Bhu
2015-01-14, 12:39 AM
5E Core Class Template
CLASS NAME
A general description of whatever the class is!
CREATING CLASS NAME
Quick generalization of what you should focus on fluff-wise, when making the class.
Quick Build
Proficiency Bonus Features
1. +2
2. +2
3. +2
4. +2
5. +3
6. +3
7. +3
8. +3
9. +4
10.+4
11.+4
12.+4
13.+5
14.+5
15.+5
16.+5
17.+6
18.+6
19.+6
20.+6
CLASS FEATURES
As a (Class name) you gain the following features:
HIT POINTS
Hit Dice: 1dx per (Class name) Level
Hit Points at 1st Level: x + your Constitution Modifier
Hit Points at Higher Levels: 1dx (or x) = your Constitution Modifier per (Class name) Level after 1st
PROFICIENCIES
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
repeat as necessary
CLASS PATHS
fluff text
PATH 1
fluff text
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH 1
fluff text
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH FEATURE
repeat as necessary
5E Feat Template
FEAT NAME
text
list if necessary
5E spell template
SPELL NAME
spell Level and School (Ritual in parentheses if necessary)
Casting Time:
Range:
Components:
Duration:
text
At Higher Levels: text if spells effects differ at higher levels
CLASS NAME
A general description of whatever the class is!
CREATING CLASS NAME
Quick generalization of what you should focus on fluff-wise, when making the class.
Quick Build
Proficiency Bonus Features
1. +2
2. +2
3. +2
4. +2
5. +3
6. +3
7. +3
8. +3
9. +4
10.+4
11.+4
12.+4
13.+5
14.+5
15.+5
16.+5
17.+6
18.+6
19.+6
20.+6
CLASS FEATURES
As a (Class name) you gain the following features:
HIT POINTS
Hit Dice: 1dx per (Class name) Level
Hit Points at 1st Level: x + your Constitution Modifier
Hit Points at Higher Levels: 1dx (or x) = your Constitution Modifier per (Class name) Level after 1st
PROFICIENCIES
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
EQUIPMENT
You start with the following equipment, in addition to the equipment granted by your background:
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
CLASS FEATURE
repeat as necessary
CLASS PATHS
fluff text
PATH 1
fluff text
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH 1
fluff text
PATH FEATURE
PATH FEATURE
PATH FEATURE
PATH FEATURE
repeat as necessary
5E Feat Template
FEAT NAME
text
list if necessary
5E spell template
SPELL NAME
spell Level and School (Ritual in parentheses if necessary)
Casting Time:
Range:
Components:
Duration:
text
At Higher Levels: text if spells effects differ at higher levels