Xuldarinar
2015-01-07, 04:07 PM
Blackguard
Champions of Vice
http://www.dragnix.net/Msg_Board/The_High_Council/www.wizards.com/dnd/images/EPIC_Gallery/Gallery1/44274_C1_blackguard.jpg
-Blackguards are shadow warriors that embrace the power of what most people consider to be a vice or a dark emotion. A blackguard's vice becomes a central focus to that individual's divine power, rather than faith in a deity or devotion to good or evil. Because malevolent deities and wicked forces in the cosmos are more likely to hold a vice in esteem most blackguards are antipaladins. Nevertheless, blackguards to higher ideals do exist. The blackguard has the following class features.
-Alignment: Unless otherwise stated under a particular vice, Paladin blackguards can be of any alignment other than Evil and antipaladin blackguards can be any alignment other than Good.
-Dreadful Smite (Su): Once per day, a blackguard can call upon the powers granted to them by their vice. As a swift action, the blackguard chooses one target within range to smite. The blackguard adds her Cha bonus to her attack rolls and adds her paladin level as negative energy damage to their attacks against the target of her smite. Regardless of the target, dreadful smite attacks automatically bypass any DR the creature might possess. This ability replaces the Paladin's Smite Evil or the Antipaladin's Smite Good.
-Vice: Each blackguard devotes themselves to one of several vices, augmenting their code of conduct and their abilities.
-Champion of Vice (Su): The blackguard's 20th level class feature, whether they are an antipaladin or a paladin, interact with their dread smite rather than smite good or smite evil. A particular vice may have a different class feature in its place, in which case it takes precedence over this one.
-Code of Conduct: Blackguards may have changes to their code of conduct based upon the vice she is devoted to.
Blackguard Vice: Domination
-The world demands order. Chaos is a cancer, undermining civilization's advance, fomenting crimes, sowing discord, and encouraging upheaval. Understanding the world's crying need, you crusade for order at any cost. When necessary, you enforce your will harshly, making examples of the disobedient.
-Good and evil are methods, not ends- they can both bring stability. You might attempt to serve the greater good even if your methods can be harsh. To channel your vice, you might seek out the basest threats to stability, such as demons, marauding monsters, and other chaotically minded evildoers. Only antipaladin blackguards give into true tyranny, destroying then hearts and minds of subjects to make certain they obey every command.
-Within a group, you push for ideas that involve imposing order on the situation most effectively. You might have little tolerance for disorganization, even if such a state encourages freedom. You support authority, acknowledging the most effective leader of a group you're in even if that individual is not you. However, you expect a leader to handle situations competently or to step down. Domination is earned, not claimed.
-The blackguard of domination has the following class features.
-Alignment: Paladin blackguards of domination must be Lawful Good or Lawful Neutral. Antipaladin blackguards of domination must be Lawful Neutral or Lawful Evil.
-Detect Chaos (Sp): At-will, a blackguard of domination can use detect chaos, as the spell. A blackguard can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the blackguard of domination does not detect chaos in any other object or individual within range. This replaces the Antipaladin's Detect Good or the Paladin's Detect Evil
-Command (Sp): Beginning at 2nd level, a blackguard of domination gains the ability to use command as the spell, a number of times per day equal to half her paladin level + her Charisma modifier. Unlike the command spell, this may be used on undead creatures and constructs and this has a duration equal to their paladin level, granting a Will save to break free from the effect at the start of each of the commanded creature's action. The DC of this save is equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier. This replaces the Antipaladin's Touch of Corruption and Cruelties or the Paladin's Lay on Hands and Mercies.
-Greater Command (Sp): Beginning at 4th level, a blackguard of domination gains the ability to use greater command as the spell. This uses two uses of the blackguard's command spell-like ability. This functions identically to the spell except the DC of the save to attempt to break free or to resist the effect is equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier, and this may be used on creatures of the undead or construct types. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-(Antipaladin Only) Spells: All spells on the antipaladin's spell list of the chaotic descriptor are replaced with their lawful equivalent, if one exists.
-Divine Bond/Fiendish Boon (Domination) (Sp): Instead of choosing to form a bond with a weapon or a creature, a blackguard of domination acquires the ability to cast Dominate Person as a spell-like ability 1/day, with a save DC equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier. The duration of this effect is based upon the blackguard's level but she may not have more than one creature under the effects of of dominate person by means of this class feature at a given time.
-At 9th level, and again at 12th, 15th, and 18th, a blackguard of domination can pick any three creature types. These types of creature may be effected by Dominate Person as if they were humanoids.
-Dominating Champion (Su): At 20th level, a blackguard of domination becomes a conduit for the power of order. Her DR increases to 10/law. Whenever she uses dread smiteand successfully strikes a lawful outsider, the outsider is also subject to a banishment, using her paladin level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, the save to resist or break free of their command or greater command is increased by 5.
-Code of Conduct: Law is far more important than either good or evil. A blackguard of domination must be of lawful alignment and loses all class features except proficiencies if she ever willingly commits a chaotic act. Additionally, a blackguard of domination's code requires that she respect legitimate authority, keep their word, and punish those that threaten to disrupt order.
Blackguard Vice: Envy
-It is natural to desire that which others hold, but the blackguard of envy is one of a few capable of utilizing this intrinsic desire. You have witnessed the magics wielded by others, and you have grown jealous. Rather than taking up training to wield their spells you have decided to take it upon yourself to take from them everything they hold. In turn, your envy and their magics become your strength.
-The blackguard of envy has the following class features.
-Alignment: A paladin blackguard of envy can be any alignment other than evil. An antipaladin blackguard of envy can be any alignment other than good.
-Detect Spellcaster (Sp): The blackguard is capable of detecting the presence of spellcasters in their immediate area along with their strength. This functions as the detect evil or detect good class feature, except it detects creatures possessing the ability to cast spells. For the purpose of determining the strength of the aura, treat their Caster Level as their Hit Die, and use the line based on class levels (cleric, paladin, ect.) This alters and replaces the Paladin's Detect Evil, or the Antipaladin's Detect Good.
-Spell-Sapping Smite (Su): When a blackguard of envy uses their dread smite, rather than dealing additional damage they drain a total number of spell slot levels equal to their paladin level, to a minimum of 1. These are drained starting from the highest level spell slots the target possesses, and cannot be used to steal a spell slot greater than the total number of spell levels the blackguard of envy can steal.
