fergo
2015-01-07, 01:26 PM
Hi all.
I'm aware that there are several Star Trek systems, and I've heard of a couple of other systems people have mentioned can be easily re-skinned to suit the Trek universe. I was hoping someone on here might have tried a couple of them and be able to give me feedback on the strengths and weaknesses of each one, and advice on which one seems to suit my needs best.
Despite being a massive nerd all of my life, I somehow managed to avoid ever watching Star Trek until around 12 months ago. I promptly fell in love with it and consider myself a huge TNG fanboy (although, being from outside of the US, I don't have ready access to its earlier seasons, and have so far been unable to watch much of any of the other Star Trek series).
I love the idea of an episodic roleplaying campaign in Trek-verse. Get a few people to take turns running one- or two-session adventures, giving the feel of the self-contained stories of TNG, and allowing us to explore a wide range of different play-styles and challenges--from straight up shoot-em-ups, to deciding moral issues within the framework of the Prime Directive, to battling natural disasters or dabbling in inter-galactic politics. While there would certainly be recurring themes, problems and most importantly villains, the main continuity would be the inter-crew relationships: basically, I'd hope that each of the players would be up for loads of in-character talking, have a pretty firm idea of their background and core values, and would place character development as one of the most important objectives they want to get out of the campaign.
Because of this, while things like character balance would still be somewhat important, it may take something of a back seat to flexibility in character creation, so each player could create exactly the character they want to play (within reason). I guess it'd be good if the rules themselves were robust enough for everyone to pick them up quickly as well.
If anyone has any suggestions for somewhere to start looking, I'd really appreciate it :smallbiggrin:. Any other feedback and suggestions anyone had--whether about how to find players interested in character-development, or common pitfalls for episodic campaigns, or anything else--that'd be fantastic.
Thanks guys!
I'm aware that there are several Star Trek systems, and I've heard of a couple of other systems people have mentioned can be easily re-skinned to suit the Trek universe. I was hoping someone on here might have tried a couple of them and be able to give me feedback on the strengths and weaknesses of each one, and advice on which one seems to suit my needs best.
Despite being a massive nerd all of my life, I somehow managed to avoid ever watching Star Trek until around 12 months ago. I promptly fell in love with it and consider myself a huge TNG fanboy (although, being from outside of the US, I don't have ready access to its earlier seasons, and have so far been unable to watch much of any of the other Star Trek series).
I love the idea of an episodic roleplaying campaign in Trek-verse. Get a few people to take turns running one- or two-session adventures, giving the feel of the self-contained stories of TNG, and allowing us to explore a wide range of different play-styles and challenges--from straight up shoot-em-ups, to deciding moral issues within the framework of the Prime Directive, to battling natural disasters or dabbling in inter-galactic politics. While there would certainly be recurring themes, problems and most importantly villains, the main continuity would be the inter-crew relationships: basically, I'd hope that each of the players would be up for loads of in-character talking, have a pretty firm idea of their background and core values, and would place character development as one of the most important objectives they want to get out of the campaign.
Because of this, while things like character balance would still be somewhat important, it may take something of a back seat to flexibility in character creation, so each player could create exactly the character they want to play (within reason). I guess it'd be good if the rules themselves were robust enough for everyone to pick them up quickly as well.
If anyone has any suggestions for somewhere to start looking, I'd really appreciate it :smallbiggrin:. Any other feedback and suggestions anyone had--whether about how to find players interested in character-development, or common pitfalls for episodic campaigns, or anything else--that'd be fantastic.
Thanks guys!