Talakeal
2015-01-08, 06:25 PM
So I use a house rule where a character's ability scores modify their movement speed. Long story short, most characters tend to move a square or two further than they do under standard RAW.
Last session the player of the party sorceress was complaining that this rule seriously impeded her ability to play tactically.
Her claim was that it made it harder for the casters to evade enemies and that the bad guys had the mobility to spread out and never clumped up until they were in melee range and thus negated her AOE blasting power.
I personally feel that the problem is that the party never wants to spread out to control the battlefield, they normally cluster up in one spot in a ball and let the enemies surround or come to them at their leisure, but the player insisted that faster movement meant that this was the only tactic that would benefit a small group. I don't quite see it.
So what do you guys think? How big a deal is a character's movement score on a tactical level? Does a slightly faster or slower average movement score affect the tactical quality of the game or alter the balance of power between casters and martials? Have you ever done anything to tweak movement or noticed any differences when running parties where the PCs are all faster or slower than their opponents such as an all dwarf game?
Last session the player of the party sorceress was complaining that this rule seriously impeded her ability to play tactically.
Her claim was that it made it harder for the casters to evade enemies and that the bad guys had the mobility to spread out and never clumped up until they were in melee range and thus negated her AOE blasting power.
I personally feel that the problem is that the party never wants to spread out to control the battlefield, they normally cluster up in one spot in a ball and let the enemies surround or come to them at their leisure, but the player insisted that faster movement meant that this was the only tactic that would benefit a small group. I don't quite see it.
So what do you guys think? How big a deal is a character's movement score on a tactical level? Does a slightly faster or slower average movement score affect the tactical quality of the game or alter the balance of power between casters and martials? Have you ever done anything to tweak movement or noticed any differences when running parties where the PCs are all faster or slower than their opponents such as an all dwarf game?