-Once these spell slots have been stolen the blackguard of envy may put them to use in one of the following ways. The blackguard of envy may divide these stolen spell slot levels between any number of effects up to her Charisma modifier.
The blackguard of envy may convert stolen spell slot levels into temporary hit points, equal to the number of spell slot levels stolen. These temporary hit points decay at a rate of 1 point per round, and may not exceede her paladin level.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her armor. This bonus is equal to half the spell slots levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 3rd level, the blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her attacks. This bonus is equal to half the spell slot levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 4th level, a blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into spell energy she can use. To replenish a spell slot, a blackguard of envy trades away two stolen spell slot levels per level of the spell slot. The spell that was prepared in that spell slot is restored with it.
Starting at 8th level, a blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to one of her saves. This bonus is equal to half the spell slot levels stolen, and lasts for an umber of rounds equal to half her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 11th level, the blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her damage rolls. This bonus is equal to half the spell slot levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 14th level, the blackguard of envy gains the following option.
The blackguard of envy may use stolen spell slot levels to enhance her lay on hands or touch of corruption. The next time she uses lay on hands or touch of corruption, it heals or deals an additional number of points of damage equal to the spell slot levels spent.
Starting at 17th level, the blackguard of envy gains the following option.
The blackguard of envy may use stolen spell slot levels to dispel and counter spell effects. A blackguard of envy may store up to 20 stolen spell slot levels into this ability, and put them to use in a number of ways. She may expend these stolen spell slot levels to dispel a currently ongoing spell effect by expending a total number of spell slot levels equal to the level of the spell she wishes to dispel. She may also use this to counterspell, expending the same number of spell slot levels as the level of the spell you are countering. The blackguard of envy still needs to succeed on a spellcraft check but instead uses her paladin level plus her Charisma modifier to determine the results of the check. She may also, by expending 20 stolen spell slot levels, cast mage's disjunction.
This replaces all of the antipaladin's or paladin's aura class features.
Blackguard Vice: Fury
-Anger is a common emotion on the battlefield. It's perfectly natural to feel fury when enemies kill a friend or when a traitor betrays you and your companions. Frustration is bound to arise when a foe slips away or an objective remains out of reach. Such rage is hardly a vice.
-Fury's dark side arises when it occludes thought, when it rules action, and when it harms without thought for the consequences. Blackguards who indulge in their fury run the risk of losing control and striking out at anyone in their path. Guilt and innocence become meaningless concepts to a warrior in fury's throes. Such apaldins can work terrible acts when consumed in their passions.
-When fury is your vice, you might be temperamental and violent. You could erupt at the slightest provocation, resorting to hostility to solve your problems. Or you might make effort to maintain control when you need to, letting the hound of fury loose only when it is needed. Even then, if pushed too far, you risk exploding. If you aim to keep your fury under control, your biggest fear is hurting someone or something you value.
-The blackguard of fury has the following class features.
-Alignment: Paladin Blackguards of Fury can be any alignment aside from Lawful or Evil. Antipaladin Blackguards of fury can be any alignment aside from Lawful or Good.
-Rage (Ex): Blackguards of fury can give themselves to an unrestrained fury, granting her additional combat prowess. Starting at 2nd level, a blackguard can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 2nd, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a blackguard can rage per day. A blackguard can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
-While in rage, a blackguard gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a blackguard cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
-A blackguard can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A blackguard cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. This replaces the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
-Rage Powers (Ex): As the blackguard of fury gains level, she learns to use her rage in new ways. Starting at 3rd level, and every 3 levels thereafter, she gains a rage power. Her paladin levels count as barbarian levels for the purpose of meeting prerequisites. This replaces the Antipaladin's Cruelties or the Paladin's Mercies.
-(Paladin Only) Spells: All spells on the paladin's spell list of the lawful descriptor are replaced with their chaotic equivalent, if one exists.
-(Paladin Only) Divine Bond (Sp): Paladin blackguards of fury add the anarchic weapon property to the list of weapon properties she may add to their weapon. Paladin blackguards of fury may not apply the axiomatic weapon property to their weapon by means of the divine bond class feature.
-Bleeding Raw Hatred (Su): At 8th level, while raging, all of the blackguard's attacks deal 1d6 additional damage, but she takes 2 points of damage. At 11th level and every 3 levels thereafter, the amount of damage she deals increases by 1d6 and the amount of damage she takes increases by 1. This replaces the Antipaladin's Aura of Despair, Aura of Vengeance, Aura of Sin, and Aura of Depravity, or the Paladin's Aura of Resolve, Aura of Justice, Aura of Faith, and Aura of Righteousness.
-Greater Rage (Ex): At 11th level, when a blackguard of fury enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
-Tireless Rage (Ex): Starting at 17th level, a blackguard of fury no longer becomes fatigued at the end of her rage.
-Code of Conduct: A blackguard of fury is counted as unwillingly violating their code of conduct if she violates it while in rage.
Blackguard Vice: Gluttony
-All living things have to consume something to stay alive. Most that can enjoy anything find delight in sating their hunger. Whether it be of animal or plant, no matter what it came from or the term of that thing's demise, it is no vice.
-When gluttony is your vice, you take these things to an extreme. Every scrap within reach is yours to consume. Even when hunger has long passed you desire more, and you derive pleasure from every bite. Perhaps you cannot help yourself, watching as you consume everything before you regardless of what actions you take otherwise. Perhaps, you don't want to help yourself, giving in to the vile hunger and being driven to do what ever it takes to find something more to consume, be it dead or perhaps still living.
-The blackguard of gluttony has the following class features.
-Devouring Smite (Ex): Starting at 2nd level, a blackguard of gluttony acquires a bite attack. If used as part of a full-attack action, the bite attack is made at the blackguard's full base attack bonus -5. If the bite hits, it deals 1d4 points of damage (assuming she is Medium, 1d3 if she is Small, 1d6 if she is Large) plus half of the blackguard's Strength modifier. As a move action, a number of times per day equal to half of her paladin level + her Charisma modifier, a blackguard may increase the damage of her bite attack as if she were one size larger (1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8, so on).
-Merciful Gluttony/Cruel Gluttony (Su): As normal a blackguard acquires mercies and cruelties. Mercies are applied normally and grant a 1 minute immunity to the effects she removes upon using restorative gluttony, and cruelties are applied when the blackguard uses devouring smite. This alters the Antipaladin's Cruelties or the Paladin's Mercies.
