AnonymousPepper
2015-01-10, 03:09 AM
First off, this is very much a non-serious, metagame-y sort of campaign, so that's something that needs to be stated before I go on.
Anyway, he suggested - in light of his hypothetically doing something absolutely awful that he ultimately did not do - that there should be a proper score system for good/evil and law/chaos. Something akin to the karma meter for good/neutral/evil characters in Fallout, perhaps, wherein the DM would assign actions that would affect alignment a score that would shift the player along on the scale. Naturally, there'd be cutoff points for being within a certain alignment. Thinking this through further, my immediate thought was maybe +/-1500, with +/-500 being neutral, and Vile/Exalted being special as always.
The immediate benefit for me as a DM would be having this function as somewhat of a reputation system for the PCs, who will be interacting with a lot of important people and figures, and where reputation will prove extremely important for the players for the next, oh, say, eight or so levels (an important part of the current campaign arc will be negotiating alliances with varying nations of Golarion).
What does the Playground think about this?
Anyway, he suggested - in light of his hypothetically doing something absolutely awful that he ultimately did not do - that there should be a proper score system for good/evil and law/chaos. Something akin to the karma meter for good/neutral/evil characters in Fallout, perhaps, wherein the DM would assign actions that would affect alignment a score that would shift the player along on the scale. Naturally, there'd be cutoff points for being within a certain alignment. Thinking this through further, my immediate thought was maybe +/-1500, with +/-500 being neutral, and Vile/Exalted being special as always.
The immediate benefit for me as a DM would be having this function as somewhat of a reputation system for the PCs, who will be interacting with a lot of important people and figures, and where reputation will prove extremely important for the players for the next, oh, say, eight or so levels (an important part of the current campaign arc will be negotiating alliances with varying nations of Golarion).
What does the Playground think about this?