The Demented One
2007-03-31, 11:17 AM
Kinetic Adept
Kinetic Adepts are psychics who manifest an unusual form of telekinesis. Rather than simply moving objects with their mind, they actually form a telekinetic “arm”, an unseen third limb just as useful as any physical arm. Though this form of telekinesis is perhaps less powerful than that commanded by a master psychokineticist, it is much more useful to psychics who engage in direct combat, giving them a third arm with which to fight.
d8 HD
Requirements
To qualify to become a Kinetic Adept, you must fulfill all the following criteria.
BAB: +5
Feats: Psionic Body
Skills: Concentration 10 ranks, Psycraft 5 ranks
Manifesting: Must be able to manifest 3rd level psionic powers.
Class Skills
The Kinetic Adept’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Powers
1st|
+0
|
+2
|
+0
|
+0
|Kinetic Arm, Kinetic Reach (Far Hand)|
–
2nd|
+1
|
+3
|
+0
|
+0
|–|+1 level of existing manifesting class
3rd|
+2
|
+3
|
+1
|
+1
|Kinetic Reach (Telekinesis)|+1 level of existing manifesting class
4th|
+3
|
+4
|
+1
|
+1
|–|+1 level of existing manifesting class
5th|
+3
|
+4
|
+1
|
+1
|Greater Kinetic Arm|+1 level of existing manifesting class[/table]
Class Features
All the following are class features of the Kinetic Adept prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Manifesting
Whenever you gain a new Kinetic Adept, except at 1st level, you gain new power points per day and powers known as if you had also gained a level in a manifesting class you belonged to before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Kinetic Arm (Su)
At 1st level, you manifest an “arm” of telekinetic force. This arm can do almost anything a normal arm could. Though you cannot attack with weapons wielded in your kinetic arm, you can use it to hold objects or wield a shield. You can wear magic items on your kinetic arm, although you are still restricted by the limit on the number of magic items you can gain the benefit of–for example, you could not wear a magic ring on all three arms and gain the benefit of all three. You cannot make unarmed attacks with your kinetic arm, and it is unaltered by powers such as claws of the beast that transform your arms. If you use your kinetic arm to assist in a skill that normally requires both hands–such as Climb or Open Lock–then you gain a +2 circumstance bonus on the check. Your kinetic arm is invisible, being made of force alone, but a character under the effect of the true seeing spell or the aura sight power can see it as a faint outline of an arm.
Kinetic Reach (Ps)
You can extend your kinetic arm in order to accomplish feats of long-range telekinesis. You may use far hand at will as a psi-like ability, with manifester level equal to your own. However, for the duration of this ability, you lose the benefits of your kinetic arm. If you were holding anything or wearing anything on your kinetic arm when you use this ability, then they all fall to the ground at your feet. At 3rd level, you may use your choice of telekinetic force or telekinetic thrust once per day when you use this ability. At 5th level, you may use them three times per day.
Greater Kinetic Arm (Su)
At 4th level, you gain the ability to attack with weapons wielded in your kinetic arm. You may wield a two-handed melee weapon with all three hands, allowing you to add one and a half times your Strength bonus to all damage rolls made with it. You can make unarmed strikes with your kinetic arm, and when you use a power such as claws of the beast, your kinetic arm transforms along with your others, granting you three claw attacks. Unarmed strikes or claw attacks made by your kinetic arm deal force damage. If you have the Two-Weapon Fighting, Improved Two-Weapon Fighting, or Greater Two-Weapon Fighting feats, you may exchange them for the Multiweapon Fighting (http://www.d20srd.org/srd/monsterFeats.htm#multiweaponFighting), Improved Multiweapon Fighting (http://www.d20srd.org/srd/epic/feats.htm#improvedMultiweaponFighting), or Greater Multiweapon Fighting (http://www.d20srd.org/srd/epic/feats.htm#greaterMultiweaponFighting), as appropriate.