-Restorative Gluttony (Ex): Starting at 4th level, a blackguard of gluttony becomes capable of great feats of self-restoration. She may heal 6 hit points per two paladin levels she possesses as a Move action; doing so consumes two uses of her devouring smite and requires that she consume food, drink, or drugs as part of the action. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-Divine Bond/Fiendish Boon (Bite) (Sp): Instead of forming a bond with a creature or a manufactured weapon, a blackguard of gluttony forms a weapon bond with her teeth. This functions in all ways as the antipaladin's fiendish boon (weapon) or the paladin's divine bond (weapon), except that it is formed with their bite. This alters the Antipaladin's Fiendish Boon or the Paladin's Divine Bond.
-All-Consuming Hunger (Ex): A Blackguard of Gluttony's monstrous hunger is almost impossible to sate; at 8th level she gains the Grab special attack linked to their Bite attack. This replaces a Paladin's Aura of Resolve or an Antipaladin's Aura of Despair.
-Devouring Whole Worlds (Ex): The emptiness in their bellies is almost too much to stand - at 11th level, a Blackguard of Gluttony gains the Swallow Whole special quality. The blackguard deals damage each round to a creature she has swallowed whole equal to the damage their bite attack deals when enhanced by devouring smite. If a creature she has swallowed whole dies, she may utilize restorative gluttony as a swift action, the dead creature counting as food for this purpose. In addition, she is considered to be one size larger for the purposes of what she can swallow at 14th level, and two sizes larger at 17th level. This replaces a Paladin's Aura of Justice, Aura of Faith, and Aura of Righteousness, or an Antipaladin's Aura of Vengeance, Aura of Sin, and Aura of Depravity.
Blackguard Vice: Irreverence
-While there are those that lack respect for the deities, few hold them in less esteem than you. The gods have shown you ill favor and you have returned it in kind. As time grows on you learn to turn this hatred into power as any blackguard does with their vice. Whether you pledge yourself only to your sword or to the service of god-like entities such as demon lords, your mission in this life is clear. To bring ruin to the gods and their servants, and to show them that there is power in being parted from them.
-The blackguard of irreverence has the following class features.
-Alignment: Paladin blackguards of irreverence cannot be evil, though few are good aligned. Antipaladin blackguards of irreverence cannot be good.
-Detect the Faithful (Sp): Instead of acquiring the ability to detect good or detect evil, a blackguard of irreverence acquires the ability to cast detect the faithful. This replaces and functions as the Paladin's Detect Evil or the Antipaladin's Detect Good.
-Faith-Stealing Smite: Whenever the Blackguard of Irreverence strikes a creature under the effects of their Dreadful Smite who is capable of casting divine spells, their target must make a Will saving throw (DC 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier) or be unable to cast any divine spells for 1 round. Once a creature makes this save. it is immune to further faith-stealing smites from that particular blackguard of irreverence. This ability is bestowed along with Dread Smite when the blackguard of irreverence utilizes Aura of Justice or Aura of Vengeance. This alters the Paladin's Aura of Justice or the Antipaladin's Aura of Vengeance.
-Forsake Divinity: Blackguards of irreverence may not prepare and cast divine spells from another class, with the exception of ur-priest (http://www.giantitp.com/forums/showthread.php?374471-Alternative-Class-Ur-Priest-PEACH), however she may add half of her levels in other divine spellcasting classes to her paladin level for the purpose of determining her caster level for paladin or antipaladin spells. Should she ever acquire levels in ur-priest, she may count all her levels in paladin instead of half of them for the purpose of determining her ur-priest caster level.
-Divine Spell Resistance (Su): Starting at 2nd level, a blackguard of irreverence gains a spell resistance equal to her paladin level plus her Charisma modifier, but only against divine spells and the spell-like abilities of outsiders. This replaces the antipaladin's Unholy Resilience or the paladin's Divine Grace.
-Code of Conduct: In addition to maintaining their alignment within a certain range, a blackguard of irreverence's code requires she practice a strict code of non-worship in regards to deities. She must never use the name of any deity as part of an oath, use a holy symbol or holy water for any purpose, quote from any holy books, or be the willing subject of a spell cast by any divine spellcaster who claims to draw power from any specific deity.
Blackguard Vice: Masochism
-All living things feel pain. From the cleaving of flesh by a blade, the breaking of bone by a sudden blow, even the faintest twinge of a stubbed toe. What is vice, is not the experiencing of this but the delight in it and the pursuit of it. Perhaps you once were afraid but were broken, or maybe you always felt this way. Agony others cringe at the mere thought of brings you delight, and in that you draw power. Not just power from your own pain, but the terror your pleasure causes in others. Are you one who lives life to experience every pain imaginable, to taste of every sweet agony, or perhaps you are one that seeks to take all pain upon yourself so others need not experience it, selfless in your vice if not for the euphoria it brings.
-The blackguard of masochism has the following class features.
-Pain is Pleasure (Ex): Blackguards of masochism, be it by birth or by some event, delight in the pain she receives. She gains a +1 class bonus on saving throws made against pain effects. This bonus increases by one every 3 levels thereafter.
-Pain is Power (Ex): At 2nd level, a blackguard of masochism begins to draw power from the pain she experiences. Whenever a blackguard of masochism takes damage, she gains a +1 morale bonus on attack rolls and a +2 morale bonus on damage rolls for one round. Either bonus cannot exceed the damage taken by the largest hit taken in the past round. These bonuses increase by +1 for every two paladin levels she possesses. This replaces the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
-(Paladin) Merciful Agony (Su): Whenever a paladin blackguard of masochism takes damage, as a swift action she may apply the effects of her mercies to herself and becomes invulnerable to any effects she cures for 1 minute. She may do this a number of times per day equal to half her paladin level + her Charisma modifier. This alters the Paladin's Mercies.
-(Antipaladin) Cruel Agony (Su): Whenever an antipaladin blackguard of masochism takes damage, as a swift action she may apply the effects of her cruelties to her attacker as if she had used touch of corruption upon them. She may do this a number of times per day equal to half her antipaladin level + her Charisma modifier. This alters the Antipaladin's Cruelties.
