. That's not what it does. Each copy, in turn, will make more copies of itself, over and over, cascading down through smaller and smaller Xs until you reach the copies with X=1 and X=0. What it could be worded as is "Fibonacci's Bolt does Y damage divided as you choose among any number of target creatures and players, where Y is the Xth Fibonacci number" - that would get the damage right, at least, although it loses the recursion (which was the point of the card) and things that care about targeting would notice some slight differences. Also, it would require the player to know what a Fibonacci number is. But it certainly does not deal X-1 damage to one target and X-2 to another.


Oh, man, that is some serious card advantage in red. I hesitate to call it Ancestral Recall in red, but it's close. Good thing it's pretty much too costly for burn decks. The return to hand cost needs to be higher, I think, on the scale of the cost increases to flashback (some flashbacks are cheaper than hardcasting, but not many).

Fractal Lensing URR
Instant; R

Rebound
Instant and sorcery spells you cast this turn have rebound.

Next: Something that punishes players for using or hoses flashback and/or rebound.

That's a lot of rebound. Drop that with some cantrips, maybe a tutor, and you're in value; next turn you pull out an ultimatum or something. Or just a treasure cruise. This would need serious playtesting to determine whether it's acceptable or not.

Thought Barrier 1UB
Enchantment - U
Whenever a player casts a spell, if that spell was not cast from his or her hand, counter it unless he or she discards a card.

Make a joke. Bonus points for a mathematical joke. Double bonus points for a mathematical joke that's not an un-card.

Tom the Mime
2015-04-07, 06:09 AM
Interesting. Needs a very specific metagame for it to be worth it but that was kind of implied in the challenge.

Statistician 0
Creature - Human U
As an additional cost to play ~, pay the mean converted mana cost among all creatures on the battlefield
~'s power is equal to the median power among all other creatures on the battlefield
~'s toughness is equal to the modal toughness among other creatures on the battlefield
All in all, I'd say he's kind of average
*/*

Make a land with an existing keyword

Jormengand
2015-04-07, 08:38 AM
So, if there's 2 4/4s for 3, a 3/2 for 3 and a 2/2 for 2, he costs 2+3/4, has a power of 4 and 3 at the same time and a toughness of 4 and 2 at the same time?

Legit.

Eternal Glade
Land - Forest R
Indestructible

Undying Field
Land - Plains R
Indestructible

Everlasting Isle
Land - Island R
Indestructible

Unassailable Town
Land - City R
Indestructible.

Immortal Swamp
Land - Swamp R
Indestructible

Unbreakable Mountain
Land - Mountain R
Indestructible

Next: A city (the kind that produces P or otherwise).

BillyDeeWilliam
2015-04-07, 11:58 AM
Cool, although land destruction doesn't seem like a huge threat any more. Good for use with land wipers.

Busy Entrepôt
Land-Island City; R

Busy Entrepôt enters the battlefield tapped.
2UP, T, tap two untapped creatures you control: Draw a card.

Next: An equipment

braveheart
2015-04-07, 12:22 PM
As written that land doesn't produce any mana I'm guessing it was oversight, but it's not like that isn't legal


Dragonsbane Bow 2
Artifact - Equipment - R
Any amount of damage dealt to dragons by equipped creature Is enough to destroy it
Equipped creature has first strike and reach
Equip (3)

It's deathtouch, but only to dragons


Make something else with dragonsbane in it's name

Jormengand
2015-04-07, 12:49 PM
As written that land doesn't produce any mana I'm guessing it was oversight, but it's not like that isn't legal
Yes it does; it produces U because it's an island and P because it's a city. The same way that island doesn't have any card text, because it doesn't need any, because it's an island.

Anyway, first strike and reach is almost worth it. The dragon hate makes it a really strong sideboard card.

Dragonsbane BB
Sorcery - U
Destroy target dragon.
Well, what else was dragonsbane going to be?

Next: A burn spell that isn't red.

r2d2go
2015-04-07, 01:39 PM
Well, it kills dragons. Cool?

Mindflood XUB
Sorcery - R
Target player draws X+1 cards and loses X+1 life.

Challenge: Something else that could potentially target yourself or another player.

BillyDeeWilliam
2015-04-07, 01:54 PM
Interesting mutli-use card. Use it on yourself for card advantage, or use it like a quasi-Blaze. Fun.

Down, Down, Down X{U/G}{U/B}
Sorcery; R

Target player puts the top X cards of his or her library into his or her graveyard.

"Dig deep. True power never lies near the surface."
-Arcanis, Omnisage

I tried to make this as usable as possible for Dredge, Delve, and regular mill decks.

Next: Something using one of the new keywords/mechanics from Dragons of Tarkir.

Fortuna
2015-04-07, 08:54 PM
So this casts for UU, UB, GU or BG. I... don't really see this in BG, although at rare it's probably okay. One obvious comparison point is Mind Grind, which is much better mill in UB but both less colour-flexible and opponent-only. But the thing that really kills this card is Increasing Confusion, which costs less and has a powerful flashback; this is worse than Increasing Confusion in almost every way, except only that it's available to BG without U (and BG has a wide variety of self-mill tools already and is not well-suited to milling out the opponent in general). It's also got to compete with Glimpse the Unthinkable, which has much greater mana efficiency, and Traumatize, and... I don't see anyone playing this card very much, in short. The flavour text also seems off; I would expect a card with that flavour text to then do something with the milled cards or the next card on the library or something.

So, that's Megamorph, Exploit, or Formidable. Hmm.

Cunning Ghoul 3BB
Creature - Zombie Rogue U
Megamorph B
Undying
3/3

Make something with dash.

r2d2go
2015-04-07, 09:35 PM
Interesting interaction. However, morph costs tend to be only slightly less than what it'd cost for a similar effect, so I'd peg this at morph 1B.

Mindshock Elemental (U/R)
Creature - Elemental R
Dash UR
~ attacks each turn if able.
~ can't be blocked if you paid its Dash cost.
Whenever ~ deals damage to a player, they draw a card.
3/1

Yeah, dash is Mardu, but I like it.

Challenge: Something else with a hefty drawback.

Dr.Gunsforhands
2015-04-07, 10:32 PM
I think that Mindshock Elemental could have gotten away with being mono-red, and maybe letting your opponent discard-then-draw rather than just drawing. It feels kind of like Rocket-powered Turbo Slug (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74324), actually. "Deal about 6 damage to target opponent. That player wins the game at the end of your next turn." :smalltongue:

Continental Riftkeeper 2UU
Creature - Leviathan MR
Defender
At the beginning of your upkeep, target opponent gains control of Continental Riftkeeper.
8/12

Challenge! Make an unwieldy octopus or a hungry beast.

Warmatt
2015-04-07, 10:40 PM
So, at each upkeep, it's a 8/8 defender that changes hands? Pretty good.


Savage Bloodcaller 2RG
Creature- Beastman Shaman R
Bloodthrist 2, Devour 3
(R/P)(R/P)(R/P); Deal X damage to target creature or player, where X is the amount of life spent to activate this ability
(G/P)(G/P), Sacrifice a Creature; Gain X life, where X is the sacrificed creatures toughness
"There is power in the blood, though many are too ignorant to see it. Now, come closer...."
2/4

Challenge; Something with Bloodthirst

Fortuna
2015-04-07, 10:47 PM
@Dr. Gunsforhands:Waaay strong. A deck that plays this didn't want to attack anyway; an 8/12 defender will block the vast majority of unevasive creatures in the game, even ranging up into CMC 6 or 7. The existence of this card in Standard gives a large boost to control, I reckon. I'm not sure if it's too strong, but I'd be really surprised if this doesn't show up in some kind of constructed deck.


EDIT: Ninja'd. Criticism stands, may or may not edit with a new card.

@Warmatt: Okay, this card has a lot going on. Let's break it down.

First, it's a 2/4 for 4 with bloodthirst 2. That means that often, it's going to be a 4/6 for 4 - already strong. It also has devour 3, meaning if you have tokens to throw at it it can be even larger; this coming down turn 4 as a 10/12 is not by any means impossible. At this point, I'm worried. Then you have the other two abilities.

The green ability means that if you have anything else to feed to it, you can gain life - which you can use to power the red ability. The red ability is bonkers. "Pay 6 life: ~ deals 6 damage to target creature or player" would be good on its own. This has a little added flexibility, just in case. Hypothetical limited scenario:
Turn 1 1/1
Turn 2 swing across an empty board, 2/1
Turn 3 swing, trading the 2/1 with a blocker
Turn 4 play this guy, pay 18 life, win outright.

The red ability needs to only target creatures. That means this is only an incredibly efficient beater, with a niche ability and able to spend life to remove creatures, and I could see that being printed as quite a pushed rare - an outright bomb, but not format-destroying.

(No new card yet; may or may not edit one in if no one else posts.)
Bonegnaw Glutton 1GG
Creature - Beast U
Whenever a creature dies, if Bonegnaw Glutton is untapped, tap Bonegnaw Glutton and exile that card.
4/4

Make a card with flavour text.

r2d2go
2015-04-07, 11:43 PM
@ Glutton: Nice 4/4 for 3 with a sideboard effect. Some sort of stompy-ish deck might run it sideboard, and it'd be awesome in limited.

Gwoke the Slasher 1RWB
Legendary Creature - Rogue R
First Strike, Haste
Whenever ~ attacks and is not blocked, deal 2 damage to each creature your opponent controls.
Born from the darkness. Endlessly paying back - in blood.
3/1

Challenge: Another Legendary Creature.

BillyDeeWilliam
2015-04-08, 02:46 AM
Interesting. I like the synergy between first strike and the one-sided pyroclasm. Doesn't feel very black or even white, though.

Niv-Mizzet, the Sagelord 2UURW
Legendary Creature-Dragon Wizard; MR

Flying, lifelink
Prowess
Whenever you gain life, you may draw a card.
{U/W}R: Niv-Mizzet, the Sagelord deals 1 damage to target creature or player.

"Though his mind has changed, he is stronger than ever before."
-Narset, Enlightened Parun

4/6

Next: Redesign another card or cards from Ravnica as a wedge card.

Fortuna
2015-04-08, 04:04 AM
From a flavour perspective, Niv-Mizzet splashing white makes me somewhat confused and a bit disappointed. From a mechanical perspective... this seems to be straight-up better than Niv-Mizzet, Dracogenius in almost every respect. One power shifted to toughness, gains lifelink and prowess, and draws cards even more often - with a more flexible cost on the ping ability to boot. The only drawback is that it's now in three colours, but I don't think pushing this hard is appropriate, particularly since overall colour weight hasn't diminished.

Triblood Weird {W/U}{U/R}{W/R}
Creature - Weird U
U: Triblood Weird gets -1/+1 until end of turn.
R: Triblood Weird gets +1/-1 until end of turn.
{U/R}W: Triblood Weird gets +1/+1 until end of turn.
3/3

Make a card with an original mechanic which uses -1/-1 counters.

Jormengand
2015-04-08, 05:45 AM
Well, it's a 3/3 with bad firebreathing, bad growth and bad defense-ramp-firebreathing-equivalent. Thing. Bad thing.

