Koury
2015-01-12, 09:08 PM
Hello! I've kinda always wanted to do a campaign journal and this last weekend my group began Hoard of the Dragon Queen, our first adventures in 5e. Feel free to ask any questions or leave any comments! Talk about how your group handled fights and other situations and how the outcome varied from ours! But also, refrain from spoilers please, my group will be reading this thread I'm sure!
And with that little intro out of the way, let's begin!
The Current Party
Drodic's belief that who a person is has more to do with the actions and goals of that person and less to do with to whom they were born and how much gold they have acquired has led him to friendships with folks most nobles, including his family, wouldn't be caught dead associating with. His ties with people considered "shady" by society have occasionally reflected back on his family negatively, once even causing another party to pull out of what would have been a major transaction.
While his parents try to carve out their place among the nobles of Baldur's Gate, having risen to prominence buying and selling foodstuffs, Drodic has been more content carving out a place among the everyday people. He frequently makes efforts to hide his connection to his family, both so they aren't negatively affected by his actions and so that he himself is not judged on where he comes from. Despite his best efforts, however, Drodic is something of a black sheep to his family.
Recently, in an attempt to give Drodic more experience as a merchant (and to just get him out of town for a while) his family has sent him to the town of Greenest to trade a few wagons of salt for a few wagons of the towns plentiful flour. He is set to arrive very soon.
Sheet (http://www.myth-weavers.com/sheet.html#id=62164)
Vondal likes stuff. Shiny stuff. Valuable stuff. Your stuff. Vondal is not some petty thief, however. He will not steal your stuff. He will offer you a fair and equitable trade! His magic bauble for your pure silver handcrafted statue, for example. And you accept his trade because his bauble solves many of your daily problems! Your life is soon to be much easier with your new magical toy, and while the statue you gave up was certainly valuable, you have no doubt you came out ahead in the exchange.
Except now that the dwarf has left, your bauble isn't working. Maybe you're saying the command word incorrectly? "Dolus!" you shout for the fifth time. Still nothing. You go looking for the dwarven merchant, but he is long gone by this point, laughing, having separated yet another fool from his coin.
And so it has been for Vondal his whole life, living well by using his sorcerous powers to aid in selling his "merchandise" to people. Occasionally, however, he will cross the wrong person and have to leave town and lose his old identity, else risk losing his freedom, or worse, his life.
On the run is where we find Vondal now, having fled south from Waterdeep after a minor misunderstanding with a merchant who was passing through town. After discovering the merchant had connections to some shady organization, Vondal decided a vacation was in order. He packed his things and headed out on the first caravan south. He currently finds himself headed toward the small town of Greenest.
Sheet (http://www.myth-weavers.com/sheet.html#id=57515)
Hailing from a small fishing village in the Sea of Endless Ice, Ernir gained a bit of local renown after averting a crisis in his hometown. Having found fame and praise suits him, he headed off to the metropolises in the south, determined to become a legendary figure.
However, gaining fame is easier said than done. Ernir has spent the last few years trying and failing to build a reputation in the major cities of Luskan, Waterdeep and Baldur's Gate. Having failed in each of the big cities, the Dragonborn has decided to try to start his legend in a smaller town. So it is that he finds himself hired on as a guard to a trade caravan, heading to the town of Greenest.
Sheet (http://www.myth-weavers.com/sheet.html#id=19135)
Ezrath has spent the better part of a decade as a combat medic in the mercenary company of the Red Shields, protecting caravans leaving Scornubel, as well as serving as the city's army.
It was during one of these deployments that Ezrath's party was attacked by a blue dragon. He could only watch in horror as the dragon tore his longtime friends apart. It then slowly turned to exhale a crackling bolt of thunder and lightning at the medic himself. The world fell to blackness as the elemental energy swallowed Ezrath.
Ezrath jolted awake. Wait, what? Hadn't he just died? He looked around himself, and while he saw no trace of the dragon remaining, the mangled remains of his allies were there. He looked at himself and found burned clothes and warped weapons. But somehow, he was alive. Not just alive, but he felt almost reborn.
He had vague recollections of a dream he had had while unconscious. An old man, accompanied by seven canaries, had appeared to him and told him of great deeds he was to accomplish. Ezrath couldn't recall most of the dream, but knew the first step lay in Greenest, a small town he had been to before. After reporting the loss of the party to his superiors, Ezrath headed out to Greenest in search of... whatever it is he is supposed to find.