Kinetic Adepts are psychics who manifest an unusual form of telekinesis. Rather than simply moving objects with their mind, they actually form a telekinetic “arm”, an unseen third limb just as useful as any physical arm. Though this form of telekinesis is perhaps less powerful than that commanded by a master psychokineticist, it is much more useful to psychics who engage in direct combat, giving them a third arm with which to fight.
d8 HD
Requirements
To qualify to become a Kinetic Adept, you must fulfill all the following criteria.
BAB: +5
Feats: Psionic Body
Skills: Concentration 10 ranks, Psycraft 5 ranks
Manifesting: Must be able to manifest 3rd level psionic powers.
Class Skills
The Kinetic Adept’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Psionics) (Int), Profession (Wis), Psicraft (Int), Ride (Dex), and Swim (Str).
Skill Points at Each Level: 2 + Int modifier.
{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Powers
1st|
+0
|
+2
|
+0
|
+0
|Kinetic Arm, Kinetic Reach (Far Hand)|
–
2nd|
+1
|
+3
|
+0
|
+0
|–|+1 level of existing manifesting class
3rd|
+2
|
+3
|
+1
|
+1
|Kinetic Reach (Telekinesis)|+1 level of existing manifesting class
4th|
+3
|
+4
|
+1
|
+1
|–|+1 level of existing manifesting class
5th|
+3
|
+4
|
+1
|
+1
|Greater Kinetic Arm|+1 level of existing manifesting class[/table]
Class Features
All the following are class features of the Kinetic Adept prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Manifesting
Whenever you gain a new Kinetic Adept, except at 1st level, you gain new power points per day and powers known as if you had also gained a level in a manifesting class you belonged to before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Kinetic Arm (Su)
At 1st level, you manifest an “arm” of telekinetic force. This arm can do almost anything a normal arm could. Though you cannot attack with weapons wielded in your kinetic arm, you can use it to hold objects or wield a shield. You can wear magic items on your kinetic arm, although you are still restricted by the limit on the number of magic items you can gain the benefit of–for example, you could not wear a magic ring on all three arms and gain the benefit of all three. You cannot make unarmed attacks with your kinetic arm, and it is unaltered by powers such as claws of the beast that transform your arms. If you use your kinetic arm to assist in a skill that normally requires both hands–such as Climb or Open Lock–then you gain a +2 circumstance bonus on the check. Your kinetic arm is invisible, being made of force alone, but a character under the effect of the true seeing spell or the aura sight power can see it as a faint outline of an arm.
Kinetic Reach (Ps)
You can extend your kinetic arm in order to accomplish feats of long-range telekinesis. You may use far hand at will as a psi-like ability, with manifester level equal to your own. However, for the duration of this ability, you lose the benefits of your kinetic arm. If you were holding anything or wearing anything on your kinetic arm when you use this ability, then they all fall to the ground at your feet. At 3rd level, you may use your choice of telekinetic force or telekinetic thrust once per day when you use this ability. At 5th level, you may use them three times per day.
Greater Kinetic Arm (Su)
At 4th level, you gain the ability to attack with weapons wielded in your kinetic arm. You may wield a two-handed melee weapon with all three hands, allowing you to add one and a half times your Strength bonus to all damage rolls made with it. You can make unarmed strikes with your kinetic arm, and when you use a power such as claws of the beast, your kinetic arm transforms along with your others, granting you three claw attacks. Unarmed strikes or claw attacks made by your kinetic arm deal force damage. If you have the Two-Weapon Fighting, Improved Two-Weapon Fighting, or Greater Two-Weapon Fighting feats, you may exchange them for the Multiweapon Fighting (http://www.d20srd.org/srd/monsterFeats.htm#multiweaponFighting), Improved Multiweapon Fighting (http://www.d20srd.org/srd/epic/feats.htm#improvedMultiweaponFighting), or Greater Multiweapon Fighting (http://www.d20srd.org/srd/epic/feats.htm#greaterMultiweaponFighting), as appropriate.