Wbteoz
2015-01-06, 09:28 AM
Hello there! This is my first post on this forum and I'm very excited to get some feedback on this. I just came up with this weapon idea and stayed up all last night working on it. I really like the concept and would like help tweaking it to make it balance and make sense. This weapon is pretty much designed for Duskblades as they are currently my favorite class.
Anyway, here's the description:
Etelehta
Exotic One-handed sword
Type: Piercing or Slashing
Cost: 150gp (I really think it should be way more)
Damage: 1d6(+"Triggered" damage if applicable)
Crit: 18-20/x2
Weight: 5lbs
Longer than a rapier but shorter than a longsword, this exotic weapon is very unique, though not magical. This sword has a mostly straight blade and a rapier-like hand guard with a trigger near the handle. In the hands of a capable wielder (through Exotic Weapon Proficiency) the trigger can be pulled during an attack as a move action (swift action with Weapon Focus:[Etelehta]). When this occurs, a small shockwave is sent through the blade that deals extra damage that scales with the sword's enhancement bonus (see below). If a spell is channeled through the sword (via Arcane Channeling, ect.) and the wielder misses his attack with the weapon, he can attempt to pull the trigger. If successful, there's a chance the spell jumps to the target, which is then resolved. If unsuccessful, the wielder loses the spell and provokes an attack of opportunity. While channeling, pulling the trigger on a successful hit does not deal extra damage, as it just more-or-less pushes the spell out of the sword.
In order to pull the trigger during combat, it takes a DC check of 20 (DC 15 with Weapon Focus:[Etelehta]). To determine if a "triggered" channeled spell hits, after making the DC check to pull the trigger, make a ranged attack roll as if the target was flat-footed. Add your Dex modifier to your DC check.
You may use this weapon with two hands to add 1-1/2 times your Strength bonus to damage rolls.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an etelehta sized for you, even though it isn’t a light weapon for you.
"Triggered" Damage by Enhancement Bonus
+0 1d3; +1 1d4; +2 1d5; +3 1d6; +4 1d8; +5 2d6
So I would like some feedback and advice. It is obviously loosely based off a Gunblade from FFVIII. I love the idea of it and within the timeline of the campaign I'm playing, it fits. I just need some adjusting.
How should I explain the "shockwave" the sword gives off when triggered since it's not magical? There is no gunpowder involved either. How much should it cost? And I'm thinking there could be a penalty for attempting to pull the trigger and messing up when NOT channeling. If I put a penalty on it though, I feel like the damage it'll do isn't worth the trouble. So I'd need to raise that. Also, I don't know much about DCs so that part may need fixing.
Anyway, here's the description:
Etelehta
Exotic One-handed sword
Type: Piercing or Slashing
Cost: 150gp (I really think it should be way more)
Damage: 1d6(+"Triggered" damage if applicable)
Crit: 18-20/x2
Weight: 5lbs
Longer than a rapier but shorter than a longsword, this exotic weapon is very unique, though not magical. This sword has a mostly straight blade and a rapier-like hand guard with a trigger near the handle. In the hands of a capable wielder (through Exotic Weapon Proficiency) the trigger can be pulled during an attack as a move action (swift action with Weapon Focus:[Etelehta]). When this occurs, a small shockwave is sent through the blade that deals extra damage that scales with the sword's enhancement bonus (see below). If a spell is channeled through the sword (via Arcane Channeling, ect.) and the wielder misses his attack with the weapon, he can attempt to pull the trigger. If successful, there's a chance the spell jumps to the target, which is then resolved. If unsuccessful, the wielder loses the spell and provokes an attack of opportunity. While channeling, pulling the trigger on a successful hit does not deal extra damage, as it just more-or-less pushes the spell out of the sword.
In order to pull the trigger during combat, it takes a DC check of 20 (DC 15 with Weapon Focus:[Etelehta]). To determine if a "triggered" channeled spell hits, after making the DC check to pull the trigger, make a ranged attack roll as if the target was flat-footed. Add your Dex modifier to your DC check.
You may use this weapon with two hands to add 1-1/2 times your Strength bonus to damage rolls.
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with an etelehta sized for you, even though it isn’t a light weapon for you.
"Triggered" Damage by Enhancement Bonus
+0 1d3; +1 1d4; +2 1d5; +3 1d6; +4 1d8; +5 2d6
So I would like some feedback and advice. It is obviously loosely based off a Gunblade from FFVIII. I love the idea of it and within the timeline of the campaign I'm playing, it fits. I just need some adjusting.
How should I explain the "shockwave" the sword gives off when triggered since it's not magical? There is no gunpowder involved either. How much should it cost? And I'm thinking there could be a penalty for attempting to pull the trigger and messing up when NOT channeling. If I put a penalty on it though, I feel like the damage it'll do isn't worth the trouble. So I'd need to raise that. Also, I don't know much about DCs so that part may need fixing.