-Lust for Agony (Su): At 4th level, a blackguard of masochism's desire for pain increases further. She may, as a move action, add her Charisma modifier to all attacks made against her. The following round, she may add her Charisma modifier to her damage rolls on top of the damage bonus granted by pain is power. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-Horrific Delight (Su): At 11th level, the blackguard of masochism's enjoyment of pain begins to effect their foes. By expending two uses of her Dread Smite ability, she may bestow half of her her morale bonuses from pain is power as morale penalties to all enemies within 10 feet. This penalty changes with her morale bonuses from pain is power. This effect lasts for 1 minute. This replaces the Antipaladin's Aura of Vengence or the Paladin's Aura of Justice.
Vice Multiclassing
VMC Blackguards
-Most who embrace a vice and walk the path of the blackguard walk their path wholly, yet there are those who merely dabble in vice. Unique is the shadowy paths of the blackguard, and as such, below, there is not one path but one for each vice to be embraced.
Blackguard of Domination
A character who chooses blackguard as her secondary class and domination as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect Chaos: At 3rd level, he gains the ability to detect chaos as a 1st level blackguard of domination.
-Command: At 7th level, he gains the ability to command as a blackguard of domination of his character level, usable a number of times per day equal to her character level.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Greater Command: At 15th level, he gains the ability to use greater command as a blackguard of domination of his character level.
-Divine Bond/Fiendish Boon (Domination): At 19th level, she gains Divine Bond (Domination), or Fiendish Boon (Domination) as a blackguard of her character level -3.
Blackguard of Envy (WiP)
A character who chooses blackguard as her secondary class and envy as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Detect Spellcaster: At 3rd level, he can detect spellcaster as a 1st-level blackguard of envy.
-???: At 7th level,
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Spell-Sapping Smite: At 15th level, he gains spell-sapping smite as a blackguard of envy of half his character level.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard of Fury
A character who chooses blackguard as her secondary class and fury as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect evil or good: At 3rd level, he can detect evil or detect good as a 1st-level paladin or antipaladin. This is dependent upon the choice made at 1st level.
-Rage: At 7th level, he gains the rage class feature for a number of rounds per day equal to her Constitution modifier + her character level.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Bleeding Raw Hatred: At 15th level, he gains bleeding raw hatred as a blackguard of her character level - 6.
-Greater Rage: At 19th level, he gains greater rage.
Blackguard of Gluttony
A character who chooses blackguard as her secondary class and gluttony as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Devouring Smite: At 3rd level, he gains devouring smite. This can be enhanced a number of times per day equal to half his character level.
-Restorative Gluttony: At 7th level, he gains restorative gluttony as a blackguard of gluttony of her character level -4.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Merciful Gluttony/Cruel Gluttony: At 15th level, he selects one mercy or cruelty from the paladin's 3rd level mercy list or from the antipaladin's 3rd level cruelty list. These are altered as by Merciful Gluttony or Gruel Gluttony, acquired and dependent upon his choice at 1st level.
-Divine Bond/Fiendish Boon (Bite): At 19th level, he gains a divine bond or fiendish boon to his teeth as a blackguard of gluttony of his character level -3. The choice between divine bond and fiendish boon is dependent upon his choice at 1st level.
Blackguard of Irreverence
A character who chooses blackguard as her secondary class and irreverence as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect the Faithful: At 3rd level, he can detect the faithful as a 1st level blackguard of irreverence.
-Divine Spell Resistance: At 7th level, he gains divine spell resistance as a blackguard of irreverence of his character level. He does not add his Charisma modifier to this resistance.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of irreverence of her character level -4.
-Faith-Stealing Smite: At 15th level, he gains faith-stealing smite.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard of Masochism
A character who chooses blackguard as her secondary class and masochism as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Pain is Pleasure: At 3rd level, he gains pain is pleasure as a blackguard of masochism of his character level -2.
-Pain is Power: At 7th level, he gains pain is power as a blackguard of masochism of his character level -3.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Merciful Agony/Cruel Agony: At 15th level, he selects one mercy or cruelty from the paladin's 3rd level mercy list or from the antipaladin's 3rd level cruelty list. These are altered and applied by Merciful Agony or Cruel Agony, acquired and dependent upon his choice at 1st level.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard Vice: Lust
-Lust is felt by all that breath, and even by many that no longer. Although it is natural, you have taken it to an extreme. Drawing strength from the most primal of our desires, you have become a force of reckoning. Your foes find you irresistible as you inflict upon them your vice and embrace your own, ripping them apart as you attempt to sate your own desires. Or perhaps you have learned to take the powers of your vice and wield them to protect and heal others, drawing the attention of your enemies and being more readily able to mend the wounds of your allies. Whatever your path, whether you wish to embrace your vice or have become a victim of it, lust is very much a part of you.
-The blackguard of lust has the following class features.
-Sensual Hand (Su): Starting at 2nd level, blackguards of lust learn to mend or cause wounds through embracing their vice. When using lay on hands or touch of corruption upon a target that they are in direct sensual contact* with, the damage or healing done is empowered and they may double the duration of a single cruelty they possess or have a condition normally removed for one hour by one of their mercies removed for two hours. A blackguard of lust cannot use touch of corruption or lay on hands without being in this sort of contact with their target. This alters the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
*Direct sensual contact can be anything from kissing to actually having sex with the target. This does not include any contact where there is anything blocking contact between the blackguard and their target, such as through fabric or armor. I am leaving this open ended because more strict definitions may be more suitable for some campaigns, where as leaving it as having it so a blackguard can simply kiss their target to utilize the effect may be more suitable for others. I would go into specifics and chart things out, even denoting if the individual has to be willing for the specific effect to work or not, maybe even denote some acts have greater effects, but that would more than likely be too explicit for these forums. As a rule of thumb, anything so simple as a kiss requires the target be willing (or charmed). Things beyond that do not require the target be willing.
Blackguard Vice: Pride
Flavor text.
-Alignment: Paladin blackguards of pride must be Lawful Good or Lawful Neutral. Antipaladin blackguards of pride must be Lawful Neutral or Lawful Evil.
Class features.
Champions of Vice
http://www.dragnix.net/Msg_Board/The_High_Council/www.wizards.com/dnd/images/EPIC_Gallery/Gallery1/44274_C1_blackguard.jpg
-Blackguards are shadow warriors that embrace the power of what most people consider to be a vice or a dark emotion. A blackguard's vice becomes a central focus to that individual's divine power, rather than faith in a deity or devotion to good or evil. Because malevolent deities and wicked forces in the cosmos are more likely to hold a vice in esteem most blackguards are antipaladins. Nevertheless, blackguards to higher ideals do exist. The blackguard has the following class features.