It's a 3/3 with some bad thing. Uhm, anyway, it's not amazing. I mean, usable, but kinda disappointing.

Black Lightning 2BR
Instant - U
Arc-Infect (All damage dealt by this spell is dealt in the form of -1/-1 counters or poison counters)
Black Lightning deals 3 damage to target creature or player.

White Lightning WR
Instant - U
Arc-Lifelink
White Lightning deals 3 damage to target creature or player.

Purple Lightning PR
Instant - U
Arc-Judgement (When a creature that took damage from this spell this turn dies, exile it)
Purple Lightning deals 3 damage to target creature or player.

Green Lightning RG
Instant - U
Arc-Trample
Green lightning deals 3 damage to target creature or player.

Not the faintest of clues how blue lightning would work. Sorry, izzet...

Next: Something else with Arc, or another keyword/ability with a similar effect if you don't like it.

Fortuna
2015-04-08, 06:08 AM
I'm pretty sure you could just put the keyword on the spell for most of those abilities. Arc-Trample is the only exception; look at Puncture Blast and Soulfire Grand Master for examples with Wither and Lifelink respectively.

With that in mind, I'm not at all sure how to answer your challenge, so I'm just going to leave it open for the next person.

BillyDeeWilliam
2015-04-08, 12:43 PM
Well, it's a 3/3 with bad firebreathing, bad growth and bad defense-ramp-firebreathing-equivalent. Thing. Bad thing.

It's a 3/3 with some bad thing. Uhm, anyway, it's not amazing. I mean, usable, but kinda disappointing.

Black Lightning 2BR
Instant - U
Arc-Infect (All damage dealt by this spell is dealt in the form of -1/-1 counters or poison counters)
Black Lightning deals 3 damage to target creature or player.

White Lightning WR
Instant - U
Arc-Lifelink
White Lightning deals 3 damage to target creature or player.

Purple Lightning PR
Instant - U
Arc-Judgement (When a creature that took damage from this spell this turn dies, exile it)
Purple Lightning deals 3 damage to target creature or player.

Green Lightning RG
Instant - U
Arc-Trample
Green lightning deals 3 damage to target creature or player.

Not the faintest of clues how blue lightning would work. Sorry, izzet...

Next: Something else with Arc, or another keyword/ability with a similar effect if you don't like it.

Interesting. I think it might be too pricey to use on a creature, but obviously good for players. It might be cool if you reduced the price, made it able to target only creatures, and added a kicker that would make it able to target players.

Venom Blast RUG
Instant; R

Arc-Deathtouch
Venom Blast deals 2 damage divided as you choose among one or two target creatures and/or players.
Draw a card.

"The Frontier is as kind to us as it is cruel to outsiders."
-Yasova Dragonclaw

Next: Another cantrip.

Warmatt
2015-04-08, 12:48 PM
A damage and draw? Not sure what a cantrip is, but looks good over all.


Bloody Growth (R/P)(G/P)(G/P)
Instant- R
Arc- Proliferate
Place X +1/+1 counters divided among any number of creatures, where X is the amount of life spent
"Blood fuels all life, and all true power."


Challenge; Something either Demonic or Draconic.

Zaydos
2015-04-08, 02:08 PM
A damage and draw? Not sure what a cantrip is, but looks good over all.

A cantrip is a card which makes you draw a card as a secondary effect.


Bloody Growth (R/P)(G/P)(G/P)
Instant- R
Arc- Proliferate
Place X +1/+1 counters divided among any number of creatures, where X is the amount of life spent
"Blood fuels all life, and all true power."

As RandomPerson pointed out Arc really is mostly useless, and instants and sorceries can already have proliferate, in fact many do. This should be

Proliferate.
Place X +1/+1 counters divided among any number of creatures, where X is the amount of life spent to cast this spell.

At which point its probably a little undercosted (4 mana for 5 +1/+1 counters is a good card as a sorcery, 1 mana and 4 life for 4 is much better). Doesn't really need red fluff wise or benefit from it at all except that it is easier to cast for Red/Green and mono-Red decks.


Challenge; Something either Demonic or Draconic.

Dragonborn Champion 2RR
A half-dragon armed and armored.
Creature - Human Dragon Warrior R
First Strike
Dragon creatures you control gain +1/+1 for each human you control.
Human creatures you control gain +1/+1 as long as you control a dragon with power greater than theirs.
1/0

Challenge: Something Angelic or Mutant.

Warmatt
2015-04-08, 02:16 PM
Ah, a nice champion card. Inspiration from Skyrim?


Bloodsinger Exarch 5(W/R)(W/R)
Creature- Angel R
Bloodthirst 3, First Strike, Flying
Creatures in your hand have Bloodthirst 3
(W/P)(W/P)(W/P)- X number of creatures you control gain Lifelink until the end of the turn. X is equal to the amount of life spent to activate this ability
(R/P)(R/P)(R/P)- X number of creatures you control gain Doublestrike until the end of the turn. X is equal to the amount of life spent to activate this ability
"She sings a hymn of blood and battle."
4/4

Challenge; Something based off Game of Thrones or Walking Dead (So, Political or Zombie)

Eldan
2015-04-08, 02:24 PM
Hm. It's probably about right, costwise. Seems to me the second effect is pretty much always in effect, though, as long as you have a dragon.

Why not both?

Naphil 2WR

Legendary Creature - Angel Giant Mutant(R)

As an additional cost to play Naphil, exile an angel and a human you control.

All humans you control have +3/+3 and are giants in addition to their other types.

Indestructible

5/5

Jormengand
2015-04-08, 03:25 PM
I... guess? It seems just about right for its cost, but... ehh. Don't get the reference, so not sure what giants have to do with anything.

Forgetful Challenger RG
Creature - Human Druid R
T: Flip a coin. If you win the flip, Forgetful Challenger fights target creature you don't control. If you lost the flip, Forgetful Challenger fights target other creature you control.
Guys, guys, remind me who I was fighting?
3/2

Next: A planeswalker.

Ionbound
2015-04-08, 03:52 PM
Heh. Definitely quite a silly card that would fit right into an Un-Set.

Narset, Unbalanced-2UBR

Planeswalker-Narset-MR

+1: Look at target player's hand, then deal two damage to them.
-2: Both players draw a card, then target player discards a card
-7: Target player discards their hand, then takes X damage and sacrifices X permanents, where X is equal to the number of cards discarded.
4

Challenge: Create an Elder Dragon.

Eldan
2015-04-08, 03:58 PM
I... guess? It seems just about right for its cost, but... ehh. Don't get the reference, so not sure what giants have to do with anything.

Naphil, singular of Nephilim. Biblical giants that are the descendants of humans and fallen angels.

Warmatt
2015-04-08, 03:59 PM
Nice and unbalanced, while retaining something that will make people assume it's fair.


Garthomog the Devastator Wyrm 6RRGGBB
Legendary Creature- Elder Dragon MR
Devour 5, Rampage 5, Flying, Trample, Protection from Blue and White
When ~ attacks, target player sacrifices X permanents, where X is the number of +1/+1 counters on ~
RRGG- Destroy target Permanent
BBGG, Sacrifice a Creature- ~ Gains X +1/+1 counters, where X is equal to the sacrificed creatures converted mana cost
"A flying calamity, and a wyrm to maul all others."
8/8


Challenge; Something based off erfworld or Order of the stick.

r2d2go
2015-04-08, 05:20 PM
...why do you have the need to staple tons of abilities to things, and crank up the CMC? This could be a cool, printable, playable, mostly balanced card, and I like the Anhillator-Devour thing. But instead you make a card that functionally reads "If this creature attacks, win the game.", plus a bunch of other junk. That's kind of silly.

Roy Greenhilt 3WU
Legendary Creature - Human Fighter R
First Strike, Vigilance
T, WU - Target creature is removed from combat.
T, WU - Target creature must attack or block this turn if able.
4/4

Challenge: Another human.

Jormengand
2015-04-08, 05:28 PM
AND THAT'S HOW I USE BLUE MANA IN COMBAT, DUMBASS!

Ehh, seems fair.

See, I would have gone...

Lord Hamster 2UU
Legendary creature - Human Warlord R (Un)
Replace each r in a creature type or card name with a w of the same capitalisation.
Gotcha - Whenever an opponent swears, you may say "Gotcha." If you do, draw a card.
"Boop."
3/4

Next: Another leader of some kind.

BillyDeeWilliam
2015-04-08, 05:36 PM
I honestly don't know how to respond to that. That is incredibly damned silly.


...why do you have the need to staple tons of abilities to things, and crank up the CMC? This could be a cool, printable, playable, mostly balanced card, and I like the Anhillator-Devour thing. But instead you make a card that functionally reads "If this creature attacks, win the game.", plus a bunch of other junk. That's kind of silly.

Roy Greenhilt 3WU
Legendary Creature - Human Fighter R
First Strike, Vigilance
T, WU - Target creature is removed from combat.
T, WU - Target creature must attack or block this turn if able.
4/4

Challenge: Another human.

Gotta say, not feeling WU as Roy's colors. I always thought him more RW. Having two tap abilities isn't super efficient, but they synergy nicely with vigilance and provide the opportunity for some fun combat tricks.

And this card actually works for both challenges:

Augustin, Magister of Etherium 1WUB
Legendary Artifact Creature-Human Wizard; R

Whenever you cast a blue spell, the next spell your opponent casts this turn costs 1 more to cast.
Whenever you cast a white spell, exile target nonland permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a black spell, target player puts the top three cards of his or her library into his or her graveyard.

2/4

Next: A non-human wizard.

Warmatt
2015-04-08, 05:37 PM
Nice control wizard for a Blue/White deck. Good controller, with nice activated abilities.



Nagash 4BBB
Legendary Creature- Skeleton Wizard MR
You may play Nagash from the Graveyard for CMC+BB or from the Exile Zone for CMC+BBBB
Zombies, Skeletons and Vampires you control gain +2/+2, Undying and Remove a +1/+1 counter- Regenerate
Whenever a non-token creature dies, place X 2/2 Black Zombie creature tokens into the battlefield, where X was the creatures toughness
"He is Nagash, he who has mastered Necromancy and Death."
5/8

Challenge; Make a Legendary Creature

Jormengand
2015-04-08, 05:53 PM
Nagash should probably be a planeswalker. Because his CMC's not going to change, you can just say 7BB and 7BBBB. The wording also needs to be standardised: go and look at a card with a similar effect to what you're trying to do to get the wording off it.

Solitaire 3WPR
Creature - Elf Bard R
Standalone - If you control no other creatures, Solitaire gets +2/+2 and Haste.
Second Wind - If you've cast another spell this turn, when you cast Solitaire, Solitaire deals damage equal to its power to each creature you don't control.
Are you ready to dance the dance of death?
5/5

Lord of Nothing 0
Legendary Creature R
Yes, but what does he do?
0/0

Next: Something else three-coloured.

