RealCheese
2015-01-14, 08:40 PM
Now help me balance out a Kuo-Toa homebrew!
Basing this on the MM entrants, page 198 to 200.
Kuo-Toa traits:
Ability Score Increase. Your strength increases by 2, your choice of either constitution or wisdom increases by 1.
Age. No idea when Kuo-Toa mature or how old they get. A quick google search did not aid.
Alignment. Kuo-Toa lean towards a Neutral Evil alignment, indeed the likelyhood of meeting a Kuo-Toa of a different alignment is negligble.
(sidenote: The campaign is in a drow city and the players are escaped slaves. I plan to join them as the same, an escaped Kuo-Toa slave, I don't know yet what alignment I will take, but I described my character idea to the GM as 'survival neutral.')
Size. Kuo-Toa are about the same height as humans, though the norm is a slightly stockier build.
Speed. Your base walk and swim speed is 30 ft.
Amphibious. You can breathe air and water.
Scaly Hide. When not wearing armor you may calculate armor class with the formula 11+dexterity modifier.
Darkvision. Accustomed to life in the underdark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it was dim light. You are unable to discern color in darkness, only shades of gray.
Otherworldly Perception. You have proficiency in the Perception skill. You can sense the presence of any creature within 30 feet of you that is invisible, or on the Ethereal Plane. You can pinpoint such a creature that is moving.
Slippery. You have advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity.While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. You are proficient with your natural bite attack. When taking an attack action, you may attempt one of your attacks as a strength-based bite attack, dealing 1d4 damage.
Kuo-Toa Training. You are proficient with the net, spear and trident.
Languages. You can speak, read and write undercommon.
So I think this will be slightly underpowered above water and slightly overpowered under, compared to the other races. I don't expect this to be a great advantage and I honestly am more concerned with hitting the Kuo-Toa flavor than gaining any sort of advantage through this. What do you guys think?
Basing this on the MM entrants, page 198 to 200.
Kuo-Toa traits:
Ability Score Increase. Your strength increases by 2, your choice of either constitution or wisdom increases by 1.
Age. No idea when Kuo-Toa mature or how old they get. A quick google search did not aid.
Alignment. Kuo-Toa lean towards a Neutral Evil alignment, indeed the likelyhood of meeting a Kuo-Toa of a different alignment is negligble.
(sidenote: The campaign is in a drow city and the players are escaped slaves. I plan to join them as the same, an escaped Kuo-Toa slave, I don't know yet what alignment I will take, but I described my character idea to the GM as 'survival neutral.')
Size. Kuo-Toa are about the same height as humans, though the norm is a slightly stockier build.
Speed. Your base walk and swim speed is 30 ft.
Amphibious. You can breathe air and water.
Scaly Hide. When not wearing armor you may calculate armor class with the formula 11+dexterity modifier.
Darkvision. Accustomed to life in the underdark, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it was dim light. You are unable to discern color in darkness, only shades of gray.
Otherworldly Perception. You have proficiency in the Perception skill. You can sense the presence of any creature within 30 feet of you that is invisible, or on the Ethereal Plane. You can pinpoint such a creature that is moving.
Slippery. You have advantage on ability checks and saving throws made to escape a grapple.
Sunlight Sensitivity.While in sunlight, you have disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Bite. You are proficient with your natural bite attack. When taking an attack action, you may attempt one of your attacks as a strength-based bite attack, dealing 1d4 damage.
Kuo-Toa Training. You are proficient with the net, spear and trident.
Languages. You can speak, read and write undercommon.
So I think this will be slightly underpowered above water and slightly overpowered under, compared to the other races. I don't expect this to be a great advantage and I honestly am more concerned with hitting the Kuo-Toa flavor than gaining any sort of advantage through this. What do you guys think?