-Alignment: Unless otherwise stated under a particular vice, Paladin blackguards can be of any alignment other than Evil and antipaladin blackguards can be any alignment other than Good.
-Dreadful Smite (Su): Once per day, a blackguard can call upon the powers granted to them by their vice. As a swift action, the blackguard chooses one target within range to smite. The blackguard adds her Cha bonus to her attack rolls and adds her paladin level as negative energy damage to their attacks against the target of her smite. Regardless of the target, dreadful smite attacks automatically bypass any DR the creature might possess. This ability replaces the Paladin's Smite Evil or the Antipaladin's Smite Good.
-Vice: Each blackguard devotes themselves to one of several vices, augmenting their code of conduct and their abilities.
-Champion of Vice (Su): The blackguard's 20th level class feature, whether they are an antipaladin or a paladin, interact with their dread smite rather than smite good or smite evil. A particular vice may have a different class feature in its place, in which case it takes precedence over this one.
-Code of Conduct: Blackguards may have changes to their code of conduct based upon the vice she is devoted to.
Blackguard Vice: Domination
-The world demands order. Chaos is a cancer, undermining civilization's advance, fomenting crimes, sowing discord, and encouraging upheaval. Understanding the world's crying need, you crusade for order at any cost. When necessary, you enforce your will harshly, making examples of the disobedient.
-Good and evil are methods, not ends- they can both bring stability. You might attempt to serve the greater good even if your methods can be harsh. To channel your vice, you might seek out the basest threats to stability, such as demons, marauding monsters, and other chaotically minded evildoers. Only antipaladin blackguards give into true tyranny, destroying then hearts and minds of subjects to make certain they obey every command.
-Within a group, you push for ideas that involve imposing order on the situation most effectively. You might have little tolerance for disorganization, even if such a state encourages freedom. You support authority, acknowledging the most effective leader of a group you're in even if that individual is not you. However, you expect a leader to handle situations competently or to step down. Domination is earned, not claimed.
-The blackguard of domination has the following class features.
-Alignment: Paladin blackguards of domination must be Lawful Good or Lawful Neutral. Antipaladin blackguards of domination must be Lawful Neutral or Lawful Evil.
-Detect Chaos (Sp): At-will, a blackguard of domination can use detect chaos, as the spell. A blackguard can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is chaotic, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the blackguard of domination does not detect chaos in any other object or individual within range. This replaces the Antipaladin's Detect Good or the Paladin's Detect Evil
-Command (Sp): Beginning at 2nd level, a blackguard of domination gains the ability to use command as the spell, a number of times per day equal to half her paladin level + her Charisma modifier. Unlike the command spell, this may be used on undead creatures and constructs and this has a duration equal to their paladin level, granting a Will save to break free from the effect at the start of each of the commanded creature's action. The DC of this save is equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier. This replaces the Antipaladin's Touch of Corruption and Cruelties or the Paladin's Lay on Hands and Mercies.
-Greater Command (Sp): Beginning at 4th level, a blackguard of domination gains the ability to use greater command as the spell. This uses two uses of the blackguard's command spell-like ability. This functions identically to the spell except the DC of the save to attempt to break free or to resist the effect is equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier, and this may be used on creatures of the undead or construct types. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-(Antipaladin Only) Spells: All spells on the antipaladin's spell list of the chaotic descriptor are replaced with their lawful equivalent, if one exists.
-Divine Bond/Fiendish Boon (Domination) (Sp): Instead of choosing to form a bond with a weapon or a creature, a blackguard of domination acquires the ability to cast Dominate Person as a spell-like ability 1/day, with a save DC equal to 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier. The duration of this effect is based upon the blackguard's level but she may not have more than one creature under the effects of of dominate person by means of this class feature at a given time.
-At 9th level, and again at 12th, 15th, and 18th, a blackguard of domination can pick any three creature types. These types of creature may be effected by Dominate Person as if they were humanoids.
-Dominating Champion (Su): At 20th level, a blackguard of domination becomes a conduit for the power of order. Her DR increases to 10/law. Whenever she uses dread smiteand successfully strikes a lawful outsider, the outsider is also subject to a banishment, using her paladin level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, the save to resist or break free of their command or greater command is increased by 5.
-Code of Conduct: Law is far more important than either good or evil. A blackguard of domination must be of lawful alignment and loses all class features except proficiencies if she ever willingly commits a chaotic act. Additionally, a blackguard of domination's code requires that she respect legitimate authority, keep their word, and punish those that threaten to disrupt order.
Blackguard Vice: Envy
-It is natural to desire that which others hold, but the blackguard of envy is one of a few capable of utilizing this intrinsic desire. You have witnessed the magics wielded by others, and you have grown jealous. Rather than taking up training to wield their spells you have decided to take it upon yourself to take from them everything they hold. In turn, your envy and their magics become your strength.
-The blackguard of envy has the following class features.
-Alignment: A paladin blackguard of envy can be any alignment other than evil. An antipaladin blackguard of envy can be any alignment other than good.
-Detect Spellcaster (Sp): The blackguard is capable of detecting the presence of spellcasters in their immediate area along with their strength. This functions as the detect evil or detect good class feature, except it detects creatures possessing the ability to cast spells. For the purpose of determining the strength of the aura, treat their Caster Level as their Hit Die, and use the line based on class levels (cleric, paladin, ect.) This alters and replaces the Paladin's Detect Evil, or the Antipaladin's Detect Good.
-Spell-Sapping Smite (Su): When a blackguard of envy uses their dread smite, rather than dealing additional damage they drain a total number of spell slot levels equal to their paladin level, to a minimum of 1. These are drained starting from the highest level spell slots the target possesses, and cannot be used to steal a spell slot greater than the total number of spell levels the blackguard of envy can steal.
-Once these spell slots have been stolen the blackguard of envy may put them to use in one of the following ways. The blackguard of envy may divide these stolen spell slot levels between any number of effects up to her Charisma modifier.
The blackguard of envy may convert stolen spell slot levels into temporary hit points, equal to the number of spell slot levels stolen. These temporary hit points decay at a rate of 1 point per round, and may not exceede her paladin level.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her armor. This bonus is equal to half the spell slots levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 3rd level, the blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her attacks. This bonus is equal to half the spell slot levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 4th level, a blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into spell energy she can use. To replenish a spell slot, a blackguard of envy trades away two stolen spell slot levels per level of the spell slot. The spell that was prepared in that spell slot is restored with it.