BillyDeeWilliam
2015-04-08, 06:06 PM
I like the keyword synergy, but elves, much less elf bards, don't feel this fat (even if this is based on, as I suspect, Harlequins from Warhammer 40k). In the right deck, this could be a bomb in limited. It could also be great as a finisher in the right control deck, except the colors feel a little off for such decks (since they usually include blue). Would be fun to play with, I think. And if this is based on Harlequins, you nailed their flavor.

Aurelia, the Hordeleader RRWWBB
Legendary Creature-Angel Warrior; MR

First strike, flying, haste
Whenever Aurelia, the Hordeleader attacks, put a 1/1 red and black Warrior creature token onto the battlefield tapped and attacking for each attacking creature you control.
Sacrifice a creature: Target creature can't block this turn.

5/3

Next: A three-color planeswalker

r2d2go
2015-04-09, 11:36 AM
Dang. That's really strong. The turn this comes out, you probably just win, though the fact that it won't really help you recover from a board wipe hurts. Still, it doesn't take much to make this hasty lethal. At one colored mana from an Ultimatum, though, that's probably fine.

Ilikos, Mindbroken RRUUUGG
Planeswalker - Ilikos
+3 - Target creature gets +X/-X and Trample until end of turn, where X is the number of cards in your hand.
-3 - For each creature you control, flip a coin. If heads, put a +1/+1 counter on it for each Mutated creature you control, and it becomes Mutated.
-13 - Draw 13 cards. Until end of turn, you may cast spells without paying their mana cost.
6

Challenge: Another card with heavy color weight.

Warmatt
2015-04-09, 11:48 AM
Ah, a decent planeswalker, with a good final loyalty ability.


The Hulk GGGG(W/R)(W/R)(W/R)(W/R)
Legendary Creature- HULK MR
Reach, Trample, Indestructible
When The Hulk would have a -1/-1 counter, he gains a +1/+1 counter instead.
Whenever The Hulk Takes damage, The Hulk gains X +1/+1 counters, where X is the damage taken
If The Hulk would be placed into the Graveyard or Exiled, The Hulk gains Rampage 5 and Provoke until the end of the turn
"HULK SMASH!!"
8/8


Challenge; Make a marvel character

braveheart
2015-04-09, 12:56 PM
Op just like the real hulk, but at the cost you listed he needs to be ridiculous, although I fong see the white, and he should be able to be exiled


Deadpool BBRR
Creature-human mutant-R
Trample, Haste
At the behining of each end step remove a -1/-1 counter from Deadpool
(0):regenerate
4/3


Make something else that is really tough to remove

Warmatt
2015-04-09, 01:01 PM
Op just like the real hulk, but at the cost you listed he needs to be ridiculous, although I fong see the white, and he should be able to be exiled

Ah, but lorewise, he always comes back, stronger then ever. As for the white? Why, he's always Green, but is he the protector, or the destroyer?

Blue Ghost
2015-04-09, 01:14 PM
Ah, but lorewise, he always comes back, stronger then ever. As for the white? Why, he's always Green, but is he the protector, or the destroyer?

Flavor does not excuse bad design. A creature that can't be beaten is not fun to play against. And if you want him to be white, that has to be reflected mechanically.

4/3 with haste and basically indestructible is really powerful for 4. The second ability isn't likely to be relevant a lot of the time. And I'm not seeing the point of regenerate for 0 instead of simply indestructible.

I'm seeing a trend of challenges that encourage bad design. Creatures being really hard to remove is generally not a good thing.

Darksteel Harasser 4
Artifact Creature - Construct
Indestructible, shroud
1/1

Next: Redesign a card from earlier in the thread.

r2d2go
2015-04-09, 07:22 PM
Not quite as good with Shroud rather than Hexproof, but it's still a nearly invincible guy. It'd probably get run somewhere :smalltongue:

Bear Warrior 2RWG
Creature - Human Werebear R
Vigilance
When ~ takes damage, transform it.
2/4

Warrior Bear
Creature - Werebear R
Vigilance, Trample, Provoke, Rampage 1
At the end of each turn, if ~ did not take damage that turn, transform it.
4/5

Challenge: Another werebear.

braveheart
2015-04-09, 07:33 PM
Interesting, he gives plenty of reason to never block him, and seems apropriate for the cost.

Wildshape Druid 2G
Creature-Human, Druid, Werebear-R
T:G
GGG:Transform ~
2/2


Bearform Druid
Creature - druid, Werebear - R
Trample
At the beginning of upkeep pay GG or transform ~
5/5



Make a blue creature that does something tricky

Jormengand
2015-04-09, 07:34 PM
Huh. It's a neat mechanic. I like this mechanic.

Werebear Druid 1GG
Creature - Human Werebear Druid U
When Werebear Druid takes damage, transform it.
1/3
///////////////
Druid Werebear
Creature - Druid Werebear U
Trample
At the end of each turn, if Druid Werebear didn't take damage, transform it.
5/4

Werewolf Druid 1GG
Creature - Human Werewolf Druid U
At the end of each turn, if no spells were cast that turn, transform Werewolf Druid.
2/2
///////////////
Druid Werewolf
Creature - Druid Werewolf U
Trample
At the end of each turn, if two or more spells were cast that turn, transform Druid Werewolf.
6/3

Elemental Druid 1RR
Creature - Human Druid R
T: Elemental Druid deals 1 damage to each creature you don't control.
No, there's no Druid Elemental. Don't be silly.
1/2

I'd have preferred it if it kept the werebear mechanic, and a 5/5 trample with upkeep GG is not worth 2GGGG, over two turns or otherwise.

Kasstar Illusionist 2UU
Creature - Illumian mage R
When Kasstar Illusionist enters the battlefield, put a 2/2 blue dragon illusion creature token onto the battlefield under your control.
Shift (When this creature becomes targeted, you may return it to your hand and put a creature with the same or lower converted mana cost onto the battlefield under your control, which then becomes the new target. That card cannot Shift this turn.)
1/2

Next: Redesign someone else's card from earlier in the thread.

Blue Ghost
2015-04-09, 07:58 PM
Shift is definitely interesting, and has potential. Worth exploring, I think.

The Hulk 3GGG
Legendary Creature - Avatar (M)
Trample
If damage would be dealt to The Hulk, prevent it. Put a +1/+1 counter on The Hulk for each point of damage prevented this way.
6/6

Next: Same challenge.

BillyDeeWilliam
2015-04-09, 08:21 PM
HULK SMASH! Sweet. Maybe he should be red? It's not a big deal. Still cool.

Gotrek Gurnisson, Incarnate of Grimnir RRWW
Planeswalker-Gotrek; MR

+1: Target creature you control gets double strike, haste, and vigilance until end of turn.
-3: There is an additional combat phase after the first this turn. Untap all creatures you control at the end of the first combat phase.
-8: You get an emblem with: "Whenever a creature you control attacks, put a 2/2 red and white Dwarf Soldier creature token with double strike onto the battlefield tapped and attacking."

Loyalty: 4

Next: Same challenge, or, alternatively, make another planeswalker in a race that doesn't yet have a planeswalker. (Dwarf, Goblin, Vedalken, Elephant, Hound, Dauthi, Kithkin, Viashino, Gnome, Metathran, Orc, etc.)

r2d2go
2015-04-09, 08:23 PM
@Hulk: Much better! :smalltongue: Still, that seems more rare than mythic rare. I mean, Vigor is only a rare, and is almost the same, except other creatures get the effect instead of just the one. This could probably have Shroud and be mythic (plus push the nigh-invincible theme), but as-is, probably rare.

@'walker: Woah, that's probably too strong. The -3 alone is worth 4 mana (e.g. Relentless Assault), the +1 is probably worth 2-3 mana, and the ult is, well, an ult. Probably could do with +1 cost.

Edit: Ninja'd, but another "same challenge" means I'm good! :smalltongue:

Frostwing Dragon 3UU
Creature - Dragon R
Flying
Whenever ~ deals damage to a player, tap up to two target creatures. They don't untap during their next untap step.
4/4


Flameblast Dragon 3RR
Creature - Dragon R
Flying
Whenever ~ deals damage to a player, deal 3 damage divided among up to 3 target creatures or players.
4/4

Pollenstorm Dragon 3GG
Creature - Dragon R
Flying
Whenever ~ deals damage to a player, add GG to your mana pool. This mana does not empty until end of turn.
4/4

Deathsower Dragon 3BB
Creature - Dragon R
Flying
Whenever ~ deals damage to a player, target player sacrifices a creature unless they pay 5 life.
4/4

Lightbringer Dragon 3WW
Creature - Dragon R
Flying
Whenever ~ deals damage to a player, you may put a +1/+1 counter on each other creature you control.
4/4

Challenge: An angel or demon.

BillyDeeWilliam
2015-04-09, 10:07 PM
That's pretty excellent. A way to keep your opponents from doing anything while you beat them to death with one or more of these guys. Maybe a little too efficient, but probably fine.

Rakdos the Destroyer 1RRWBB
Legendary Creature-Demon; MR

Flying, trample
Cast Rakdos only during you declare attackers step. If you do, Rakdos enters the battlefield tapped and attacking.
Whenever Rakdos attacks or blocks, you sacrifice the creature with the least power among powers you control, and target opponent sacrifices the creature with the greatest power among powers they control.

"Only by sacrificing the weakest among us can we shed the most of our enemies' blood."

6/4

Next: An angel.

Eldan
2015-04-10, 05:50 AM
That's pretty neat, though I don't see how White mana comes into it.

Chooser of the Slain 2WWRR

Creature - Angel

Flying, First strike

Whenever an attacking or blocking non-spirit creature dies, its controller puts a 1/1 red and white barbarian spirit creature token with first strike and flying into play.

4/4

A big blue creature.

r2d2go
2015-04-10, 01:32 PM
Huh. It's great with anthem+token stuff, which makes sense. Probably not too strong though.

Frost Shimmerling 4UU
Creature - Fairy MR
Flying
When ~ enters the battlefield, tap each other creature. They don't untap during their controller's next untap step.
If ~ would be targeted or damaged, sacrifice it.
Return an island to yor hand: Return ~ to your hand.
5/5

Challenge: Another Fairy.

Warmatt
2015-04-10, 01:41 PM
Ah, a 5/5 you have to sacrifice if it gets targeted :smallconfused: Other then that, decent controller.


Seelie Court Trickster 2RG
Creature- Fairy R
When ~ enters the field, target creature fights another creature controlled by the same player
When ~ attacks, you may pay RG. If you do, target creature fights another creature controlled by the same player
"Harmless you say? Only in they do not harm you themselves...."
0/2


Challenge; Another card that causes chaos

r2d2go
2015-04-10, 08:06 PM
Ah, a 5/5 you have to sacrifice if it gets targeted :smallconfused: Other then that, decent controller.


Seelie Court Trickster 2RG
Creature- Fairy R
When ~ enters the field, target creature fights another creature controlled by the same player
When ~ attacks, you may pay RG. If you do, target creature fights another creature controlled by the same player
"Harmless you say? Only in they do not harm you themselves...."
0/2


Challenge; Another card that causes chaos

So, basically kill 1-2 creatures for 2RG, then another 1-2 creatures for another RG, and if you cleared, potentially more? That's too much. This might be balanced without the extra effect on attack, or with an extra 1-2 mana on both costs.