Sheet (http://www.myth-weavers.com/sheet.html#id=75271)
Ch. 1 - Into the Keep (http://www.giantitp.com/forums/showthread.php?392687-Tyranny-of-Dragons-A-Campaign-Journal&p=18649277&viewfull=1#post18649277)
And with that little intro out of the way, let's begin!
The Current Party
Drodic's belief that who a person is has more to do with the actions and goals of that person and less to do with to whom they were born and how much gold they have acquired has led him to friendships with folks most nobles, including his family, wouldn't be caught dead associating with. His ties with people considered "shady" by society have occasionally reflected back on his family negatively, once even causing another party to pull out of what would have been a major transaction.
While his parents try to carve out their place among the nobles of Baldur's Gate, having risen to prominence buying and selling foodstuffs, Drodic has been more content carving out a place among the everyday people. He frequently makes efforts to hide his connection to his family, both so they aren't negatively affected by his actions and so that he himself is not judged on where he comes from. Despite his best efforts, however, Drodic is something of a black sheep to his family.
Recently, in an attempt to give Drodic more experience as a merchant (and to just get him out of town for a while) his family has sent him to the town of Greenest to trade a few wagons of salt for a few wagons of the towns plentiful flour. He is set to arrive very soon.
Sheet (http://www.myth-weavers.com/sheet.html#id=62164)
Vondal likes stuff. Shiny stuff. Valuable stuff. Your stuff. Vondal is not some petty thief, however. He will not steal your stuff. He will offer you a fair and equitable trade! His magic bauble for your pure silver handcrafted statue, for example. And you accept his trade because his bauble solves many of your daily problems! Your life is soon to be much easier with your new magical toy, and while the statue you gave up was certainly valuable, you have no doubt you came out ahead in the exchange.
Except now that the dwarf has left, your bauble isn't working. Maybe you're saying the command word incorrectly? "Dolus!" you shout for the fifth time. Still nothing. You go looking for the dwarven merchant, but he is long gone by this point, laughing, having separated yet another fool from his coin.
And so it has been for Vondal his whole life, living well by using his sorcerous powers to aid in selling his "merchandise" to people. Occasionally, however, he will cross the wrong person and have to leave town and lose his old identity, else risk losing his freedom, or worse, his life.
On the run is where we find Vondal now, having fled south from Waterdeep after a minor misunderstanding with a merchant who was passing through town. After discovering the merchant had connections to some shady organization, Vondal decided a vacation was in order. He packed his things and headed out on the first caravan south. He currently finds himself headed toward the small town of Greenest.
Sheet (http://www.myth-weavers.com/sheet.html#id=57515)
Hailing from a small fishing village in the Sea of Endless Ice, Ernir gained a bit of local renown after averting a crisis in his hometown. Having found fame and praise suits him, he headed off to the metropolises in the south, determined to become a legendary figure.
However, gaining fame is easier said than done. Ernir has spent the last few years trying and failing to build a reputation in the major cities of Luskan, Waterdeep and Baldur's Gate. Having failed in each of the big cities, the Dragonborn has decided to try to start his legend in a smaller town. So it is that he finds himself hired on as a guard to a trade caravan, heading to the town of Greenest.
Sheet (http://www.myth-weavers.com/sheet.html#id=19135)
Ezrath has spent the better part of a decade as a combat medic in the mercenary company of the Red Shields, protecting caravans leaving Scornubel, as well as serving as the city's army.
It was during one of these deployments that Ezrath's party was attacked by a blue dragon. He could only watch in horror as the dragon tore his longtime friends apart. It then slowly turned to exhale a crackling bolt of thunder and lightning at the medic himself. The world fell to blackness as the elemental energy swallowed Ezrath.
Ezrath jolted awake. Wait, what? Hadn't he just died? He looked around himself, and while he saw no trace of the dragon remaining, the mangled remains of his allies were there. He looked at himself and found burned clothes and warped weapons. But somehow, he was alive. Not just alive, but he felt almost reborn.
He had vague recollections of a dream he had had while unconscious. An old man, accompanied by seven canaries, had appeared to him and told him of great deeds he was to accomplish. Ezrath couldn't recall most of the dream, but knew the first step lay in Greenest, a small town he had been to before. After reporting the loss of the party to his superiors, Ezrath headed out to Greenest in search of... whatever it is he is supposed to find.
Sheet (http://www.myth-weavers.com/sheet.html#id=75271)
Ch. 1 - Into the Keep (http://www.giantitp.com/forums/showthread.php?392687-Tyranny-of-Dragons-A-Campaign-Journal&p=18649277&viewfull=1#post18649277)