Starting at 8th level, a blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to one of her saves. This bonus is equal to half the spell slot levels stolen, and lasts for an umber of rounds equal to half her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 11th level, the blackguard of envy gains the following option.
The blackguard of envy may convert stolen spell slot levels into a sacred or profane bonus to her damage rolls. This bonus is equal to half the spell slot levels stolen, and lasts for a number of rounds equal to half of her paladin level plus her Charisma modifier, to a minimum of 1.
Starting at 14th level, the blackguard of envy gains the following option.
The blackguard of envy may use stolen spell slot levels to enhance her lay on hands or touch of corruption. The next time she uses lay on hands or touch of corruption, it heals or deals an additional number of points of damage equal to the spell slot levels spent.
Starting at 17th level, the blackguard of envy gains the following option.
The blackguard of envy may use stolen spell slot levels to dispel and counter spell effects. A blackguard of envy may store up to 20 stolen spell slot levels into this ability, and put them to use in a number of ways. She may expend these stolen spell slot levels to dispel a currently ongoing spell effect by expending a total number of spell slot levels equal to the level of the spell she wishes to dispel. She may also use this to counterspell, expending the same number of spell slot levels as the level of the spell you are countering. The blackguard of envy still needs to succeed on a spellcraft check but instead uses her paladin level plus her Charisma modifier to determine the results of the check. She may also, by expending 20 stolen spell slot levels, cast mage's disjunction.
This replaces all of the antipaladin's or paladin's aura class features.
Blackguard Vice: Fury
-Anger is a common emotion on the battlefield. It's perfectly natural to feel fury when enemies kill a friend or when a traitor betrays you and your companions. Frustration is bound to arise when a foe slips away or an objective remains out of reach. Such rage is hardly a vice.
-Fury's dark side arises when it occludes thought, when it rules action, and when it harms without thought for the consequences. Blackguards who indulge in their fury run the risk of losing control and striking out at anyone in their path. Guilt and innocence become meaningless concepts to a warrior in fury's throes. Such apaldins can work terrible acts when consumed in their passions.
-When fury is your vice, you might be temperamental and violent. You could erupt at the slightest provocation, resorting to hostility to solve your problems. Or you might make effort to maintain control when you need to, letting the hound of fury loose only when it is needed. Even then, if pushed too far, you risk exploding. If you aim to keep your fury under control, your biggest fear is hurting someone or something you value.
-The blackguard of fury has the following class features.
-Alignment: Paladin Blackguards of Fury can be any alignment aside from Lawful or Evil. Antipaladin Blackguards of fury can be any alignment aside from Lawful or Good.
-Rage (Ex): Blackguards of fury can give themselves to an unrestrained fury, granting her additional combat prowess. Starting at 2nd level, a blackguard can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 2nd, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a blackguard can rage per day. A blackguard can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
-While in rage, a blackguard gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a blackguard cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
-A blackguard can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A blackguard cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death. This replaces the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
-Rage Powers (Ex): As the blackguard of fury gains level, she learns to use her rage in new ways. Starting at 3rd level, and every 3 levels thereafter, she gains a rage power. Her paladin levels count as barbarian levels for the purpose of meeting prerequisites. This replaces the Antipaladin's Cruelties or the Paladin's Mercies.
-(Paladin Only) Spells: All spells on the paladin's spell list of the lawful descriptor are replaced with their chaotic equivalent, if one exists.
-(Paladin Only) Divine Bond (Sp): Paladin blackguards of fury add the anarchic weapon property to the list of weapon properties she may add to their weapon. Paladin blackguards of fury may not apply the axiomatic weapon property to their weapon by means of the divine bond class feature.
-Bleeding Raw Hatred (Su): At 8th level, while raging, all of the blackguard's attacks deal 1d6 additional damage, but she takes 2 points of damage. At 11th level and every 3 levels thereafter, the amount of damage she deals increases by 1d6 and the amount of damage she takes increases by 1. This replaces the Antipaladin's Aura of Despair, Aura of Vengeance, Aura of Sin, and Aura of Depravity, or the Paladin's Aura of Resolve, Aura of Justice, Aura of Faith, and Aura of Righteousness.
-Greater Rage (Ex): At 11th level, when a blackguard of fury enters rage, the morale bonus to her Strength and Constitution increases to +6 and the morale bonus on her Will saves increases to +3.
-Tireless Rage (Ex): Starting at 17th level, a blackguard of fury no longer becomes fatigued at the end of her rage.
-Code of Conduct: A blackguard of fury is counted as unwillingly violating their code of conduct if she violates it while in rage.
Blackguard Vice: Gluttony
-All living things have to consume something to stay alive. Most that can enjoy anything find delight in sating their hunger. Whether it be of animal or plant, no matter what it came from or the term of that thing's demise, it is no vice.
-When gluttony is your vice, you take these things to an extreme. Every scrap within reach is yours to consume. Even when hunger has long passed you desire more, and you derive pleasure from every bite. Perhaps you cannot help yourself, watching as you consume everything before you regardless of what actions you take otherwise. Perhaps, you don't want to help yourself, giving in to the vile hunger and being driven to do what ever it takes to find something more to consume, be it dead or perhaps still living.
-The blackguard of gluttony has the following class features.
-Devouring Smite (Ex): Starting at 2nd level, a blackguard of gluttony acquires a bite attack. If used as part of a full-attack action, the bite attack is made at the blackguard's full base attack bonus -5. If the bite hits, it deals 1d4 points of damage (assuming she is Medium, 1d3 if she is Small, 1d6 if she is Large) plus half of the blackguard's Strength modifier. As a move action, a number of times per day equal to half of her paladin level + her Charisma modifier, a blackguard may increase the damage of her bite attack as if she were one size larger (1d3 to 1d4, 1d4 to 1d6, 1d6 to 1d8, so on).
-Merciful Gluttony/Cruel Gluttony (Su): As normal a blackguard acquires mercies and cruelties. Mercies are applied normally and grant a 1 minute immunity to the effects she removes upon using restorative gluttony, and cruelties are applied when the blackguard uses devouring smite. This alters the Antipaladin's Cruelties or the Paladin's Mercies.