Also, things that are sacrificed when targeted are a fairly common archetype. Look up Phantasmal on Gatherer. I just added extra weakness, because I wanted a big creature that was also fragile.

Static Blast 1UR
Sorcery - U
Flip a coin. If heads, deal 5 damage to target creature or player. If tails, deal 3 damage to each creature.

Challenge: Something else dual colored.

Warmatt
2015-04-10, 08:15 PM
A good card that has a potential of backfire? Looks chaotic ^^


Sound the Charge WWRR
Instant- R
Creatures you control gain Haste and First Strike until the end of combat
Horde- If you control at least 10 creature tokens, they gain +2/+2 and Provoke as well
"Charge!!!"


Challenge; Something War Themed

BillyDeeWilliam
2015-04-11, 04:04 AM
Not bad, except that provoke is ancient and super weird. I wanted to include it on Rakdos, above, but it was just too old and odd. Probably a little too powerful, overall, because tokens is already a really strong deck archetype in multiple formats. It's just too easy, in a dedicated deck, to end up with more than enough tokens.

Shadow Spectre Technique URW
Instant; R

Cast Shadow Spectre Technique only at the end of the declare blockers step on your turn.
Attacking creatures you control that aren't blocked get "Whenever this creature deals combat damage to a player, you may tap target nonland permanent. It doesn't untap during its controller's next untap step." until end of turn. Blocked creatures you control get +2/+0 and first strike until end of turn.

"The Way shows us the truth. It shows our enemies their folly."
-Shu Yun, the Silent Tempest

Next: Something that produces Equipment tokens, like Walker-Mysti (http://magiccards.info/query?q=nahiri&v=card&s=cname) here, but less nuts. Or more nuts. Or even equally nuts.

Warmatt
2015-04-11, 10:29 AM
Looks like a good combat instant overall, that gives something for everything.


Deep Runesmith 3RW
Creature- Dwarf Shaman R
Metalcraft- As long as you control 3 or more artifacts, Artifacts in your hand have affinity for Dwarves
Spiritcraft- As long as you control three or more spirits, Artifacts cost 3 less to equip
X, T- Put a colorless Equipment artifact token named Deepforged Wargear onto the battlefield with X charge counters. It has "Equipped creature gets +1/+1 for each charge counter and has Absorb X, where X is the number of charge counters on ~" and equip {3}.
"As a shaman, he works alongside the spirits of earth and stone. As a smith, he creates wonders alongside them."
3/3


Challenge; Something with Spirit or Metalcraft.

r2d2go
2015-04-11, 12:36 PM
...uh, okay? I don't see anyone making a dwarf-metalcraft deck, but this would be ridiculous in a spirit deck (or just a deck running Lingering Souls, jeez). At that point it's like giving a creature +X/+2X for X mana, except better because Absorb will take damage off of multiple hits, and you can re-equip for free. You probably should get rid of the first ability (not due to strength but because it's not really necessary), and nerf the equipment (get rid of absorb or some of the bonus or increase equip costs).

Auriok Reforger W
Creature - Soldier U
Metalcraft - As long as you control three or more artifacts, ~ has "T, Sacrifice an Equipment attached to ~: Search your library for an equipment with equal or lower CMC and equip it to target creature. Then shuffle your library."
1/1

Challenge: Something else that allows normally sorcery-speed action to occur at instant speed.

BillyDeeWilliam
2015-04-11, 03:49 PM
Interesting. It's kinda like equipment cycling. Seems like an acceptably powered version of Mysti or Stonehewer Giant.

Needful Haste W
Instant; C

You may cast sorcery spells as though they had flash during the combat phase this turn.

Next: A creature with a counterspell of some kind attached, like Mystic Snake.

Jormengand
2015-04-11, 04:27 PM
Well, it works, I guess.

Spell-eater 2UU
Creature - Human Sorcerer R
Flash
When Spell-eater enters the battlefield, counter each spell. Put a +1/+1 counter on spell-eater for each spell countered in this way.
3/3

Next: A nonred spell that would see play in a burn deck.

r2d2go
2015-04-11, 04:29 PM
Intervening Arbiter 4WUB
Creature - Sphinx MR
Flash, Flying, Lifelink, Deathtouch
When ~ enters the battlefield, counter target spell, and ~ can block any number of creatures until end of turn.
It is not your time.
2/7

Seems really strong. Hard counter is worth 2-3 mana, countering multiple spells is worth 3-4 mana, and a 4/4+ is worth another 2-3 mana, at least. Probably should cost 5, or maybe start as a 1/1.

Spellsneak Disciple U
Creature - Wizard Rogue R
Prowess
Whenever you or an opponent casts an instant or sorcery, ~ can't be blocked until end of turn.
1/1

Challenge: Another Sphinx.

BillyDeeWilliam
2015-04-11, 05:01 PM
Not bad, but kind of a pale imitation of Monastery Swiftspear, which is one of the few creatures that sees play in burn (along with Goblin Guide).

Reality Magistrate WUB
Creature-Sphinx; R

Flying
Whenever a source you control counters a spell, target player loses three life and you gain three life.

2/3

Next: More countermagic shenanigans!

Jormengand
2015-04-11, 05:09 PM
Ow? That's triple free extort on each counterspell, on a near-on-curve body. Okay, a little but not that much below. It's probably too much.

Mirror of Counterspells 8
Artifact R
Whenever you counter a nonpermanent spell, copy it. You choose new targets for the copy. Whenever you counter a permanent spell, put a token that's a copy of that permanent onto the battlefield under your control.
Why waste perfectly good spells, after all?

Next: More big artifacts.

Ninjaman
2015-04-11, 06:53 PM
Nonpermanent spell? Spells aren't permanents. Should be instant or sorcery. Also the name is pretty boring, something like spellthieving mirror or such would fit better. I think it is too expensive, but that's difficult to evaluate without playtesting.

Arcane Bookshelf - 9
Artifact - M
At the beginning of your upkeep, draw three cards.

Make an agressive blue creature. (Doesn't need to be mono blue)

Blue Ghost
2015-04-11, 07:03 PM
It's certainly appropriately powerful for a 9-mana artifact. Doesn't appeal to me all that much, but I think it's a solid design.

Phantom Wisp U
Creature - Illusion (U)
Flying
Whenever Phantom Wisp attacks or blocks, return it to its owner's hand at the end of combat.
2/1

Next: Make a keyword for instants and sorceries that cares about combat.

r2d2go
2015-04-11, 09:12 PM
I don't know how aggressive that really is - a 1/1 flier for 1 is only 1 damage behind on some turns and has dealt the same on the rest, and doesn't cost the extra mana to recast. Maybe if it could swing twice, or was a 2/2, or something? Eh.

Battle Rage R
Instant C
Target creature gets +2/-2 until end of turn.
Parallel: If this spell targets an attacking or blocking creature, copy it targeting each creature blocking or blocked by it.

Challenge: Something else that is technically symmetrical.

Blue Ghost
2015-04-11, 09:29 PM
Limited experience says that 2/1 is WAAAAY ahead of 1/1 power-wise. At least twice as powerful, in fact. So much so that in retrospect, I think my card may possibly be overpowered.

As for Battle Rage...

+2/-2 is a removal spell. For 1 red mana, it is a very powerful removal spell. Being copiable means it's quite overpowered. If it were limited to creatures you control, it would be fair, though it would probably be unplayable then. And probably still not common. I think parallel does have some potential as a keyword. Perhaps not what I'm looking for for my set, but it's worth looking into.

War of Attrition 3B
Sorcery (R)
Each player sacrifices a creature. Repeat this process until a player controls no creatures.

Next: Make a food-themed card.

r2d2go
2015-04-11, 10:02 PM
Well, it's sort of a board clear. Probably too powerful with Orzhov tokens, since it's better than a board clear for 4. Maybe 5? Still powerful, especially since it hits through almost all protections. Eh.

Also, 2/1 is much stronger than a 1/1, yes, but yours comes with the drawback of only being able to attack once every two turns, and requiring you to pay its cost again every time it swings. It might be good as a 2/1 blocker for 1, but not as an aggro card, which was the challenge.

And I just figured out the disconnect with my card - it's intent was to target the creatures that triggered the copy-making. So if a 3/3 blocks a 5/5, and you cast it on one of them, it makes the 3/3 into a 5/1, and the 5/5 into a 7/3. Considering that there's R for 4 damage to a creature out there, I think it's ok.

Heroes' Feast W
Sorcery - U
Strive - ~ costs W more to play for each creature it targets beyond the first.
Any number of creatures get +2/+2 until end of turn.

Challenge: Something with Strive, Replicate, or Overload.

BillyDeeWilliam
2015-04-12, 01:50 AM
A pretty decent white version of Giant Growth. I wonder if the hardcast cost shouldn't be one more, though. It's probably fine regardless.

Biofracture 1UR
Instant; R

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
Overload 1UURR

Note that, yes, if you pay the overload cost, this is going to copy your opponents' creatures as well. Yay for Izzet fun.

Next: Abuse some other keyword or mechanic in ridiculous and/or spectacular fashion.

Dr.Gunsforhands
2015-04-12, 01:50 AM
Also, 2/1 is much stronger than a 1/1, yes, but yours comes with the drawback of only being able to attack once every two turns, and requiring you to pay its cost again every time it swings. It might be good as a 2/1 blocker for 1, but not as an aggro card, which was the challenge.

Heroes' Feast W
Sorcery - U
Strive - ~ costs W more to play for each creature it targets beyond the first.
Any number of creatures get +2/+2 until end of turn.

Challenge: Something with Strive, Replicate, or Overload.

(Actually, you could swing with it every turn; it goes back to your hand right after combat, and you re-play it in your second main phase, practically giving it vigilance in function. It would probably be fine if it just waited until end of turn, though.)

Heroes' feast is pretty bonkers, but being a sorcery keeps it from sneaking up on your opponent too horribly. In most cases, it's like a cheaper Righteous Charge, but it doesn't overshadow it when it works best. The timing of it even supports idea of your troops going off and having a party before the big fight, which is nice. I like it!

EDIT:
Biofracture 1UR
Instant; R

Put a token that's a copy of target creature onto the battlefield. That token has haste and "At the beginning of the end step, exile this permanent."
Overload 1UURR

I've actually made up a card very similar to this! I mostly like the idea, the name notwithstanding, but I would still suggest restricting it either to stuff you control or stuff an opponent controls. This way practically guarantees that you overwhelm your opponent for only five mana, where one or the other only usually overwhelms them.:smalltongue:

(I'm keeping my entry the same, since it's still pretty close to what you needed.)

Stream of Unconsciousness 1U
Instant - C
Tap target creature. It doesn't untap during its controller's next untap step.
Replicate 1U
Nap time is strictly enforced in the Early Education tower.

braveheart
2015-04-12, 02:47 AM
Pretty good, although at that cost although it might push the line for the power of a common


Unchallenged Claim 3UW
Sorcery - R
Draw 3 cards
Gain 5 life
At the end of the road they found a treasure that laid unclaimed by the world



Make something with haste written somewhere on the card

Jormengand
2015-04-12, 03:11 AM
Huh. Pretty good, I guess, though maybe not really a rare.

