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View Full Version : Non-magical traps.



RealCheese
2015-01-12, 06:52 PM
I plan to send my players into a kobold-reinforced tomb. I have plans for zombies, both kobold and human, a few live kobolds and a kobold priest directing it all, along with a young white dragon who is working together with the kobolds.
But I would also like to give the party rogue (thief) something to do. So, help me think of traps, DC's effects and the likes, that might challenge, but hopefully not defeat, a 3rd level party of 5!