-Restorative Gluttony (Ex): Starting at 4th level, a blackguard of gluttony becomes capable of great feats of self-restoration. She may heal 6 hit points per two paladin levels she possesses as a Move action; doing so consumes two uses of her devouring smite and requires that she consume food, drink, or drugs as part of the action. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-Divine Bond/Fiendish Boon (Bite) (Sp): Instead of forming a bond with a creature or a manufactured weapon, a blackguard of gluttony forms a weapon bond with her teeth. This functions in all ways as the antipaladin's fiendish boon (weapon) or the paladin's divine bond (weapon), except that it is formed with their bite. This alters the Antipaladin's Fiendish Boon or the Paladin's Divine Bond.
-All-Consuming Hunger (Ex): A Blackguard of Gluttony's monstrous hunger is almost impossible to sate; at 8th level she gains the Grab special attack linked to their Bite attack. This replaces a Paladin's Aura of Resolve or an Antipaladin's Aura of Despair.
-Devouring Whole Worlds (Ex): The emptiness in their bellies is almost too much to stand - at 11th level, a Blackguard of Gluttony gains the Swallow Whole special quality. The blackguard deals damage each round to a creature she has swallowed whole equal to the damage their bite attack deals when enhanced by devouring smite. If a creature she has swallowed whole dies, she may utilize restorative gluttony as a swift action, the dead creature counting as food for this purpose. In addition, she is considered to be one size larger for the purposes of what she can swallow at 14th level, and two sizes larger at 17th level. This replaces a Paladin's Aura of Justice, Aura of Faith, and Aura of Righteousness, or an Antipaladin's Aura of Vengeance, Aura of Sin, and Aura of Depravity.
Blackguard Vice: Irreverence
-While there are those that lack respect for the deities, few hold them in less esteem than you. The gods have shown you ill favor and you have returned it in kind. As time grows on you learn to turn this hatred into power as any blackguard does with their vice. Whether you pledge yourself only to your sword or to the service of god-like entities such as demon lords, your mission in this life is clear. To bring ruin to the gods and their servants, and to show them that there is power in being parted from them.
-The blackguard of irreverence has the following class features.
-Alignment: Paladin blackguards of irreverence cannot be evil, though few are good aligned. Antipaladin blackguards of irreverence cannot be good.
-Detect the Faithful (Sp): Instead of acquiring the ability to detect good or detect evil, a blackguard of irreverence acquires the ability to cast detect the faithful. This replaces and functions as the Paladin's Detect Evil or the Antipaladin's Detect Good.
-Faith-Stealing Smite: Whenever the Blackguard of Irreverence strikes a creature under the effects of their Dreadful Smite who is capable of casting divine spells, their target must make a Will saving throw (DC 10 + 1/2 the blackguard's level + the blackguard's Charisma modifier) or be unable to cast any divine spells for 1 round. Once a creature makes this save. it is immune to further faith-stealing smites from that particular blackguard of irreverence. This ability is bestowed along with Dread Smite when the blackguard of irreverence utilizes Aura of Justice or Aura of Vengeance. This alters the Paladin's Aura of Justice or the Antipaladin's Aura of Vengeance.
-Forsake Divinity: Blackguards of irreverence may not prepare and cast divine spells from another class, with the exception of ur-priest (http://www.giantitp.com/forums/showthread.php?374471-Alternative-Class-Ur-Priest-PEACH), however she may add half of her levels in other divine spellcasting classes to her paladin level for the purpose of determining her caster level for paladin or antipaladin spells. Should she ever acquire levels in ur-priest, she may count all her levels in paladin instead of half of them for the purpose of determining her ur-priest caster level.
-Divine Spell Resistance (Su): Starting at 2nd level, a blackguard of irreverence gains a spell resistance equal to her paladin level plus her Charisma modifier, but only against divine spells and the spell-like abilities of outsiders. This replaces the antipaladin's Unholy Resilience or the paladin's Divine Grace.
-Code of Conduct: In addition to maintaining their alignment within a certain range, a blackguard of irreverence's code requires she practice a strict code of non-worship in regards to deities. She must never use the name of any deity as part of an oath, use a holy symbol or holy water for any purpose, quote from any holy books, or be the willing subject of a spell cast by any divine spellcaster who claims to draw power from any specific deity.
Blackguard Vice: Masochism
-All living things feel pain. From the cleaving of flesh by a blade, the breaking of bone by a sudden blow, even the faintest twinge of a stubbed toe. What is vice, is not the experiencing of this but the delight in it and the pursuit of it. Perhaps you once were afraid but were broken, or maybe you always felt this way. Agony others cringe at the mere thought of brings you delight, and in that you draw power. Not just power from your own pain, but the terror your pleasure causes in others. Are you one who lives life to experience every pain imaginable, to taste of every sweet agony, or perhaps you are one that seeks to take all pain upon yourself so others need not experience it, selfless in your vice if not for the euphoria it brings.
-The blackguard of masochism has the following class features.
-Pain is Pleasure (Ex): Blackguards of masochism, be it by birth or by some event, delight in the pain she receives. She gains a +1 class bonus on saving throws made against pain effects. This bonus increases by one every 3 levels thereafter.
-Pain is Power (Ex): At 2nd level, a blackguard of masochism begins to draw power from the pain she experiences. Whenever a blackguard of masochism takes damage, she gains a +1 morale bonus on attack rolls and a +2 morale bonus on damage rolls for one round. Either bonus cannot exceed the damage taken by the largest hit taken in the past round. These bonuses increase by +1 for every two paladin levels she possesses. This replaces the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
-(Paladin) Merciful Agony (Su): Whenever a paladin blackguard of masochism takes damage, as a swift action she may apply the effects of her mercies to herself and becomes invulnerable to any effects she cures for 1 minute. She may do this a number of times per day equal to half her paladin level + her Charisma modifier. This alters the Paladin's Mercies.
-(Antipaladin) Cruel Agony (Su): Whenever an antipaladin blackguard of masochism takes damage, as a swift action she may apply the effects of her cruelties to her attacker as if she had used touch of corruption upon them. She may do this a number of times per day equal to half her antipaladin level + her Charisma modifier. This alters the Antipaladin's Cruelties.
-Lust for Agony (Su): At 4th level, a blackguard of masochism's desire for pain increases further. She may, as a move action, add her Charisma modifier to all attacks made against her. The following round, she may add her Charisma modifier to her damage rolls on top of the damage bonus granted by pain is power. This replaces the Antipaladin's Channel Negative Energy or the Paladin's Channel Positive Energy.