Unleash the Hounds 1RG
Sorcery - U
Put a 1/1 red and green dog creature token with haste onto the battlefield under your control for each creature target opponent controls.
You must read the name of this card out loud each time you play it.

Next: More dogs.

r2d2go
2015-04-12, 03:13 AM
Certainly fine. Not particularly interesting, but it's get played in limited.

Gravity Field 2U
Enchantment R
Whenever a creature with toughness 3 or less and without haste enters the battlefield, tap it. It doesn't untap during its controller's untap step.
Creatures with haste are affected by summoning sickness.
Slow down.

Well, it's sort of close to the Hearthstone power level :smalltongue: unfortunately unlikely to get many doggies, but I guess it's good sideboard for Gruul aggro?

Cerberus Statue 3
Artifact - U
2RR - ~ becomes a 2/2 Dog with Doublestrike and "R - this creature gets +1/+0 until end of turn" until end of turn. If two creatures have attacked you this turn, this ability costs 2 less.

Challenge: A card with flavor text. Bonus points for being a limited bomb, constructed weak, even more points for the other way around.

Jormengand
2015-04-12, 03:25 AM
Crazy-good blocker... in red? Huh. Gonna have to think about that for a bit.

Blast Bomb 2R
Instant - U (Un)
Blast Bomb deals 6 damage to target artifact creature.
See, it's a bomb against constructed things, but it's weak because it's so limited!

Refluffed, could be a non-un card, but I felt the need to... I dunno. Ah, screw it:

Deconstruction 2R
Instant - U
Deconstruction deals 6 damage to target artifact creature.
The trouble with machines is they don't burn. The good thing is they explode instead.

Next: More burn spells... just not red ones.

r2d2go
2015-04-12, 04:06 AM
...that made me laugh for a good minute straight. Well played :smalltongue:

Twinshock RR
Deal 2 damage to target player and 2 damage to target creature.
It's a red two, not a red one!
...I had to :smallbiggrin:

Soulblast X1WB
Instant - R
Soulcast - You may sacrifice a creature as an additional cost to cast ~. If you do, it pays for its mana cost.
Deal X damage to target creature or player. You gain X life.

Challenge: Enemy colored spell. Or, something that can help control recover.

BillyDeeWilliam
2015-04-12, 08:08 PM
Soulcast is cool, but it's too much like convoke and feel like it needs some work to be clear about what it does. Also, in WB, this should really only make players lose life. Still a cool idea.

Visionary's Command 1UUGG
Instant; R

Choose two:
* Counter target activated or triggered ability.
* For each counter on target permanent, put another of those counters on that permanent.
* Permanents you control get "T: Add U or G to your mana pool" until end of turn.
* Draw two cards

Next: Another modal spell.

r2d2go
2015-04-12, 08:46 PM
Hm, that's pretty good. Though, there's a bit of a disconnect between power levels. Stifle is worth 1 mana, Doubling counters is worth something like 2-3 mana (Gilder Bairn, Vorel of the Hull Clade), the mana is probably worth 1-2 mana, draw 2 is worth 3 mana. Still, pretty reasonable.

There's plenty precedent for gain-lose in WB - Death Grasp, Debt to the Deathless, Harsh Sustenance, extort, etc. In fact, this is just Death Grasp +1 cost and Soulcast. I'm also unsure why it's "too much like convoke". Convoke likes a ton of little guys, this likes one big guy, preferably that you cheat out. Half of it is identical, the other half is the exact opposite.

To clear it up, though if you sac a card for 1BB, it's as if you paid an extra 1BB. So you can cast with X = 6 by paying 5 colorless and saccing a creature with cost WWBB.

Firemind's Command 1UURR
Instant - R
Choose two:
-Deal 4 damage to target creature you don't control.
-Counter target spell you don't control. This spell cannot be countered.
-Target creature you control becomes a 4/4 dragon with flying until end of turn.
-Return target nonland permanent you don't control to its owner's hand.
Overload 3UUURRR


Firemind's Command 1UURR
Instant - R
Choose two:
-Deal 2 damage divided among one or two target creatures and/or players. Draw a card.
-Counter up to two target spells.
-Target player draws four cards, then discard three cards.
-Target creature becomes a 4/4 dragon with flying until end of turn.


Challenge: Another card from an enemy-colored guild. Bonus points for another Command.

Dr.Gunsforhands
2015-04-13, 12:00 AM
This thing certainly has a lot going on... Every combination of those effects is nice for 5 mana, but counter/burn is probably the best, and the overload seems designed to just get rid of blockers and win the game with tokens using the other two abilities. The disconnect makes it feel like two completely different cards, which is kind of sad. I'm not sure what to do about it, either. The overall idea is pretty fun, and is certainly an interesting rare.

Conclave's Command 4GW
Instant - R
Convoke (You can tap creatures to cast this yada yada yada)
Choose 2:
- Put a 3/3 Green Centaur creature token onto the battlefield
- Put two 1/1 White Bird creature tokens with Flying onto the battlefield
- Creatures you control get +1/+1 until end of turn
- Creatures you control gain trample until end of turn

Orzhov Intern (W/U)(U/B)
Creature - Vedalken Cleric Ally U
Haunt
When Orzhov Intern enters the battlefield, you may tap target creature.
When the creature Orzhov Intern haunts dies, you may tap target creature and it doesn't untap during its controller's next untap step.
2/2

Challenge! Make something that gives your opponent a, 'present.'

r2d2go
2015-04-13, 01:21 AM
@ Conclave's Command: Well, three tokens for 6 mana with Convoke (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383418) is a thing, and this is somewhat stronger and more flexible, but that's probably okay. I like it, four fitting options tied with a fitting keyword :smallbiggrin:

@ Orzhov Intern: Pretty good, though I would say it'd still be okay with the doesn't-untap effect on the initial. I guess that'd make it go from a pretty good Limited card and a semi-but-not-really Constructed card to a really good Limited card and a Constructed playable card. But, I like this one too :smalltongue:

Tribute (W/G)
Instant - U
Target opponent gains 5 life and puts a 2/2 Tribute creature token onto the battlefield. That player cannot target you or permanents you control, and cannot attack you, until end of turn.

Or, a less literal present...

Blasting Box UR
Artifact Creature - Construct R
Morph 2UR
If was blocked or targeted by a spell this turn, it costs 2 less to morph.
When ~ turns face up, it gets +3/+0, First Strike and Trample until end of turn, then counter each spell targeting it.
Surprise!
2/2

Challenge: Something that offers your opponent a choice.

BillyDeeWilliam
2015-04-13, 02:54 AM
Blasting Box: Quite a combat trick. I like it. To be honest, I'd like to see a lot more direct interaction with morph and the costs thereof than seem to exist. Your card is a lot like what I'd like to see.

Tribute: Good green control. White doesn't really need it, but this would feel a little odd in monogreen, especially with the no-attack effect. Cool.

Sadistic Tutor 3B
Instant; R

Any player may discard three cards. If no one does or can't, target player searches his or her library for a card puts that card into his or her hand.

Next: Another tutor.

Jormengand
2015-04-13, 08:36 AM
Both modes are pretty nasty, and allowing those who can to choose does little to mitigate that.

Come, my Brothers! 2GG
Sorcery - R
Sacrifice a creature. Search your library for up to three creatures that are copies of that creature and put them into your hand.

You go up to one card up and it's a fairly limited tutor. That seems okay for 4, right?

Next: Something with an effect you would think of being in another colour, but makes sense where it is (such as Mana Tithe).

r2d2go
2015-04-13, 06:01 PM
It's... kinda really situational. I mean, turn 3 or 4, it puts you heavily behind in tempo, but if the card you grab has a strong ETB, LTB or both (I'm looking at you, Thragtusk), it could be very good. Later, it's sort of "If you have control, smash the late game with your extra fatties". I think this could easily cost 2G, since it's sort of draw two, and you do lose the mana you paid for your guy. The tutor effect isn't too relevant because you already had a copy of the thing you're tutoring.

Repurposed Knowledge 3BB
Sorcery - R
Manifest two random cards from target opponent's hand.

While there's a couple black Manifest cards, it's the least common Manifest color.

Challenge: Something else with Manifest.

Jormengand
2015-04-13, 06:20 PM
Huh. It's cool, I guess. Wasn't expecting something like that.

Maker of Magics 3WW
Creature - Human Cleric R
When an instant or sorcery spell you control resolves, manifest it.
2/4

Next: Something which does something to an object that normally wouldn't have that thing done to it, without creating ad lib rules to work out what happens. (Exiling libraries is functional but countering turns or discarding players isn't).

braveheart
2015-04-13, 06:28 PM
Do they manifest under your control, or under the opponent's if it's under your control it seems appropriately costed or slightly under, and an odd ability since both of you would know what it is, and it should specify that the manifests will be under your control. If it is under their control it's an interesting random discard effect with a major drawback and should cost notably less.


Careful Manifestation 3
Sorcery-U
Manifest a card from your hand


do something colorless

Jormengand
2015-04-13, 06:37 PM
It's your own spells. It just means you get loads of 2/2s and if you have a way of returning them to your hand, have fun.

Well, it's completely useless, I guess? It wastes a card for something you can do anyway if you want to... why not just play a 2/2 for 3 (which is bad anyway?)

Holy Icon 4
Artifact - R
Sacrifice Holy Icon: Holy Icon deals X damage to target creature or player, where X is the amount of mana in your mana pool.
"The philosophers can go debate justice until the sun burns out for I am blessed by god and will destroy all those who oppose me."
Cardinal Pocchi.

Next: Let's try that again: Do something to an object you don't normally do it to.

r2d2go
2015-04-13, 07:01 PM
Seems too powerful. Colorless burn should be overcosted, but this could easily be undercosted, since you can sacrifice it and still spend the mana in your mana pool. Should probably just be X, Sac, and have a lower initial cost. If it had to parallel WoO, it'd have to cost a lot more :smalltongue:

Splintering Smash 1R
Sorcery - C
Deal 4 damage to target artifact.
If an artifact dealt damage this way is destroyed this turn, deal 4 damage to its controller.

Challenge: Something else that smashes.

BillyDeeWilliam
2015-04-13, 07:38 PM
Cool, although I guess it only works on artifact creatures. Good robot hate.

Borborygmos the Shaman 2RRUUGG
Legendary creature-Cyclops Shaman; MR

Trample
Whenever Borborygmos deals combat damage to a player, you may search your library for up to two land cards, then shuffle your library. Put one into your hand and one on top of your library.
Discard a land card: Draw a card.

