The Vorpal Tribble
2007-04-01, 04:36 PM
Diamond of Defeat
Major Artifact
Many thousands of years ago an army was so thoroughly defeated, having given up all hope, that no man was left standing. In despair they cursed the gods, and were slaughtered, barely lifting their swords to defend themselves in their despondency. Their souls were sucked down into the gray wastes of Hades. This army gained special interest by the overfiends of the plane and were marched to the entrance of a volcano used for smelting and were forced within. The volcano was then collapsed and the souls themselves were destroyed by the hellfire. Their remains came together and for millenia crystallized in the unearthly pressure and heat, forming a single massive diamond, formed of the essence of ultimate defeat. The mountain was then cracked open and the diamond gathered. Many lives were spent, even the greater demons falling into despair and slaying themselves after its holding. Eventually it cooled and those that were strong of will were able to direct the affects of the diamond onto another.
Those that wield the diamond must succeed on a DC 30 will save every day or attempt to slay themselves. If they succeed on the save however they are able to tap into the power of the diamond and sew defeat. Each day a mishap listed below is suffered.
1 You die of despair and your soul, regardless of alignment or outlook, is taken to Hades.
2-10 1/4 opposing army be taken down with Crushing Despair.
11-20 All ranged attacks of the opposing army are at a -10 penalty. This includes anything from throwing rocks to the launches of trebuchets and ranged spells.
21-30 1d4 of the highest leveled individuals of the opposing army must succeed on a DC 30 will save or kill themselves.
31-40 All mounts are taken lame and cannot be ridden.
41-49 Half the food of those that oppose you spoils beyond edibility.
50 A natural disaster strikes the opposing army. Roll a 1d4.
1 - A storm appears, producing a tornado that sets down in the midst of the enemy encampment.
2 - A storm appears and rains heavily, producing flash-floods in the midst of the enemy encampment.
3 - A meteor swarm (as the spell) falls upon the enemy encampment.
4 - An earthquake (as the spell) appears amidst the enemy encampment.
51-60 1/10th of the opposing army turns on one another to fight to the death.
61-70 Worms and rot sets into the non-magical wood of the opposing army. They all break into uselessness. This includes weapons with wooden components.
81-90 Half of all non-magical metal of the opposing army rusts into uselessness.
91-99 All men of the opposing side that die this day rise as skeletons or zombie to fight for you.
100 All men on your side that die this day are temporarily brought back to life once as if the recipient of the True Resurrection spell. By dawn of the next morning however they die again, this time for good unless another 100 is rolled.
Weight: 20 lbs.
Major Artifact
Many thousands of years ago an army was so thoroughly defeated, having given up all hope, that no man was left standing. In despair they cursed the gods, and were slaughtered, barely lifting their swords to defend themselves in their despondency. Their souls were sucked down into the gray wastes of Hades. This army gained special interest by the overfiends of the plane and were marched to the entrance of a volcano used for smelting and were forced within. The volcano was then collapsed and the souls themselves were destroyed by the hellfire. Their remains came together and for millenia crystallized in the unearthly pressure and heat, forming a single massive diamond, formed of the essence of ultimate defeat. The mountain was then cracked open and the diamond gathered. Many lives were spent, even the greater demons falling into despair and slaying themselves after its holding. Eventually it cooled and those that were strong of will were able to direct the affects of the diamond onto another.
Those that wield the diamond must succeed on a DC 30 will save every day or attempt to slay themselves. If they succeed on the save however they are able to tap into the power of the diamond and sew defeat. Each day a mishap listed below is suffered.
1 You die of despair and your soul, regardless of alignment or outlook, is taken to Hades.
2-10 1/4 opposing army be taken down with Crushing Despair.
11-20 All ranged attacks of the opposing army are at a -10 penalty. This includes anything from throwing rocks to the launches of trebuchets and ranged spells.
21-30 1d4 of the highest leveled individuals of the opposing army must succeed on a DC 30 will save or kill themselves.
31-40 All mounts are taken lame and cannot be ridden.
41-49 Half the food of those that oppose you spoils beyond edibility.
50 A natural disaster strikes the opposing army. Roll a 1d4.
1 - A storm appears, producing a tornado that sets down in the midst of the enemy encampment.
2 - A storm appears and rains heavily, producing flash-floods in the midst of the enemy encampment.
3 - A meteor swarm (as the spell) falls upon the enemy encampment.
4 - An earthquake (as the spell) appears amidst the enemy encampment.
51-60 1/10th of the opposing army turns on one another to fight to the death.
61-70 Worms and rot sets into the non-magical wood of the opposing army. They all break into uselessness. This includes weapons with wooden components.
81-90 Half of all non-magical metal of the opposing army rusts into uselessness.
91-99 All men of the opposing side that die this day rise as skeletons or zombie to fight for you.
100 All men on your side that die this day are temporarily brought back to life once as if the recipient of the True Resurrection spell. By dawn of the next morning however they die again, this time for good unless another 100 is rolled.
Weight: 20 lbs.