-Horrific Delight (Su): At 11th level, the blackguard of masochism's enjoyment of pain begins to effect their foes. By expending two uses of her Dread Smite ability, she may bestow half of her her morale bonuses from pain is power as morale penalties to all enemies within 10 feet. This penalty changes with her morale bonuses from pain is power. This effect lasts for 1 minute. This replaces the Antipaladin's Aura of Vengence or the Paladin's Aura of Justice.
Vice Multiclassing
VMC Blackguards
-Most who embrace a vice and walk the path of the blackguard walk their path wholly, yet there are those who merely dabble in vice. Unique is the shadowy paths of the blackguard, and as such, below, there is not one path but one for each vice to be embraced.
Blackguard of Domination
A character who chooses blackguard as her secondary class and domination as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect Chaos: At 3rd level, he gains the ability to detect chaos as a 1st level blackguard of domination.
-Command: At 7th level, he gains the ability to command as a blackguard of domination of his character level, usable a number of times per day equal to her character level.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Greater Command: At 15th level, he gains the ability to use greater command as a blackguard of domination of his character level.
-Divine Bond/Fiendish Boon (Domination): At 19th level, she gains Divine Bond (Domination), or Fiendish Boon (Domination) as a blackguard of her character level -3.
Blackguard of Envy (WiP)
A character who chooses blackguard as her secondary class and envy as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Detect Spellcaster: At 3rd level, he can detect spellcaster as a 1st-level blackguard of envy.
-???: At 7th level,
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Spell-Sapping Smite: At 15th level, he gains spell-sapping smite as a blackguard of envy of half his character level.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard of Fury
A character who chooses blackguard as her secondary class and fury as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect evil or good: At 3rd level, he can detect evil or detect good as a 1st-level paladin or antipaladin. This is dependent upon the choice made at 1st level.
-Rage: At 7th level, he gains the rage class feature for a number of rounds per day equal to her Constitution modifier + her character level.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Bleeding Raw Hatred: At 15th level, he gains bleeding raw hatred as a blackguard of her character level - 6.
-Greater Rage: At 19th level, he gains greater rage.
Blackguard of Gluttony
A character who chooses blackguard as her secondary class and gluttony as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Devouring Smite: At 3rd level, he gains devouring smite. This can be enhanced a number of times per day equal to half his character level.
-Restorative Gluttony: At 7th level, he gains restorative gluttony as a blackguard of gluttony of her character level -4.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Merciful Gluttony/Cruel Gluttony: At 15th level, he selects one mercy or cruelty from the paladin's 3rd level mercy list or from the antipaladin's 3rd level cruelty list. These are altered as by Merciful Gluttony or Gruel Gluttony, acquired and dependent upon his choice at 1st level.
-Divine Bond/Fiendish Boon (Bite): At 19th level, he gains a divine bond or fiendish boon to his teeth as a blackguard of gluttony of his character level -3. The choice between divine bond and fiendish boon is dependent upon his choice at 1st level.
Blackguard of Irreverence
A character who chooses blackguard as her secondary class and irreverence as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice and his vice.
-Detect the Faithful: At 3rd level, he can detect the faithful as a 1st level blackguard of irreverence.
-Divine Spell Resistance: At 7th level, he gains divine spell resistance as a blackguard of irreverence of his character level. He does not add his Charisma modifier to this resistance.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of irreverence of her character level -4.
-Faith-Stealing Smite: At 15th level, he gains faith-stealing smite.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard of Masochism
A character who chooses blackguard as her secondary class and masochism as her vice gains the following secondary class features.
-Code: At 1st level, he must decide whether to approach the blackguard as a paladin or an antipaladin. Henceforth, he must follow the code of conduct of his choice.
-Pain is Pleasure: At 3rd level, he gains pain is pleasure as a blackguard of masochism of his character level -2.
-Pain is Power: At 7th level, he gains pain is power as a blackguard of masochism of his character level -3.
-Dreadful Smite: At 11th level, he gains the ability to use dreadful smite once per day as a blackguard of her character level -4.
-Merciful Agony/Cruel Agony: At 15th level, he selects one mercy or cruelty from the paladin's 3rd level mercy list or from the antipaladin's 3rd level cruelty list. These are altered and applied by Merciful Agony or Cruel Agony, acquired and dependent upon his choice at 1st level.
-Divine Bond/Fiendish Boon: At 19th level, he gains a divine bond or fiendish boon to a weapon as a paladin or antipaladin of his character level -3. This is dependent upon the choice made at 1st level.
Blackguard Vice: Lust
-Lust is felt by all that breath, and even by many that no longer. Although it is natural, you have taken it to an extreme. Drawing strength from the most primal of our desires, you have become a force of reckoning. Your foes find you irresistible as you inflict upon them your vice and embrace your own, ripping them apart as you attempt to sate your own desires. Or perhaps you have learned to take the powers of your vice and wield them to protect and heal others, drawing the attention of your enemies and being more readily able to mend the wounds of your allies. Whatever your path, whether you wish to embrace your vice or have become a victim of it, lust is very much a part of you.
-The blackguard of lust has the following class features.
-Sensual Hand (Su): Starting at 2nd level, blackguards of lust learn to mend or cause wounds through embracing their vice. When using lay on hands or touch of corruption upon a target that they are in direct sensual contact* with, the damage or healing done is empowered and they may double the duration of a single cruelty they possess or have a condition normally removed for one hour by one of their mercies removed for two hours. A blackguard of lust cannot use touch of corruption or lay on hands without being in this sort of contact with their target. This alters the Antipaladin's Touch of Corruption or the Paladin's Lay on Hands.
*Direct sensual contact can be anything from kissing to actually having sex with the target. This does not include any contact where there is anything blocking contact between the blackguard and their target, such as through fabric or armor. I am leaving this open ended because more strict definitions may be more suitable for some campaigns, where as leaving it as having it so a blackguard can simply kiss their target to utilize the effect may be more suitable for others. I would go into specifics and chart things out, even denoting if the individual has to be willing for the specific effect to work or not, maybe even denote some acts have greater effects, but that would more than likely be too explicit for these forums. As a rule of thumb, anything so simple as a kiss requires the target be willing (or charmed). Things beyond that do not require the target be willing.
Blackguard Vice: Pride
Flavor text.
-Alignment: Paladin blackguards of pride must be Lawful Good or Lawful Neutral. Antipaladin blackguards of pride must be Lawful Neutral or Lawful Evil.
Class features.