7/6

Next: another huge creature

Dr.Gunsforhands
2015-04-13, 09:04 PM
Borborygmos the Shaman 2UURRGG
Legendary creature-Cyclops Shaman; MR
Trample
Whenever Borborygmos deals combat damage to a player, you may search your library for up to two land cards. Put one into your hand and one on top of your library.
Discard a land card: Draw a card.
7/6

What happens if you only search for one land? Do you get to pick where it goes? :smalltongue:
At any rate, he seriously thins out your deck and draws a ton of cards, except in some formats where he can get the Urza lands and stuff... but, if you're already hitting with him, you're already winning anyway, so it might not be as big of a deal as it seems. His mana cost is such that only Reanimator and other already-powerful decks will be able to really take advantage of him. But, he's pretty cool, and fits right into The Ramp Deck thematically. Timmy players will like him.

Beforan Saint-king 5WW
Creature - Giant Cleric U
Recent Memory (While this card is in your graveyard, the order of cards on top of it matters.)
As long as Beforan Saint-king is the top card in your graveyard, creatures you control get +0/+2.
5/7

(When a Recent Memory card is discarded at the same time as other cards, their owner may choose in which order those cards enter the graveyard. This generally means they put the Recent Memory card on top, as that's where most of them like to be.)

Challenge! Make another card that does something from your graveyard.

Jormengand
2015-04-14, 06:22 AM
Interesting. See, I would have it be something like:

Lamented Hero 3WW
Creature - Human Warrior R
Recent Memory - While Lamented Hero is the top card in your graveyard, creatures you control get +1/+1
5/5

Not actually sure how useful Recent Memory really is, since you can't really build around it except by using things that return to your library or exile themselves when they die. I guess you could really annoy Judgement decks if they were a thing, just make sure your hero/saint-king is killed by the right dude and everyone else gets the exile treatment.

Next: Something that does something from a zone where it can't normally be seen. Forecast is probably a cop-out but okay I guess.

Ninjaman
2015-04-14, 08:37 AM
Recent memory is a mechanic that will never see print. Graveyard order hasn't mattered for ages.

Mythrodin - 4UBG
Creature - Elemental - M
Whenever you would draw a card, you may skip that draw a and cast Mythrodin from your library, then shuffle your library.
If Mythrodin would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
6/6

(Yes, you stilll have to pay it's mana cost)

Make another control finisher.

Jormengand
2015-04-14, 09:33 AM
But ninja, what happens if there isn't a blightsteel colossus to reveal? :smalltongue:

Apart from obvious copy-paste error, it seems to work.

Master of All I Survey 7WWUU
Sorcery - MR
Take control of each nonland permanent.
Everything you own is now mine.

Next: Another massive blue card.

Warmatt
2015-04-14, 09:40 AM
That is a really good finisher. Taking control of everything, only chance is a board wipe.


Fatetide Colossi 5UUUU
Creature- Giant MR
Hexproof
Whenever Fatetide Colossi enters the field or attacks, Fateseal 3 and Scry 3
UUUU- Target player draws two cards or exiles the top two cards of their library
"He is a giant, striding through the sea of fate."
6/6

Challenge; A large colorless creature

r2d2go
2015-04-14, 11:46 AM
Huh. That's pretty good. 6/6 body means it can probably attack safely, almost certainly block safely, and the abilities aren't overpowered but are useful. Good 'nuff :smalltongue:

Eternal Sentinel 5
Creature - Gargoyle R
Defender
Swipe 5 (Whenever ~ attacks or blocks, it deals damage equal to its power to up to 5 creatures blocked by or blocking it, instead of normal damage.)
WUB - ~ can block any number of creatures, loses defender, and gains flying, vigilance and lifelink until end of turn.
3/7

Challenge: Something else that can block multiple creatures.

braveheart
2015-04-14, 01:22 PM
I like the idea of swipe as a mechanic, however i wonder how it would work with trample


Bramblebrush trickster 1GGG
Creature - Druid - R
Indestructible
At the beginning of each upkeep put a bramble counter on ~
~ can block up to as many creatures as it has bramble counters on it
Remove 1 bramble counter: deal 1 damage to target blocked creature
0/1


Make something that gets better the longer it stays on the battlefield

mystic1110
2015-04-14, 04:11 PM
It's pretty weak (and annoying as it stalls the game). You could probably get away with using +1/+1 counters instead of bramble counters.

Norin, the Brave 2WW
Legendary Creature - Human Warrior
When a player casts a spell or a creature attacks, put a +1/+1 counter on Norin
2/1

Update another mono-colored legend

BillyDeeWilliam
2015-04-14, 06:22 PM
Crazy good, especially in America/Jeskai control (can anyone say super Prowess? I can) and in white-green tokens. That said, he's pretty high on the curve (especially in Modern), and he starts out pretty modest. I think I might change it to have his ability activate only when you're casting the spell or creatures you control or attacking, but otherwise fine. Also seems like he maybe should be a soldier, but thanks to Tarkir there are now white warriors.

Shield of Mirrodin 3WW
Legendary Creature-Human Soldier; MR

Vigilance, lifelink
Metalcraft-As long as you control three or more artifacts, Soldier creatures you control get +2/+2 and first strike.

3/7

This was originally going to be a mono-white version of Jor Kadeen, the Prevailer, but I decided against that.

Next: More soldier tribal.

Warmatt
2015-04-14, 06:29 PM
A decent metalcraft on a soldier, and would defiantly fit in a white deck.


Undying Solider 3WWRR
Creature- Solider Avatar MR
Vigilance
Whenever Undying Solder Enters the battlefield or attacks, place 2 1/1 White/Red Solider tokens into play.
Squadron- When three or more soldiers attack or block, they gain +1/+1 for each attacking or blocking solider.
"War is eternal, I've only survived due to the bastard next to me."
4/6

Challenge; More Solider Tribal

Jormengand
2015-04-14, 06:45 PM
It's a 7-drop that will put your soldier tribal into god mode the moment it lands. Well, okay, sure. Could probably have been rare. Mythic is usually reserved for stuff like:

Archetypal Soldier 4WW
Legendary Creature - Soldier Avatar MR
Archetype - Soldiers you control have the highest power and toughness among all soldiers you control and all abilities of all soldiers you control.
I am the Form of the Soldier. In the Realm of Forms, I am courage. I am honour. I am tactics. I am power. I do not just have these things. I am them. That is my purpose
4/4

Next: Another mythic, but a nonpermanent.

BillyDeeWilliam
2015-04-14, 09:25 PM
Holy crap. That is a hell of a soldier. I'm betting that, squirreled away somewhere in your brain, is a cycle of these guys. But I'm not sure how it would work with all the anthem pump soldiers have. Does it bring all soldiers' toughness up to the highest base power and toughness among soldiers you control, or does it bring them up to the absolute highest, and then adds more anthem pump on top? Seems like an infinite loop.

Fury of the Firemind XUUR
Instant; MR

Draw X cards. Firemind's Fury deals X damage divided as you choose among any number target creatures and/or players.

"BURN!"

Next: A mythic noncreature artifact or enchantment.

Fortuna
2015-04-14, 09:40 PM
So a very significant strict upgrade on Invoke the Firemind, which in fairness was already a bad card... but nevertheless. X damage divided as you choose among any number of creatures or players is fair for around XRR. Draw X cards is somewhere between XUU and X1UU. This is therefore really rather cheap, especially at instant speed with effects you'll almost never be sad to be using. Much stronger than Sphinx's Revelation, which I think is a good indicator that it's overpowered.

Vault of Days 8
Artifact MR
At the beginning of each other player's upkeep, put an eon counter on Vault of Days.
T, remove an eon counter from Vault of Days: Take an extra turn after this one. Vault of Days does not untap during your next untap step. Activate this ability only any time you could play a sorcery.

(Yes, there's a little extra text here in the context of normal Magic - that's intended to make it play better in a multiplayer environment, and to minimize proliferate shenanigans.)

Make a green spell with X in its cost that does not make tokens or search your library.

BillyDeeWilliam
2015-04-14, 09:50 PM
Yeah, I agree with your critique. It really should have cost at least one more red.

That's a lot of extra turns, but it's definitely appropriately costed. And as you indicated, there are clearly quite a few possible shenanigans, but the 8 and other handicaps should make it from being too crazy. And, in any case, if you're casting this, you're already winning.

Titanize XXGG
Sorcery; R

Put X +1/+1 counters on X target creatures you control. Those creatures get trample until end of turn.

Next: A monowhite X spell that doesn't make tokens.

Warmatt
2015-04-14, 09:53 PM
Overall, a good gamekender, with a massive trample rush.


Shield Array XW
Instant R
X creatures you control have Hexproof and Absorb X until the end of turn.


Challenge; A planeswalker

Dr.Gunsforhands
2015-04-14, 10:59 PM
I do like myself a good gamekender. :smalltongue:

Being an instant, you could probably rephrase Shield Array to just prevent X damage rather than make people go look up Absorb. I can't imagine a given creature being exposed to that many high-damage sources in a given turn. The hexproof bit is a little sketchy in white, too; if the goal is to block single-target removal, that messes with the idea of mass protection. But, it's within the theme of the card, and it's Rare to boot, so I don't think it's a big problem. I'm also not sure whether you intended for it to hit, "up to," X creatures, or whether you intended for it to be unable to prevent 3 damage unless it had 3 targets.

Vorthos, Loremaster 4U
Planeswalker - Vorthos MR
+1: Reveal the top card of your library. You may give an ominous hint as to what you plan to do with it. If you do, put it into your hand.
-1: Choose two creatures you control. Describe how they are working together to infiltrate target opponent's base. If you do, creatures that opponent controls can't block them this turn.
-7: Return each permanent without flavor text to its owner's hand.
4

Challenge: Make a small animal! I haven't seen one in a while.

BillyDeeWilliam
2015-04-14, 11:27 PM
Vorthos hates vanilla. Hilarious. I think it should be an unset card, though. Speaking of:

Fable of Moose and Squirrel 3{G/W}{G/W}{G/W}
Enchantment; R (Unset)

Whenever you cast a white spell, you may put a 2/2 green Moose creature token onto the battlefield.
Whenever you cast a green spell, you may put a 1/1 white Squirrel creature token with flying onto the battlefield.

"Kill moose and squirrel! I don't care how many there are!"
-Boris Badenov

Next: A land creature.

r2d2go
2015-04-15, 12:14 AM
...that's just colorshifted Wolf and Owl :smalltongue: so, uh, not much to say.

Worldwaker 1
Artifact - Equipment MR
WUBRG - Target land becomes a 5/5 elemental creature. Equip ~ to it. (It's still a land.)
Whenever equipped creature attacks, add WUBRG to your mana pool. If its a land, put five +1/+1 counters on it.
Equip 13
Soon, the world will tremble.

Hopefully that works with what you were thinking for the challenge.

Challenge: Something else that fuels itself.

Jormengand
2015-04-15, 07:05 AM
Memory issues, and turning each land into a 10/10 elemental which fuels the cost of jumping to the next one is insane. So, ehh.

Nemesis Engine 6
Artifact R
5B: Destroy target creature. If you controlled that creature, add 5B to your mana pool.
I am the enemy of myself. It's more fun that way.

Next: A high-cost artifact.

Fortuna
2015-04-15, 09:13 AM
So it repeatedly destroys creatures, with a side benefit of being a sort of sacrifice outlet if you have mana open, which actually does things if you put Power Artifact on it. Or of filtering Grand Architect mana into regular colourless mana, I suppose? That text doesn't seem to do very much, and isn't particularly evocative. I'd just trim it to destroying creatures.

