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Arbane
2015-01-09, 11:10 PM
Out GM has come up with a really loathesome BBEG. He has an array of obnoxious powers, but the currently-most-annoying one is teleporting away when near death. Twice now, he's Acrobatics to get away from us, then vanishes in a save-or-be blinded flash of light. Last time it was in the open, so I doubt he just ran away. It seems to be some sort of item that lets him do it, so having the group Rogue try to steal it in mid-combat IS an option. Aside from that, what are some good ways to shut down this guy? He's a Monk, so high saves and high touch AC are expected. We've got a Witch, an Oracle, and a Ranger for spellcasting.

Seerow
2015-01-09, 11:23 PM
The go-to teleportation stopper is Dimensional Anchor. It does require a touch attack though, which will be rough against someone with high touch AC.

Depending on the resources you have available, Dimensional Shackles are available in Pathfinder. 28,000gp, when you put them on a creature they are treated as though affected by Dimensional Anchor. Using your rogue's sleight of hand to slip them onto the monk midcombat could be workable, though that is a case of "ask your DM".

You could also try purchasing a scroll of Dimensional Lock. It locks down a small area from any form of extradimensional travel for days per caster level. It's an 8th level spell, so the scroll will be costly and single use, but it offers no save, requires no touch attack, so all you have to worry about is spell resistance (if applicable).



Also if he's a monk, instead of an item he may just be using his Abundant Step to get a safe distance away before retreating in a more mundane fashion. If all else fails you can try to get a secure perimiter with 1000ft or so radius to shut that down. Though arranging to fight him in such a controlled situation I imagine is not easy.

Svata
2015-01-09, 11:26 PM
All I've got is dimensional anchor/lock. Maybe with a dispel to soften up his defenses. Sure, you need to hit a ranged touch attack for the former, but it probably has a better than even chance of working. The latter doesn't require you to hit him in any way, but affects a fixed area in space, and is an eighth level spell, so anchor is probably the wayto go.

ericgrau
2015-01-10, 12:10 AM
I'd say true strike followed by dimensional anchor, but it seems neither is on the witch list.

P_the_cool
2015-03-22, 08:47 AM
We have the same problem in our Rise of the Runelords Pathfinder campaign. We are a Summoner, Witch, Archer Cleric, Dwarven Fighter and Druid trying to prevent a spellcasting snakewoman from running away and coming back to haunt us. She has high hit points, is immune to witches (read: mind-affecting), incredible DEX (and thus CMD), high AC, Spell Resistance 20+, can cast Mirror Image, Fireball, Invisibility, Haste and Dimension Door seemingly at will.

The usual methods thus does not work. Silence she can run or Dimension door out of and hitting her with it is difficult due to great saves and spell resistance. Mirror image prevents our attackers from being very efficient at dealing damage to her (coupled with high AC).

Please help. She has already escaped twice and annoyed us on several occasions.

FocusWolf413
2015-03-22, 09:46 AM
Do you have access to 3.5 spells or is it Pathfinder only? If you can, nail her with a reciprocal gyre. Anticipate teleportation will delay her for a round. Assay resistance or something lowers sr.

P_the_cool
2015-03-22, 10:14 AM
Do you have access to 3.5 spells or is it Pathfinder only? If you can, nail her with a reciprocal gyre. Anticipate teleportation will delay her for a round. Assay resistance or something lowers sr.
Pathfinder only, I am afraid.

Gurifu
2015-03-22, 04:12 PM
Dimensional Anchor.
Phase Locking weapon enchantment.
Antimagic field.
If the enemy is actively casting teleport rather than using Contingency or a spell-like ability, anything you would use to prevent a caster from casting a spell works:
-grappling
-sunder/shatter/steal component pouch
-Silence
-readied action to attack the caster when he casts, if you can pump damage high enough that concentration is going to fail
-inflict Stunned, Dazed, Sleeping, or Cowering

If they're using Dimension Door rather than Teleport, you can use Locate Object (target it on the enemy's stuff) or Locate Person and just follow them.

P_the_cool
2015-03-22, 08:06 PM
Dimensional Anchor.
Phase Locking weapon enchantment.
Antimagic field.
If the enemy is actively casting teleport rather than using Contingency or a spell-like ability, anything you would use to prevent a caster from casting a spell works:
-grappling
-sunder/shatter/steal component pouch
-Silence
-readied action to attack the caster when he casts, if you can pump damage high enough that concentration is going to fail
-inflict Stunned, Dazed, Sleeping, or Cowering

If they're using Dimension Door rather than Teleport, you can use Locate Object (target it on the enemy's stuff) or Locate Person and just follow them.

Super. Thx for the answer

Rainshine
2015-03-22, 08:31 PM
Also, if he's using an actual spell to escape by some means, your witch may be able to ID what's going on with a Spellcraft check.

Andreaz
2015-03-22, 08:36 PM
High level Mage Hunters can follow through an enemy's teleport as well. There should be spells to scry on a teleporter's destination. Go there and wreck its home.

Felyndiira
2015-03-23, 05:49 AM
If you have an archer, one trick that you can use is to have the archer ready an attack to intercept the enemy's action. Then, when the spellcaster gets ready to cast Dimension Door, let loose with the arrows and force her to make her concentration check. If she fails this, she loses the dimension door and wastes her action.

RoyVG
2015-03-23, 06:09 AM
If you can identify what spell he is using to teleport out, ready a counterspell using the same spell or ready a Dispel Magic and hope you win the caster level check.

atemu1234
2015-03-23, 06:40 AM
If you have an archer, one trick that you can use is to have the archer ready an attack to intercept the enemy's action. Then, when the spellcaster gets ready to cast Dimension Door, let loose with the arrows and force her to make her concentration check. If she fails this, she loses the dimension door and wastes her action.

Which works out very nicely for you.

Psyren
2015-03-23, 08:12 AM
-grappling


This one won't work - most teleports have no somatic component, so they can be done in a grapple just fine. You need another ability that lets you keep grappled foes from speaking, e.g. the Chokehold feat.

Nibbens
2015-03-23, 08:51 AM
Forbiddance? (http://www.d20pfsrd.com/magic/all-spells/f/forbiddance) It's kind of pricey, and takes a few rounds to set up - but it should stop him dead in his teleporting tracks. No saves against it either.

Ilorin Lorati
2015-03-23, 08:52 AM
Forbiddance? (http://www.d20pfsrd.com/magic/all-spells/f/forbiddance) It's kind of pricey, and takes a few rounds to set up - but it should stop him dead in his teleporting tracks.

Not a witch spell.

Nibbens
2015-03-23, 08:53 AM
Not a witch spell.

But its an oracle spell.


We've got a Witch, an Oracle, and a Ranger for spellcasting.

Ilorin Lorati
2015-03-23, 09:05 AM
Fair. 10char