Red Fel
2015-01-11, 04:48 PM
Alright. This is a general conversation thread. See, in various other threads, and for various reasons (optimization, fluff, etc.) the idea of taking the Dragontouched feat, or using a Dragonblood race or the Dragonborn template, has come up.
I'd like to discuss the various Dragonblood races from Dragon Magic. I'm aware that Races of the Dragon had some interesting ones (including Dragonborn), but I don't want to focus on them. I want to discuss, from any perspective you care to share - optimization, character concept, or just fluff - your thoughts on the specific Dragonblood races in Dragon Magic. By way of a quick refresher, they are:
Silverbrow Humans: Offspring of Humans and Silver Dragons. A popular optimization choice, since they retain the Human bonus feat, gain an SLA and the Dragonblood subtype, and only give up bonus skill points. Deepwyrm (Half-)Drow: Offspring of (Half-)Drow and Deep Dragons. Trade out SLAs and lose the Will bonus, but get some skill bonuses. Fireblood Dwarves: Descendants of a clan of Dwarves who were slaves to Red Dragons. Trade off poison resistance for fire resistance, AC bonus against giants for AC bonus against dragons. Forestlord (Half-)Elves: Descendants of Elves who made a truce with Green Dragons. Trade off proficiencies, bonus against enchantment, and skill bonuses for the ability to Treewalk. Stonehunter Gnomes: Gnomes who hunt with Copper Dragons. Trade off illusion bonuses for some skill bonuses. Glimmerskin Halflings: Offspring of Halflings and Gold Dragons. Trade off skill bonus for a Luck bonus to 1 roll/day. Viletooth Lizardfolk: Offspring of Lizardfolk and Black Dragons. Change ability score modifiers, breathe underwater, and Move Silently is a class skill. Sunscorch Hobgoblins: Hobgoblins who worship and emulate Blue Dragons. Change ability modifiers, gain a bonus to Bluff and to saves versus heat damage. Frostblood (Half-)Orcs: (Half-)Orcs who fed on the blood of White Dragons. Cold resistance, vulnerability to fire, and Endurance feat.
And, of course, they all gain the Dragonblood subtype.
So there they are. Anybody have thoughts on them?
I recognize that, from an optimization standpoint, Silverbrow Humans are almost strictly better than regular Humans (unless you really need those skill points). Viletooth Lizardfolk also seem almost strictly better, since they don't actually seem to give up anything except the ability to hold their breath underwater, which is a waste if they can breathe underwater anyway. Forestlord Elves seem almost strictly worse, since they give up almost everything for a single ability they can only use 1/day per 5 HD.
Flavorwise, I'm rather fond of the Fireblood Dwarves; they're pretty decent mechanically, too, since I figure you're more likely to face fire than poison, and dragons than giants.
Your thoughts?
I'd like to discuss the various Dragonblood races from Dragon Magic. I'm aware that Races of the Dragon had some interesting ones (including Dragonborn), but I don't want to focus on them. I want to discuss, from any perspective you care to share - optimization, character concept, or just fluff - your thoughts on the specific Dragonblood races in Dragon Magic. By way of a quick refresher, they are:
Silverbrow Humans: Offspring of Humans and Silver Dragons. A popular optimization choice, since they retain the Human bonus feat, gain an SLA and the Dragonblood subtype, and only give up bonus skill points. Deepwyrm (Half-)Drow: Offspring of (Half-)Drow and Deep Dragons. Trade out SLAs and lose the Will bonus, but get some skill bonuses. Fireblood Dwarves: Descendants of a clan of Dwarves who were slaves to Red Dragons. Trade off poison resistance for fire resistance, AC bonus against giants for AC bonus against dragons. Forestlord (Half-)Elves: Descendants of Elves who made a truce with Green Dragons. Trade off proficiencies, bonus against enchantment, and skill bonuses for the ability to Treewalk. Stonehunter Gnomes: Gnomes who hunt with Copper Dragons. Trade off illusion bonuses for some skill bonuses. Glimmerskin Halflings: Offspring of Halflings and Gold Dragons. Trade off skill bonus for a Luck bonus to 1 roll/day. Viletooth Lizardfolk: Offspring of Lizardfolk and Black Dragons. Change ability score modifiers, breathe underwater, and Move Silently is a class skill. Sunscorch Hobgoblins: Hobgoblins who worship and emulate Blue Dragons. Change ability modifiers, gain a bonus to Bluff and to saves versus heat damage. Frostblood (Half-)Orcs: (Half-)Orcs who fed on the blood of White Dragons. Cold resistance, vulnerability to fire, and Endurance feat.
And, of course, they all gain the Dragonblood subtype.
So there they are. Anybody have thoughts on them?
I recognize that, from an optimization standpoint, Silverbrow Humans are almost strictly better than regular Humans (unless you really need those skill points). Viletooth Lizardfolk also seem almost strictly better, since they don't actually seem to give up anything except the ability to hold their breath underwater, which is a waste if they can breathe underwater anyway. Forestlord Elves seem almost strictly worse, since they give up almost everything for a single ability they can only use 1/day per 5 HD.
Flavorwise, I'm rather fond of the Fireblood Dwarves; they're pretty decent mechanically, too, since I figure you're more likely to face fire than poison, and dragons than giants.
Your thoughts?