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Bhu
2015-01-14, 12:39 AM
5E Core Class Template

CLASS NAME
A general description of whatever the class is!

CREATING CLASS NAME
Quick generalization of what you should focus on fluff-wise, when making the class.

Quick Build



Proficiency Bonus Features
1. +2
2. +2
3. +2
4. +2
5. +3
6. +3
7. +3
8. +3
9. +4
10.+4
11.+4
12.+4
13.+5
14.+5
15.+5
16.+5
17.+6
18.+6
19.+6
20.+6

CLASS FEATURES
As a (Class name) you gain the following features:

HIT POINTS
Hit Dice: 1dx per (Class name) Level
Hit Points at 1st Level: x + your Constitution Modifier
Hit Points at Higher Levels: 1dx (or x) = your Constitution Modifier per (Class name) Level after 1st

PROFICIENCIES
Armor:
Weapons:
Tools:
Saving Throws:
Skills:

EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:







CLASS FEATURE

CLASS FEATURE

CLASS FEATURE

CLASS FEATURE

CLASS FEATURE

CLASS FEATURE
repeat as necessary



CLASS PATHS
fluff text

PATH 1
fluff text

PATH FEATURE

PATH FEATURE

PATH FEATURE

PATH FEATURE


PATH 1
fluff text

PATH FEATURE

PATH FEATURE

PATH FEATURE

PATH FEATURE

repeat as necessary

5E Feat Template


FEAT NAME
text

list if necessary





5E spell template


SPELL NAME
spell Level and School (Ritual in parentheses if necessary)
Casting Time:
Range:
Components:
Duration:
text
At Higher Levels: text if spells effects differ at higher levels