intothenight
2015-01-09, 09:46 PM
So, I had an idea a while back of making a mystery session for my Edge of the Empire characters. It's meant to be fun and more than a bit silly, but I still want to do the mystery aspect of it justice. It's going to have the basic setup of a murder mystery, with a suspect line-up of all kinds of shady characters with big guns and mysterious pasts. Then the fact will come out that the crime needing to be solved is "Who stole the Moff's cat's milk dish?" There's a reason why it's worth stealing, but that's another story for another day.
The point here is, I've never run a mystery before. What are some fun twists to put in? What are some pitfalls to watch out for? How many red herrings and twists are too many? And above all, how do I keep it more interesting than "roll well to solve the mystery or roll badly to let the thief get away"?
Heck, if you've got any stories about fun mystery sessions, that could give me some ideas and help me find a good direction to take my session.
Experienced GMs and DMs, come to my aid!
The point here is, I've never run a mystery before. What are some fun twists to put in? What are some pitfalls to watch out for? How many red herrings and twists are too many? And above all, how do I keep it more interesting than "roll well to solve the mystery or roll badly to let the thief get away"?
Heck, if you've got any stories about fun mystery sessions, that could give me some ideas and help me find a good direction to take my session.
Experienced GMs and DMs, come to my aid!