Phoenixian
2015-01-03, 12:22 AM
The Day Job Flaw (Value -1 to -3) has a notation to it that it can be adjusted as to what your job is worth depending on what your day job actually is. In the case of a character I am writing, he spends 10 hours a week planning and building matrix/simsense games for a small development company in Seattle.
With a Program Design knowledge skill of 5, a Computer (Programming) skill of 7, access to a beefy computer (3,000 Mp active memory), and a Programming Suite 7 (optimized with the Self-Coder option, rating 7), I think even 10 hours a week is worth far more than 1,000 nĄ.
Given he could design and write programs (including games, obviously), I figure I'd do an average of what his skill would result in Mp written per hour and multiply that by 10 for a week's work. His pay would be the sale of that software to the company (which makes it's money marketing and bulk selling the games written to the world).
That said, I'd need to know what rating and multiplier would be reasonable for an average simsense-based game (be it an immersive MMO style hosted on the Matrix like World of Warcraft 45, or an offline game) so I can figure out what he'd be averaging in productivity during his 'work hours', and therefore figure out how much he'd be earning after taxes (which would eat up 25% of his income before he even touches it) so I don't go for a lifestyle (I'm using the detailed lifestyle rules) that is above his means (of course he's making far more than that, shadowrunning, but I'm going for a compelling 'cover identity' here).
Thoughts?
With a Program Design knowledge skill of 5, a Computer (Programming) skill of 7, access to a beefy computer (3,000 Mp active memory), and a Programming Suite 7 (optimized with the Self-Coder option, rating 7), I think even 10 hours a week is worth far more than 1,000 nĄ.
Given he could design and write programs (including games, obviously), I figure I'd do an average of what his skill would result in Mp written per hour and multiply that by 10 for a week's work. His pay would be the sale of that software to the company (which makes it's money marketing and bulk selling the games written to the world).
That said, I'd need to know what rating and multiplier would be reasonable for an average simsense-based game (be it an immersive MMO style hosted on the Matrix like World of Warcraft 45, or an offline game) so I can figure out what he'd be averaging in productivity during his 'work hours', and therefore figure out how much he'd be earning after taxes (which would eat up 25% of his income before he even touches it) so I don't go for a lifestyle (I'm using the detailed lifestyle rules) that is above his means (of course he's making far more than that, shadowrunning, but I'm going for a compelling 'cover identity' here).
Thoughts?