Cobblefused Titan 8
Artifact Creature - Construct R
You may sacrifice eight Assembly-Workers rather than pay Cobblefused Titan's mana cost. If you do, you may cast it from your graveyard.
When Cobblefused Titan dies, put two 4/4 Construct tokens onto the battlefield with 'When this creature dies, put two 2/2 Construct tokens onto the battlefield with "When this creature dies, put two 1/1 Assembly-Worker tokens onto the battlefield'".
8/8

Make a red common creature with an evergreen keyword and a non-evergreen keyword.

Blue Ghost
2015-04-15, 11:36 AM
Cute. Can go infinite with a mana-free sac outlet, but those are rare enough that it shouldn't be too easy to do. A nice Johnny card. Is this the only Assembly-Worker producer in the set, or are Assembly-Worker tokens a major thing? That can affect the evaluation.

Myrmidon Trainee 2R
Creature - Human Warrior (C)
First strike
Promote 1R (1R: Put a +1/+1 counter on this creature. Then if this creature has three or more +1/+1 counters on it, transform it. Promote only as a sorcery.)
2/1
///
Crimson Blademaster
(R) Creature - Human Warrior
Double strike
3/2

Next: A common removal spell.

Jormengand
2015-04-15, 11:55 AM
Huh. It's a cool card which works, though it ends up being quite expensive in total.

Obliterate 3PPP
Sorcery - C
Exile target nonland permanent.
The clerics chanted for days on end, but none could restore him to life.

If you don't like purple, I guess pretend it's triple white instead.

Next: Another exile effect.

Warmatt
2015-04-15, 12:15 PM
A decent enough exile, though I think there is cheaper for the same sort of effect?


Self-Righteousness 2WWW
Enchantment- Aura R
When Enchanted creature attacks, blocks or activates an ability, exile it.
When ~ would be placed in the graveyard or exiled, it's owner may pay WWWW and place a copy of ~ onto the fielded attached to target creature.
"Self-Righteousness gets you exiled."

Challenge; A card with flavor text

r2d2go
2015-04-15, 07:11 PM
So, for 5 mana, you get an exile that potentially repeats. Cool? The only problem is, your opponent can just attack immediately, and unless you have 9 mana, you don't get to use the recurrence. Maybe make the recurrence and payment during the next upkeep?

Restful Slumber (U/G)
Instant - U
Regenerate and tap target creature. It doesn't untap during its controller's next untap step.
Sometimes, all you need is a nap.

Challenge: Another dual-color, 1 CMC instant or sorcery.

mystic1110
2015-04-15, 07:37 PM
I don't think an instant super tap effect will be only 1 mana. . . try to make it UG, and then I think you have a card.

Tactics (R/W)
Instant U
Choose one:

Target creature attacks this turn if able
Target creature can't attack this turn
Target creature blocks this turn if able (choose this only before attackers are declared)
Target creature can't block this turn (choose this only before attackers are declared)


Create a rare with a mana cost of 4(R/W)(B/G)

Edit - also Suggestions for new name for upcoming new thread?

MtG: YMTC challenge III: Now with Dragons
MtG: YMTC challenge III: Guilds, Clans and Wedges.

r2d2go
2015-04-15, 08:11 PM
Probably somewhere around fair. Doesn't do a whole lot, but it'll probably do something. Taking a look at gatherer, most of the time each of those effects costs 1 with an upside, so it looks about right.

Bad (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370678) commons (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386510) put tapping a single target and keeping it there at 1-2 mana on a card (cantrip being worth 2-3, generally). This has a drawback on both parts of text in exchange for flexibility.

Thoughtless Reckoning 4(R/W)(B/G)
Sorcery - R
Destroy two blue creatures.
Destroy an island.
Exile a blue nonland permanent.
Deal 5 damage to a player who controls an island or blue permanent.

Edit: Y'know, that was unsatisfactory, even if the challenge did force into everything-but-blue. Lemme try again...

Challenge: Something with general use. Bonus points if it's a Johnny, Timmy and Spike card.

Sandmaw Nephilim 4(R/W)(B/G)
Creature - Nephilim R
Trample, Haste, Lifelink, Deathtouch
Whenever ~ takes damage, exile that many lands you control, then search your deck for a basic land and put it onto the battlefield.
When ~ dies, return each land exiled with it to the battlefield.
5/5
MtG YMTC challenge III: Johnny, Timmy or Spike?

Jormengand
2015-04-15, 08:22 PM
Is that an instant or a sorcery or what? I meant, it's okayishish, but ehh. The challenge was a bit odd.

Blessing of the Gods 3WUBRG
Sorcery - MR
Choose one:
- You gain 40 life.
- Draw 7 cards
- Search your library for two cards and put them into your hand.
- Blessing of the Gods deals 3 damage to each creature you don't control.
- Put a 10/10 bear creature token with trample onto the battlefield under your control.

MtG YMTC Challenge III: Critique the top post of your thread.

Next: Something five-colour.

Dr.Gunsforhands
2015-04-15, 10:58 PM
That's... well, it's pretty general-use, I'll give you that, although it's really difficult to set up a way to pay for it other than recursion shenanigans. The existence of shenanigans has been preventing them from making huge effects like these for a while now. That said, it won't win you the game as quickly as some 8-mana sorceries will in their proper decks, and its versatility helps make up for it in its own way.

Hybrid Vigor 1G(w/u)(r/b)
Enchantment - Aura R
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature attacks, if it is white or red, you may tap target creature defending player controls.
Whenever enchanted creature deals combat damage to a player, if it is blue or black, you may draw a card unless that player discards a card.

Challenge! Make a card featuring one kind of regular colored mana symbol and one kind of hybrid mana symbol.

BillyDeeWilliam
2015-04-16, 01:36 AM
Very fun. It's an interesting five color version of those color-dependent auras from Lorwyn/Shadowmoor. I like it, and I think you might actually be able to make a whole 'cycle,' kinda, by varying the combinations and abilities granted.

Jeskai Firefist {R/W}U
Creature-Human Monk; U

Prowess
As long as you control another white and red permanent, Jeskai Firefist gets first strike and lifelink.

2/2

This would be part of a cycle like the one in Alara Reborn (including cards like Bant Sureblade and Naya Hushblade), but instead of giving +1/+1 and [keyword associated with main color] they don't get a buff and instead get two keywords associated with each of the hybrid colors (here, first strike and lifelink). They're also all 2/2s, instead of 2/1s

Mardu Cleaver {W/B}R
Creature-Orc Warrior; U

As long as you control another white and black permanent, Mardu Cleaver gets vigilance and fear.

2/2

Sultai Silent-Blade {U/G}B
Creature-Naga Assassin; U

As long as you control another blue and green permanent, Sultai Silent-Blade gets flying and shroud.

2/2

Abzan Phalanx {B/G}W
Creature-Human Soldier; U

As long as you control another green and black permanent, Abzan Phalanx gets reach and deathtouch.

2/2

Temur Tusker {R/U}G
Creature-Elephant Warrior; U

As long as you control another red and blue permanent, Temur Tusker can't be blocked and has haste.

2/2


Next: A keyword monster (Baneslayer Angel and the like).

r2d2go
2015-04-16, 02:32 AM
Well, they're interesting, and I like them as an idea as well as some of then in execution. I don't think they're made very equal though - haste Unblockable is definitely better than vigilance fear. Also, by giving them the abilities of the two colors that are not primary, you run in to minor color problems. Still, nice overall.

Werebear Everflame 1WRRGG
Creature - Werebear R
Vigilance, First Strike, Trample, Rampage 1, Provoke
At the end of each turn, deal 1 damage to each creature you control.
He keeps the clan warm and raging.
4/4

Note that werebears were something I decided would be a WRG tribal that transforms when damage is taken, so the second line is both a bonus and drawback.

Igniter Shaman WRRG
Creature - Human Shaman Werebear R
T, Tap 3 nonhuman werebears you control: Transform ~. Only activate this if ~ has taken damage this turn.
R - Deal 1 damage to target creature you control.
1/4

The other side is Werebear Everflame.

Challenge: Something else with tribal synergy, but without having a tribal name in the text. Bonus points if it's a specific tribe, not something generic like Coat of Arms.

Blue Ghost
2015-04-16, 12:39 PM
Rampage and provoke are not evergreen, so using them greatly increases complexity (what do those things do again?). I'm also wary about provoke overall. I'd lose rampage and provoke, give it a less weird mana cost (3WGR should do it), and maybe raise the stats a bit to compensate. Then it looks good.

Thousand-Eyes Whisperer 1G
Creature - Human Shaman (U)
{T}: Add {3} to your mana pool. Spend this mana only to cast creature spells with X in their mana cost.
1/2

Next: A legendary creature with CMC 3 or less.

BillyDeeWilliam
2015-04-16, 01:41 PM
Very nice for hydras, one of my favorite decks.

Nikos, Akrosan Commander WWW
Legendary Creature-Human Soldier; R

When Nikos, Akrosan Commander enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.

1/1

Next: Something that thins your deck (Manamorphose, fetch lands, etc)

mystic1110
2015-04-16, 01:48 PM
Good - If a little weak due to it having two restrictions - maybe just any spell with an X in its converted mana cost?

Irk Irk, I Have Wings? RW
Legendary Creature - Goblin Angel R
Whenever you cast a creature spell with haste or a creature spell with vigilance, put a 1/1 red goblin token with haste and a 4/4 white angel token with flying onto the battlefield.
Irk Irk didn't expect that a lifetime of NOT throwing rocks at people would bring her such a reward.
1/1

Create a legend with a converted mana cost of 8 or more

braveheart
2015-04-16, 02:39 PM
Irk irk is funny, but too strong, the Angels would be too much



Duskmogdrone 5BBB
Legendary Creature- Skeleton, Wizard, Dragon, Daemon - MR
Flying
When ~ enters the battlefield, exile the top 5 cards from each player's library, you may cast 1 spell from them without paying it's mana cost until the end of turn, if no spell can be cast this way, all lands exiled are placed onto the battlefield under your control
8/9


A creature with 3 or more subtypes

Jormengand
2015-04-16, 03:44 PM
Well, it's ridiculous, but not actually that powerful unless the top 5 cards of both players' libraries are lands, or one of them is like Enter the Infinite or something. Which I worry might be the case.

Yeah, this was a terrible idea. Well:

Mystic Theurge 3WR
Creature - Elf Cleric Wizard R
White mana in your mana pool is red in addition to its other colours.
Red mana in your mana pool is white in addition to its other colours.

Cerebremancer 3UR
Creature - Human Wizard Psion R
Blue mana in your mana pool is red in addition to its other colours.
Red mana in your mana pool is blue in addition to its other colours.

Next: More colour-based screwery.

Zaydos
2015-04-16, 04:01 PM
Mystic Theurge 3WR
Creature - Elf Cleric Wizard R
White mana in your mana pool is red in addition to its other colours.
Red mana in your mana pool is white in addition to its other colours.

