Brendanicus
2015-01-09, 01:37 AM
Hi! I really need help putting my campaign together. I'm a very inexperienced DM running a game with mostly very inexperienced players. However, my gut is telling me that something is wrong worth what I have planned. Advice is always helpful.
I gave my players the choice of two types of campaigns (Both taken from modules), a "near-endless dungeon with multiple plotlines" (The World's Largest Dungeon), and a "LOTR-inpired campaign that would feature the party going up against a huge army in a series huge battles and covert operations. With lots of dragons." (Red Hand of Doom).
They picked the dungeon campaign. Now, I've read up on critical reception of both modules in more detail following the vote, and I can't help but feel that the players could lose interest in TWLD, because it is repetitive, and often bland.
I'm taking the following steps to recitfy normal WLD problems:
-Players start out with "Rings of Lesser Sustenence" that basically means that they don't need to eat or drink, though they still feel hunger and thirst. I don't want my players worrying about supplies on top of traps, diseases, and enemies. Too much for them to handle.
-Lowering the ridiculous DC's on many of the traps.
-Though we will be starting with the level 1-3 sections, the party will start at level 3. Thankfully, TWLD has instructions to scale up every encounter, which I will wholeheartedly take advantage of. Unfortunately, this means PC's will be either overleveled later on, or they will level up VERY slowly, which would suck.
-I'm keeping a list of theme-appropriate monsters to sub out some of the repetitive encounters for. Nobody wants to fight 20 fiendish dire rats when some could be fiendish dire weasels.
-I'm giving my Bard and Ranger Disable Device and Search as class skills, as nobody wanted to play Rogue. Also, all classes now have Trapfinding in this game; it only matters who has a good Search/DD. Also, I'm giving my Bard 8 skill points per level to buff him a bit.
-More NPC's, though my current list is sparse. One idea is a traveling Black Dragon merchant who disguises herself as an old elf woman. She trades with PC's, hoping that by tailing them, she could follow them to freedom. However, she is distrustful of anybody discovering her true identity, as adventurers and black dragons don't often mix well.
--Another idea is a mysterious figure known as "The Swarm Mum", an unknown entity who is always followed by a huge swarm of fiendish rats. In reality, The Swarm Mum is a PC, specifically the PC of a player who needs a new character, as their old one died. The Swarm Mum is followed by rats because she kills so many people, that she provides a feast for them. When The Swarm Mum joins the party, rats will cease to attack them. Since so little is known about the Swarm Mum, and their chosen murder method leaves no evidence thanks to the rats, she (or he, for lols) could be any class.
--Maybe some other adventurers as friendly NPC's.
-Also, my party consists of a Druid (yes, I know they say not to play those), a Barbarian, a Duskblade, a Dwarf Cleric, a Bard, and a Ranger.
Any suggestions or ideas in any way would be greatly appreciated, thank you.
I gave my players the choice of two types of campaigns (Both taken from modules), a "near-endless dungeon with multiple plotlines" (The World's Largest Dungeon), and a "LOTR-inpired campaign that would feature the party going up against a huge army in a series huge battles and covert operations. With lots of dragons." (Red Hand of Doom).
They picked the dungeon campaign. Now, I've read up on critical reception of both modules in more detail following the vote, and I can't help but feel that the players could lose interest in TWLD, because it is repetitive, and often bland.
I'm taking the following steps to recitfy normal WLD problems:
-Players start out with "Rings of Lesser Sustenence" that basically means that they don't need to eat or drink, though they still feel hunger and thirst. I don't want my players worrying about supplies on top of traps, diseases, and enemies. Too much for them to handle.
-Lowering the ridiculous DC's on many of the traps.
-Though we will be starting with the level 1-3 sections, the party will start at level 3. Thankfully, TWLD has instructions to scale up every encounter, which I will wholeheartedly take advantage of. Unfortunately, this means PC's will be either overleveled later on, or they will level up VERY slowly, which would suck.
-I'm keeping a list of theme-appropriate monsters to sub out some of the repetitive encounters for. Nobody wants to fight 20 fiendish dire rats when some could be fiendish dire weasels.
-I'm giving my Bard and Ranger Disable Device and Search as class skills, as nobody wanted to play Rogue. Also, all classes now have Trapfinding in this game; it only matters who has a good Search/DD. Also, I'm giving my Bard 8 skill points per level to buff him a bit.
-More NPC's, though my current list is sparse. One idea is a traveling Black Dragon merchant who disguises herself as an old elf woman. She trades with PC's, hoping that by tailing them, she could follow them to freedom. However, she is distrustful of anybody discovering her true identity, as adventurers and black dragons don't often mix well.
--Another idea is a mysterious figure known as "The Swarm Mum", an unknown entity who is always followed by a huge swarm of fiendish rats. In reality, The Swarm Mum is a PC, specifically the PC of a player who needs a new character, as their old one died. The Swarm Mum is followed by rats because she kills so many people, that she provides a feast for them. When The Swarm Mum joins the party, rats will cease to attack them. Since so little is known about the Swarm Mum, and their chosen murder method leaves no evidence thanks to the rats, she (or he, for lols) could be any class.
--Maybe some other adventurers as friendly NPC's.
-Also, my party consists of a Druid (yes, I know they say not to play those), a Barbarian, a Duskblade, a Dwarf Cleric, a Bard, and a Ranger.
Any suggestions or ideas in any way would be greatly appreciated, thank you.