Kane0
2015-01-05, 03:59 AM
Hey there everyone!
So my group has tried out 5e, and we really like it. Our one shot looks like its going to turn into a full campaign, and I am playing a smith that would like to make himself a magic item or two. He has found himself a magic warhammer during his adventures (we are level 5) and he's looking into a shield or some armor that can grant him some extra protection.
Now we have no problem with doing so, we have some regular downtime between treks through the surrounding lands and he is wealthy enough to get started, but the problem is what should the recipe's cover? Our DM is also stumped.
Acquiring the knowledge is not the problem (there is a nearby community of magically inclined goblinoids that are a powerful mercantile force in the area), its just that we want a list of ingredients that make sense, especially for more generic items like +1 weapons/armor and cloaks of protection.
Does anyone have any ideas or can recommend some ingredient lists?
So my group has tried out 5e, and we really like it. Our one shot looks like its going to turn into a full campaign, and I am playing a smith that would like to make himself a magic item or two. He has found himself a magic warhammer during his adventures (we are level 5) and he's looking into a shield or some armor that can grant him some extra protection.
Now we have no problem with doing so, we have some regular downtime between treks through the surrounding lands and he is wealthy enough to get started, but the problem is what should the recipe's cover? Our DM is also stumped.
Acquiring the knowledge is not the problem (there is a nearby community of magically inclined goblinoids that are a powerful mercantile force in the area), its just that we want a list of ingredients that make sense, especially for more generic items like +1 weapons/armor and cloaks of protection.
Does anyone have any ideas or can recommend some ingredient lists?