Cerebremancer 3UR
Creature - Human Wizard Psion R
Blue mana in your mana pool is red in addition to its other colours.
Red mana in your mana pool is blue in addition to its other colours.

I prefer Skyshroud Elf, 2 drop, common, taps for green, makes ALL your mana Red AND White. This is more likely to see print than skyshroud a reprint, but needs to cost less or be uncommon. Also needs P/T, so the above assuming it's P/T isn't above curve and more valuable than its effect.


Next: More colour-based screwery.

Sea-Grave Elf 1G
Creature - Elf Wizard C
T: Add G to your mana pool.
1: Add B or U to your mana pool
1/1
What do you mean I'm not supposed to make old school shard cards into wedge cards?

Also I vote Johnny, Timmy, or Spike for next thread name.

Challenge: Make a Bard.

Blue Ghost
2015-04-16, 04:06 PM
I can see why these cards and their kin haven't been reprinted. They're clever, but too clever, and their cleverness makes their intended functionality rather obtuse. Once you figure out the function, though, they're pretty decent cards. An elf that simply taps for three colors of mana would probably be better design though.

Battle Dancer 1U
Creature - Human
Support (You may have this creature enter the battlefield supporting another creature you control.)
{T}: Untap supported creature.
1/2

Next: Something evil.

mystic1110
2015-04-16, 04:50 PM
I don't know if support is a good keyword? It seems too similar to soulbond, but more broad and thus might create memory concerns.

Eyeless Inquisitor 2BB
Creature - Human Cleric Horror R
Whenever Eyeless Inquisitor attacks name a card. Then if Eyeless Inquisitor deals combat damage to a player, search that player's graveyard, hand, and library for all cards with a name chosen this way and exile them. Then that player shuffles his or her library. That player then exiles each permanent that he or she controls with that name.
They say eyes are the window to the soul . . .
3/2

Create another Cleric Horror

Blue Ghost
2015-04-16, 05:07 PM
Yeah, memory concerns are a bit of an issue with support. What do you mean that it's more broad than soulbond? I think it would be easier to track than soulbond, since you don't have to worry about re-pairing your support creatures. Can you elaborate?

Having you name the card upon attacking is an interesting design decision. It does play up the horror and tension, at least in theory. In practice, I'm not sure how relevant it will be. Also, it really needs to be limited to nonlands.

Disciple of Sharnath U/B U/B
Creature - Cleric Horror (U)
1U/B, Put a -1/-1 counter on target crteature you control: Draw a card.
2/2

Next: A dragon.

mystic1110
2015-04-16, 06:01 PM
My mistake - I read it as that any creature that enters the battlefield may be supported instead of it supporting a single creature. Still a memory issue - but its really just the same as soul bond.

And your disciple is a great card! Well done

Scrollgrave Dragon 5(U/R)(B/W)
Creature - Dragon
Flying
When ~ enters the battlefield you may return target creature card with converted mana cost 4 or less from your graveyard to the battlefield
When ~ enters the battlefield you may cast an instant or sorcery with a converted mana cost of 4 or less from your graveyard without paying its mana cost and as if it had flash until end of turn.
4/4

Create a spell with two non-evergreen keywords.

Dr.Gunsforhands
2015-04-16, 11:20 PM
Hey, that's neat! Recursion without black isn't too common anymore, but it fits in alright with R/W weenies or U/W flyers. I'd probably have the second ability just happen immediately rather than make your opponent wait, though.

Mass Reproduction (g/w)(r/u)
Sorcery - U
Populate.
Replicate (g/w)(r/u)

Mass Reproduction (w/g)(w/g)
Sorcery - U
Populate.
Replicate 1(u/r)

Challenge! Make something with two keywords from non-ravnica blocks.

BillyDeeWilliam
2015-04-16, 11:32 PM
That's a ton of colors, and the hybrids mean you can cast this in a lot off-color guilds (Boros and Azorius? no way), which is weird and has bad flavor. Still, replicate and populate would definitely be potent together, and this is definitely that card.

Inevitable Decay 3UB
Sorcery; R

Rebound
Proliferate, then proliferate again.

"There is nowhere to hide. Mirrodin will be compleat."
-Jin-Gitaxias

Next: Something else Mirrodin-flavored.

Dr.Gunsforhands
2015-04-16, 11:50 PM
Yeah, the colors were a problem for mine... I put up a spoilered version that might make more sense.

I always have trouble figuring out how good a proliferate spell is going to get. 5 mana is probably enough for double-proliferate, and five mana plus another turn's five mana might well be enough for quadruple. It can just win you the game immediately in some circumstances, but your opponent can at least sort of do something about it.

Mirrodin? What's That? 2/p 2/p
Artifact - MR
("2/p" can be paid with two mana or two life)
All spells and permanents have Infect.
Whenever you pay life, target opponent gains a poison counter.
Mirrodin isn't a real place, silly! Now die and turn into a soulless horror like a good boy.

Challenge! Make something that helps you deal with an Infect strategy.

Ninjaman
2015-04-17, 12:21 AM
I'm guessing it's a joke card, even then it's way too unbalanced, it seems too easy to abuse.

Timeless Spark - R
Instant - U
Split second
Deal 1 damage to target creature.

Make something evil.

r2d2go
2015-04-17, 12:46 AM
Well, it's not particularly strong, but I guess it has enough uses that it's not bad. Can't imagine at 2 damage, so good 'nuff :smalltongue:

Sunweight Soldier WW
Creature - Human Soldier U
Vigilance
3W, T: Tap target permanent.
Those they catch cannot act, move, or even think under the soldiers neverending watch. We have learned to hate the sun.
2/2

Fleshrender Raptor 4GG
Creature - Dinosaur Horror U
Trample
1G, T: ~ fights target creature. If it dies this turn, put a +1/+1 counter on ~.
Those they catch will have their bones cracked open and marrow sucked dry before they are granted death. We have learned to fear the forest.
4/4

Dissecting Architect 3UU
Creature - Vedalken Wizard U
Flying
2U, T: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand. Draw a card.
Those they catch are taken, and come back in pieces - but still living. We have learned to tribute to the water.
2/4

Flamecrackle Runt 1RR
Creature - Giant Shaman U
Haste
R, T, Sacrifice a creature: Deal 3 damage to target creature or player.
Those they catch, they throw; Those they throw, herd the rest with flame. We have learned to avoid the mountains.
2/2

Dealing Demon 2BB
Creature - Demon U
4B, T: Each creature you don't control gets -2/-2 until end of turn. Each creature you control gets -1/-1 until end of turn.
At least with them, we know what we are getting, and they seem to have grown fond of us. We have learned to love the darkness.
3/3

Challenge: Something else small with an effect that makes it potentially useful later-game.

Jormengand
2015-04-17, 05:37 AM
Well... actually, the white one doesn't seem that useful, but the others, especially the blue one who has a tap effect that I'd not be too unhappy to cast on a sorcery at that cost - cantripping can forgive a lot of cards, after all - seem too good.

Final Vanguard 1W
Creature - Human Soldier U
Final Hour - If you have 5 or less life, Final Vanguard has +4/+4 and vigilance.
The last line of defence against the void.
1/1

Next: Something else Innistrad-themed.

BillyDeeWilliam
2015-04-17, 04:17 PM
Pretty cool. Excellent in limited, but like all Fateful Hour cards, not so good in constructed (other than block, of course). Good flavor.

Konrad Stromkirk, Arch-Necromancer 4RB
Legendary Creature-Vampire Wizard; R

Flying
1RB, T, sacrifice a creature: Put X 2/2 black Zombie creature tokens with haste onto the battlefield, where X is the sacrificed creature's power. Exile those tokens at end of turn.

3/3

Next: A creature that dies at end of turn, or a card that makes tokens that die at end of turn.

Warmatt
2015-04-17, 04:27 PM
That's a decent necromancer, with some decent minions.

Paragon of Slaughter 4RB
Creature- Ogre Barbarian R
Bloodthirst 4, Trample, Doublestrke
When ~ attacks, deal X damage to each token your opponent controls if you control a demon. X is equal to the highest power among Demons you control.
If you do not control a Demon, ~ has haste, -2/-1 and is sacrificed at the end of the turn
"He is steeped in demonic blood magics, as he screams for death and battle."
4/2

Challenge; Something that requires something else to be there.

r2d2go
2015-04-17, 10:52 PM
That's a decent necromancer, with some decent minions.

Paragon of Slaughter 4RB
Creature- Ogre Barbarian R
Bloodthirst 4, Trample, Doublestrke
When ~ attacks, deal X damage to each token your opponent controls if you control a demon. X is equal to the highest power among Demons you control.
If you do not control a Demon, ~ has haste, -2/-1 and is sacrificed at the end of the turn
"He is steeped in demonic blood magics, as he screams for death and battle."
4/2

Challenge; Something that requires something else to be there.

...Okay, this is obviously terrible without a demon, since unless you ping your opponent before combat and then drop your 6 drop in rakdos, he's a 2/1 haste trample doublestrike. Now, if you do manage, he's instead a 6/5 haste trample doublestrike, which is fine. Basically, this would be okay-ish if you never have a demon, though it'd be better design to be maybe a 5/3 Bloodthirst 2. However, add a demon, and he can easily swing for 16 trample, with an upside. Like, what the heck. This would be a lot better without the whole demon thing.

Anima Golem 6
Artifact Creature - Golem R
If you don't control any other creatures, sacrifice ~.
9/9

I figure the vanilla 9/9 is a lot worse than things like Wurmcoil Engine or even Batterskull, so it's probably fine considering the extra (fairly large) drawback.

Challenge: Something else from another game.

BillyDeeWilliam
2015-04-17, 11:16 PM
I don't know what game that's from, but there are several other similar creatures, but none this powerful. This is certainly strong, but far from egregious. I like it.

Malekith, Eternity King 3WUBRG
Planeswalker-Malekith; MR

+3: Target creature you control gets deathtouch, double strike, vigilance, lifelink, flying, trample, haste, and hexproof until your next turn.
-3: Exile up to three target permanents.
-15: Search your library for any number of cards and exile them. You may cast those cards from exile without paying their mana costs as long as Malekith is on the battlefield.

Loyalty: 7

Next: Something four or five colored.

Jormengand
2015-04-19, 01:12 PM
Oh hey, Malketh. Did you know that you can be screwed over by an Empire master engineer and a 40 point magic item? Anyway, "Target creature gets kill everything that it's attacking or blocking until your next turn," "Screw your opponent's ability to do anything by eating their lands," and "You win the game". Even at 8-cost, I don't like it being that good.

Quench the Flames WUBG
Instant - R
Destroy target red permanent and counter target red spell.

Block the Light UBRG
Sorcery - R
Destroy target white permanent and counter target white spell.

Calm the Seas WBRG
Instant - R
Destroy target blue permanent and counter target blue spell.

Banish the Shadows WURG
Instant - R
Destroy target black permanent and counter target black spell.

Burn the Forests
Instant - R
Destroy target green permanent and counter target green spell.

Next: A nonpermanent spell (instant or sorcery)